Thứ Tư, 23 tháng 1, 2019

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Extra Virgin Olive Oil Benefits | Health and Human Services

For more infomation >> Extra Virgin Olive Oil Benefits | Health and Human Services - Duration: 8:15.

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Dune (1992) | Forgotten Gems - Duration: 26:00.

One of the reasons Frank Herbert's Dune is still, over 50 years after its conception,

so relevant and influential in Science-Fiction and beyond

is that its environmental literacy reverberates louder than ever.

Through its ecologically coherent depiction of the arid and hostile desert planet Arrakis -

colloquially referred to as 'Dune'.

A barely habitable world that draws the attention of the powerful for only one reason:

it is the only planet that hosts the most precious resource in the galaxy.

Which makes Dune economically and strategically so invaluable

that the ruling feudal houses of this intergalactic space society have been warring over its dominance for millennia.

It feels like an almost on-the-nose allegory for global superpowers

who wage calculated, profit-seeking wars over the control of mineral oil across the earth.

And the increasing ecological effects on our planet's climate

inflicted by the corporate exploitation and mass-expenditure of fossil fuels on a global scale.

Frank Herbert's Dune foreshadowed the long-term consequences of this reality

long before it became as clear and present as it is today.

Besides several movie adaptations, one of them directed by David Lynch in 1984...

[Reverend Mother] Put your hand.... in the box!

a surprisingly faithful miniseries by SyFy Channel, released in 2000...

[Fremen shouting] Muad'dib! Muad'dib! Muad'dib! Muad'dib!

And an upcoming new movie adaptation by Denis Villeneuve,

who directed Sicario, Arrival and Blade Runner 2049...

there have also been a handful of surprisingly good video game adaptations.

The most famous one arguably is Westwood Studio's Dune II,

the nominal sequel to the game we're focusing on in this video.

Dune II was an incredibly compact and engaging strategy game

that went on to become the historic progenitor of the modern real time strategy genre.

Even though it was not the first strategy game to play out in real time,

Dune II brought a revolutionary game design blueprint to the table

that, up until today can be found in the DNA of every major real time strategy title to succeed it,

such as Command & Conquer, Warcraft and Starcraft.

And yes, evolutionarily, there probably wouldn't be a League of Legends today if it weren't for Westwood's Dune II.

It created an archetype.

But in the shadow of this highly influential forefather of strategy game history,

slumbers an almost forgotten adaptation of Frank Herbert's Dune,

that's far more faithful to the source material

and that's often critically overlooked in its wake.

Dune - to avoid ambiguity often called Dune 1 -

was developed independently from Westwood's famous sequel, by the French developer Cryo Interactive.

It came out in 1992 for the Amiga 500 and MS-DOS,

and for SEGA Mega CD in 1993

and I think it's in many ways the far more ... fascinating game.

To me, Dune is one of the most uniquely unconventional video games

and at the same time one of the most fascinating novel adaptations I've ever come across.

Which is also why it's always been one of my favorite... Forgotten Gems!

Roughly 9,000 years in the future,

mankind will long have chartered and colonized planets and stars all across the universe.

In order to travel the endless depths of space,

they rely upon the enormous mental capabilities of a race of genetically engineered seer-thinkers:

the guild-navigators, who possess the ability to predict the streams of time and space.

This near onmiscient perception of the universe

is what makes instantaneous intergalactic space travel possible.

And the substance that enables their superhumanly prescient mental capabilities... is the spice-mélange;

the mind-expanding superdrug that only occurs on the desolate and hostile desert planet Arrakis.

Which makes it the single most valuable resource in the known universe.

And has rendered Arrakis, in turn, into the most viciously fought, schemed and feuded over planet in the galaxy for millennia.

In Cryo Interactive's Dune, we take on the role of Paul Atreides,

son and future heir of one of the most influential feudal houses in the galaxy.

The Atreides family was recently tasked by the intergalactic emperor to take political charge of Arrakis,

to survey, organize and regulate the harvest, production and distribution of the spice.

