I'm here with Yves Jacquier, Executive Director of Product Services and Studio at Ubisoft.
Yves, how's it going today?
It's been very exciting. Many other interesting
presentations so from many different kind of businesses all talking about
AI and sharing their challenges. It's pretty interesting to see that in
many other areas I know pretty much the gaming history but many other areas they
share the same concern about AI about explainability or technicality of AI
and how we can make greater services and greater games so it's really interesting.
Fantastic and I understand you've just
come off stage at your keynote could you just tell me a little bit about what you've
been talking about on stage and you know what we're really trying to communicate
to the audience?
Sure, so in a nutshell, both AI and video
games are 70 years old and they have had a long relationship each other building
on the strengths of the other but there's been something really new for
the last five and ten years both in the video game industry and also in AI
development. We've reached a point where
we can do things really differently and
it's a game changer and no pun intended in three different stages
First, it changes the way we're making games so it's more at the assistance level we're
able to create greater assets simply because it accelerates many things we're
doing. We're creating greater characters, greater animations, with tools that are
more and more automated. Second, it will help us to add more and more variety into our
open worlds more different kinds of vehicles people richer behaviors so in
other words better products but what we discovered is extremely interesting
is that while doing that it will change other types of real-life
industries and other type of real-life problems. If you think about autonomous
vehicles as an example, if you are able to test,
audit, or develop a virtual car into a game maybe we can do that for a real life
vehicle and test scenarios that you wouldn't be able to do in real life
that involves pedestrians weather conditions and things like that and yeah
on the point of you know building kind of richer experiences for
everyone, obviously a lot of the challenge in open-world games is you
know maybe a player's moving through and you want to you want to create variety
like you're saying. How do you think other companies can learn from from
that experience in terms of building a more varied and interesting experience
for say customers or users or something like that?
The thing is that by creating more
and more diverse experiences into the game with rich interactions conveying
more emotions with more variety into our characters their behaviors, we are
asking many questions. We are asking questions about society. We are
facing historical questions and all of those are questions that experts from
other domains are also working on. So by working together not only do we improve
our games but we have to improve their domains solving different kinds of
problem and answering different kinds of questions. How do you cope with autonomous
cars that have been built in California but needs to work in Montreal with
winter conditions? That's the kind of thing that we can build in a video game
Definitely. So, out of Ubisoft, what do you think is probably one of the
most relevant developments in terms of AI in the last year?
I think it wouldn't be a development but it's more the fact that many many people
who are more aware that it's important to have explainable AI, dependable AI
and to address many ethical questions first. In other words, that AI is not or
not anymore a question of specialists and experts of
the technical domain but we should put the human and the human question and the
human condition first to answer all those questions and that's the thing
that's really new this year
on the point of the human question I
mean what what is it for you personally that has drawn you
into this field, what makes you passionate about it?
We're making games
it has to be fun you have to relate to these games it has to convey emotion it
has to feel real so all of that requires not to think about the technicality but
the real emotions that the medium are able to convey if you see the technical
aspects we failed actually
Well, Yves, thanks for talking to me today it's been excellent. Nice to meet you.
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