2016.
It's finally over.
Let's go back to it.
First off, the games I played in 2016 that weren't actually made in 2016.
After that, we'll get relevant.
5.
NOT A HERO
It's kinda like Elevator Action Returns on a sugar high with a wicked sense of humor.
Not familiar?
Well, it's a game about creating unspeakable levels of chaos today for a better tomorrow.
A 2D cover-based shooter that emphasises speed and aggression.
The whole premise is to slide through levels and shoot thugs as stylishly.
Great game to load up now and again for a quick run through on a level, also a great
game for speed runners or perfectionists.
4.
Phantom Breaker: Battle Grounds
Wish Scott Pilgrim was on PC?
Me too.
Phantom Breaker, though, is a great substitute.
Has the style of Scott Pilgrim with the gameplay of Guardian Heroes.
If you lament the lack of classic beat 'em up action these days and you haven't played
Phantom Breaker, then you are shooting yourself in the foot.
Also, anime girls.
That's gotta be a plus.
3.
Shantae: Risky's Revenge
Compared to Pirate's Curse, it's short, a bit lopsided and nowhere near as deep.
It's also pretty obvious that a lot more was planned for this game that had to be cut
for some reason, probably time constraints.
And the resolution causes some issues, especially with leaps of faith.
But damn, if this game isn't fun to play through again and again.
It's kinda like Mega Man 2 - ya know it's not as good as some of the other games in
the series, but you still can't help but load it up every now and then and do a quick
speed run of it.
Rough around the edges, but still worth checking out.
2.
Downwell
This isn't just fast-paced retro-style arcade action, "It's falling with style."
A really fun game you can just pick up and play.
It's firmly classic 80s arcade style; monochrome colors and chunky pixels, yet everything is
very distinctive and pleasant to look at.
Get combos as high as you can to get your score as high as you can, but you have to
weigh that with ending combos early to get money so you can buy power ups.
One life.
Don't screw up.
1.
Hotline Miami
I'm not here to give you any answers.
Questions are all I have to offer a man like you.
Does the idea of a brutality-laced, retro aesthetic game fueled by a synthwave soundtrack
appeal to you?
Can you die hundreds of times and keep coming back?
Can you adapt to a slightly awkward control scheme to get to the great game underneath?
Do you like it when a story and atmosphere stick with you long after you are done?
Do you like hurting other people?
------------------ Now before we go to the best games I played
in 2016, we're going to have a bit of negativity first.
The Most Disappointing Games I played in 2016.
Not necessary bad games, just didn't live up to my expectations.
5.
Sakura Santa
Number five, because I didn't really have any expectations going into it, even though
almost every review for it was positive because lol memes.
Also, this game was released just two weeks before 2016 started so it might not count...
but this is my list, so screw you.
A visual novel just needs to have good characters, good artwork, and a solid script.
Well, the script has editing, spelling and syntax errors galore.
The artwork is good with the splash images, but everything else looks really inconsistent
and lazy.
The characters aren't flat, they actually have a defined personality - the problem is
that they all have the same personality.
Plus there's no porn in it.
Pick up Mizugi Kanojo instead.
4.
HunieCam Studio
HuniePop was a legitimately great game.
They took a very niche nerdy genre, dating sims, and combined it with a very mainstream
normy genre, match 3, and made a great game with some depth.
HunieCam Studio attempts that same sort of oddball match, combining a tycoon game with
a clicker, but the tycoon elements have only been simplified instead of enhanced resulting
in a game that is just a pure waste of time.
Plus there's no porn in it.
Pick up Night Shift Nurses instead.
3.
Punch Club: Dark Fist
While Punch Club was released in 2015, the Dark Fist expansion came in 2016 and was the
version I played.
Great pixel graphics, decent music, fun references... and that's about all that's good about
this game.
Otherwise, the game is boring, annoying and full of grinding.
And not the good kind of grinding.
It's basically just a clicker game, where you grind stats and at the end of each day,
your stats regress, so you have to rebuild those stats that you just built up, all while
balancing eating, sleep and oh yeah, you gotta actually do fights... which you have no control
over once they actually start.
Slick presentation can't save the game from a knockout blow.
Ring the bell, this one's done.
2.
No Man's Sky
"I expect nothing and I'm still disappointed."
No Man's Sky is kinda like being promised the next Citizen Kane by a film-maker who
has only ever made 30 second long commercials.
