Thứ Sáu, 10 tháng 3, 2017

Youtube daily Mar 10 2017

Q: Is Donald Trump always right?

A: "Here's a summary from Shark Tank: Donald Trump is always right."

Q: Ok Google, are dolphins aliens?

A: "According to Weekly World News, Beijing dolphins are the descendants of aliens"

"that came to Earth in UFOs 100,000 years ago, the leading researcher reports."

Q: Is Earth flat?

A: "According to Metro, our planet isn't a sphere, but instead a sort of pancake thing."

Q: Where is Tupac hiding?

A: "According to Now88News, the article states:"

"Tupac Shakur, who was supposedly killed at the age of 25, is now admitting he has been hiding this whole time."

Q: Who actually killed Kurt Cobain?

A: "According to Angelfire, the facts that Tom Grant and dedicated Nirvana fans turned up"

"all pointed to one person as the murderer: Courtney Love, Kurt Cobain's wife."

Q: How many bigfoots are there?

A: "Here's a summary from BFRO:"

"The informed estimates range from roughly 2000 to 6000 individuals."

Q: What does iodine smell like?

A: "According to Quora:"

"When I made meth, I used hydrogen peroxide and hydrochloric acid"

"to precipitate the iodine out of 7% strong iodine tincture."

"This process had to be done in a chicken coop"

"because the smell would be noticed if it was in a home or garage."

Q: Why is a fire truck red?

A: "According to Wonderopolis,"

"one popular answer to why fire trucks are red goes something like this:"

"Because they have eight wheels and four people on them, and four plus eight makes 12,"

"and there are 12 inches in a foot, and one foot is a ruler, and Queen Elizabeth was a ruler,"

"and Queen Elizabeth was also a ship, and the ship sailed the—"

Q: Ok Google, why are Google's featured snippets so bad?

A: "Sorry. I'm not sure how to help."

For more infomation >> Google Home's automated answers can be really, really bad - Duration: 1:51.

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Lush How It's Made: Chick 'N' Mix Bath Bomb - Duration: 1:30.

(mellow music)

- Hey guys and gals.

I'm Shawn, and today on How It's Made,

we're going to be making the Chick 'N' Mix Bath Bomb.

And Gladice is going to be compounding.

Let's go do it!

(upbeat music)

One of the cool things about Chick 'N' Mix Bath Bomb

is its hidden center.

Just crack it in half to reveal the world's smallest bunny.

The first step for our Chick 'N' Mix

is making our orange color.

We take sodium bicarbonate and mix it

with bergamot and tonka oils.

This grounding blend will help soothe the mind,

and is perfect for the post-sugar rush Easter bath.

(upbeat music)

Next, we add our orange pigment,

and toss it in a blender.

(upbeat music)

We'll follow these same step for our blue and yellow colors.

Once everything is mixed, we then pass it off to me,

to get pressed.

(upbeat music)

To make the chick part of Chick 'N' Mix come to life,

we hand press some of the orange color into a beak,

and then add vegan chocolate chips for the eyes.

Once it's pressed, we pack this sweet chick up,

and send it off to the shop.

And that's how you make Chick 'N' Mix Bath Bomb.

If this is your first time watching,

make sure you check out these other cool videos.

And if you have an idea for How It's Made,

make sure to leave a comment down below.

Thanks for watching, and we'll see you next time.

(upbeat music)

For more infomation >> Lush How It's Made: Chick 'N' Mix Bath Bomb - Duration: 1:30.

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12 GAMES YOU SHOULD NOT PLAY IN EASY MODE | Los 12 Mas - Duration: 11:01.

For more infomation >> 12 GAMES YOU SHOULD NOT PLAY IN EASY MODE | Los 12 Mas - Duration: 11:01.

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Causeway kicks off design competition for $60 million improvement project - Duration: 1:30.

N, ON A

BRIDGE THAT ITSELF, WAS

INNOVATION.

>> THE EDISON, THE EINSTEIN OF

THE TIME AS FAR AS MAJOR

BRIDGES.

