While we only had the smallest of looks before, during the Switch Reveal trailer, we now definitively
know that Splatoon 2 is coming to the Switch.
This is no mere port and is instead filled with revisions, updates, and new content.
It's pretty exciting stuff for all the kids and squids out there!
But it'd be lame to just take it at face value.
So it's time to break out the old Analysis Machine to help us find all the secrets and
hidden details the Splatoon 2 trailer and gameplay demo are hiding.
Be sure to watch our previous analysis of Splatoon though as we won't be looking too
closely at the Inklings' clothes.
With all that said, let's get to it!
So why aren't we talking about the Inklings themselves?
Well, the trailer mainly shows gameplay footage of the demo that was playable at the New York
Switch Event.
They're wearing the same clothes including the new pants and glove options.
And while there's plenty of new outfits on display beyond this demo, there's honestly
more interesting things to cover.
That being said, there are two aspects of Inkling outfits that are worth covering.
For one, this view of the new hub area has Inklings in various new clothes, but one in
particular stands out.
This one in the back is wearing sandals, showing Inkling feet for the first time.
It's not a huge deal, but it does show that Inklings will be going beyond the typical
shoes, sneakers, and boots so who knows what other kind of footwear we'll see?
And the other thing worth noting occurred during the Treehouse segment on Splatoon 2.
Here we saw that when your splatted, it'll show the player that did it along with their
equipment.
But did you notice?
Despite the new glove and pants options that the Inklings can clearly wear, their stats
are not shown.
This could mean that the new options are entirely cosmetic.
However, it is also possible that they're simply not implemented yet though we kinda
doubt this since everything else seems to be in place.
The question remains; will gloves and pants have any benefit beyond looking awesome?
But we can say for certain that the stages will be fresh.
There was one playable during the New York Event although three others were shown during
the trailer.
Let's begin by focusing on the demo stage which is called The Reef.
According to the Splatoon Tumblr, it's only a few block from the new hub, Inkopolis Square.
Inklings can easily get to it with just two subway stops.
And speaking of which, we can see that subway, or perhaps a monorail, traveling above the
stage.
The Reef is a popular hangout spot where the Inklings can check out various boutique shops.
However, since it's in the Turf War, we mainly see the Jellyfish hanging around, usually
on the yellow rails at the top of the shops.
The area also serves as a park with a clearing in the center along with a wooden bridge that
could be used to dodge aerial ink attacks.
It's also worth noting that The Reef has no spots for the Miiverse messages that populated
every stage in the original Splatoon.
Of course Nintendo has already confirmed that Miiverse wouldn't be returning, but this
is a definite visual indicator of that.
The mirrored stages of the original game do return which makes sense as that's the way
the level design always is in Splatoon.
An aspect of the skyline that has us intrigued though is beyond the buildings where we can
see a ferris wheel.
It's just so distinct compared the usual cityscapes we see from Splatoon's backgrounds
which makes us wonder if it'll appear in another stage.
A theme park-inspired setting could be a great fit for Splatoon's aesthetic.
There are smaller details within The Reef that we wanted to point out as well.
The spawn point is lined with bicycles, skateboards, and vending machines along with a car in the
front.
But interestingly enough is how the Inklings seem to have gotten a little more environmentally
conscious.
Every tree in the stage has a rubber tarp protecting the trunk and they're completely
ink resistant though the same can't be said of the leaves.
Perhaps it's just meant to protect the bark from chipping away.
Finally, we wanted to point out these odd posters within The Reef that depict the Inkling
Girls as kind of fashion models.
One shows the Inkling in a simple white camisole while the other is more of a winter outfit.
It seems strange at first but this is an area full of boutiques after all.
Fashion is king though the winter outfit makes us hope for a winter-themed stage despite
Splatoon's summer aesthetic.
The Japanese presentation of Splatoon also had a flyover of The Reef where we got a good
look at two more outfits in this vein.
The one on the left looks like a typical Inkling except she has multi-colored hair while the
one on the right has bob haircut and a black dress.