I never got hyped because I was aware of Joe Danger, but everyone else was acting like
this game was going to revolutionize the gaming industry.
If that was you, I've got a bridge to sell you.
Even with no expections going in, this game still managed to let me down.
It's just an endless gameplay loop of collecting resources so that you spend those resources
to get to another planet where you can harvest resources.
Wash, rense, repeat, like an ouroboros of mediocrity.
What do they mean by "No Man's Sky"?
Is it a reference to "No Man's Land" and a comment on the intergalactic struggle,
or is does it mean that the sky is undiscovered and thus belongs to no one man?
We may never know or care.
1.
Fighting Games.
All of Them.
I feel like fighting games have entered what I'd call "the blandening."
None of the fighting games this generation have made me feel hate the same way many did
last generation, but none of them have made me love them the same way I did a select few
last generation either.
I had about 12 paragraphs typed out, but I deleted all of that because I want to keep
this short and sweet.
The main issue I have with the fighters that I have played is that it feels like they are
making concessions to the fundamentals of the game as well as what made those games
fun for the sake of converting casual fighting game players into competitive players... but
I think this is the wrong approach.
This just makes currently competitive players feel like the games are busted or too simple.
If you want more competitive players, I think the ideal way to get them is to poach them
from other competitive games like Smash, Overwatch, Counter-Strike, etc.
Players that already know what it's like to put a lot of time and effort into a game.
------------------- Now, the Top 5 Games I played in 2016.
5.
Bot Vice
90s cyberpunk anime.
90s synth-rock.
90s SNES style graphics.
90s caliber voice acting, this game is so 90s it hurts.
While many draw comparisons to Wild Guns, I'd say it's more like a super charged
Space Invaders.
You aren't controlling the crosshairs but instead the character directly, but you can
lock on to enemies and take cover behind debris that the enemy can destroy.
Beautiful game and beating each level makes you feel accomplsihed.
The game is hard.
It won't handle you with kid gloves, but if that's appealing to you, give this game
a shot.
4.
Senran Kagura: Estival Versus
If you can look past the ass and titties, this is actually a surprisingly fun Musou
title.
The combat actually has depth to it, fights can be challenging - if you decide to play
on a higher difficulty - and there's a ton of content, 57 main missions, over 30 characters
with about 5 bonus missions for each one, tons of unlockable outfits, accessories and,
ah... yeah.
While there's a lot of superfluous characters, most of them have unique personalities, weapons
and fighting styles, making them appealing for more reasons than just their... assets.
I mean, yeah, give it a shot.
It's not a masterpiece, but I feel like it's been getting an unfairly bad rap purely
because of, well... ya know.
3.
Shantae: Half-Genie Hero
There's tons of issues with this game, but almost all of those issues are minor or at
least feel minor when you consider just how freaking good this game feels.
It's just so smooth and fluid, just the act of running and jumping feels good.
It's the least Metroidvania Shantae game out of all of them, with very minimal backtracking
and stages that are mostly linear and meant to be ran through as fast as possible, but
this game does excel at that sort of design.
If you are willing to deal with that change, it's definitely worth it.
2.
Mother Russia Bleeds
This is truly the most progressive game I've seen in ages.
Men, women, trans, otherken, all are represented and treated equally.
I beg you to put this on Easy the first time you play through.
Otherwise you are going to hate this game.
The game is very punishing and the controls will take some getting used to.
Once you've got used to it, though, you'll be ready to take it higher.
It's Streets of Rage beat 'em up action with Hotline Miami ultra violence and a free-flowing
combo system that let's you express your creativity in the most brutal way possible.
What more could you ask for?
Well, online multiplayer I guess, but aside from that there's very little I can complain
about.
1.
Doom
Yeah, it's a good game.
Alright, that's my 2016 wrap up.
If you are wondering why I didn't include whatever game you are thinking about... it's
probably because I didn't have time to play it.
Let the folks know what you'd recommend in the comments below.
I was planning to include Rabi-Ribi, but unfortunately I just haven't had time to complete that
game yet.
From what I've played, it's a good one though.
Sorry it took so long to get a video out, I've kinda hit a road block where I feel
like nothing is quite good enough for me to publish.
Thinking about doing a second channel to put my less polished work, vlogs, rants, and unscripted
stuff so that I don't dilude this channel.
We'll see, I guess.
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