This story has been adapted into video games multiple times,

and Cryo's take on it is, in my personal opinion, not just the most interesting interactive take on Dune,

it's equally one of the most ambitious and adaptations I've ever played

and at the same time, probably exactly for that reason, one of the most fascinating genre blends I've ever played.

When video games are based on a novel, developers usually begin the project

with a pretty clear idea of the precise genre they're aiming for.

And, in order to ensure streamlined production and coherent design,

it's common to take a lot of artistic liberty with the translation of the source material

in order to mold the narrative into the desired type of gameplay.

Gameplay comes first, the adaptation has to bow to that.

[loud gunfire]

The perfect example for this is right around the corner:

Westwood's sequel Dune II employs Frank Herbert's scenario as a very very loose narrative backdrop

for their ultra-sleek real time strategy experience.

If something plays well, then the source material has to bend to the demands of the intended game design.

And... there's nothing inherently wrong with that approach.

We can see that with Dune II: it's a phenomenal video game.

But this common approach in game development makes it all the more interesting if a game is approached in the opposite fashion.

And that is, as such, Cryo Interactive's Dune.

The entire structure of the game feels like the developers approached it by first asking:

"How can we come as close to the essence of Dune as possible?

"And THEN how do we turn that into a compelling video game experience?"

Now, for the record, this doesn't mean that Cryo's Dune doesn't take artistic liberties at all.

But instead of ploughing through the entire setting with a bulldozer to force it into an aspired design pattern,

the only changes in the story it really invokes are details in the order and execution of a handful of key-events

where the game's mechanical possibilities in narrative delivery reach their limits

of what's possible to get across without breaking the gameplay flow too much.

But yeah - speaking of its mechanics... enough bla bla: how does Dune play?

If I had to describe it with as few words as possible, I'd call Dune a 'story-driven global strategy game'.

It's not unusual for strategy games to... y'know... have a story.

The RTS genre that would sprout from Dune II's seed,

with franchises like Command & Conquer and Warcraft were renowned for their little story snippets

that propelled their single player campaigns with - for the time - stunning render sequences.

But if we're honest, the story in these games is like story in porn. It's pure make-up - staffage.

The missions themselves work just fine on their own.

This is very different in Dune.

Most commonly this game is described as an adventure game with strategy elements -

or a strategy game with adventure elements.

However you like it.

The important point is that both parts are vital cogs in the machinery.

In the first half hour of the game, you - in the role of Paul Atreides -

pretty much exclusively walk through your family's newly occupied palace on Arrakis and talk with people.

You walk through hand-drawn, partially animated backgrounds in a Myst-like fashion,

and click hotspots (or alternatively cardinal direction arrows) to move from screen to screen.

Objects of interest - which are mostly persons - you interact with just by clicking them

or via a handy context menu that lists all available options on the screen you're on.

Which prevents getting stuck because of this age-old adventure game sin of "pixel hunting".

Yeah, that won't happen in this game.

Now, the story does pan out a little bit differently than in the novel.

[Harah] I stayed here to mourn for my husband Jamis.

[Harah] He died during a fight with a young man.

Where Paul is rather unimportant to the events unfolding on Arrakis for almost half of the book

and only starts actively partaking in direct military action against the Harkonnen usurpers

until a very late point in the story, several years after his father's coup assassination...

In the game, Paul gets directly involved in the affairs on Dune from the get-go;

instructed and entrusted directly by his father - still alive -

who... talks to him like a VERY NORMAL father.

[Duke Leto] I am the duke Leto Atreides. Your father.

Yeah, Dune's exposition is sometimes comically ham-handed...

but... I don't know, it always puts a smile on my face to be honest.

There's just something incredibly innocent and charming about it...

[Jessica] I'm your mother, Jessica.

Paul's first task on Arrakis is to get in contact with the local Fremen tribes,

gain their trust and convince them to join the Atreides as allies in the campaign against the Harkonnens.