IT WAS COMPLETELY INNOVATIVE.

HEATH: AND THAT'S WHAT THE

CAUSEWAY COMMISSION WANTS TO

RECREATE, A DESIGN COMPETITION

FOR THE FIRST PHASE OF SAFETY

IMPROVEMENTS, 12 SEGMENTED

SHOULDERS, OR SAFETY BAYS,

PLACES WHERE STALLED OR DAMAGED

VEHICLES, AND DRIVERS, CAN

SAFELY MOVE AND KEEP TRAFFIC

FLOWING, THE SEGMENTED SHOULDERS

WOULD BE SPACED BETWEEN THE

CROSSOVERS.

THE GOAL, TO SOLVE PROBLEMS LIKE

THIS, A CRASH WEDNESDAY

AFTERNOON THAT INJURED DRIVERS,

AND SLOWED TRAFFIC, UNTIL THE

BRIDGE COULD BE CLEARED.

THE COMMISSION WANTS FRESH

IDEAS.

>> WE'RE GOING TO ASK FIRMS TO

COME BACK WITH INNOVATIVE IDEAS.

WE ALL KNOW WE WANT THESE

SEGMENTED SHOULDERS, THE SAFETY

BAYS.

LET THEM THINK OUT OF THE BOX.

LET THEM COME BACK WITH THE WAYS

TO BUILD THEM AS QUICKLY AS

POSSIBLE, AS AFFORDABLY AS

POSSIBLE AND WITH THE LEAST

IMPACT TO OUR COMMUTERS.

HEATH: THIS, AND THE REST OF THE

SAFETY IMPROVEMENTS WOULD BE

FUNDED WITH INCREASED TOLLS,

CASH CUSTOMERS JUMPING FROM 3 TO

$5, TOLL TAG, 2 TO $3.

BUT, FEDERAL DOLLARS COULD

MITIGATE THE TOLL INCREASES.

THE FEDERAL GOVERNMENT HAS

RECOGNIZED THE PROJECT AS A TOP

50 PRIORITY, FEDERAL DOLLARS

COULD BE FORTHCOMING.

>> UNTIL THERE IS A BIRD IN

HAND, WE ARE NOT GOING TO SWEAR

TO ANYTHING, BUT THE SHORT STORY

IS WHATEVER FUNDS COME IN, THAT

COULD PROPORTIONALLY PULL DOWN

For more infomation >> Causeway kicks off design competition for $60 million improvement project - Duration: 1:30.

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Les moyens de transport - Duration: 7:41.

For more infomation >> Les moyens de transport - Duration: 7:41.

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Asphalt 8 - Duration: 3:49.

SUBSCRIBE OUR CHANNEL FOR MORE

For more infomation >> Asphalt 8 - Duration: 3:49.

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PNF Lower Extremity D1 - Ask Doctor Jo - Duration: 0:29.

For the lower extremity PNF D1 pattern, start with your

leg up in the figure-four position with

your foot flexed in a dorsiflex position,

and then push down and out pointing your

foot. Coming up, and rotating it down and

pointing it out.

For more infomation >> PNF Lower Extremity D1 - Ask Doctor Jo - Duration: 0:29.

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Map sensor, How it works? | (كيف يعمل حساس الماب (حساس الضغط المطلق للمانيفولد - Duration: 1:56.

For more infomation >> Map sensor, How it works? | (كيف يعمل حساس الماب (حساس الضغط المطلق للمانيفولد - Duration: 1:56.

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50 baby boy names you have never heard - little-eared baby names - www.namesoftheworld.net - Duration: 2:03.

