Imma let y'all in on a little secret.
Most people building experiences for VR and AR come from either tech, film or games.
They're bringing with them the assumptions and limitations of their old mediums.
You don't have to explain it to me, I invented it.
VR is about as far from film as film was from what came before it – theater.
Today we'll be talking about how you can use observations about the real world to escape
the limitations of those old mediums.
I'm Crystal Beasley and you're watching Embodied Reality.
I know it's terrifying, the *real world*
is the best place to inspire our virtual ones.
That can't be right, right?
NO, we are techies who never take our goggles off.
Slow down there, Snow Crash.
When you're in a particularly compelling real
world environment or interaction, start dissecting what makes it so.
Notice the details of what makes it wonderful and make a list of each element.
These details provide inspiration for what you might build.
Let's look at two real world experiences that have already been translated to successful
VR experiences.
Laying a brush loaded full of bright paint to a canvas feels amazing, even if you're
shit at painting.
If this is your first time with us, let me extend a personal invitation for you to
drag out your little paint brushes and some paints
and paint along with us each show.
Or just drag up the old easy chair and enjoy a relaxing
half hour as we place some of nature's masterpieces on canvas.
People who are never a day in their life going
to pick up a brush nonetheless commune with Bob's happy little trees.
Load a lot of the pure, dark color on it
Paint is just fun.
Maybe there lives
a happy little evergreen tree right there.
We just use the corner of the brush.
Just go back and forth, see there?
It should come as no surprise then that Tilt Brush is such a hit.
Peering out at a beautiful view is so pleasant
that houses that have an Insta-worthy vista actually cost more.
They don't call it a million dollar view for nothing.
[Narrator] George Bernard Shaw said "It was the place
God would've built if he had the money."
It's no wonder Google Earth created such a stir.
Who could've known flying through gorgeous places would be fun?
The first example, painting, is an action.
The second, a beautiful view, is an environment.
Make a list of those environments and actions you come across in the real world that are
inherently gratifying.
Then look for the visual, auditory and haptic details that make it so and challenge yourself
to recreate them in VR.
(unintelligible adorable German mumbling)
I will eat them all.
What is it about the action of opening and closing the orange capsule in a Kinder egg
that makes it so satisfying?
POP
How might you do that in VR?
The touch sensations we get from manipulating the egg with our fingers are obviously a big component.
POP
The texture of the surface and the OH SO satisfying feel of it snapping into place are so fun
I can sit and do it forever.
Sidenote: Kinder eggs are illegal in the US because they're so fun.
NO, that's not right.
They're illegal because stupid.
I highly recommend making a border run or getting a buddy to smuggle some in like I did.
(THANKS BEN!)
Anyway, back to what we were talking about.
We see this satisfying snap used in lots of other products you love.
Industrial designers get paid the big bucks to engineer the feel of your MacBook closing.
Yes, it's somebody's job to design that snap.
The new Macbook is the result of a collective obsession
His name is Johnny and he makes more money than you or me.
Remember those Motorola Razr phones?
Those were so great.
Don't even get me started about y'alls god dammed clicky keyboards.
Stop it.
But for real, I get why you love them.
All that detail about touch all well and good, you say, but we don't have the immersion suits.
The Oasis isn't real yet!
Why y'all so negative?
Haptics are rapidly advancing and will make this possible soon.
In the meantime it's great news for us that there's more than touch going on.
The satisfying snap of all of these examples also detected by our auditory sense.
The Kinder egg has a hollow fooomp, the Macbook and Moto Razr a fine, delicate click.
The sound it makes tells us a ton about an object's construction and material.
It also signals to the player that they performed an action, which increases their confidence
in interacting with the virtual environment.
Careful sound design will add enormous richness to your experience and increase the sense of presence.
Great, I can pick up a cup.
I'll take blue. I'm the world's most average worker. So we put this here.
It feels a lot more real if sitting it down on the desk produces a nice thunk.
We're gonna have to do a whole episode on that, there's so much good stuff to say
about sound design for VR.
Till then, your homework is to listen closely in the real world and note those small details.
Just as instructive is to find an action or environment that is particularly annoying.
Reversing the details of what makes them annoying often provides clues for what you should do
to make them pleasant.
Say you're in a room with crappy buzzing fluorescent light.
That would point out the need for your experiences to use warm, natural light.
Or maybe you're intending to irritate your users.
If that's your goal, you s******* f***, exaggerate the annoying characteristics by
making that fluorescent light extra blue and buzzy.
- Anticipate it - Oh it's the newest craze in accounting. VR accounting is the new thing.
- It's the newest craze in accounting.
I absolutely love Accounting.
They make such fun out of recreating real world annoying experiences.
- Alright, pop open the cartridge slot there on the desk.
- It's on the desk. - Pop it open.
Push down on it and it will pop open. - It will pop open.
- Pop open the cartridge slot.
- It'll pop out.
- There might be some things on the table but you can move it all off.
You can figure that f***** out. S***.
Who would think you could make such a delightful time out of going to a court hearing or looking
for a missing cassette in a crappy office?
There is so much to be learned both from the good and the bad experiences happening to
your every day in real reality.
- We're mad about this. We're mad about you.
What real world experiences do you love?
What makes them tick?
Think about how might you recreate the little audio and visual details that make it so wonderful.
Please leave me comments below or hit me up on twitter at @crystaldbeasley and let me know
what you're building.
Check out the show notes for resources and related episodes.
See you next time. I'm Crystal Beasley
[Shredder] Your precious Crystal.
And this has been Embodied Reality
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