But, before you leave the palace, since you're still super-green, you get some help:

Gurney Halleck, the Atreides' military advisor and Paul's personal fighting trainer accompanies you.

And that's another central mechanic: throughout the game, you can have people join your party.

[Harah] Yes, Paul Atreides, I'm going with you and I don't care what the people will say.

Just like in an RPG.

They help you in certain story situations and support you with unique abilities.

For instance, your mother, Jessica helps you seek out hidden rooms

[Jessica] Wait! I can feel something.

[Jessica] I think there's a hidden door on the left.

[Jessica, whispers] Yes! Let's have a look!

while Fremen Chief Stilgar increases your influence among unrecruited tribes

and boosts loyalty and morale among your troops.

So... not just a plain point and click adventure -

add a contextual party-system to the genre-blend.

Now with your advisor in tow, you leave the palace and board your Ornithopter;

a lightweight hybrid between plane and helicopter and your primary means of transportation on Dune.

You then either directly choose your flight destination on a planet-map,

- which highlights locations you've already discovered -

or alternatively, you can just fly your orni in one of 8 cardinal directions.

Pretty much across the entire planet.

For instance if you just keep flying west...

and keep flying...

and flying...

until either one of your party-members spots a location nearby -

[Gurney] It looks like a sietch there on the left.

or... if you just keep flying, you'll literally surround the entire globe until you re-appear from the east...

eventually.

So - add open-world mechanics to the genre-blend!

One of the things that absolutely blew my mind when I played the game for the first time is the seamless day-night cycle.

In and of itself already something quite noteworthy for the time,

but since the game plays out in realtime, meaning time constantly passes (almost) no matter what you do,

you can actually witness the sun set and rise from your cockpit while you're flying through the desert - seamlessly.

I still find this incredibly impressive up to this day.

But most of the time, you'll be flying from hotspot to hotspot

starting in close proximity to your base of operations.

You begin your journey by seeking out the closest Fremen-villages; so-called sietches:

underground cave-systems hiding from the planet's relentless sun-radiation

where you begin your negotiations with the first clan-chiefs.

You'll quickly find that a prophetic reputation precedes you;

which is what ultimately enables you to enlist and rally groups of Fremen for your cause.

This is also where the strategy part starts gently and slowly easing you in.

Which is something that I have to praise the game for.

For a strategy game of its time, it is incredibly well and organically tutorialized.

The game uses its mixture of narrative adventure and strategy game to ease you into its gameplay

without you ever having the feeling of sitting through an actual tutorial.

It has a very natural progression that pulls you along and more and more shifts your occupation

from visual-novel protagonist towards field-commander without it ever feeling shoehorned.

Up to this day, Dune feels incredibly accessible and intuitive to pick up.

But back to the desert.

Once a Fremen group joins your ranks, you have the option to assign them to one of three occupations:

Spice-Harvest, Military and Ecology.

In the beginning, you'll strongly focus on spice-harvest

sending the fremen out into the desert to collect and deliver spice - the game's currency - to your central reservoir.

Each troop gains experience over time and becomes increasingly efficient in their occupation

so that the harvest will yield more and more over time.

But you also have the - quite important - option of furnishing your troops with useful equipment,

like spice harvester vehicles and ornithopters, which drastically increases their efficiency and productivity.

All of this - especially in the beginning -

you have to do by flying to your troops, on location, and delegate your orders 'in person'.

Until a later point in the game - when Paul achieves telepathic abilities from his exposure to the spice -

you have no means of communicating with your troops over the distance

so tasks that would be done with a few simple clicks in most strategy games quickly become logistic endeavors.

But, there's more to the story than peaceful spice-harvest, right?

There's still the evil Harkonnens competing with you for domination of the planet.

