Thứ Bảy, 1 tháng 7, 2017

Youtube daily Jul 1 2017

For Complex News, I'm Hanuman Welch.

Boston, a city that's mostly famous for insufferable sports fans and the nation's supply of uncut

racism, has suspended police officer Joseph DeAngelo Jr. for a leaked, racist viral video.

Charming.

The corny, parody video features fellow Boston officer, Dennis Leahy.

Police later determined Leahy was unaware he was in the clip, in which DeAngelo referred

to Leahy as a "chronic masturbator," "creepy," and an "inept cop."

DeAngelo's video spliced in clips of homeless black men and a group of black women from

a festival with another overlay that read, "This summer, black people have met their

match."

According to the Boston Globe, Boston Police Commissioner William B. Evans said he wrestled

with the decision of choosing an appropriate method of disciple for DeAngelo.

Ultimately, DeAngelo—who has been with the department four years—will face a six-month,

unpaid suspension and another six-month probationary period upon his return.

Evans told the Globe,

"It's a disservice when some of our officers behave like this, "We've built a lot of

trust, and respect in the community, and we want that to continue.

He caused some harm not only to his reputation, but the department's reputation."

DeAngelo is believed to have sent the video to several other officers and at least six

friends.

He has been on administrative leave since June 15, and supplied an apology.

The incident comes on the heels of several high-profile killings of black citizens by

police in different cities.

That's all for now, for everything else subscribe to Complex on Youtube, for Complex News, I'm

Hanuman Welch.

For more infomation >> Boston Cop Suspended Over Racist 'Black People Have Met Their Match' Video - Duration: 1:38.

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Beach closing earlier this Fourth of July weekend - Duration: 1:14.

For more infomation >> Beach closing earlier this Fourth of July weekend - Duration: 1:14.

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First Alert: Storms could bubble up Sunday evening - Duration: 2:26.

For more infomation >> First Alert: Storms could bubble up Sunday evening - Duration: 2:26.

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Crooks go on spending spree after stealing woman's purse from car - Duration: 0:57.

For more infomation >> Crooks go on spending spree after stealing woman's purse from car - Duration: 0:57.

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Shingeki no Kyojin Opening 3 "Shinzou wo Sasageyo" (Cover Español Latino) Version Full - Duration: 5:59.

For more infomation >> Shingeki no Kyojin Opening 3 "Shinzou wo Sasageyo" (Cover Español Latino) Version Full - Duration: 5:59.

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Bad Baby Play & Learn Colors Kids Game - Baby Boss Care Bath Time Dress Up Fun Play Cartoon Games - Duration: 15:42.

Bad Baby Play & Learn Colors Kids Game - Baby Boss Care Bath Time Dress Up Fun Play Cartoon Games!

Thanks for watching! Please subscribe this channel to watch more videos everyday!

For more infomation >> Bad Baby Play & Learn Colors Kids Game - Baby Boss Care Bath Time Dress Up Fun Play Cartoon Games - Duration: 15:42.

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Legacy of Kain: Soul Reaver | Forgotten Gems - Duration: 16:36.

Raziel: "You said it yourself, Kain: there are only two sides to your coin."

When you christen a show with a name like "Forgotten Gems",

you will unavoidably face a problem of definition.

Which games actually qualify as a 'forgotten' gem?

Must they be entirely lost in oblivion

and will viewers call you a fraud if they still vividly remember them?

Are there maybe different ways in which a game can be regarded as .. forgotten?

Because even though there is an uncountable amount of

completely overlooked titles out there

that pretty much no one has ever even heard of -

today, I want to scratch the itch to talk about a gem that is very dear to me

and that, of that I'm certain, many of you will have heard of or even played it

- especially when you're a child of the Playstation-Dreamcast and PS2-XBox era.

Legacy of Kain: Soul Reaver and its direct successor Soul Reaver 2

came out between 1999 and 2001

- they were beloved by fans, critically acclaimed and financially successful.

So, by no means, we are talking about an overlooked, obscure misfit of video game history,

but despite its overall success

- and despite two more installments of the Legacy of Kain saga in 2002 and '03

and a rather unsuccessful free to play online game set in the same universe...

the general interest in the series and especially the two Soul Reaver games

slowly faded away over the years.