The next stage shown seems to be a kind of gym.
In the glass case near the spawn point, we can see dumbbells and protein shake jars.Snaking
throughout the gym is a climbing wall and right in the center we can see a jellyfish
using it.
And below that jellyfish is another sectioned off room that looks to contain ellipticals
or treadmills or something like that.
But what has us most curious about this view is the yellow sign that shows an Inkling diving
into water.
This indicates that there's a pool area here and the sign warns Inklings to stay away?
Since water is deadly to them, it seems strange to have it, but it could be for the jellyfish.
As the camera shifts around the gym we can see another room filled with exercise balls
and weights.
More importantly, there's a stairway leading down from this room to the aforementioned
pool.
And while it looks a little like ink, we're pretty sure that's water.
The bigger question is if it can be accessed on the map.
There's a fence but a player could easily get through that in the squid form.
The camera angle makes it hard to say for sure, but we'd expect it to be off limits.
Finally, we should mention some its unique posters too.
One shows an Inkling in black and white while wielding a Splat Roller while the other seems
to depict a jellyfish.
We can't really say what they might be for though the black and white poster could be
parodying a workout ad.
Before we move on, there's one thing we'd like to mention, the stage's name.
While there's no official confirmation yet, we'd be shocked if they didn't go for
the Mussel Gym pun.
That's mussel spelled m-u-s-s-e-l.
Come on.
It's Splatoon.
You know it's going to happen.
Another new stage takes place in an outdoor concert arena.
We can clearly see that the stage is not blocked off and is easily accessible.
It even has speakers, a guitar, and a microphone stand all there.
There's even a giant screen though it doesn't seem to show off the action going on in the
stage.
A later scene provides a better look at the screen and the match displayed on it is between
orange and blue Inklings.
But the Inkling we're focusing on is green.
So we're pretty sure it shows the same kind of generic stage footage that was shown outside
of Inkopolis Tower in the first game.
Other scenes show more of the concert arena.
Around the main stage platform are multiple tents and we can see various palm trees as
well, further pushing the summer idea of Splatoon.
But what's strange is what's around the stage itself.
When the camera is looking up toward the sky, we can see yellow tape around the outskirts
and even around some of the railing positioned above.
Is it possible that this place was just abandoned?
Or is the tape meant to signify something else?
At the very least we know that the action won't all take place in front of the concert
stage.
It's possible to get on the sides and likely behind it as well.
We can even see pathways leading to the upper area of the concert stage.
And while it's not connected to anything, we see pixel artwork of a jellyfish.
As for what this new multiplayer arena could be called, we're not sure.
But because the main stage isn't sectioned off, we wouldn't expect there to be any
live concerts going on during the Turf Wars, which is kind of shame.
It'd be great to have the Squid Sisters sing as we splatted each other.
The final stage shown is actually one from the first game, Moray Towers.
And while we don't see much of it, there has been one major change.
Ink Rails from Splatoon's story mode have been added.
Not only can we see two in the center, but there's another line going along the stage
to the left, which means another set does the same thing on the opposite side.
The trailer shows that the Ink Rails can lead to aerial battles between players, but there's
also a risk to the aerial superiority.
In the background, we can the large node that activates the Ink Rails.
That means that players will have to create the Rails at the beginning of each match and
that it's likely easily changed by the other team inking the large node themselves.
If that happens while you're using it, then you're pretty much guaranteed to be instantly
splatted.
The question is, how many old stages will return?
Could all of them be there to help augment the amount of content immediately available
in Splatoon 2?
Or could there only be a select few with others being added later once they've been properly
remixed like Moray Towers.
We'll just have to see.
That's just the stages though.
The trailer and demo also provided a clear look at the changes to the interface in Splatoon
2.
Just like before, the time remaining and the Inkling icons are shown at the top of the
screen.
But rather than just vague squids telling you how many players are alive on both teams,
Splatoon 2 now has their weapons overlaid on the outline meaning you know who's left
to deal with at a simple glance.