So while you're gradually discovering the vast array of sietches and tribes across Dune

and seek out the support of the legendary Fremen-chieftain Stilgar,

who joins your party in the hopes of unifying the scattered clans under one banner...

your adversaries eventually make a move on you,

capture some of your troops without warning, throwing you the glove.

[Feyd-Rautha] These Fremen of yours, they're just a bunch of punks!

[Feyd-Rautha] You intend to frighten the great Harkonnens with them?!

[Feyd-Rautha] You haven't a chance - you will soon die!

The challenge is on!

So you start occupational retraining measures for your troops

and specialize new recruits increasingly in military.

Just like the harvesters, your combat-troops begin as inexperienced rookies

who will drop like flies if you send them straight into battle.

So the best thing to do is to train them.

You even have the option of leaving Gurney, your personal trainer, with them on location

so he can coach them to become *fierce and deadly*!

[Gurney] Good! I'm going to try to teach these Fremen the handling of arms.

And you'll also be on the lookout for ever-improving weaponry to equip them with.

[Fremen Chief] Oh my God!... Atomics...!?

So yeah, individual units that each have their independent inventory and experience pool -

add a Master of Magic like RPG lite element to the genre blend!

The most enjoyable part about Dune, to me, is that,

even though there are so many different mechanics in place,

they all work surprisingly well together in tandem.

You will be equally busy keeping your troops organized and focused -

[chuckles] they even become a little bit pissy when you abandon them for too long...

[Fremen Chief] It's been days since we've heard from you...

managing your military and economic campaign,

exploring and conquering new territory,

while at the same time making sure that the Emperor's recurring spice taxes are met every other day;

because if you don't satisfy the big chief, he's gonna send his kill-squad for you!

At the same time, you'll actively partake in the plot unfolding almost in visual-novel style,

with twists and turns around every corner.

I don't wanna spoil too much, but you can say that even though minor events from the novel are sometimes restructured and altered,

I'm still quite impressed how Cryo managed to pretty much include every important cornerstone of the novel's story

and let it unfold in this extremely unconventional video game corset.

I believe the main reason is that the developers *really* cared about the philosophical foundation of Herbert's novel.

For instance - even though it's probably the least pronounced and fleshed-out aspect of the strategy-gameplay,

there is still a third arc of occupation you can specialize your troops in.

And that's a testament to how seriously the developers have taken the novel's ecological message.

While the main goal of the Atreides' campaign is to reclaim the domination over Arrakis by force;

the Fremen tribes themselves have been saving up the planet's precious and sparse resources for generations

in their ultimate goal to transform the inhospitable desert back into lush green, fertile lands.

Collecting crops and amassing gigantic water of life pools by trapping atmospheric moisture in wind-traps;

all of this for the prophesied goal of terraforming Dune.

And... while, in the original novel, this dream is only a spark of hope for a possible future of the planet -

in this game, you can actually start the terraforming process of the planet.

You specialize your troops in ecology and assign them to build wind-traps and grow plants across the planet's barren surface.

[Fremen Chief] Great! That's a job that will definitely motivate my men.

And the coolest part about it is that it has actual ecological consequences.

Since the unique desert-ecosystem of Arrakis is the reason for the very existence of the precious spice-mélange on the planet

transforming the arid landscapes into lush and fertile pastures eradicates the conditions for the growth of spice.

It's quite allegorical:

the thing that is needed to make life feasible for the planet's population

is the very thing that eradicates the most precious resource

of the aggressively territorial feudal space empire.

The suffering of the poor as a necessity for the maintenance of the imperialist sovereignty's status quo...

Hmmm...

And you can even use this ecologic interplay of the forces of nature to your strategic advantage:

terraform the regions near the borders of Harkonnen sectors

and the shrubbery will grow over, render their lands barren of spice,

which will make them eventually abandon their outposts for lack of profit.

You can, theoretically take over the entire planet like this without any bloodshed.

Ecological Warfare - Green Edition™

But no matter if you work your way towards the capital by force or forest...

eventually it culminates in the showdown siege of Arrakeen.

