Thứ Sáu, 30 tháng 12, 2016

Youtube daily Dec 30 2016

CINDY: TAKE A LOOK NORTH AND

WEST OF THE CITY.

WE

SAW THE MOST ACCUMULATION

FROM THE STORM MOVING THROUGH.

SIX INCHES OF SNOW IN HUDSON,

NEW HAMPSHIRE.

FITCHBURG, ONE OF THE HIGHEST

TOTALS, 10.8 INCHES THERE.

WE

DID HAVE MAINLY RAIN AND

CLOSE TO HALF AN INCH OF SNOW.

ON THE BAC

SIDE, THE WIND IS

PICKING UP AND BRINGING IN

COLDER AIR.

THE WIND IS GOING

TO GET

STRONGER THIS AFTERNOON.

THERE IS A WIND ADVISORY.

THERE COULD BE GUSTS THIS

AFTERNOON.

SNOW THAT IS IN ALL OF THOSE

TREES, YOU GET THE WIND GOING.

IT WILL MAKE IT FEEL COLDER OUT

THERE.

LOOK AT THE WINDCHILL'S HOLDING

IN THE 20'S.

IT IS GOING T

-- NORTHWEST OF

TOWN, TEMPERATURES HOLDING IN

THE 30'S THROUGHOUT THE DAY.

TONIGHT, THE WIND SETTLES DOWN.

TEENS AND 20'S FOR OVERNIGHT

LOWS.

A CHILLY

START ON SATURDAY.

WE WILL HAVE SUNSHINE THROUGH

THE DAY.

THE SYSTEM TO THE WEST WILL RACE

BY TO THE NORTH.

INTO SATURDAY NIGHT AND INTO

OVERNIGHT, IT IS OFF TO OUR EAST

AND WE ARE BACK TO DRY WEATHER

AND SUNSHINE.

BY 8:00 OR 9:00 IN THE

EVENING,

SNOW BREAKING OUT ACROSS NEW

HAMPSHIRE.

THAT SHIFTS EASTWARD CLOSE TO

MIDNIGHT.

THERE WILL BE A LITTLE LIGHT

SNOW OUTSIDE OF 495.

AS A GETS CLOSER TO BOSTON, WE

WILL MIX WITH RAINDROPS.

ANY ACCUMULATION WILL LIKELY BE

UNDER HALF AN INCH.

IF YOU ARE THINKING OF COMING

INTO BOSTON TO CELEBRATE, THE

EVENING HOURS ARE DRY.

TEMPERATURES MID TO UPPER 30'S.

TEMPERATURES ARE MILD FOR THE

FIRST PART OF 2017.

THE NEXT STORM COMES IN

ON

TUESDAY.

For more infomation >> Video: Winds pick up, cold air moves in - Duration: 2:41.

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Cycling In Toamasina! | EP 4 | Tour de MADAGASCAR - Duration: 7:16.

Our first kilometers on Malagasy roads!

For cyclists it's best to leave the cities as fast as possible.

This because of the large number of cars and trucks in the cities.

Taomasina, the place where we are currently staying and where tomorrow's prologue takes

place is the second biggest city in Madagascar with around 250 thousand inhabitants, who

mostly live in slums.

Of course Antananarivo is the biggest city around here, but Toamasina is very important

for the country because of its big shipyard.

We do our training on the main road to Antananarivo, the capital which is located in the middle

of the island.

A lot of products from the shipyard are transported to the capital and therefor this road is probably

the busiest one in Madagascar.

Like everywhere on Malagasy roads, we have to take the trucks and the gaps and holes

in the ground into a count.

The roads here are definitely not comparable with European surfaces.

Especially at bridges and places where to roads and train tracks cross, asphalt is very

bad.

After our two hour ride, it is time to have lunch.

Something different than we usually eat in Madagascar.

The usual food is rice with chicken but Niels is enjoying a variant on that.

For more infomation >> Cycling In Toamasina! | EP 4 | Tour de MADAGASCAR - Duration: 7:16.

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Snap Change By David Blaine Revealed - Duration: 3:12.

If you yeah you want to learn how to do this.Then Stay Tuned.So this trick is called Snap Change

by David Blaine.Now i'm going to show you.One more time before I reveal It.Bamm,Just like

that you can change the card.It's very simple because there's 2 cards.Involved with the

trick.So there going to be 2 different colored cards.In this case i'm using the red ace and

the black ace.So what i'm doing it.I'm putting 2 fingers right there.Middle finger,Thumb

right behind it so it looks like that that from the front.