The squids even fade to show if they're close to being splatted.
The Score, Sub Weapon, and Special for your Inkling remains on the top right though nothing
significant has changed about them.
But the spawn point's design has been changed, which we pointed out in our previous analysis.
What we weren't sure about was the device near the spawn.
Now we can see it from the other side, and it's a...pressure gauge?
We're honestly not sure what this could do.
Our best guess is that it has something to do with the shield that protects your team
from enemy ink while on the spawn point.
And if the enemy team inks the spawn point too much a wave of ink or maybe the shield
itself will push them them back.
It's a wild idea, but there is some sense to it if the other team is pressuring yours
too much.
Finally, in the bottom left corner, we can see that there's still only two options
for team communication.
Push down for 'Booyah' and up on the d-pad for 'This Way,' which has been changed
from the original 'Come on.'
According to the Treehouse, this was done so that the intent of the message was clearer.
Then there's the question of the map screen.
Splatoon made good use of the Game Pad to have a consistent map ready at any time.
For Splatoon 2, this map can be shown on-screen by pushing the X button.
Not only does this provide a real time look at how your team is doing, but you can still
Super Jump to your teammates or the spawn point.
We can see each teammate's weapon and what buffs they get from their equipment.
In the case of the demo and trailer though, every Inkling has Ink Recovery Up, Quick Respawn,
and Special Saver, all meant to help people playing the demo experience as much of the
game as possible as quickly as possible no matter the skill level.
But we do wonder if there will be new equipment buffs in the game as well.
We should also mention that Super Jumping to an ally is as simple as selecting their
direction on the d-pad and pushing it at the same time as the A button.
But players can use the motion controls to move a cursor around the map as well which
could hint that one of the new Specials works in a similar way to the Inkstrike where you
selected on the map where it would hit.
None of the Specials we've seen so far makes use of this feature although we'd be surprised
if not a single one of the remaining Specials do either.
There's other, smaller changes as well.
The controls in the game are almost exactly the same as the original.
The biggest difference is that the X button no longer jumps.
That function has been moved to the B button.
Fortunately, gyro controls which many preferred in Splatoon are confirmed to return for every
configuration on the Switch.
Another small addition occurs when a character is splatted.
The interface will show that player's name crossed out where it happened to confirm the
kill to the people nearby while the previous indicator is still at the bottom of the screen
displaying it for everyone.
And then there's Judd who hasn't changed a bit, except that he now has a new cat helping
to judge everything.
Judd represents the Good Guys while this kitten handles the Bad Guys.
But here's the thing, Judd is supposed to be the last cat on the planet, frozen from
the past according the Secret Scrolls.
So where'd this new cat come from?
Well, call us crazy, but we think it's a clone.
This kitten looks exactly like Judd, right down to every detail in his fur pattern.
The only major difference is its size and the color which is more gray than black.
So yeah, we think this Mini-Judd is a clone...or they just unfroze another cat.
But clones are more fun.
Speaking of fun, it's time to take a closer look at all the weapons we know of so far.
And first up is the brand new Splat Dualies.
They're essentially twin Uzis in ink form, but they have one major new feature, a dodge
roll.
This roll is performed by holding a direction while shooting and pressing the jump button.
This allows your Inkling to quickly move that way in order to throw off your opponents and
can be done twice in a row.
And the trailer provides a closer look at this maneuver.
We can see that a burst of ink comes out of the back of the weapon in order to facilitate
the roll.
However, it doesn't create a trail of ink.
Instead you just leave behind a small splatter where you rolled from.
But there's another reason to perform the dodge roll.
Usually the Dualies reticle is made up of two circles, but after using a dodge roll,
they become one.
This allows the player to use concentrated fire on any potential opponents that are nearby.
Like before, every weapon comes with a Sub Weapon and a Special.
In the case of the Splat Dualies, we see that it uses the returning Suction Bombs in conjunction
with the new Jetpack Special which is officially called the Ink Jet.
