Thứ Tư, 4 tháng 10, 2017

Youtube daily Oct 4 2017

It's Steve and Maggie.

Wow English Tv

Oh.

What was that?

Ghosts.

Witches.

Aa.

Monsters.

Steve.

Steve.

Wake up.

Wake up.

Steve.

What is it Maggie?

There are ghosts and monsters and witches and and.

Oh.

Maggie.

Stop it.

Look.

There are no such things as witches, ghosts or monsters.

Yes, there are.

Stop being silly.

Oh Steve.

Just go back to sleep Maggie.

Don't be such a naughty naughty bird.

Oh.

So Steve thinks monsters don't exist.

I'll show him.

Abracadabra.

Hihi.

Oh hey.

Hello boys and girls.

Where am I?

This isn't my bedroom.

I must be dreaming.

Ou.

Oh no.

It's not a dream.

Oh look.

There's something over there.

There something there.

What is it?

What is it?

It's a ghost.

It's a ghost, a ghost, a ghost, a ghost, a ghost, a ghost.

It's a ghost, a ghost, a ghost, a ghost, a ghost, a ghost.

Go away.

Scary ghost.

Go away.

Go away.

Go away.

Scary ghost.

Go away.

Go away.

The ghost has gone.

Ghost?

That's crazy.

There are no such things as ghosts.

That's just silly.

But, where am I?

What's that?

Oh no.

There's something there.

There's something there.

Oh.

It's a monster, a monster, a monster, a monster, a monster, a monster.

It's a monster, a monster, a monster, a monster, a monster, a monster.

Go away.

Scary monster.

Go away.

Go away.

Go away.

Scary monster.

Go away.

Go away.

Oh.

This is getting really scary.

I don't like this.

Oh.

Oh no.

Look.

The doors are opening.

I can hear something.

Listen.

Listen.

What is it?

What is it?

Oh.

It's a mummy, a mummy, a mummy, a mummy, a mummy, a mummy.

It's a mummy, a mummy, a mummy, a mummy, a mummy, a mummy.

Go away.

Scary mummy.

Go away.

Go away.

Go away.

Scary mummy.

Go away.

Go away.

Oh.

That was a mummy.

An ancient Egyptian mummy.

Oh.

I want my mummy.

Oh.

What was that?

Oh no.

A wolf.

A ware wolf.

It's a ware wolf, a ware wolf, a ware wolf, a ware wolf, a ware wolf, a ware wolf.

It's a ware wolf, a ware wolf, a ware wolf, a ware wolf, a ware wolf, a ware wolf.

Go away.

Scary ware wolf.

Go away.

Go away.

Go away.

Scary ware wolf.

Go away.

Go away.

Oh.

Has it gone?

Has the ware wolf gone?

Oh.

This really is super scary.

Oh.

What was that?

A cobweb, a spider's cobweb.

Oh no.

That was mean there's a spider here.

There it is.

A big black spider.

Look.

It's a spider, a spider, a spider, a spider, a spider, a spider.

It's a spider, a spider, a spider, a spider, a spider, a spider.

Go away.

Scary spider.

Go away.

Go away.

Go away.

Scary spider.

Go away.

Go away.

Oh.

That was a really big black spider.

Bleh.

Oh.

I don't like spiders.

Do you like spiders?

What?

Yes?

Then you are crazy.

Oh, I want this to stop.

Oh please.

Oh no.

What's that?

Look.

Look.

Oh.

What now?

What now?

Oh.

Help Maggie.

Maggie.

Help.

Oh.

I'm scared.

I'm scared.

Oh Maggie.

Help.

Hi Steve.

Do you believe in monsters now?

Yes Maggie.

I do.

I do.

Oh Steve.

Monsters don't exist.

You're in the haunted house at the fun fair.

What?

Oh Maggie.

You naughty naughty bird.

Sorry.

Look.

I'm at the fun fair.

It was all in the haunted house.

Yeah.

Come on Maggie.

Let's go again.

Come on.

Let's go.

Oh look.

Look.

It's a big black spider.

Oh.

Scary.

See you next time.

Bye bye boys and girls.

Bye bye.

Heyyyy.

