Thứ Tư, 18 tháng 10, 2017

Youtube daily Oct 18 2017

The Search Engine Google is showing this animated Doodle in many Countries for celebrating

S. Chandrasekhar's 107th Birthday.

Subrahmanyan Chandrasekhar was an Indian American astrophysicist who was awarded the 1983 Nobel

Prize for Physics with William A. Fowler "for his theoretical studies of the physical processes

of importance to the structure and evolution of the stars". His mathematical treatment

of stellar evolution yielded many of the best current theoretical models of the later evolutionary

stages of massive stars and black holes. The Chandrasekhar limit is named after him.

Chandrasekhar is the first astrophysicist to win a Nobel Prize for his theory on the

evolution of stars.

Today's Google Doodle illustrates one of the most important of all of S. Chandrasekhar's

contributions to our understanding of stars and their evolution: The Chandrasekhar limit.

The limit explains that when a star's mass is lighter than 1.4 times that of the sun,

it eventually collapses into a denser stage called a "white dwarf." When heavier than

1.4, a white dwarf can continue to collapse and condense, evolving into a black hole or

a supernova explosion.

Chandrasekhar published his first paper and developed his theory of star evolution before

turning 20. By age 34, he was elected to the Royal Society of London, and soon after, became

a distinguished service professor of physics.

The Indian-American physicist's honors are astronomical, including the National Medal

of Science, the Draper Medal of the US National Academy of Science, and the gold medal of

the Royal Astronomical Society. Though originally met with skepticism in the 1930s, Chandra's

theories and equations won the Nobel Prize in Physics 50 years later.

Chandrasekhar studied at Presidency College, Madras (now Chennai) and the University of

Cambridge.

Chandrasekhar was the nephew of Sir C. V. Raman, who was awarded the Nobel Prize for

Physics in 1930.

According to Google blog post, S. Chandrasekhar is the original starman whose universal theories

propel current space research and modern astronomy on their ambitious missions.

For more infomation >> S. Chandrasekhar Google Doodle - Duration: 2:44.

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Fire Emblem Warriors - REVIEW (Nintendo Switch) - Duration: 11:08.

There's nothing quite like the Warriors franchise.

It's a cathartic release of showing just how powerful a character is as they mow down

thousands of enemies with increasingly elaborate combos.

It's immediately satisfying, even more so when the player has a connection to that character

already.

And that's why the Warriors spin-offs are so brilliant.

Take a franchise and mold its unique ideas around this formula and you'll have something

familiar yet still distinct enough to draw in those fans.

It worked incredibly well for Hyrule Warriors, so much so that everyone began imagining other

Nintendo franchises in a Warriors setting.

One of the most popular suggestions was Fire Emblem, and it turns out that Koei Tecmo had

the same idea.

But does Fire Emblem Warriors achieve the same addictive quality as its predecessor?

The story focuses on two new characters, the twins Rowan and Lianna, who live in the kingdom

of Aytolis.

You learn just enough about their quirks before monsters begin attacking their home, forcing

them to flee.

They learn that these creatures are from between worlds and their presence has brought warriors

from other worlds to Aytolis.

They must work together to protect the kingdom while also searching for heroes that can complete

the Shield of Flames, the only object powerful enough to push back the monsters' influence.

It's a pretty typical Warriors spin-off story, once again creating an interdimensional

threat that provides an excuse for characters across a franchise to appear.

The problem is, I never felt like the game did a good job of making me care.

Rowan and Lianna as characters are fine and the search to complete the Shield of Flames

pushes things forward, but it lacks a compelling motivation.

What I mean by that is that there's really no villain until nearly the end of the main

campaign.

Everything until that point can be boiled down to: meet a character, have a misunderstanding

or a test against you, overcome it so they join you, and repeat.

The basic story beats of Fire Emblem: Awakening, Fates, and Shadow Dragon are there but were

too shallow for me to care.

The game desperately needed a villain to focus on, the same way Hyrule Warriors used Cia,

Volga, and Wizzro.

They were something that needed to be overcome and Fire Emblem Warriors didn't have that

until way too late.

Thankfully, the gameplay does stand out and feels quite different to Hyrule Warriors if

that was your only other experience with the Warriors series.

Now they do share some elements of course.

Attacks are kept simple with light and heavy variations but most follow the idea of inputting

several light attacks before a heavy attack completes the move with a flashy finisher.

A stagger bar can also appear above important enemies that can be worn down.

Once it's gone, a focused attack will automatically be done for major damage.

Each character also has a special move that, once its meter is filled, can tear through

tons of enemy soldiers.

And finally there's Awakening Mode, which allows the character to ignore enemy strengths

to build up a massive combo before ending it with a huge attack.

All this should sound familiar to fans of Hyrule Warriors.

But where Fire Emblem Warriors stands out is in the implementation of specific elements

from the main games.

First off, there's the Weapon Triangle.

I honestly didn't think it would matter that much and for the majority of grunts,

it doesn't.