The Ink Jet allows you to hover in the air while putting ink down below.
It also has a gun connected to it that shoots out globs of ink to cover the area.
Obviously though, this Special can make you a sitting duck so it's not the safest to
use.
Interestingly though, once the Ink Jet runs out, it'll explode and send the Inkling
back to the exact point where they activated the Special.
So there's a lot of risks involved.
The next weapon that was available in the demo is the Splat Charger, which has a brand
new function.
It can hold a charged shot.
To do so, players enter the Squid form, and as soon as they become a kid again, the shot
goes off.
But there's a visual indicator of this to other players as well.
We can see this Inkling with the Charger begin to glow and that glow disappears as soon as
the Charger fires.
It's quick, but it could be possible to see this and stay out of the way.
Otherwise, the Splat Charger comes with Splat Bombs and another new Special that looks like
a massive pressure washer.
This is called the Sting Ray and between the Treehouse and the trailer, we have a pretty
good idea how it works.
According to the Treehouse, the Sting Ray is able to shoot through walls and hit anyone
on the other side, going through anything it hits.
However, players cannot move very fast when using it, and it's very slow to turn so
positioning is key.
The trailer even shows us how the Sting Ray charges up.
First starting with a cone of energy, then a wider shot before becoming super focused.
This might provide a very quick indicator to opponents that the Sting Ray is coming,
similar to the charge-up of the Killer Wail.
Continuing on, the next weapon available in the demo was the Splat Roller, which has also
been tweaked a bit.
In the first Splatoon, it sent out a horizontal wave of Ink whether the player jumped or not.
Now, the angle of the throw is different depending whether the Inkling is in the air or not.
If you jump and use it, it will throw forward a vertical line of ink that's thin but goes
much farther.
The horizontal throw only happens if you're on the ground leading to a bit more strategy
while changing up a common tactic used by Roller players.
The Splat Roller comes with the brand new Sub Weapon that resembles a Curling Stone,
and it's even called the Curling Bomb.
This weapon is thrown out and leaves a trail of ink behind it while bouncing off anything
it touches.
But as it slows to a stop, we can see the top pop open while glowing red and, as later
scenes show, it soon explodes.
Jeez, Canadian Inklings sure are devious eh?
Along with these Curling Bombs, the Splat Roller has the new Splashdown Special.
This can be used in one of two ways.
Either it can be unleashed wherever you are to create an explosion of ink around you,
or it can be used while Super Jumping to immediately go off once you hit the ground.
This can guarantee a safe spawn for yourself or provide backup to an ally in trouble.
The trailer even shows visually how it works with ink covering the Inkling without becoming
a squid.
So yeah, this should pack a bit of a punch.
The final weapon available during the demo was the Splattershot which has had no changes
made whatsoever.
It remains the standard all-around weapon.
It comes with the returning Burst Bombs, but has a new Special that is tentatively called
the Tenta Missiles.
We say tentatively because the Treehouse isn't exactly happy with the name since they originally
thought it would shoot ten missiles.
Instead, what it does is bring up a targeting system allowing the player to lock-on to any
Inkling in sight.
For every player caught, it will send out 4 missiles so 16 in total if the entire team
is spotted.
However, it is possible to dodge this barrage as we can see indicators on the ground.
Players just have to hurry to avoid the oncoming blast.
Of course there are more Specials than just those in the demo.
The trailer showed off one that seems to be a variation of the Bomb Rush.
Except rather than throwing out a bunch by hand, they're launched via some kind of
contraption.
We can see the scooper throwing the Splat Bombs into the distance.
We're not sure whether the speed of launching these Bombs are predetermined or based on
how quickly the player pushes the button, but in this clip, we see that six were able
to be launched so that may be the max.
The final Special we saw has an Inkling throw out a weather machine that explodes in the
air.
This sends up a cloud that quickly forms and begins raining ink as it moves across the
stage.
We're still not sure if there's a way to control which direction it moves though.