Hey.

Did you like that?

Yeah?

Then please like it, if you love it, you can subscribe.

Just touch here.

Go on.

If you want to watch another Steve and Maggie clip, touch here.

Yeah.

Thank you.

For more infomation >> Haunted House for Kids | Halloween Songs for Children from Steve and Maggie | Wow English TV - Duration: 6:26.

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Mario & Luigi: Superstar Saga + Bowser's Minions - REVIEW (3DS) - Duration: 9:16.

It's hard to imagine a time when Mario RPGs weren't so prevalent.

Nowadays one comes out and it's to be expected.

By this point, we know what we're in for with these spin-offs, especially with the

Mario & Luigi games.

It's a matter of what new villain will appear and what new gimmick will be introduced to

help keep the base gameplay fresh.

So in many ways, it's a relief to return to the simplicity of the original Mario & Luigi,

Superstar Saga.

When this game originally released, it was only the third Mario RPG in existence.

Now we have eleven.

That's a heck of turnaround for a spin-off that threw Mario fans for a loop when it first

came out.

But does this remake of Superstar Saga on the 3DS plus it's new Bowser's Minions

campaign still stand out?

Or should Nintendo have left the classic alone?

The setup is the same as the original where an evil sorceress known as Cackletta disguised

herself as the Beanbean Kingdom's ambassador to the Mushroom Kingdom and used this opportunity

to steal Peach's voice, leaving the Princess with bombastic vocal chords.

Mario & Luigi, with the surprising help of Bowser, set out to the neighboring kingdom

in order the save her voice but are soon separated thanks to Cackletta's incredibly memorable

underling, Fawful.

Now the Mario Bros. must travel across the Beanbean Kingdom to set things right and put

a stop to Cackletta's plans.

Nintendo hasn't touched the story of Superstar Saga at all, which is absolutely a good thing.

The writing is still just as amusing as it ever was and the brothers' personalities,

despite their silence, really shine here.

This is what made the Mario & Luigi series so memorable back in the day.

They felt like characters and there's a great cast backing them up.

Things can absolutely still get a bit too wordy, but thankfully there's a fast forward

button if you ever get tired of the dialog.

Coming back to it after all these years though, I feel like the dialog isn't nearly as verbose

as later games.

Superstar Saga has pretty tight script and keeps things moving.

There is a new story to encounter though thanks to the Bowser's Minions Quest.

This is unlocked early on in the story and shows what Bowser's henchmen were up to

after the attack by Fawful.

And while events are kept simple, it does flesh out certain aspects of Superstar Saga's

story.

The characters, led by a Goomba who wants prove himself, are certainly charming, and

it makes for a good excuse to have more interactions with Fawful, give the Koopalings a bit more

personality, and even have a few cameos from later games in the series.

It isn't an amazing tale, but the vignettes are certainly entertaining for what they are.

And you can choose to experience the Minion Quest anytime you want or even ignore it completely.

The gameplay of Superstar Saga hasn't changed either, and it shows just how well the ideas

found in Mario & Luigi can stand on their own.

There's no gimmick or radical change of gameplay that pops in every few hours.

Instead it's solid RPG gameplay with that fun Mario twist.

Each brother is controlled using a single button.

Mario is mapped to A while Luigi has B. So while you control where both go with the circle

pad, jumping and other actions only need those buttons.

It's an elegant system that makes exploring the Beanbean Kingdom more interesting and

the battles way more involved.

Just as in the overworld, Mario and Luigi are controlled using their respective buttons.

As they obtain new abilities, new offensive options become available.

They can jump on enemies, whack them with a hammer, or even use elemental strikes.

Each enemy will take critical damage from one these so experimentation is encouraged.

But the biggest weapon in their arsenal are the Bros.

Attacks.

These special abilities have the brothers working in unison to do massive damage.

However, they must be performed correctly to take advantage of that damage increase.

Incorrect timing or missing an input completely will make for a wasted turn which encourages

greater skill.

Fortunately, these can be practiced at any time to help make sure you're ready when

you need them.

In addition, once you perform the base form of a Bros. Attack enough times, you'll unlock

a Super version of it.