So in a way, this is good news, as it qualifies them for me to revisit them.

They have a lot of substance that makes them worth revisiting:

its visual design, prototypical and strongly influential game design,

an expansive universe filled with a fascinating and philosophical lore

and a cast of truly memorable and iconic characters,

that make Legacy of Kain: Soul Reaver

(and its sequel)

one of my favorite.... forgotten gems!

One of the reasons Greek Mythology is so timeless

is because these guys really knew how to write compelling, tragic characters,

who often ended up suffering completely out of proportion

punished by whimsical gods for their mortal sins.

I mean, they... basically invented the whole tragic hero

and all the tropes and terminology that comes with it.

Characters like Sisyphus, who was punished for his craftiness and deceit

by having to push a giant boulder up a hill,

see it roll down again and repeat this process for eternity.

Or Prometheus, who outsmarted Zeus and was therefore chained to a rock,

condemned to have his liver pecked out by an eagle

and have it grow back, every single day until the end of time.

In this vein, the story of Soul Reaver could be taken

right out of this prosaic universe of cosmic... schlimazels.

It takes place in the land of Nosgoth

- a lavish amalgamation of various real world mythologies.

For exmaple with elements of Hebrew, Norse and Celtic folklore

embellished with its own mixture history, characters and struggles.

At the center of it all is Kain,

a classic anti-hero character who was condemned to become

the first in a lineage of immortal vampires

and eventually subjugated the entiretyof Nosghoth

in a crusade that spanned over a millennium.

Hence the series' title: "Legacy" of Kain

Now, the origin story of Kain himself is - in good parts -

told in the predecessor, Legacy of Kain: Blood Omen,

which is, in its own right, a fantastic top-down action RPG

that puts you in the shoes of the patriarch himself.

It is not stictly necessary to have played and finished it

to understand the plot of Soul Reaver,

but veterans of the game will find a handful of really rewarding

nods and throwbacks to it in Soul Reaver.

But oh well - Blood Omen on its own would make another fantastic topic for this series.

But I digress.

In Soul Reaver, you don't play as Kain, but assume the role of Raziel

- Kain's firstborn son and he is a textbook example of a classic tragic hero.

For a thousand years, he had served his father faithfully

as a lieutenant in his army on his conquest of Nosgoth

until one day, he became the first of the vampire kin

to evolve and surpass his master physically.

By growing a pair...

of wings.

His reward for this was hardly what he expected:

Kain felt threatened by his newly acquired prowess,

broke his wings and ordered his brothers to toss him into the abyss

- an endlessly deep pit of water

(umm... little side note: in this universe,

water has an agonizingly acidic effect on Vampires).

But this didn't simply mean his demise,

but he would instead find himself constrained in motionless agony

to the bottom of the abyss,

condemned to burn and dissolve for hundreds... of years.

Speaking of disproportionate punishment.

But after an eternity of perpetual torment,

Raziel suddenly found himself freed from the pit,

by an ancient, eldritch force that grants him the opportunity

to avenge his father's betrayal.

But the centuries of agony didn't leave him unscathed.

Hollowed out and tattered,

he finds that his being has undergone a terrible metamorphosis.

He no longer feels the vampiric hunger for mortal flesh and blood,

but instead finds himself possessed by a deeper, far more primal hunger.

He now craves to devour the souls of his victims

to nourrish his life essence.

He's become a Reaver of Souls,

unbound and out to kill his brothers and his maker

in order to avenge their treachery.

This is where we take control.

Raziel's path of revenge is played in classic, early 3D-era action adventure style.

We control him from a third person perspective

and traverse the ruined and decayed land of Nosgoth,

while taking on a variety of different foes mostly in melee combat.

It's in many ways a game of its time,

kind of like a mixbag between the early N64 Zelda titles

like Ocarina of time and God of War.

Aside from impaling or torching your foes

and devouring their souls to finish them off,

we explore the semi-open world Metroidvania style

- meaning the places you visit are often restricted by obstacles

that require Raziel to gain new abilities in order to pass them.

Like learning to scale walls, to phase through gates

or to swim in water without dissolving.