But when it comes to captains and other heroes, you need to be prepared because they wear

down your health extremely quickly.

And even if you're able to dodge their attacks and keep them on the ropes, it takes a lot

longer to actually kill them.

It's what makes the Awakening Mode so crucial if your character is at a disadvantage.

You instantly ignore the Triangle and can actually finish them off quickly.

It adds a lot more strategy to the game then I ever had to use in other Warriors games.

And this element of strategy permeates the gameplay so much.

Before each battle, you can choose which characters you'll be using.

At the most, you can have eight of them on the field, all helping and gaining levels

at the same time, but only four are playable and you can easily switch between them.

The others can be seen as back-up.

At any time, you can pause the game to bring up a map and from here give orders to the

other characters.

They can defend certain points, attack forts to gain control, or even heal one another

if they have a stave.

And these jobs are done well.

Unless they're at a significant disadvantage, they will carry out their orders.

They were never as efficient as I could be, but it still helped cover multiple points

at once with little issue.

Now while you can possibly have eight characters on the field all moving around to where you

need them, there's also the option for them to pair up, allowing for even more possibilities

on the battlefield.

No matter who you pair-up, the supporter can protect the vanguard from a single hit when

a meter is filled or even be summoned for a hit to instantly bring up the stagger bar

or do more damage to an enemy weak to their weapon.

It's also possible for them to combine their special attacks as long as both characters

have their meter filled.

This does even more damage at an even wider range.

There is literally no disadvantage to pairing up in the game other than the possibility

of covering less area but that never became an issue for me.

And like the main Fire Emblem games, pairing up or just fighting on the battlefield together

will increase the support level between two characters.

This has the advantage of allowing you use the special pair-up options even more frequently.

Any two characters can support one another but unfortunately, not all characters can

have a support conversation.

Only one will ever happen at the max support and it has to be between two heroes that can

achieve an A+ support.

It's a bit of a disappointment that not every possibility can be seen, but considering

the sheer amount of characters, it's understandable.

The roster is simultaneously one of the best and yet most disappointing aspects of the

game.

20 characters can eventually be unlocked through story mode making for a lot of options and

playstyle possibilities.

However, certain characters are extremely similar to one another.

If one character uses a certain mode of transportation, either running or riding a horse or pegasus,

and wields the same weapon, they'll pretty much have the same moveset.

The only differences are their unique specials, Awakenings, and stats.

While this bothered me at first, I eventually didn't mind because there is a lot of variety.

And sword wielders are the exception as they all play completely different from one another.

But this also leads to another problem.

Like Hyrule Warriors, materials and new weapons can be collected from each battle.

The materials are used to strengthen the characters such as allowing them to use better weapons,

decrease damage from certain weapons types, and extend their combos.

This is also how the heroes are given a class change and unlike the main Fire Emblem titles,

a class change doesn't reset that character back to level one.

So it's a good idea to use them right away as the stat increases are immense.

However, if you want to keep every character at around the same parity, all these options

can be overwhelming.

It takes a long time to go through over 20 characters' menus and see what can be upgraded.

Now granted, you could focus on a smaller part of the roster, but I honestly enjoyed

playing as every character.

So I would cycle through each one every few maps, and it was always tedious.

The same could be said for the weapons, but it is eased somewhat by having an Optimize

option that makes things a little simpler though not as nuanced as you could be with

the weapon abilities available.

A normal playthrough of the Story Mode took me around twelve hours to complete, but where

the real meat of Fire Emblem Warriors can be found is in the History Mode.

Much like Hyrule Warriors' Adventure Mode, this utilizes the maps you know to create

different missions that can change up how you play and offer up even more rewards.

History Mode is where I had the most fun.

The goals of the main story never really changed that much, making them a bit dull if you decide

to marathon them all at once.

But the options in History Mode have a lot more variety.

There's the normal fights of course, but then others have you fight through an arena

of increasingly difficult captains and heroes, take down as many enemies as possible in a

few minutes, or even place restrictions where only characters from a certain game or that

use a particular weapon type can be chosen.

It adds that extra challenge that makes you think just a bit differently especially when

it comes to choosing who you'll use in each fight.

It's also much simpler than Adventure Mode.

While that emulated classic Zelda games in how you had to find items in order to unlock

the way forward or even access certain missions, it still felt extremely tedious to get through

if you wanted to see everything.

History Mode, on the other hand, emulates a Fire Emblem battle with each enemy on the

map marking a different mission and certain ones needing to be defeated in order to move

toward the big battle that eventually unlocks other characters.

I loved the streamlined approach to this and there's just as much gameplay with five

different History Mode maps.

I was only able to complete one in my time as it alone took around 8 hours.

So there's plenty of gameplay here to experience.

The presentation in Fire Emblem Warriors is also good.

There are plenty of enemy soldiers on screen and the crazy attack animations are still

impressive, especially when the horses are performing insane acrobatics.

The levels themselves don't exactly pop, but they didn't come across as terrible

either.

Now there is the option to choose between Quality and Performance.