And that from the back,Like that so what i'm doing right here,i'm just pushing the thumb

up while I push the middle finger down.Then it creates this effect where its pushing this

card that it starts of showing to the back then it will push against there two fingers

and you want to push it kinda,You want to push your middle finger kind of hard so they

cant see this little piece of the card then you just sat Tada or something like that.Now

it's better to do the snap actually that's why its called snap change.Go like.Snap it

cuz it makes it a lot easier to do the trick.And you cant see the card at all I hope.And uh

you just want to see check that out.And you can do something.You can be like,Yeah if it's

like your sitting at a table you can just be like put your hand on the table and drop

this card.And be like you can even check it out if you want,No gimmicks no nothing to

the trick,But uhh yeah over all this is a very nice and easy trick to do.When you start

off I guarantee that you will be doing this.So what your going to do,Your going to just rewind

this video.I'm going to do it one more time.Just push them like that.Rewind this video and

uhh you will see what I mean.Do this trick 100 times and I promise you,You will be able

to do it,And you will be able to do it different types of ways,Like like move your hand like

that.Or maybe you can actually do the snap change.That's what.Practice doing,Yeah practice

doing it that more because it's more easy like that.Or you can do it the way that I

mostly do it.I just go like this.BOOM.Now I might of messed up.I doubt it,But uhh yeah

ive been doing this for a few years,This trick.Just really haven't done any videos about it.Actually

a last year I did a video about it with SM Magic on my channel but it's kind of a bad

video.Not the Magic,It's just the cammering it's like bad quantity.

So I hope you like this video,If you did please leave it a thumbs up.

Uhh hope you learn how to do this tick.If you do,Let me know in the comment section

below.And let me know in the comment sections below,What you guys want to see on the Channel

next.For magic,So yeah thank you for watching and have a Happy New Year

For more infomation >> Snap Change By David Blaine Revealed - Duration: 3:12.

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Ankle Eversion with Resistive Band - Ask Doctor Jo - Duration: 0:35.

For ankle eversion, take a roll or a rolled up towel and place it underneath your leg.

Then take the band and place it around the ball of your foot with the knot on the inside.

Then wrap it around the other foot and turn away.

Try to use just movement at your ankle and not in your whole leg.

For more infomation >> Ankle Eversion with Resistive Band - Ask Doctor Jo - Duration: 0:35.

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How To Use WhatsApp Without Phone Number - Duration: 1:27.

For more infomation >> How To Use WhatsApp Without Phone Number - Duration: 1:27.

-------------------------------------------

How we designed a runner game with Godot (collab with Pigdev) - Duration: 7:33.

Hello there!

My name is Henrique, I'm from the PigDev channel.

I make some game development tutorial in Brazilian Portuguese. The link is in the description, please

do check it out :3

In this video we will talk about the design process of an infinity runner me and Nathan

developed.

First of all, let's talk about what makes a game an infinity runner.

Think about an endless game in which the major objective is just to score points based on

dodging obstacles now add a scrolling background to it.

Yep that's all that make an infinity runner.

And that's a problem, think about it for a second... what would you add to make the game

more enjoyable?

The mechanical constraints are so tight, we could make the character run, jump, maybe

sprint...and yeah, nothing funny.

At first, we thought about add some platform mechanics, like a jump, and basic character

movement.

It was supposed to be simple, so yeah, a platformer was simple enough.

But we immediately thought: we will need more action.

We needed add something to raise the player's actions per minute.

Then we thought: let's keep it simple, let's add a slide mechanic to help player avoid

the obstacles, the jump of course and let's try to make the player avoid some gaps on

the ground, if he falls, then is game over, also if he collides with the instantiated

objects he will die too.

It was at that moment that we thought about something that would completely change the

game and would add the action that we needed: a hook shot.

But, since implementing the stuff in Godot was my responsibility, and I had never programmed

this mechanic before, we chose to make the game so that before adding the hook, it would

play like any runner.

Due to time constraints, the game couldn't have a big scope, so we would have to make

the basics first and then, if time allowed us, we could add some other stuff.

To make this kind of development approach we tried to make everything as modular as

possible, in such a way that we could remove anything from the game, and everything else

would still work.

To do so we went up for this setup: both spawners are inherited from a basic spawner scene.

This is an awesome feature Godot offers, you can create a basic object, and start to build

more complex ones based on it.

It's kind of an Object-Oriented Design.

Both need a PackedScene that is used as reference to instantiate objects at runtime, so we could

make each one spawns different objects.

PackedScene handles saved scenes of your project.

This way, we can use it to load scenes at runtime.

In this case, the obstacles the player has to avoid.

About the player object now, that's something important.

I made it a Rigidbody2D, which is a class that uses Godot's built in physics engine

to apply forces to an object, and make it react to forces as well.

I went for it because I thought that by having all physics working without any code it would

be easier to make the behavior we wanted the character to have.

It was a lazy approach and we lost time with that.

The character was very bugged with some weird moves.

I should had listened to Nathan when he told me to code a KinematicBody2D, which is a class

that interacts with the physic engine, but does not use any built-in forces.