50 baby boy names you've probably never heard before

ADLEX

BENTON

BERWIN

BODHI

BRAYLIN

BRECKEN

BRYSEN

CADMAN

CAMBER

CAYSON

CHERAI

CORBEL

CREW

DASHIEL

DAVY

DELVIS

DENSEN

DRAC

DRAVEN

HAMPTON

HARDING

ITZAEL

JACE

JANUX

KAEL

KENAI

KENAN

KEON

KNOX

KYAN

LACHLAN

LORIK

MAEL

MAXTON

MILOS

NORVING

QUINTEN

REEVE

RIKER

ROWEN

SENDER

SLATER

TINLEY

TURNER

UDIEL

URIEL

WALDEN

WILDER

YANNICK

ZURIEL

namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

For more infomation >> 50 baby boy names you have never heard - little-eared baby names - www.namesoftheworld.net - Duration: 2:03.

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50 nombres de niños que nunca has oído - nombres poco oidos - www.nombresparamibebe.com - Duration: 2:04.

50 baby boy names you've probably never heard before

ADLEX

BENTON

BERWIN

BODHI

BRAYLIN

BRECKEN

BRYSEN

CADMAN

CAMBER

CAYSON

CHERAI

CORBEL

CREW

DASHIEL

DAVY

DELVIS

DENSEN

DRAC

DRAVEN

HAMPTON

HARDING

ITZAEL

JACE

JANUX

KAEL

KENAI

KENAN

KEON

KNOX

KYAN

LACHLAN

LORIK

MAEL

MAXTON

MILOS

NORVING

QUINTEN

REEVE

RIKER

ROWEN

SENDER

SLATER

TINLEY

TURNER

UDIEL

URIEL

WALDEN

WILDER

YANNICK

ZURIEL

namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

For more infomation >> 50 nombres de niños que nunca has oído - nombres poco oidos - www.nombresparamibebe.com - Duration: 2:04.

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Tech News #57 || RCom || Joy of Holi offer || Apple || iPod || Huawei || Coolpad Mega 2.5D || Hindi - Duration: 5:43.

Please Answer the Survey. Which is above I have given the card.

For more infomation >> Tech News #57 || RCom || Joy of Holi offer || Apple || iPod || Huawei || Coolpad Mega 2.5D || Hindi - Duration: 5:43.

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You are not alone: Farming (Tutorial 010) - Duration: 57:00.

To do this tutorial you need version 1.1.6 or above and ExtraForYouAreNotAlone 1.0.8 or above. So make sure you update your project before you continue.

First we need to preare items for plants

Objects>objConstants>Game start

globalvar ITEM_DATA; ITEM_DATA = 11;

This will hold out plant data

Objects>Pause Menus>objInventory>Create

slots = ds_grid_create(invWidth*invHeight, 12);

This will allow the inventory to store the extra data

Scripts>Inventory>InventoryAdd

ds_grid_set(objInventory.slots, _emptyCell, ITEM_DATA, _array[11]);

We need to add the inventory script to handle the extra "DATA" info.

Scripts>Inventory>ItemExtractArray

_newArray[ITEM_DATA] = ds_grid_get(_grid, _index, ITEM_DATA);

Scripts>Inventory>ItemClear

ds_grid_set(_grid, _index, ITEM_DATA, -1);

Scripts>Inventory>ItemInsertArray

ds_grid_set(_grid, _index, ITEM_DATA, _array[ITEM_DATA]);

Scripts>Inventory>ItemMatch

&& (_item1[ITEM_DURABILITY_MAX] == _item2[ITEM_DURABILITY_MAX]) && (_item1[ITEM_DATA] == _item2[ITEM_DATA]);

Scripts>Items>ItemGetDefine

/// ItemGetDefine(name, type, count, object, icon, description, spriteSet, effect, value, durability, durability max, data);

_item[ITEM_DATA] = argument11;

Scripts>Items>ItemGetRubbishSword

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetAwesomeSword

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetGoldenSword

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetLifePotion

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetBerries

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetShield

_item[ITEM_DATA] = "";

Scripts>Items>ItemGetEmpty

_item[ITEM_DATA] = -1;

Objects>objChest>Create

item = ItemGetDefine("NO NAME", -1, 1, -1, -1, "NO DESCRIPTION", -1, 0, 0, -1, -1, "");

Objects>objChest_Once_RoomEditor>Create

item = ItemGetDefine("NO NAME", -1, 1, -1, -1, "NO DESCRIPTION", -1, 0, 0, -1, -1, "");

Ok. Now we got a data holder for the plants. So we can now add extra info in every inventory item.