The gameplay is also spiced up with occasional puzzle passages

- often times of a "move blocks to the right position" kind

and one of my pet peeves:

Early 3D platforming.

Crowd: "Booooh!"

Now most of the times, this not much more than a bit cumbersome

if you're used to the comforts modern 3D platforming controls,

but a handful of parts are nothing short of infuriating

when you have to land pinpoint accurate jumps

without the amount of precision necessary for it...

Sometimes you just gotta bite the bullet if you wanna enjoy the rest.

But aside from that,

one of the most noteworthy aspects of Soul Reaver's gameplay though,

is its death mechanic.

Raziel, as we said, is no more bound to a mundane existence of flesh and blood,

but he possesses the ability to transcend between the mortal - the material realm

and the realm of souls at any time.

This adds a very interesting layer to the way

you observe and interact with your surroundings.

Sometimes for example, certain parts of the level architecture

turn out to be subtly different in the spectral realm

- like a thin fault becoming large enough to traverse it

or walls and pillars subtly changing their shape and height.

Or the fact that objects in the spectral realm,

including yourself, don't have any weight.

So you have to cleverly employ the differences between those two worlds

in order to overcome obstacles that would otherwise be

... uh ... un-over..comable.

And as in any good open-world-ish action adventure

your path isn't completely linear.

Like in classic Zelda games or Metroids for example,

there is a standard order towards which the game nudges you

to approach each of your brother's lairs, but...

if you use your abilities and the spectral realm cleverly,

you can sequence-break good parts of the game

and also acquire a load of optional abilities and power-ups for the observant player.

All in all, the combat - albeit somewhat repetitive over time -

feels very responsive, visceral and satisfying.

There's just something primal to first impaling your enemies

and then sucking their very souls out of them.

And all of this is topped off with a cast of interesting boss fights

that are mostly rather designed like puzzles under pressure

than mere reflex challenges.

It really didn't feel like it's already 18 years old to me...

But alright so far... this... describes the journey of the first game,

Raziel's merciless path of revenge on which he obliterates

his treacherous brothers and eventually faces Kain himself.

But at the end, it becomes apparent that this is only half of the story

and that the sequel will serve as the essential conclusion

that was planned all along.

These two games are inseparably intertwined

- two necessary sides of the same coin and frankly,

it's the sequel where the narrative arc really unfolds its true storytelling genius.

In terms of gameplay, the changes we experience are rather subtle:

Raziel luckily maintains most of his abilities acquired in the first part

and gains a plethora of new ones, but all in all,

everything will feel very familiar if you've just beaten the first game.

A very pleasant transition that allows you to focus

on the true star of this duology: The story.

Where the first game played in a post-apocalyptic decayed time and age,

long past the glory days of Nosgoth, with the second game,

we are starting to chase Kain through different time periods

and are allowed to witness the land in its prime.

What's so genius about it is that the writers had the audacity

to actually make the entire first part to be

basically just the setup to unleash all the narrative bombshells

during the course of the second game.

Revisiting different time periods of the history of Nosgoth

brings Raziel to some deep, introspective moments,

in which he discovers the origins of his kin, as well as his

- until that point, obscure and hidden angelic heritage.

And the story starts to delve into some really Nietzsch'ean concepts

like the irreversibility of time and the notion of eternal recurrence

- that everything happens over and over again

and how each person plays a tiny role in a much grander scheme,

orchestrated by ancient, explicitly titled "eldritch" forces

that steer the fates of all life, matter and existence.

His omnipotent benefactor - the one who saved him from the abyss

in the beginning of the first game

is a decidedly Lovecraftian entity:

a "giant squit" that slumbers beneath the earth,

who can hear every man's thoughts and wishes

and speaks directly into Raziel's soul.

Giant lovecraftian Squid: "But the wheel must turn.

Death is inexorable and cannot be denied!"

His sigil that we find scattered everywhere in his lairs and temples, by the way,

is the spiral: The symbol for an ongoing cycle of life

that gets more painful and excruciating with each iteration.

Moebius: "Death comes for us all, Raziel... it's just a matter of time."