By coding it from zero, it would allow us have more control over the behavior.

Anyway, we ended up using it.

To be able to better fit our design approach, we used a simple state machine to handle the

character states.

This is very important: only use Finite State Machines if you have the need to do so.

In this case, we find out it would be good to have one since the character could only

be in one state at time and we had very few states, which were: RUNNING, JUMPING, HOOKING

and SLIDING.

Even if the hook wasn't implemented yet, but as I said, it could be.

About the loss conditions, I secretly implemented one.

Since the objects would be moving towards the player, I thought that it would be cool

if the character dies when hitting an obstacle from a horizontal collision.

Like if the obstacle and the character crashed, to give a feel of a dangerous speed crash.

And I removed the gap condition, because it wouldn't make sense to have a sliding mechanic

if anytime the player could slide to death.

After implementing everything we ended up with something like this.

Nothing compelling yet, to be honest.

This is the worse design scenario you can imagine, the game isn't fun, and we would

still add a feature... that's dangerous.

In most cases, you will want to go for a subtractive design, where you remove features until the

ones you have are already good and compelling.

But what would we remove from it?

I asked Nathan to give a chance to an additive by allowing the implementation of the hook

shot.

He agreed and I started to design it.

As I said I had never done this before, so I searched for references, and I remembered

Spiderman & Venom - Separation Anxiety, for super Nintendo.

And the ninja rope, from the Worms series.

I tried to replicate them.

To be honest, I should have looked for more references.

To implement it I stuck with the modular design, I made another scene, the hookgun, and created

some references for the player node.

After the first implementation of the hook mechanic this is how the game looked like.

Ok, the game has a new mechanic, it has potential to be more action based and dynamic.

But, as before, the player didn't have any incentive to use anything but the boring slide.

We realized it when I asked Nathan to evaluate the hook shot implementation...

He didn't say it, but I know he screamed a loud and clear "BORING" off screen.

Yeah, we needed to fix it.

Nathan suggested that we could make the player use the jump if we had stick with the plan

and make some gaps in the ground, so that the player would need to avoid them by jumping

on the spawned objects.

I didn't say to Nathan, but I prefer to give positive feedbacks to players so that they

pursue what the game offers by themselves, so they can receive more positive reinforcement

for using what we wanted them to use.

It's like a motivational thingy.

So instead of punishing the player for not jump a gap, I asked Nathan if we could add

a colletable mechanic, making every obstacle have an item attached to it that would increase

the player's score, if the player collect it.

But we were concerned about our time constraint, and we couldn't add more stuff to the game,

this would take some time to evaluate and polish, and the game wasn't near to be even

playable.

We needed to polish what we already had, and then add more stuff.

Besides that, I agreed with every word he said, I tried to implement the items to the

game, and since Nathan believed in the game potential and gave me a greenlight to tweak

the game, I opted to add more stuff.

Please, do not follow my bad example.

After implement the whole thing, and fix some other stuff Nathan wisely pointed, like the

feel that the hook was sliding on the ceiling, instead of attaching itself to it.

This was the final implementation we had, before Nathan makes his sorcery Now it was

looking more like a playable thing.

The player now had to effectively move to increase the score, and then compete with

his/her friends.

The player would have to use everything to collect as many points as possible.

I'm very happy that I could collaborate with Nathan in this project, I really hope that

we can do this again sometime.

That's all for now, guys, I hope you enjoy, please hit the like button and keep developing!

For more infomation >> How we designed a runner game with Godot (collab with Pigdev) - Duration: 7:33.

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Huyền Thoại Biển Xanh: Nghẹn ngào với mối tình buồn của người và tiên cá ở kiếp trước - Duration: 3:17.

For more infomation >> Huyền Thoại Biển Xanh: Nghẹn ngào với mối tình buồn của người và tiên cá ở kiếp trước - Duration: 3:17.

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Đến lượt cô ngố Lee Sung Kyung nếm mùi ghen tuông trong "Tiên Nữ Cử Tạ" - Duration: 3:35.

For more infomation >> Đến lượt cô ngố Lee Sung Kyung nếm mùi ghen tuông trong "Tiên Nữ Cử Tạ" - Duration: 3:35.

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Sáng nào chồng cũng đi vệ sinh cả tiếng đồng hồ và những tiếng Hò Hét Ầm Ỹ phát ra - Duration: 5:24.

For more infomation >> Sáng nào chồng cũng đi vệ sinh cả tiếng đồng hồ và những tiếng Hò Hét Ầm Ỹ phát ra - Duration: 5:24.

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Khán giả chờ ngóng Kang Tae Oh quay về với Nhã Phương - Duration: 4:09.

For more infomation >> Khán giả chờ ngóng Kang Tae Oh quay về với Nhã Phương - Duration: 4:09.

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Đau đớn nhìn vợ Trao Zin cho người yêu cũ trong đên tân hôn - Duration: 4:59.