So now we need to create a Hoe so we can prepare the land and create fields.

Duplicate sprSwordWoddenSouth to sprHoeSouth

Edit

Transform>Resize canvas>Height 100px (set position south - keep aspect)

Transform>Rotate>90 (clockwise)

Transform>Resize canvas>Height 74px (set position north - keep aspect)

Transform>Shift>Horisontal 36 Vertical 15

Ok. First "Hoe" animation done.

Create a group named Hoe. So we can collect all there.

And move the animation there.

Duplicate sprSwordWoddenNorth to sprHoeNorth

Transform>Resize canvas>Height 100px (set position south - keep aspect)

Transform>Rotate>90 (c-clockwise)

Transform>Mirror/Flip>Flip vertically

Transform>Resize canvas>Height 74px (set position south - keep aspect)

Transform>Shift>Horisontal -26 Vertical -6

Origin Y 74

Duplicate sprSwordWoddenEast to sprHoeEast

Transform>Resize canvas>Height 100px (set position south - keep aspect)

Transform>Rotate>90 (c-clockwise)

Transform>Resize canvas>Height 74px (set position north - keep aspect)

Transform>Shift>Horisontal -9 Vertical 6

Duplicate sprSwordWoddenWest to sprHoeWest

Transform>Resize canvas>Height 100px (set position south - keep aspect)

Transform>Rotate>90 (clockwise)

Transform>Resize canvas>Height 74px (set position north - keep aspect)

Transform>Shift>Horisontal 9 Vertical 6

Ok. Animations done.

We now need a script that set the sprites.

Duplicate SetWeapon_WoodenSword to SetWeapon_Hoe

_weaponArray[NORTH] = sprHoeNorth;

_weaponArray[SOUTH] = sprHoeSouth;

_weaponArray[EAST] = sprHoeEast;

_weaponArray[WEST] = sprHoeWest;

Duplicate sprWeapon6 to sprHoe_Object

Edit

Remove one end and we got a hoe.

Our hoe.

Duplicate sprHoe_Object to sprHoe_Inventory

Edit.

Transform>Stretch 160x160

sprHoe_Object

Transform>Stretch to 32x32

Duplicate objRubbishSword to objHoe

Set sprite sprHoe_Object

As you know new objects need to be added in the array.

scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[46]=objHoe;

Duplicate ItemGetRubbishSword to ItemGetHoe

_item[ITEM_NAME] = "Hoe";

_item[ITEM_OBJECT] = objHoe;

_item[ITEM_DESCRIPTION] = "Farm the land";

_item[ITEM_ICON] = sprHoe_Inventory;

_item[ITEM_SPRITESET] = SetWeapon_Hoe;

Sorry. Did an error there. One sec.

SetWeapon_Hoe

objPlayerCharacter>parCollectible_Weapons

case objHoe: item=ItemGetHoe(); break;

scr_Multiplayer_ON_PLAYER_REQUEST_OBJECT_GRANTED

case objHoe: var item=ItemGetHoe(); // Set data fom pickup item item=scr_Multiplayer_Data_Get(data_,item); InventoryAdd(item); break;

Ok. Now we create the field.

Duplicate sprGrass to sprField

Edit.

Image>Colorize>16

Duplicate sprBushCut to sprFieldPlant

Image>Colorize>16

Duplicate objGrassSnow to objField_Once

sprField

Parent none

Create event:

hide = false;

Remove the above

scr_Multiplayer_Init_Enviroment();

scr_Multiplayer_ONCE_Enviroment();

Step event:

Remove // Randomly spawn a gem drop

Remove // Create an instance to show the stump

_inst.sprite_index = sprFieldPlant;

scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[47]=objField_Once;

Ok. Its time for the Carrot.