It's a long way to go.

Now, if Dune were a pure strategy game without any adventure or RPG-lite elements to engage in during its story-campaign,

it would be disappointingly short and lacking complexity.

There aren't that many unit-types to begin with, and there's really not *that much* to do,

so that you'd have the entirety of Arrakis conquered in 2-3 hours - tops!

And it would, admittedly, not even be a very interesting strategy game.

There are lots of examples of far more intricate and extensive strategy game systems,

even... or rather especially at the time.

Like the incredibly feature-creep-ish Master of Magic, that came out two years later

- which I've covered in my podcast by the way, Blast from the Past, a while ago!

Link is in the description for those who are interested!

Dune is the perfect example of a game that's more than just the sum of its parts.

The strategy part alone is rather basic,

the adventure game part could never hold up on its own against contemporary Monkey Islands and King's Quests,

the story it tells is at times, really hammy and feels cardboardishly stilted.

None of these elements would hold the water on their own -

it really comes down to the unique blend of all those elements tied together surprisingly seamlessly,

that makes Dune so engaging, fascinating and still utterly enjoyable.

And to me, one of the most surprising things about this game's weird design mixture is...

that it still has an almost uncanny suction.

When I recorded the footage for this video and replayed Dune after many many years,

I expected to play through it in, like, 3-4 sessions.

But the gameplay quickly created an almost quicksand-like pull.

You always, organically, know what you have to do next,

you naturally grow familiar with the systems, the characters, the terrain and its intricacies

that you're never short of something to do - without it ever feeling overwhelming.

It just hits this perfect sweet spot.

Quite comparable to a good match of civilization, I kept finding myself "just doing that one thing"

until I realize that full 8 hours had passed and I had suddenly beat the entire game in one fell swoop.

Dune's gameplay is extremely compulsive - but in a good way!

It doesn't skinner-box you or pull you along with a sensory overload

of contextually irrelevant rewards, trophies or achievements.

And the fact that, 27 years after its release, its completely unique blend of story-focused strategy game mechanics

still manage to instantly engage and compell a person like *me*,

someone who is constantly plagued by advanced video game ennui...

[Will Sasso Arnie-impression] IT'S A MIRACLE!

And it makes me sad that this formula has really never been turned into more video games after this.

The closest comparison that comes to mind is Giants: Citizen Kabuto,

(which I've covered in a previous episode of Forgotten Gems)

when it blends its frantic, fast-paced action-shooter gameplay with real-time strategy elements.

But yeah, it's a shooter... That's as close as it gets.

Add to this gigantic pile the sad reality that this, sometimes overly hammy video game interpretation of Dune

is, to me personally, up until today, still the most interesting adaptation of Frank Herbert's novel,

and it won't come as a surprise that I chose to highlight it in this video-essay.

And why I hope that with this video, I could make Cryo Interactive's Dune a little less.... of a Forgotten Gem.

Thank you so much for watching; I hope you enjoyed this little excursion into video game oblivion.

If you'd like to play Cryo Interactive's Dune these days

I would personally recommend aiming for the MS-DOS CD version,

since it is the most feature-rich and polished rendition of the game;

I provided a short instruction in a google-doc on how to get it running - you can find the link in the description!

This channel is funded by the generous support of my Patrons.

If you'd like to help out as well, follow the link in the description or

click the card in the top right to hop over to my Patreon.

http://patreon.com/RagnarRoxShow

Until next time... ta ta!

For more infomation >> Dune (1992) | Forgotten Gems - Duration: 26:00.

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Nightcore - Ciao Adios - (Lyrics) - Duration: 3:07.

This video include subtitles

For more infomation >> Nightcore - Ciao Adios - (Lyrics) - Duration: 3:07.

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Curvy Fashion Plus Size Curvy Outfit Ideas Plussizebarbiiee 2019 - Duration: 4:13.

For more infomation >> Curvy Fashion Plus Size Curvy Outfit Ideas Plussizebarbiiee 2019 - Duration: 4:13.