Raziel's tragic hero journey gets turned up to 11 in this one

- when he uncovers, bit by bit, how his actions

- taken in good faith and motivated by an apparently honest cause

for rightful vengeance - ultimately turns out ot be

a seminal cause for Nosgoth's eventual downfall.

As if he's stuck in a pit of quicksand made out of dramatic irony,

Raziel learns that his naive motives and actions

inexorably make everything worse, the more he tries to make things better.

And as you experience crucial turning points in the history of the land,

you start realizing just how much your actions in Nosgoth's past

- depicted in the second part of the game -

were already reflected and foreshadowed in the postapocalyptic future of the first game.

It's one of those tales that feel straightforward during your first playthrough,

but that unravel layers upon layers of mind-blowing details upon revisiting them

- when you re-approach them with the full knowledge

of where Raziel's path is leading.

All of that completely underlines the theme of Eternal Recurrence, doesn't it?

That we all keep spinning the wheel of time over and over again

- each time a little different maybe -

but each time with the same outcome.

But ... does that mean that all attempts to improve one's fate

are ultimately futile?

Doomed to the inexorable destiny imposed on us

by the cosmically horrifying entities that

sadistically puppeteer with our lives, hopes and dreams?

Kain: "Apparently so,

but suppose you throw a coin enough times...

suppose one day, it lands on its edge."

Legacy of Kain: Soul Reaver and its sequel Soul Reaver 2

are games whose memory deserves to be preserved.

Replaying them wasn't only fun from a pure gameplay perspective,

but it mostly surprised me by how much deeper

and more intricate the lore is than I remembered,

littered with -mostly- captivating and well-written theatrical acting,

fascinating art design, an original setting

and loads of intriguing archeological storytelling.

I will say that they are a bit cumbersome to get running properly on modern systems though

- since the PC ports of both games are ...

well, they're basically garbage, let's be honest.

You need external controller apps like Controller Companion or XPadder

to make them fully functional on a gamepad

- and to add insult to injury, the first game

- yes, the one with the already atrocious platforming parts -

doesn't even support analog controls at all on PC.

Only.

Keyboard.

Yep.

If you want to get the PC versions,

they're available for a steal on Steam and gog.com

- but I'd strongly recommend gog's version, since it's generally better optimized.

If you *can* though - try to go for the Dreamcast version of part 1

and the PS2 version of part 2

since they're the most optimized versions of the games

- emulate it if you have to!

I've added a link in the description to a compilation of helpful tips

to get them running on modern systems,

because it's...

been a seriously enraging hassle to get them running properly to be honest.

And I don't want you to have to jump through the same hoops to enjoy these babies

- because my goal with this video is to make Soul Reaver a little less...

of a forgotten gem!

Thank you guys for watching.

I hope you enjoyed this little excursion into video game oblivion.

Let me know if you have any suggestions of intriguing titles of the past

that have fallen off the radar at some point

- that.. you'd like me to cover in this series.

If you'd like to support my channel,

then I'd be very grateful if you joined my Patreon.

And as always, my gratitude goes out to all the people who support me there,

with a special thanks to these top tier supporters:

Caroline Mills

Lucas

Darkblue1

Travis Deng

Even Tekro

Quentin Prod'Homme

Milan Vujinovic

Siim Allas

Kevin Davis

Yasin Inat

Andrei Kriakushin

Wojciech Buchowski

Sebastian Garcia

Jacob Woodward

Dmitry Pirag

James Lynch

Luke Johnson

Danny Sendel

Tiago Pereira Dos Santos Silva

Carlos Vega

Marissa Martinez

Michelle Stoliker

Adel Al Falasi

Kristopher Kolish

Nicholas Stephenson

Ronny Meinert

Ian Melancon

So... ta ta for now!

For more infomation >> Legacy of Kain: Soul Reaver | Forgotten Gems - Duration: 16:36.

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BREAKING: Obama Flown to SHOCK Location After Susan Rice Agrees to Testify | Top Stories Today - Duration: 2:40.

In typical fashion, Obama is setting up his lackeys to take the fall for his crimes.

Susan Rice agreed to testify before the House Intel panel on Thursday, prompting Former

President Obama to jet off to Indonesia on a moment's notice.