Quality runs at 1080p, 30 frames per second while Performance is 720p and 60 frames per

second.

And I honestly preferred to play with the Quality option for my TV.

I never minded the lower frame rate, but the lower resolution in Performance Mode did bug

me.

But that's the beauty of this option.

You can pick what works best for you.

While the visuals aren't spectacular in any real way, it does still feel like a Fire

Emblem game.

The characters look how they should and have the quirks you remember from their games.

It's usually boiled down to just one key attribute, but it's impossible to have nuance

in a game like this.

Still, they all stand out and are fully voiced.

The English voice acting gets the job done, but the script doesn't really allow for

many standout moments though some actors still manage it.

As for the music, I was surprised how low key it was much of the time.

Unlike Hyrule Warriors, it doesn't really have the rockin' remixes of the classic

songs.

There's quite a bit of recognizable music here that's been remixed, but it never got

me pumped in the same way.

Fire Emblem Warriors is a polarizing game for me.

I loved what the Fire Emblem formula brought to a Warriors game and how it made it all

feel more strategic.

There's a lot of great options and some definite improvements with how History Mode

works.

And yet, while it still plays great, it comes across lesser than Hyrule Warriors.

I like the game, and it's still good with plenty of options to keep you engaged for

dozens of hours, but Fire Emblem Warriors never quite reaches the heights of its predecessor.

It just remains at a consistent level of quality.

Thanks for watching and be sure to subscribe to GameXplain for more on Fire Emblem and

other things gaming.

For more infomation >> Fire Emblem Warriors - REVIEW (Nintendo Switch) - Duration: 11:08.

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Do I Think in METRIC & CELSIUS Now? - Duration: 8:20.

The temperature? It's 35 degrees out. No wait, I mean it's 2. Wait, how much is that?

Hey everyone! Dana here, today answering a question that I've actually gotten quite a lot: I'm

from the U.S. where we use Fahrenheit and feet and inches and miles, but now I've

lived in Europe for about 9 years, where people use Celsius, meters, liters and grams.

So what do I use and what do I think in now?

And I will start by saying…it's complicated!!

My brain is totally confused.

It's a big mishmash mix up in there at this point.

As far as outdoor and indoor temperature goes, I will say that by now I have basically completely

switched over to Celsius.

When I first moved to Europe, I moved here from South Florida, and in South Florida we

don't really have cold temperatures, and my first couple summers here in Europe were basically

not very warm at all, so for the first few years in Europe, I actually thought about

cold temperatures in Celsius and warm temperatures in Fahrenheit.

But over the years it has definitely balanced itself out, and now, as I said, for outdoor

and indoor temperatures, I think in and exclusively use Celsius.

But I expressly say for indoor, outdoor temperatures because I love to bake and my baking recipes

are all from the U.S., so for baking my brain is still in Fahrenheit, I still have to convert

350 and 425 degrees Fahrenheit to Celsius all the time.

And when I think about baking, the temperatures are just kind of, yeah, they're in Fahrenheit.

The temperatures that I need to know, so that things won't burn in the oven are in Fahrenheit

in my brain but not in Celsius.

But yeah, for everyday life my brain is in Celsius, but for baking my brain is still

in Fahrenheit.

And while we're on baking, in the kitchen I would say that I've got, just in general,

a pretty good mix going on.

I use both measuring cups and spoons that I brought from the U.S., but I also measure

some things using a scale, which measures in grams.

And then I've got the oven, which I'm thinking about in Fahrenheit, but I'm keeping track

of what temperature the room itself is in Celsius.

And as far as thinking about measurements goes, if someone says to me to picture a cup

of flour or I read in a recipe that I'll need a cup of peanut butter, I can very easily

imagine how much I'll need. It's a cup.

But if someone says to picture 100 grams of flour if a recipe calls for 100 grams of

peanut butter, I have no idea how much of each of those ingredients that is.

So that's the thing that I really appreciate about recipes using cups and measuring spoons

because, you know, a cup is always this much. This is always a cup of something.

And so I can very quickly skim down a recipe that's using cups and measuring spoons and

immediately know whether or not I have enough of everything.

Whereas with grams, since grams is a weight, 100 grams of flour looks very different from

100 grams of peanut butter, so I don't know right away if I have enough of each ingredient

just by quickly looking down a recipe if it's in grams.

And I guess if I continue using grams for many years, I'll eventually learn how much

each thing is.

But for right now I still just don't instinctually in my mind know how much 100 grams of something is.

And just for fun, by the way, I went and measured each one out.

So this is what 100 grams of peanut butter looks like, and this 100 grams of flour.

So if like me you didn't know how much each of these things were, now you do.

But on the other hand, using grams to measure out stuff like peanut butter is really nice

because with a cup, I first have to scoop the peanut butter into the cup container,

measure out a cup, and then I have to transfer that from the cup into my bowl, which is not

only an extra step, an extra thing to wash, but I also lose a little bit of peanut butter

in the process. It gets stuck in the cup.