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Great George Street, Allman Town, Kingston, Jamaica - Duration: 4:15.

Driving west on North Avenue

Turn onto Great George Street

<<< Hannah Street >>>

Allman Police Station >>>

<<< Stephen Street >>>

<<< Sarah Street >>>

<<< John Street >>>

<<< Wild Street >>>

<<< Hitchen Street >>>

<<< St. Matthew's Anglican Church

Water Street >>>

<<< Prince Albert Street >>>

<<< Regent Street >>>

<<< Prince Of Wales Street >>>

Allman Town Primary School >>>

<<< Lord Elgin Street

Great George Street ends

Lord Elgin Street begins

For more infomation >> Great George Street, Allman Town, Kingston, Jamaica - Duration: 4:15.

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Kitchen Instruments | How to Make Your Favorite Store Bought Hummus at Home! - Duration: 3:40.

hello everyone and welcome back to kitchen instruments now today via

special requests we're gonna be making a middle-eastern classic because today

we're gonna be making hummus now making hummus is very very simple the only wild

card you're gonna have is finding tahini or sesame paste now you can find that in

a lot of stores but if you can't find it a good alternative believe it or not is

unsweetened or low sugar peanut butter now I know I'm gonna have the purists up

in arms about that but honestly in a pinch it does make a pretty good hummus

all right so he's ready to try out making their own hummus at home I'll

tell you what after this recipe you might never go back to buying a store

ever again it's so simple let's do it

and there it is how to make simple hummus at home see not too complicated

and honestly just as good if not better than the store-bought no it's great

about this dish is the level of customization you can make like roasted

pepper you can make roasted garlic you can do what I just didn't make garlic

olive I mean there's there's so many different combinations and you know

honestly you can't really get wrong as long as it works for you so you know

give it a whirl Z it's a lot of fun alright well that's all I have time for

today thank you for stopping by and if you have any comments questions or

suggestions for other episodes please leave them in the comment section down

below I'd love to read them and as always if you enjoyed today's show

please feel free to like share and subscribe and I'll see you guys next

week where I'm going to making something super super delicious I'll see you then

For more infomation >> Kitchen Instruments | How to Make Your Favorite Store Bought Hummus at Home! - Duration: 3:40.

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Amazon Echo Input Unboxing | Convert Normal Speaker In Smart Speaker | Echo Input Setup | Thetechtv - Duration: 7:44.

For more infomation >> Amazon Echo Input Unboxing | Convert Normal Speaker In Smart Speaker | Echo Input Setup | Thetechtv - Duration: 7:44.

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Your Name Abridged - XieLaoShi Friendly Version - Duration: 15:52.

Friend 1: *sigh*

Friend 1: Today has been another uneventful day.

Friend 2: Yeah, I got an IP on my math test.

How embarrassing.

Friend 1: I heard that math test was really hard.

My friend Foojer got a fat L.

Friend 2: Oh my...

Hey, T-man, how many points did you earn on your math test?

T-man: My LP...

Huh...?!

Are you talking about me?

Friend 2: Of course I'm talking about you.

You definitely earned a one hundred on your math test.

Just like how you got a 5/5 on your Mandarin debate.

Friend 1: With your grades, after graduation,

you can go anywhere you want, T-man.

Friend 2: He's right.

After graduating from high school,

what college do you plan on applying to?

Boston University?

T-man: Actually...

I've always wanted to live in the countryside.

Friend 1: Are you joking?

Don't you remember what XieLaoShi taught us today in class?

What's not to love about living in the city?

Friend 2: Yeah.

Living in the city...

is full of color and vitality.

The city is also full of energy.

Living in the city,

you can go shopping everyday,

dine at restaurants,

buy for all sorts of things,

or,

go watch various fashion designs.

Don't you think

this is awesome?

T-man: But...

The city also has drawbacks.

The city traffic is too busy.