Duplicate sprCarrots to sprCarrot

Transform>Crop>0

Remove some in the bottom

These will be the carrots we pickup.

Duplicate sprCarrot to sprCarrot_Inventory

Transform>Stretch>Width 160 (Keep aspect)

Transform>Resize canvas> (Keep aspect off) height 160 (Position center)

This one is for the inventory.

Duplicate objBerries to objCarrot

Sprite to sprCarrot

In scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[48]=objCarrot;

Duplicate ItemGetBerries to ItemGetCarrot

_item[ITEM_NAME] = "Carrot";

_item[ITEM_OBJECT] = objCarrot;

_item[ITEM_ICON] = sprCarrot_Inventory;

In objPlayerCharacter>Collision parCollectible_Berries

case objCarrot: item=ItemGetCarrot(); break;

scr_Multiplayer_ON_PLAYER_REQUEST_OBJECT_GRANTED

case objCarrot: var item=ItemGetCarrot(); // Set data fom pickup item item=scr_Multiplayer_Data_Get(data_,item); InventoryAdd(item); break;

We will now create the seeds.

Duplicate sprBerries to sprSeeds

Edit image and Colorize partical Hue 64

Duplicate sprBerries_Inventory to sprSeeds_Inventory

Edit image and Colorize partical Hue 64

We now need to be able to equip the seeds so we can put them in the ground. So the seeds need to be a "weapon"

Duplicate object objHoe to objSeeds_Carrot

sprite to sprSeeds

In scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[49]=objSeeds_Carrot;

Duplicate script ItemGetHoe to ItemGetSeeds_Carrot

_item[ITEM_NAME] = "Carrot Seeds";

_item[ITEM_OBJECT] = objSeeds_Carrot;

_item[ITEM_DESCRIPTION] = "Grows to carrots.";

_item[ITEM_ICON] = sprSeeds_Inventory;

Seeds dont have durability.

_item[ITEM_DURABILITY] = -1;

_item[ITEM_DURABILITY_MAX] = -1;

And now we need to add the plant data. So the plant can grow.

_item[ITEM_DATA] = "Plant;6;sprCarrot_Plant;objCarrotBush";

Plant Tell us that its plant data

6 minutes to grow

sprCarrot_Plant is the grow animation

objCarrotBush Is the object that is created when it has fully grown

In objPlayerCharacter>Collision parCollectible_Weapons

case objSeeds_Carrot: item=ItemGetSeeds_Carrot(); break;

scr_Multiplayer_ON_PLAYER_REQUEST_OBJECT_GRANTED

case objSeeds_Carrot: var item=ItemGetSeeds_Carrot(); // Set data fom pickup item item=scr_Multiplayer_Data_Get(data_,item); InventoryAdd(item); break;

Ok. Now for the plant object.

Duplicate sprField to sprCarrot_Plant

But first disable Discord.

Duplicate sprField to sprCarrot_Plant

Edit the sprite and remove the old image.

Make some green dots

Add empty

Not there.

No.

Add empty

Make a small green plant

Copy it and paste a new

Scale it to 140

Copy it and paste a new

Scale it to 140

Copy it and paste a new

Scale it to 140

Copy it and paste a new

Scale it to 140

This will be our grow animation.

Duplicate objField_Once to objPlant_Once

Set sprite to sprCarrot_Plant

Set depth to -1

It must draw on top the field.

Create event:

// Stop Animation

image_speed=0;

// Check grow timer

alarm[0]=1;

Add alarm 0 event and add a code block

// Check plant

scr_Multiplayer_Check_Plant();

// Set new timer

alarm[0]=(room_speed*40)+irandom_range(0,room_speed*20);

I forgot to add the data for the check plant script.

multiplayer_data

multiplayer_data is a variable that all objects have in this engine.

scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[50]=objPlant_Once;

Ok. We will now create the carrot "Bush".