What we do know, and it's become quite obvious, is that every Special in Splatoon 2 is brand
new.
They might be similar to old Specials, but there's definitely a unique take to them.
There were seven different Specials in the original Splatoon, and we've already seen
six.
Could there really be only one more, or will there be more variety this time around?
At any rate, we do know thanks to the Splatoon Tumblr that all previously existing weapon
types, which includes Splatlings and Sloshers, are returning for the sequel.
Now we just have to see how many there are when the game comes out.
Along with the multiplayer, it's obvious that there will be a new Single Player campaign
as well.
And while we don't see much of it, we do know that the Octarians are back.
In this one screen, we can see a normal Octotrooper, a Twinticle Octotrooper, an Octocopter, a
new Transport-like Octostamp piloted by a Twinticle Octarian, an Octobomber, both a
flying and normal Octopod, an Octarian with a gattling-like attachment, a new Octarian
wearing goggles, and a large purple mass that could be one of the new bosses.
As for their motivation this time around?
Perhaps they're planning to rescue DJ Octavio?
After all, we know it's been two years since the original game.
The Octarians might want their leader back after all that time.
But what else could the story involve?
Well, what about Callie and Marie.
There's a single screen of Marie from the back.
She's not in her typical outfit and there's no sign of Callie.
Instead, she's wearing a kimono with the common Triforce-like symbol on it.
And this seems to be the same kimono, or at least similar enough, as the one she wore
in Sunken Scroll 17.
Continuing the Japanese influence, even her surroundings match that feeling.
But what's the story here?
Why is she alone?
Why isn't she performing?
Did she retire for some reason?
Has Callie and Marie broken up the Squid Sisters?
There's just a darker feeling to all this that we can't quite parse.
We still expect the same bubbly attitude from the game overall.
It just seems that the stakes are going to be a bit higher this time.
So where is Callie?
Well, we think she makes an extremely small cameo in Inkopolis Square.
During this scene with the jellyfish skateboarding, we can see a poster near the other jellyfish.
It's difficult to see exactly, but the Inkling looks a lot like Callie, even down to her
color scheme.
Now the poster is covered a bit so that may have some effect although we're pretty sure
it's just Callie on this image.
But we can't say conclusively as her purple color becomes Marie's green on those lines.
Maybe they are together, or maybe they're broken up.
We just don't know.
What we do know is Callie is in the game as confirmed by the developers.
So fans of hers don't have to worry too much.
Now let's move on to Inkopolis Square itself.
Gone is Inkopolis Plaza, the Square is the new hip place to be.
And we even see some of the new characters we'll be meeting.
First up is this little Sea Urchin kid.
He only has one eye and seems more concerned with texting on his phone than anything else.
Interestingly, there's a Super Sea Snail shell behind him.
These were used with Spyke in the previous game in order to re-roll gear abilities.
And speaking of Spyke, his poncho design is quite similar to the design of this Urchin's
bandana.
Could he be handling Spyke's job now?
And where the heck are the Super Sea Snails?
We're not sure, but we also get a look at where this Urchin is hanging out.
It seems to be outside of a small, trendy café based on the chalkboard menus.
The bottom menu has images of what looks to be an omelette, a coffee cup, a shake, a prawn,
and an Inkling girl while the upper menu shows a cake or pie, a spoon, and another milkshake-like
item.
We doubt we can buy food this time around though since the Urchin is clearly sitting
on a bench outside of the café.
Speaking of food, another scene of the Square shows a Prawn character running a food truck.
And this has to be in the Square since the nearby Inkling isn't holding a weapon.
But this Prawn isn't Crusty Sean since he's wearing glasses.
Totally different, you know?
What's more interesting is that he seems to be set up near a construction site.
We believe this puts him toward the back of the Square, directly opposite of the new multiplayer
entry building.
And this was confirmed by a Japanese presentation of Splatoon 2, similar to the Treehouse Event.
So let's break down the Square.
The central building is definitely the replacement for Inkopolis Tower in Splatoon 2.