There's too many people shopping in stores.

I think the city is extremely noisy.

Also,

the city air is polluted.

It really makes it unbearable.

I really want to go live in the countryside!

Friend 1: T-man...

Do you really want to experience countryside living?

T-man: Of course!

Friend 1: *voiceover* My friend Foojer is a powerful L-bender.

After school you can find him at the noodle shop down the road.

Waitress: Excuse me,

how can I help you today?

T-man: I am looking for Foojer.

Waitress: Foojer! Someone is looking for you.

Foojer: Why are you looking for me?

T-man: My friend said that you can help me.

I want to experience countryside living.

Foojer: That's easy.

Just draw me a picture of the countryside.

T-man: Huh?

I guess that's okay...

(Look at those curves)

T-man: I'm finished!

Foojer: Good job.

Wait a second.

You will go crazy soon.

T-man: I'll go crazy?

T-man: akjhrajkshfjkasdhfkjasenfase

T-man (Martina): Ahhh!

What the...

Is this a dream?

Am I actually in the countryside?

*Zen Zen Zense instrumental*

(Victor's Zen Zen Zense ASMR)

T-man (Martina): In my dreams, I'm a girl.

Her name is Martina.

In Martina's body,

I think living in the countryside is great.

Everyday I can drink fresh milk.

I can chop wood,

and use the wood to make tables.

In the afternoons, I can go exercise.

I can go to the forest and climb trees.

Everywhere I look,

there is nature.

Running in the countryside is really relaxing.

The air is also very fresh.

There's not many cars or people.

If I get tired,

I can borrow a bike from Martina's friends.

I can go anywhere in the countryside by riding a bike.

It only takes ten minutes to ride from Martina's home to the forest.

Living in the countryside has no drawbacks.

Living in the countryside is really neat!

Life is so carefree now!

(Yeah, that's it. I'm not singing Mandarin dubs again.)

T-man (Martina): *gasp*

My daily log-in rewards!

*gasp*

*breathing*

Living in the countryside has been so fun,

I almost forgot!

Is there WiFi?

Is there WiFi in the countryside?

NOOOOOOOOOOOOOOOOOOOOOOO

*bridge being destroyed*

*angry explosion noises*

T-man: Even though there are many benefits to living in the countryside,

there is no WiFi.

How disappointing.

Friend 2: You're right.

Nobody lives in the countryside. It's really boring.

The roads are inconvenient,

it's also inconvenient to go shopping.

Friend 1: Yeah.

There's nowhere to go at night.

On weekends you can't even go shopping or watch movies.

T-man: Ah?

Did you guys also dream about the countryside?

Friend 2: Are you joking?

XieLaoShi taught us that yesterday.

T-man: What?!

Yesterday?

Friend 1: Weren't you there too?

Oh, I forgot.

That was Martina.

T-man: Ah?!

Martina?!

Friend 1: Yeah.

Foojer switched your body and Martina's

for a day.

You were in Martina's body,

living in the countryside.

Martina was in your body,

living in the city.

T-man: Wait a second.

That wasn't a dream?!

Friend 2: Of course it wasn't a dream.

Martina was too cute.

T-man: Oh no!

That means Martina doesn't have WiFi!

Please wait, Martina!

I'm coming!

*Sparkle instrumental*

(Scenes are slightly blue because copyright strikes. Apologize for the inconvenience.)

T-man: Huh?

This is...

Martina's hometown.

*shooketh*

*thump*

*some time later*

T-man: *gasp*

*Sparkle instrumental*

T-man: Martina!

Martina!!

Martina!!!

Martina!!!

Martinaaa!!!

Martina: *gasp*

T-man: *gasp*

Martina: T-man?

T-man?!

T-man!

T-man: Huh?

Why are you crying?

Martina: You...

You...

You...!

T-man: Huh?

Martina: Why the heck did you cut my hair?!

T-man: Wah!

Martina: Living in the city was terrible!

The air wasn't even a little bit fresh!