He landed in Jakarta, Indonesia's capital, on Friday.

(via ABC News).

Indonesia is one of the few countries that has yet to sign an extradition treaty with

the United States, offering protection if an arrest warrant is release for the former

president.

Barack Obama spent his formative years in Indonesia, the most populated Islamic nation.

He lived in Jakarta from the ages of 6 – 10, after his mother married Barack's step-father,

Lolo Soetoro.

Susan Rice served as the national security advisor under Obama, and has been accused

by President Trump of spying on members of his transition team before he was sworn into

office on January 20th.

Investigators revealed that Susan Rice was responsible for revealing the names of members

of the Trump campaign who were captured during the course of foreign surveillance, in a process

known as unmasking.

Rice originally denied any connection to the highly improper unmasking in March, claiming

she "knew nothing."

(via Fox News)

However, after new evidence emerged connecting Rice to the unmasking, the former security

advisor was forced to admit that she routinely sought the identity of Trump associates.

The Democrat narrative immediately shifted.

The mainstream media went to bat for Susan Rice, and moved the goalposts.

It's undeniable that Susan Rice spied on President Trump, so the Democrats, and the

media, claim the spying was legal — and that Rice didn't leak the information.

However, President Trump never accused Rice of breaking the law or leaking information.

Instead, Rice abused her authority, and performed a legal act in a highly unethical manner.

She then made the information available to a large number of political operatives, who

eventually leaked the information to the press.

Susan Rice's guilt is enhanced by the fact that she was a political operative, and not

an investigator, when she ordered the unmasking.

The only reasons to unmask members of the Trump campaign are political.

Obama is clearly terrified of the implications of Susan Rice's testimony, and he'll be

avoiding the United States for the foreseeable future.

What do you think the result of the testimony will be?

Please Share this news and tell us what you think!

For more infomation >> BREAKING: Obama Flown to SHOCK Location After Susan Rice Agrees to Testify | Top Stories Today - Duration: 2:40.

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Nursery Rhymes Collection Songs Ice Cream Kinetic Sand Surprise Toys Tools Superheroes Learn Colors - Duration: 4:05.

For more infomation >> Nursery Rhymes Collection Songs Ice Cream Kinetic Sand Surprise Toys Tools Superheroes Learn Colors - Duration: 4:05.

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LAVADO DE OIDOS CASERO Como Limpiar y Destapar Los Oidos Quitar Cera Remedios Limpieza Con Caseros - Duration: 5:11.

For more infomation >> LAVADO DE OIDOS CASERO Como Limpiar y Destapar Los Oidos Quitar Cera Remedios Limpieza Con Caseros - Duration: 5:11.

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Coloring Doraemon explores the ocean -ドラえもん ぬりえ - Tô màu Doraemon khám phá đại dương - Kuro Tv - Duration: 15:57.

For more infomation >> Coloring Doraemon explores the ocean -ドラえもん ぬりえ - Tô màu Doraemon khám phá đại dương - Kuro Tv - Duration: 15:57.

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Body In Balance - Neuromuscular Massage Therapy In Marin / Sonoma County - Duration: 1:34.

Welcome to Body In Balance! I'm Allen Willette, and I'm a Neuromuscular

Therapist. I help people recover from certain muscle and tendon-related

injuries and get out of pain. My main area of focus is the shoulder / elbow /

wrist area - And if you have shoulder pain a Rotator Cuff injury, Golfer's or Tennis

Elbow, or a wrist or finger tendon problem, I may be able to help you in a

way that's generally missing from conventional medicine - with manual

therapy - as in hands-on manipulation of your muscles, ligaments and tendons...

As well as with Neuromuscular Retraining techniques that correct dysfunctional

movement patterns - Especially if you have Tennis or Golfer's Elbow.

Tennis Elbow has been my number one specialty for about 15 years now, and I've helped a lot

of people recover - That includes tennis players, golfers, musicians and people who

work on computers all day! - So if you have one of these issues just follow one of

the links below to my pages on either the shoulder and Rotator Cuff or Golfer's

or Tennis Elbow to learn more. Thanks for visiting and I hope you find what you're

looking for. Here's to your health... To becoming pain-free!... And to your body in balance!

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