Whereas with a scale, I can just put the bowl on the scale and put as much peanut butter

in the bowl until it reaches 100 grams.

Of course, though, like I said, I don't know beforehand how much peanut butter that

will actually be. It's like a surprise. Oh look! That's how much peanut butter it is!

Because, yeah, I can't picture 100 grams of peanut butter off the top of my head.

Okay, so let's leave the kitchen now and go out into the world.

How do I think about the world around me?

Do I use miles, feet, and inches, or kilometers, meters, and centimeters?

Well, the thing is...the thing is: I've never really been able to imagine how long a mile is.

I really struggle with that, mentally picturing longer distances.

So basically my answer is: I don't really "think" in miles or kilometers.

My answer is neither.

But for the shorter distances my brain definitely still goes for feet and inches.

If you tell me that something is 10 feet away, I know what that means.

If you tell me that someone is 5 feet tall, I know approximately how tall that is.

If you tell me something is 10 meters away, I'm not going to be sure exactly how far

away that is.

Like, I guess I would have an approximate idea, that I think might maybe be right, but

I definitely would not be 100 percent sure.

And if you tell me how tall someone is in centimeters, yeah, I have no idea.

My brain really struggles with centimeters.

One time and I don't know, maybe this is TMI, but Mr. German Man missed shaving a hair on

his face for I guess a little while and it had gotten kind of long.

And so I tried to use centimeters and be like, oh my God, Stefan you have a super long hair

on your face.

And he's like: how long?

And I was like, I think it's, like, 10 centimeters long and he got really alarmed.

Like rushed to the mirror.

Yeah, apparently 10 centimeters is not what I thought it was. Apparently that's a bit long.

So my question for you is: Which of these do you think in and use, and what do you see

as the pros and cons for each one?

Also, do you ever mix and match them like I do?

Please let me know in the comments below.

Thanks so much for watching. I really hope that you enjoyed this video.

If you enjoy these videos, please don't forget to subscribe and hit the like button.

And also a very big thank you so much to our patrons on Patreon,

who help make these videos possible. Thank you so much for your support.

If you would like to check out our Patreon page, you can find a link to that down in

the description box below.

Until next time, auf Wiedersehen!

But I'm keeping track of what temperature the room is...so yeah, that's a mix.

It's just a big mishmas... It's just a big mishmas mix-up in there. Mishmash?

Just a big mishmasch...

But I've lived in Europe...Europe.

Yeah, that's confusing.

For more infomation >> Do I Think in METRIC & CELSIUS Now? - Duration: 8:20.

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Top 10 edm gây nghiện 2017 ║ Nhạc điện tử hay nhất 2017 🎧 - Duration: 39:15.

For more infomation >> Top 10 edm gây nghiện 2017 ║ Nhạc điện tử hay nhất 2017 🎧 - Duration: 39:15.

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Play Doh Surprise Toys Kids Learn Colors With Car Cruz Ramirez Nursery Rhymes - Duration: 2:26.

For more infomation >> Play Doh Surprise Toys Kids Learn Colors With Car Cruz Ramirez Nursery Rhymes - Duration: 2:26.

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日本語字幕 BTS COUNTDOWN ドラマ 防弾商事 Ep01 - Duration: 3:43.

For more infomation >> 日本語字幕 BTS COUNTDOWN ドラマ 防弾商事 Ep01 - Duration: 3:43.

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3 Things Every Rapper Must Know - Duration: 4:05.

While you're drafting lyrics and practicing

Don't get caught up in the stereotypes about rap

Hip-hop is way more complex

Than sunglasses and gold chains

Keep these three tips in mind

As you work on your masterpiece

Number one: Do understand where hip-hop came from

Before the 1970s, hip-hop didn't exist

It wasn't a thing

But in 1973 at a birthday party in the South Bronx

Hip-hop was born

The South Bronx was a mostly poor community

In New York City

Back then black and brown kids

Who didn't have the money or resources

To take music lessons or buy instruments

Started experimenting with scratching vinyl records

That's how they made the first hip-hop beats

"MCs" were outgoing party hosts

Who spoke over the beats

♫ In the MC world there's no better than me ♫

They were the first rappers

They rapped about what they did for fun

Bragged about themselves and poked fun at friends

They rapped about their daily lives

And what inspired them

They rapped about their struggles

Growing up in poor neighborhoods

And about how race affected their lives

Music was artistic expression

Though hip-hop was born

From the creativity of underprivileged youth

in New York City

It's addictive beats, clever lyrics

And innovative style

Helped it gain popularity around the world

Number 2: Do be yourself

Whatever way you talk, dress and look is great

It's you

When you rap, be yourself

In other words, don't be a poseur

A poser is someone who tries to be something they're not

Hip-hop artists rap about their experiences

And who they are

Their past and present and dreams for the future

When a rapper pretends to be who he or she is not

And gets found out

Fans and fellow rappers call them out

Being a poseur is being dishonest about who you are

Being your authentic self

Being who you truly are, is always a good look

So don't dress like something you're not

Don't speak like something you're not if you

If don't want to rap, don't rap

Read your lyrics like a poem

Act them out

Or rap

Just do you

And number 3: Do understand what you're rapping or writing about

It's hard to rap about something you don't know about

There's a lot going on when you write rap lyrics

It's got a rhyme. It's got to have rhythm

It's got to make sense

And it's better if it's clever and fun

If you're trying to do all those things

But you don't really understand what you're writing about

It's not going to work

So learn as much as you can about your topic

And ask questions

Once you've got a good handle on your topic

Then you're ready to start writing

And remember

You can always use questions and curiosities

In your writing topic

"This was our first time writing a rap"