For more infomation >> Đau đớn nhìn vợ Trao Zin cho người yêu cũ trong đên tân hôn - Duration: 4:59.

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Anh Mãi Yêu Em chứ anh, Câu chuyện cảm động vê tình yêu - Duration: 8:22.

For more infomation >> Anh Mãi Yêu Em chứ anh, Câu chuyện cảm động vê tình yêu - Duration: 8:22.

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Cũng tại anh Vô Tích Sự không làm tôi Sung Sướng được nên tôi đi Mây Mưa với người khác - Duration: 6:10.

For more infomation >> Cũng tại anh Vô Tích Sự không làm tôi Sung Sướng được nên tôi đi Mây Mưa với người khác - Duration: 6:10.

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Chồng đi Mây Mưa Ướt Át với người yêu cũ trong khi vợ đang mang thai - Duration: 5:58.

For more infomation >> Chồng đi Mây Mưa Ướt Át với người yêu cũ trong khi vợ đang mang thai - Duration: 5:58.

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ngnix project - Duration: 18:50.

Sudo su

sudo apt-get update

sudo apt-get install nginx -y

sudo apt-get install php7.0-fpm php7.0-cli php7.0-gd php7.0-mysql php7.0-xml -y

cd /etc/php/7.0/fpm

gedit php.ini

Uncomment line 761 by removing the semi-colon in front of the line and also change cgi.fix_pathinfo=1 to cgi.fix_pathinfo=0

cd etc/nginx/sites-available

gedit default

uncomment line 51,52,57 and 58 by removing the # at the beginning of the line.

nginx -t

systemct1 restart nginx

systemct1 restart php7.0-fpm

cd /var/www/html

echo "<?php phpinfo(); ?>" > info.php

ifconfig

your.ip.address/info.php

sudo apt-get install mariadb-client mariadb-server -y

systemct1 start mysql

mysql_secure_installation

mysql -u root -p

create database drupal

create user drupaluser@localhost identified by 'drupaluser@' ;

grant all privileges on drupal.* to drupaluser@localhost identified by 'drupaluser@';

flush privileges

flush privileges

mkdir -p /etc/nginx/ssl

cd /etc/nginx/ssl

openssl req -x509 -nodes -days 365 -newkey rsa:2048 -keyout /etc/nginx/ssl/drupal.key -out /etc/nginx/ssl/drupal.crt

chmod 600 drupal.key

For more infomation >> ngnix project - Duration: 18:50.

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Art Tutorial 7: Drawing Hand Basics with Project-X Champion Analia. Includes Bonus Coloring Footage! - Duration: 6:06.

Alright! Here I am again!

A quick announcement: We've installed some new sound system at this studio here...

... so there should be an improvement in quality.

Today we're going to be going over...

... drawing hand basics using Project-X Analia as our model.

Please, leave us feedback right here at saljackenterprises.net...

... also please do subscribe to stay updated on our latest videos.

Now onto the tutorial.

Ready? Here we go!

For more infomation >> Art Tutorial 7: Drawing Hand Basics with Project-X Champion Analia. Includes Bonus Coloring Footage! - Duration: 6:06.

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6 Folk Medicines Cure Post Bone and Joint Pain Effect amazingly - Duration: 10:01.

6 article: Folk Medicines Bone and Joint Pain Treatment Effectiveness amazing folk medicine 6 can treat osteoarthritis pain effectively. Banana Health Let's learn offline!

For more infomation >> 6 Folk Medicines Cure Post Bone and Joint Pain Effect amazingly - Duration: 10:01.

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Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat System Prescription - Duration: 2:40.

Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription hi today i wanted to show you the all

your belly with some progressions for it

so I got mad here man you go and the

knees on the table

okay so step one exhale pull your belly

towards the ceiling

hold that right there don't try to do

anymore shift your weight your nose is

over your fingertips yes hold that right

there Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

reach your arms through the table for me

yes like that

okay hold that position there and bring

in my hand Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

all the way

you see so she's filling back up here

and a little bit Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

so next progression i'm going to try to

get her to alternate arms so that set up

again Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

for just a little bit

now I want you to push your right hand

in the table and pick your phone up

there you just try and you fall back

the way you get that full exhale you'll Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

feel the and get down here a little bit

and you want to hold that for you

good Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

you don't work with that

arms Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

54

through the table

so next progression one more

you ready for this one ok so you're

going to set up the same way so that

exhale Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

yeah Phillies up I like that okay now

before you pick a hand up

I want you to pick both your feet off

the ground just like that hold that

there and pick up this

there Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

she just kind of read that here relax

for me and I want to die but those are

the progression so there's three ways

once you can alternate from your knees

on track for me thanks Lean Belly Breakthrough Review - IS IT SCAM OR LEGIT - Lose Stubborn Belly Fat Prescription

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