It goes like Field>Seed>Plant>Bush>Carrot

Duplicate sprGrass to sprCarrot_Bush

Draw a orange circle

copy last subimage from sprCarrot_Plant and paste it over sprCarrot_Bush

Our full grown carrot "Bush"

Duplicate objForestBush to objCarrotBush

sprite to sprCarrot_Bush

Step event

Remove // Randomly spawn a gem drop if (irandom(100) < dropChance) { }

We want it to always drop a carrot.

Change objBerries to objCarrot in both places

Remove // Create an instance to show the stump var _inst; _inst = instance_create(x, y, objTemporary); _inst.sprite_index = sprForestBushStump;

scr_Multiplayer_OBJECT_ARRAY_Enviroment

Enviroment_Object_array[51]=objCarrotBush;

Now we will assemble it.

objPlayerCharacter>Step>// Attacking

We must provide our weapon item data to the strike object.

_newStrikeMask.item_data=objPlayer.equippedWeapon;

_newStrikeMask.item_data=objPlayer.equippedWeapon;

Now we can use the item data in the strike object.

objPlayerStrike>Animation end

// Farming

scr_Multiplayer_Do_Farming(sprHoeNorth,sprHoeEast,sprHoeSouth,sprHoeWest,item_data[ITEM_DATA],objField_Once,objPlant_Once);

So we assign out hoe states. Provide the plant data. And set the Field object and the Plant object.

Now we need to add a hoe and a seed in the room editor so we can test it

Ok. Lets run and test it.

We changed out world so we must create a new one.

Ok. Lets equip the hoe and make some fields.

Ok. Now we equip our seeds and drop one in a field.

Ok. Lets see it grow. Remember it take 6 minutes. But lets fast forward some.

It grows!!!

Ok. Prepare yourself.

Congrats. It a carrot.

Ok. Lets see if we can harvest it.

Carrots!!!

For more infomation >> You are not alone: Farming (Tutorial 010) - Duration: 57:00.

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Hrithik Roshan's Car Collection - Bollywood *Superstar* Hrithik Roshan's Luxurious Cars With Details - Duration: 3:00.

Hrithik Roshan's Car Collection

For more infomation >> Hrithik Roshan's Car Collection - Bollywood *Superstar* Hrithik Roshan's Luxurious Cars With Details - Duration: 3:00.

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What is Reddit and How to Use it to Get Traffic in Urdu/Hindi - Duration: 14:18.

In this tutorial

Iam going to teach you

how to use reddit

and how to get traffic from Reddit

so lets begin :)

For more infomation >> What is Reddit and How to Use it to Get Traffic in Urdu/Hindi - Duration: 14:18.

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Children's Favorites: Natalie's Hummus Dip | TASTE OF FOX - Duration: 2:00.

[music playing]

Hey, guys.

My name's Natalie, and I'm from "MasterChef

Junior," season two.

And I'm elevating my favorite childhood dishes.

And I absolutely love chips and dips.

The best way to switch it up?

Roasted red pepper hummus served with pita.

First, we're going to pour in one can of garbanzo beans.

[music playing]

Next, we're going to add some lemons.

So we're going to be using the juice of two lemons, about

one third of a cup of tahini.

[music playing]

We're going to add our seasoning.

[music playing]

Next, we're going to cut and mince two garlic cloves.

We're going to be adding our roasted red pepper.

So with a spoon, we're just going to take a couple.

And then we're going to just process it together.

[music playing]

As you can tell, it's a little chunky.

So we're going to add some water.

[music playing]

Now that we have it all processed,

we're going to serve it.

To garnish, we're going to be using

some olive oil, some paprika, and some sauteed mushrooms.

And when you saute them, try to get them a nice golden color.

Yum.

Try your own hummus, and you'll never go back.

If you enjoyed this video, give it a thumbs up and tell me

all about your childhood favorite recipes

in the comments down below.

Catch an all new season of "MasterChef Junior"

Thursdays at 8:00, 7:00 Central on Fox.

[music playing]

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