This will do more damage or add different effects but are a bit more complicated to

pull off adding a sense of risk versus reward.

But the best part about Mario & Luigi's battle system is how every enemy attack can

be dodged or countered.

If you're good enough, you won't take damage at all and that's a great reward

for fine play.

It's all about figuring out the tells of each enemy and the correct timing to avoid

them.

This creates an engaging system that theoretically would never leave you bored.

Here's the thing though, I never had a hard time with Mario & Luigi.

Maybe it's because I'm used to the series much more than I was back in 2003, but I was

rarely ever in that much trouble.

The original game felt like it was more of a challenge as this one is a relatively simple

romp.

Many of the changes are welcome though, taking elements from later in the series to make

the game more approachable.

There's a better map to see where you're going and where you've been that also has

pins to mark points of interest like bean spots.

The progress you've made collecting both hidden beans and all the question blocks are

kept track of as well with a running tally for each area.

And finally it's possible to simply tap the ability rather than needing to scroll

through all the options.

It all helps bring Superstar Saga more in line with later entries.

Here's the thing though, I'm not sure if that necessarily makes for a better game.

There was a charm and newness to Superstar Saga that's made it a favorite despite the

improvements included in later games.

The sprite work really added personality to the original and while this new version does

its best to emulate that with Mario & Luigi's current style, it doesn't quite live up

to it.

The exaggerated reactions and faces had me laughing constantly on the Game Boy Advance.

But for the 3DS, it almost comes across as a lifeless imitation despite some moments

still making me crack a smile.

And to be clear, this only applies to the character sprites.

The way the different areas have been updated make them all look beautiful and really stand

out.

It's honestly a shame that there's no 3D option for the game.

Everything pops with color and the recreations are quite faithful.

The music is just as fantastic as well.

These songs are timeless and really convey the mood for each area, whether fun and peppy

or dour and tense.

But what about the Bowser's Minions portion of the game?

Well, it can be best described as an extremely simple tactical RPG.

You take the role of one the Captains, such as Goomba, Shy Guy, or Boo.

Each of them and all the minions in general are broken up into types: Melee, Ranged, and

Flying.

These types are effective against each other in a tried and true rock, paper, scissors

method.

Melee works best against Ranged, Ranged against Flying, and Flying against Melee.

Where the strategy comes in is the creation of your 8-man troop based on what you'll

be facing in the upcoming fight.

Are there lots Melee troops?

Add in some Flyers and you'll be good to go.

It's as simple as that especially since you have no direct control in the fights themselves.

All of the minions attack on their own.

The only way you can direct the fight's progress are with special moves that sometimes

activate and Captain Commands.

The specials are a lot like the main game where small bits of timing are needed to make

them more effective and potentially turn the tide in your favor.

More important though are the Captain Commands which need Command Points.

These can negate enemy specials, temporarily raise stats for your troops, or other possible

strategies.

Each one costs a certain amount of points and only so many are available during each

battle.

They must be managed efficiently in order to beat your opponent.

Both of these tactics are necessary to win.

You can't simply let the game play itself and get results but playing too many of these

battles in a row can get dull and repetitive.

The entertaining part of the Minion Quest is recruiting new Minions and seeing which

ones are effective against what you're facing.

Each unit earns experience which sometimes makes grinding old levels necessary as well.

It can be frustrating at times finding the right mix of units, and this is where a lot

of the difficulty in the game lies.

But I rarely felt satisfied overcoming these challenges.

It was more relief that I could simply move on.

While the story vignettes can be amusing, the mode itself failed to entertain me that

much.

Mario & Luigi: Superstar Saga is as great of a game as it ever was.

It was fantastic re-experiencing everything and going back to a time when things were

just simple and fun.

Unfortunately, outside of some quality of life improvements to the experience, it never

surpassed my original playthrough.

It is a good game but not necessarily a must-play.

However, I did like it a lot though the same can't be said for Bowser's Minions which

never beyond just ok.

Still, if you want to try Superstar Saga with a new coat of paint, give it a chance.

Thanks for watching and be sure to subscribe to GameXplain for more on Mario and other

things gaming.

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RED color

orange

Green color

Blue color

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