There's a lot more to performing your rhymes

But if you keep these basic tips in mind

You'll be off to a fantastic start

For more infomation >> 3 Things Every Rapper Must Know - Duration: 4:05.

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Jury selection underway for man accused of sexually abusing his own daughter - Duration: 0:33.

For more infomation >> Jury selection underway for man accused of sexually abusing his own daughter - Duration: 0:33.

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BTS With Team MissMalini At AIFWSS 18 - Duration: 3:29.

Hey everyone! We're on our way to AIFW to cover

fashion week. So...

Stay tuned!

We'll see you on the other side.

Let's go! Let's go! Let's go!

Heading to the show!

Dream team over here!

Why you so sad? I lost my shades, I think someone picked them up.

They were so pretty! Nooo...

No!

We'll find them. We will find them!

Hey guys! So I am off to Amazon India Fashion Week

tonight is the finale, I'm super excited!

We love you guys. Thank you for watching and following and commenting

And...just being a part of our team. We love you guys!

Bye!

For more infomation >> BTS With Team MissMalini At AIFWSS 18 - Duration: 3:29.

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funny cats compilation 2017 | funniest animals fails ever, try not to laugh #26 - Duration: 10:01.

For more infomation >> funny cats compilation 2017 | funniest animals fails ever, try not to laugh #26 - Duration: 10:01.

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New trial to be set Wednesday for man accused of killing Michelle Mockbee - Duration: 1:38.

For more infomation >> New trial to be set Wednesday for man accused of killing Michelle Mockbee - Duration: 1:38.

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My Most Liked Photos, The Making of: How to boost Social Media - Duration: 14:23.

For more infomation >> My Most Liked Photos, The Making of: How to boost Social Media - Duration: 14:23.

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Đây là cách Ông Già Ấn Độ chiên Cá Rô Phi.Con Cá được chiên vàng ươm 🤤🤤 - Duration: 13:11.

For more infomation >> Đây là cách Ông Già Ấn Độ chiên Cá Rô Phi.Con Cá được chiên vàng ươm 🤤🤤 - Duration: 13:11.

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Michy Batshuayi | Goalscoring masterclass | Train like a pro - Duration: 3:50.

For more infomation >> Michy Batshuayi | Goalscoring masterclass | Train like a pro - Duration: 3:50.

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Forgotten Realms Lore - Moonshae Isles - Duration: 5:42.

Hello everyone, Jorphdan here the PH is silent.

I was kind of at a conflict as to what to talk about.

So I stared at the Forgotten Realms map and suddenly went, what's with all those islands

west of Amn?

So I hope you find this video interested as we dive into the history of the Moonshae Isles.

The Moonshae isles are a group of islands that form a circular archipelago with the

Sea of Moonshae in the center.

Located southwest of the Sword Coast it seems like all the inhabitants migrated there at

some point.

There are two human tribes that live here.

The Ffolk with two f's, which I assume you pronounce as just "folk."

They sailed over around 140 DR to an island named Gwynneth.

They were descendants from Tethyr and took with them their love of agriculture and the

goddess Chauntea.

Much of the Ffolk have a strong druidic tradition, and a connection with the land is important.

They are peaceful with their farming, fishing, hunting, and trading.

And are also accomplished shipbuilders.

In contrast the other group of men that came to the Moonshae isles are the Northlanders.

They are a hardy warlike people who worship the god Tempus.

Tempus being the god of war.

They are believed to be related to the Uthgardt tribe, which if you want more information

on them Faerun History did a great video on the Uthgardt tribe, links in the doobly do.

The Northlanders started a longtime conflict with the Ffolk, raiding settlements and not

respecting the land.

The Ffolk are organized into a number of small kingdoms, loosely collected under the leadership

of a High King.

The High King is more of a figurehead than a true ruler.

Other races live on the islands but in much smaller numbers.

The Elves of Moonshae are known as the Llewyrr.

They were once the dominate race but now claim only a small portion of the islands as theirs,

they are similar to high elves.

Dwarves and Halflings outnumber the elves but are still in smaller numbers compared

to humans.

There aren't many magic users on the Moonshae isles.

The craft is held in suspicion and magic users are looked at negatively.

I imagine the elves have their innate magic and are probably more relaxed to magic than

than the other human tribes.

The High King has his council of mages but for the most part you won't see any Northlander

Wizards.

