Hello tankers!
In today's episode, we'll be telling you about
the latest changes in the game's balance,
and about the new Alterations.
We'll also be telling you about some features of the Artillery turret,
and showing you an EPIC jump.
Since the release of Player Ratings, we've received a lot of questions such as
No.
This number shows how tough you are.
The better you are at playing Tanki, the bigger this number will be.
So, if your Rating number is 7000, and Kasim's is 6000,
you are better than him at playing Tanki.
One more thing about ratings.
We've made some changes to the new Ratings formula that was implemented last week.
Now, power-leveling and other sneaky tactics,
will have an insignificant effect on a Player's Rating.
We've also multiplied the number by 10 to make it more responsive.
In our continuous quest for the perfect balance,
we've made some changes to Vulcan, Ricochet and Twins.
Let's start with Vulcan.
We've weakened it's gyroscopic effect, and
decreased the angle for vertical auto aim.
So now, it IS possible to knock off its aim,
but it's still a lot harder than for other turrets.
On the other hand, we've increased the turret's weak damage,
which has made it more effective at long range.
Next...Ricochet.
For the purposes of optimization,
we've decreased the maximum number of bounces for Rico's projectiles, to 20.
In a real battle, you'll almost never need more than that.
We've also increased the physical size of Rico's projectiles to make hitting easier.
The bigger the charge, the harder it is to miss a target.
And finally, a new batch of Alterations is in the game.
Ricochet's Alteration gives it splash damage,
but you'll have to give up the bounce effect.
And last but not least... Twins.
The splash damage effect that we wanted to add as an Alteration for Twins,
has now become a standard feature for this turret.
So, this new Twins Alteration turns it off.
With this step, we've made this turret less… noobish.
Now, it's no longer possible to play with a brick on your spacebar,
because self-damage will come back to bite you.
But the turret has lots of potential now.
Did you like the looks of the new Artillery turret that we showed you last week?
The turret has been in testing for some time.
Here are some of its unique features:
The turret itself does NOT rotate.
For horizontal aiming you'll have to rotate your whole tank.
Firing distance depends on 2 factors:
the shot's velocity, AND the angle of the barrel,
which is controlled by the turret rotation controls.
To make it more intuitive, we'll add two new indicators
that show the firing angle and velocity of the last shot fired.
The shot's velocity is set by holding the spacebar.
The longer you hold it down, the farther your shot will travel.
If you remember the Worms game,
you'll know exactly how the mechanic works.
And now, some details on its appearance.
This turret has a very long barrel…
and yes, we already know all the jokes you can make about it,
and some you haven't even thought about yet.
You already know what the turret looks like on its own.
Now, let's see what it looks like on a hull.
Here it is with a light
medium
and heavy hull.
The barrel of this new turret
rotates up and down from 0 degrees (completely horizontal) to 90 degrees.
And yes, you WILL be able to fire the turret vertically and kill yourself.
One more visual feature for the Artillery turret,
is the animation for the hydraulic recoil mechanism,
which shows the barrel retracting at the moment that the shell is fired.
So far, only one other turret has moving elements,
and that is the Vulcan, with its spinning barrel.
In the future we might add similar animations to other existing turrets.
And now… release dates.
This new turret will be in the game sooner than some of you might expect.
The coding part is ready,
and we're currently finalizing the turret's audio and visual effects.
Of course, we have to test it some more,
prepare resistance modules, and finish off a few more things.
We're hoping to have all this sorted out in about a month.
Video of the week...
Tanki challenge.
Last episode, we challenged you to travel a huge distance on the Skyscrapers map...
with just one jump.
As promised, the first team to complete the challenge gets 200 thousands crystals.
Here is the winning video.
Another prize of 200 thousand crystals
goes to the team who also completed the challenge,
BUT sent us the coolest video.
And here's what they came up with.
For next week, let's have a standard Video of the Week contest.
The theme is, playing with the new Twins.
Show us this turret's new potential,
and make sure you're wearing the Black paint.
Valentine's Day is almost here
and it's the perfect time to show your enemies how much you love them,
even though you've been making holes in their hulls all year.
So, for 24 hours only on February 14th,
we'll be setting up the mood with special holiday decorations and lots of other goodies.
We'll have holiday paints, special in-game gifts to share,
bigger gold boxes, new daily missions, and a special Holiday Bundle in the Shop.
And of course, we'll be having sales!
20% on Shop items, In-game gifts, Paints, Modules, Supplies, Alterations, Hulls and Turrets
Plus 50% Discount on Micro-upgrades, and 70% Discount on Speed-ups.
Enjoy!
That's all for this week!
Give us a thumbs up if you're looking forward to getting the new Artillery turret.
By the way, if you like our V-LOGs and don't want to miss any of them,
subscribe to our YouTube channel
and make sure you turn on notifications by clicking on the bell icon.
See ya!
Last time you had to guess
how many gold boxes Kasim would manage to collect in 30 seconds.
The correct answer is 15 boxes.
Here are our winners and here's the new question.


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