We see several scenes from throughout the trailer that show the screens around it display
various maps though none that we haven't already seen.
Besides, we can see the same kind of steps leading to the sliding glass doors with the
same symbol above the entrance.
There's no doubt that's what this is.
But it's interesting how this building is covered in what seem to be ads.
Did Turf Wars get a lot more commercial in two years?
Above the Square we can see a bridge along with giant statues of a tortoise and an origami
crane though we're not sure if they have any real meaning.
There are three different shops along the left side of the Square but unlike the Plaza,
none of them are clearly labeled.
It's not immediately clear what they sell or even do at a glance from this angle.
Other than a fancy orange sign, the first store doesn't really stand out.
Maybe it's the clothing store, but that's a pure guess.
Next to it is a store with a weirdly shaped door that's a bit unclear on what it may
sell.
Thankfully, the Japanese presentation provided an alternate view of this store.
The big takeaway is the small table to the left.
There we can see that it's filled with hats and books.
It might seem obvious at this point, but this seems to be our new hat store.
Now we just need to see if Annie and Moe are still running it or if it's somebody completely
different.
Next to it is another store tucked in the corner making it difficult to decipher what
may be there.
Even this new angle makes it hard to say, but as just a pure guess, we think it could
be the new Weapon Store based on the green flag which gives off the impression of the
military.
It honestly has us a bit stumped though.
As we continue on, we can see a bench next to the central building with a familiar green
cushion.
For some reason, it's empty at the moment, but there's a water dish down below.
And an image released by the official Japanese Splatoon 2 Twitter shows that indeed, Judd
and Mini-Judd will be resting here when not judging Turf Wars.
There's another bench on the right side, the same one the Urchin was sitting on, and
sure enough, we can see the familiar café next to it.
Continuing on, there's some kind of boutique with some crazy chairs that vaguely reminds
us of a salon.
So maybe this is where you go to choose different hairstyles for your Inkling.
The final building has the Inklings forming an infinity symbol above while gaming-inspired
art such as this pixel jellyfish that looks like a Space Invader hangs outside.
We believe this is an arcade thanks to the other scene that gives us a better look inside.
While we can't make out specifics, it does seem to have plenty of screens inside.
And most telling of all is the Dance Dance Revolution-like machine just outside the store.
The Japanese Presentation even showed what's on this arcade machine, and it is like DDR,
right down to the squids acting as arrows.
Heck, there's a crane game next to that.
So there might be even more arcade-inspired games to play in Splatoon 2.
Maybe even that side scrolling game starring an Inkling from one of the first trailers
for Splatoon could come back.
What's conspicuous is what's not here.
There's no studio room for Callie and Marie, and there's no sign of Cap'n Cuttlefish.
How will the single player be accessed this time?
And will the characters from the Booyah Base all return or be replaced by someone new?
There's a lot of mysteries left to be solved.
Ok, we're almost done here, but there are still a few minor details to point out.
For one, the developers have promised that stages and weapon updates will continue after
launch just like the original plus there are plans to hold ongoing in-game events which
likely means the return of Splatfests or something akin to them.
And the other thing is that there appears to be a Spectator Mode for the online as well.
Tibby Inkling on YouTube got admittedly grainy footage of Splatoon 2 at the Japanese demo
event.
And the screen captured has several moments where the camera pulls back to show the entire
match as well as follow different Inklings.
So a spectator mode while waiting for your match might be possible which is pretty great
addition.
But that's everything that we could find in Splatoon 2's reveal trailer and its playable
demo.
There are plenty of changes being brought to the series that will absolutely create
new strategies.
The multiplayer gameplay is pretty clear.
What remains a mystery is the single player, the story, and the new hub.
What other changes will Splatoon 2 bring?
You can bet we'll be there to cover them all.
Until then, let us know if we missed anything in the comments.
Thanks for watching and be sure to subscribe to GameXplain for more on Splatoon and other
things gaming.










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