Both the Northmen and the Ffolk are taught that arcane power is a tool of the gods and

their agents.

Wizards are viewed as untrustworthy or downright evil.

Despite their infighting there are other worries on the Moonshae isles.

Trolls present a common threat including marine Trolls that can retreat back into the sea.

Wyverns fly over remote places and can attack settlements.

Giant centipedes, ropers, shambling mounds, dire wolves, and harpies are only some of

the dangers adventurers may find.

The people of the Moonshae isles worship an entity known as the earth mother.

While this earth mother is an aspect of Chauntea they literally worship their nature surroundings.

Chauntea is the goddess of agriculture and the Earthmother is nature itself.

While the divine powers are one in the same the perspective of the worshipers are different.

So from what I gathered the Earthmother is Chauntea they just don't call her by that

name, kind of interesting and kind of confusing

Chauntea protects and loves the Moonshae isles, much like how Ubtao was with Chult.

The Children of the goddess, the animals of the islands, take three particular forms.

Leviathan, Wolf Pack, and Unicorn.

These creatures are symbols of the earth mother herself and thus they are well respected in

Moonshae culture.

The goddess holds balance upon nature in her lands but there is an enemy.

Kazgoroth, the beast kills for fun, pollutes its surroundings, and wages war against the

goddess.

He delights in nothing more than the corruption of a druid to it's evil purposes.

Kazgoroth's natural form was a Tyrannosaurus rex, but he can shape change to other forms.

Including those of people who he would kill and take their identity.

The creature served Bhaal and had the power in his bite to curse a creature to become

a lycanthrope.

He has been defeated in the past but since he is an aspect of Malar (an evil lesser deity

of beast savagery and evil lycanthropes) he always seems to return several years later.

As of 1371 DR the majority of Moonshae Isles were controlled by one High Queen named Alicia

Kendrick.

Under the rule of Alicia and her father a peace between the Ffolk and the Nothlanders

was created.

This changed with the spellplague and House Kendrick lost most of their control.

By 1479 DR the islands have different rulers controlling separate areas. For Instance;

Fomorians crossed over from the feywild and took control of the island of Oman.

And the isle of Moray is under the control of evil Lycanthropes.

The Black Blood Tribe is a tribe of lycanthropes that are dedicated to summoning Kazgoroth

again.

They live on this island with other were-beasts that migrated from the Feywild as well.

There are pirates that live in these waters with secret bases on several islands.

They prey on ships coming to and from Amn and Calimshan.

The Isle of Snowdown is controlled by a vampire who is loyal to Amn.

Lady Erliza Daressin was changed into a vampire in Amn and seeks to ascend and become queen

of the Feywild.

She came to the Moonshae Isles looking for a portal to the Feywild.

Seems odd to me that a vampire wouldn't want to seek a way to the Shadowfell instead.

I know there are perpetual twilight areas in the Feywild but you don't usually think

"undead" when you think of the Feywild.

There is a lot of fighting currently between all the different islands.

You've got the human tribes as well as the influx of creatures from the Feywild.

Might be a fun place for your adventurers to return from the Feywild.

Battle the political plots of vampires, or stop evil lycanthropes from resurrecting an

avatar in the shape of a Tyrannosaurus rex.

There was a great article in Dragon magazine 196 that had some information on the Moonshae

Isles, and how to drop your party there for an adventure.

Worth checking out.

That's it for this week's episode.

Thanks so much for watching, hit that like button as it helps the channel and share this video

with your gaming group.

I'll be back next week for more Forgotten Realms Lore!

For more infomation >> Forgotten Realms Lore - Moonshae Isles - Duration: 5:42.

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Dynamic Braking on the GS4 Variable Frequency Drive (VFD) - Duration: 7:58.

If you want to decelerate a motor faster than it would normally decelerate by itself, then

you can set the deceleration rate in the GS4 drive.

That's easy and the drive absorbs the energy that the motor would normally dissipate over

time.

The problem is, if the load has a lot of inertia, the drive electronics may not be able to handle

dissipating all that stored energy because the motor is now acting like a generator and

trying to push additional voltage back into the drive which causes the internal DC bus

voltage to rise which causes an over voltage fault.

That's where Dynamic Braking Units come in to play.

They sense the increase in voltage on the DC bus and divert it into a large resistor

where the energy can be safely dissipated as heat.

The concept is simple, but there are a few things you need to be aware of before using

Dynamic Braking Units – which I will also call DBU's.

First, the good news: Most of the GS4 Drives have Dynamic Braking built in – if you need

Dynamic Braking, you just attach the resistor shown in this chart.

Or if you want to supply your own resistor, then this is the minimum value resistor you

can use before the current gets too high for the drive.

So you just figure out how much braking torque you need, and choose a drive and braking resistor

that can handle it.

To wire the smaller drives that have Dynamic Braking built in, connect the Braking Resistor

to the B1 and B2 terminals and jumper B1 to the plus DC +1 bus.

If I lift this label you can see the terminals.

For the larger drives, it's the same thing, but now YOU have to provide an external Dynamic

Braking Unit that can handle the large amperage that the system has to deal with.

Now the wiring looks like this where the external DBU monitors the drive's DC bus and then

dumps the excess energy into the resistor.

One word of caution.

Make sure you get these wired correctly.

Iif you reverse those you can damage the drive and the braking unit.

In a nutshell, that's it, BUT there are some things you need to be aware of to protect

your system, make things work as efficiently as possible and save money.

I can't emphasize how important it is to add an overload protector to your circuit

when using Dynamic Braking.

That would go here for the small drives that have dynamic braking units built in and here

for the large drives that use the external DBU's.

The overload is wired in series with a contactor that disconnects power from the drive when

overload conditions are exceeded.

Unfortunately, a lot of folks ignore this and it ends up costing them a lot of time

and a lot money.

Overload protection is a really small price to pay to save your equipment from damage

that cascades out of control really quickly.

Check out this video to learn more about using Thermal Overloads and there's even a section

in the DBU user manual that walks you through step-by-step exactly how to choose a thermal

overload for your application.

Of course, overload and component sizing all depend on duty cycle – that is, what percentage

of the time braking is enabled.

You need to limit braking to no more than 10% of the time.

That give the braking resistor time to dissipate the heat.

If something happens that enables braking more often than that, then you run the risk

of burning up the braking resistor, and the DBU and the Drive.

Of course, you were smart and installed the thermal overload so that can't happen in

your system – right?

All of AutomationDirect's DBU's have an LED that tells you when the DBU is on and

when it's braking or dumping current into the braking resistor.

The smaller DBUs have a single fault output LED while the larger DBUs have an over current

and an over heat LED.

And they all have an alarm contact you can send the alarm back to your PLC or other devices.

Suppose you have another machine in the factory that's messing with the line voltage and

forces a larger voltage than expected into the drive.

Well, the DC bus inside the drive is directly proportional to the input line voltage so

it rises too.

Is there anything preventing the DC bus from rising far enough to cause a fault?

Nope.

But, if you have a DBU attached, it will automatically dump that excess energy and prevent the fault

and possible damage to your drive.

So dynamic braking units protect your drive from overvoltage in both directions, How about

that?

Now if your ac line voltages are large enough to trip the DBU, then you need to find out

what is causing that and fix it.

DBUs aren't really a solution for high AC line voltage, just know that they will offer

some protection.

So how does the DBU know when it's time to enable braking?

You have to tell it at what voltage it needs to brake – or dump energy into the braking

resistor.

On the external DBUs there is a jumper.

This DBU is for a 230VAC system.

Suppose we normally see 220VAC on the line, but it fluctuates up to 228 on a regular basis.

In that case, we would want to set the jumper just above the 228 – at 230VAC - so those

normal line fluctuations don't enable braking.

On the drives with braking built in, you set the voltage via these parameters.

Again, using the same guidelines – set it a little higher than the line fluctuations

you normally expect to see.

If you prefer to measure the DC bus fluctuations, then you can use this table in the DBU user

manual to set the jumper.

For example: If you want braking enabled for anything over 400VDC, then set the jumper

or parameter to the 230VAC setting.

Easy.

The Dynamic Braking units aren't large enough to handle the largest loads by themselves.

In that case you can use multiple DBUs wired like this: Wire the DBUs in parallel, Wire

the Master terminals to the Slave terminals like this, Set the first DBU to be the master

and the other DBUs to be the slaves using this jumper on the DBU, and wire the normally

closed thermal overloads in series back to the line voltage disconnect contactor.

Same thing goes for the braking resistors.

There will be times when you need to use multiple resistors to handle the required load.

How do you know when it's appropriate to use different wiring?

Easy.

Use this table in the user manual.

For example, for this guy you need this many DBUs of this type and this many resistors

of this type, wired according to this diagram, which looks like this.

And look, that section of the table is even repeated here for easy reference.

The wirings shown in this manual are the only approved wirings for these loads.

If you choose to deviate from this, please make sure the total current out of the drive

can't exceed this Max Total Brake Current shown in the drive user manual.

Also, make sure the braking resistors you use can handle the Peak Power shown here for

a duration of at least one second.

Speaking of Braking resistors, they come in different sizes and form factors – all of

which are shown in this table and in the drawings in the GS4 User Manual.

Some are simple wire heating elements in metal cages, some are potted bricks like this one

and some are just big wire-wound resistors like this one.

Be sure to connect the braking unit ground to earth ground and that the wire is at least

the same gauge as the +P –N or B1/B2 wire gauges.

During braking, these wires generate powerful electromagnetic fields so keep those away

from any other low voltage control signals.

Don't do any wiring while power is applied.

In other words, just because you removed power from the drive, there is still a lot of internal

energy that needs to dissipate.

Wait for ALL LEDs to be completely off before messing with the wiring.

And finally, one last time, PLEASE use a thermal overload – it can save you a lot of time

and money.

And since they are inexpensive compared to the rest of your system, there is really no

reason not to.

Click here to learn more about Variable Frequency Drives and DBUs.

The manuals for these guys are really well done and easy to read.

If you need more help, contact AutomationDirect's Free award winning support team – they will

be happy to help.

And be sure to subscribe to our YouTube video channel so you're kept up to date on all

of our latest tutorial videos!

For more infomation >> Dynamic Braking on the GS4 Variable Frequency Drive (VFD) - Duration: 7:58.

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GSof2: Part 3 - How to backup and restore parameters on the GS4 Variable Frequency Drive (VFD) - Duration: 4:12.

Saving and restoring parameters with GSOFT2 couldn't be easier.

Just connect to the drive like always, and go to the parameters dialog.

Click this button to Read all the parameters from the drive.

We see the drive parameters menu pop up over here and all the parameters from the drive

fill in this chart.

Let's save the parameters – from the drive – to computer's hard drive.

Now when we open that file we just saved, it puts it down here under the FILE parameters.

So these are the parameters read from the variable frequency drive and these are these

are the parameters read from the computer's hard drive.

We can even do a compare where we see any drive's parameters that are different than

the default, the file parameters that are different from the default, and the difference

between the file and the drive parameters, which since we haven't changed anything

shows nothing.

Let's change a couple of the file parameters just a little bit, do a compare and sure enough

it gives us a list of exactly what the differences are between the drive and the file parameters.

Perfect.

When I hit WRITE ALL, we see a list of all of the parameters that are about to be written

and can tell from the values that we are about to write the FILE parameters, not the drive

parameters.

Remember – when you change the drive parameters, they update the drive instantly, so there

is no need to write them in bulk.

And you can de-select any parameters you don't want to overwrite.

I'll deselect a few of these were not changing anyway.

Great, let's write these file parameters to the drive.

Uh oh.

What happened.

And look at the drive – it has a fault.

Why?

That's because you have to have permission from the drive to over-write all of the drive's

parameters.

And this dialog is reminding us that to get that permission, we have to set parameter

9.06 to a 1.

Let's clear the drive fault by pressing RESET and go to the DRIVE parameters, parameter

9.06, and set it to a 1.

Hmm … that didn't take.

Did it?

Why not?

Well, think about it … it doesn't make any sense to get permission remotely to write

remotely – does it?

No, of course not.

Someone needs to have put the for thought into enabling remote writes or someone needs

to be physically at that drive to make sure it's ok to enable remote writes.

In either case, someone has to make a conscious decision its ok to remotely update the drive.

It's all about safety.

So, let's manually enter a 1 in parameter 9.06 via the keypad, and now if we hit WRITE

ALL, ahh, now it works as expected.

We see a list of the parameters that were written and if any parameters failed to write,

we would see that here.

Perfect.

Parameter 9.06 doesn't survive a power cycle, so every time the drive power is cycled you

have to go re-enable parameter 9.06, again, to ensure that you really did mean to allow

remote writes to the drive.

We are using a 1 horse power drive, but suppose we wanted to upgrade to a larger drive but

use these parameters.

That's what this rating button is for.

Let's change to a 10 hp drive.

It builds a new set of File Parameters and uses as many of the current parameters as

it can and changes all the defaults to match what the 10 hp drive expects.

Of course, if we hit the compare button, we can see an exact list of differences between

the new 10 horse power file parameters and the original 1 hp drive parameters.

It also changes the drive model number, so if we now try to write this file to the 1

hp drive, we get a fault because of the mismatch.

GSOFT2 won't let you put parameters intended for one drive in a different sized drive.

I love that.

So the bottom line is, it's super easy to read the parameters from a drive, save them

to disk, read them back, make any changes you want and write all the parameters to the

drive IF the copy parameters is enabled and the parameters aren't locked out.

That makes it super easy to configure a lot of drives and avoid all of that manual keypad

entry stuff.

Click here to learn more about the GS4 drive.

Click here to learn about AutomationDirect's free support options.

And click here to subscribe to AutomationDirect's YouTube channel so get notified when we post

new videos.

For more infomation >> GSof2: Part 3 - How to backup and restore parameters on the GS4 Variable Frequency Drive (VFD) - Duration: 4:12.

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What to do when you are disappointed | Natural Health - Duration: 4:51.

For more infomation >> What to do when you are disappointed | Natural Health - Duration: 4:51.

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bangla Khobor 18 Octobor 20017 Today Bangladesh Latest News Bangla Breaking News BD News all Bangla - Duration: 13:18.

bangla Khobor 18 Octobor 20017 Today Bangladesh Latest News Bangla Breaking News BD News all Bangla.

For more infomation >> bangla Khobor 18 Octobor 20017 Today Bangladesh Latest News Bangla Breaking News BD News all Bangla - Duration: 13:18.

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Nightcore ⇢ Demons (Jacob Lee) || Lyrics - Duration: 3:35.

Nightcore ⇢ Demons (Jacob Lee) || Lyrics

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