T-man: What?!

There's not even WiFi in the countryside!

Martina: The city is too noisy!

T-man: Huh?

The countryside is too quiet!

Martina: Hmph.

You baka.

*laughter*

*more laughter*

(Awkward forced laughter)

*more laughter*

T-man: Even if we are far away from each other,

every night,

we can look up at the same moon together.

Martina: Yeah... you're right...

T-man: Oh! I almost forgot!

Martina: Hm?

T-man: I have a present for you.

Martina: Ah?

What is this?

T-man: This is Verizon Fios.

Martina: Woah!

T-man: So you can have WiFi everyday.

Martina: Thank you!

T-man: No...no problem.

Martina: Hey!

I also have something to give you.

T-man: Eh?

T-man: What's this?

Martina: Roast beef!

Now you don't have to eat junk food anymore in the city!

T-man: You're the best!

T-man: No need to thank me.

Martina: Look at how pretty the view is.

T-man: Looks like both the city and the countryside have benefits.

Martina: Hm.

T-man: Hey, Martina.

Martina: Yeah?

T-man: If you could live wherever you want,

where would you want to live?

Martina: That...depends...

T-man: Hm?

Martina: T-man...

It's getting late.

I...have to go...

T-man: Oh...

Martina: Before I go,

I'll give you my League of Legends name.

T-man: Sure...

Martina: Hm!

Martina: Okay. Goodbye...!

T-man: Hm...?

Good...bye...?

Why does she have to run away so fast?

T-man: Ah!

This...

Message: I love you.

This...

Message: I love you.

T-man: *voiceover* I never forgot that day.

T-man: Martina...

T-man: *voiceover* That day....

I ate Martina's roast beef.

(Sorry not sorry.)

Message: One month later...

Friend 1: XieLaoShi's midterm was really hard.

T-man: For you...

Friend 1: Why you so salty?

T-man: The food in the city is trash.

I miss Martina's cooking.

Friend 1: Ever since last month you've always been like this...

T-man: *grr*

Dr. Ryan via Remind: That comet two days ago was pretty. Too bad I am colorblind.

T-man: *voiceover* Once in a while, I find myself...

...hungering for beef.

That roast beef I must have had,

that I can never recall.

I'm always searching for something, someone.

This feeling has possessed me since that day…

That day...

Message: Two days ago...

Reporter: Breaking news! A comet has struck a countryside town.

Several thousands have lost their homes.

Some people have been injured,

but we can't be sure.

And now, back to news about Trump.

T-man: Martina!

*Nandemonaiya instrumental*

T-man: Martina!

Martina: T-man!

It really is you!

(Again, I apologize for the coloring. Copyrights are a killer.)

T-man: Is your town okay?

Are you okay?

Martina: Yeah. I'm okay.

Message: Two days ago...

Martina: Welp. Looks like I have to live in the city now.

Martina: There was one thing from my home,

that survived the comet.

Martina: I never forgot you.

T-man: I never forgot you either.

Martina: Is there anything you want to...tell me?

T-man: Yeah.

I...

I love...

...your roast beef.

For more infomation >> Your Name Abridged - XieLaoShi Friendly Version - Duration: 15:52.

-------------------------------------------

NEFFEX - Myself - Nightcore - Duration: 2:34.

[Intro] Yeah

[Verse 1] They say life will bring discomfort

And I discovered, we all just suffer 'Cause no one feels that bad

And it comes from one another We hurt each other, just like a lover

And don't think twice 'bout that Yeah, and I feel like somethings bad

But, hell, I'm used to that I always turn my back, yeah

And I wanna feel something But all I feel is pain

I wanna make a change bad

[Chorus] You either pick yourself up or you let yourself

down Life will always be tough, so, who the fuck

are you now?

Will you make it alone or do you need someone else?

I don't need anyone, I'll do it all by myself

[Instrumental Drop]

[Verse 2] I got scars, put up my guard

I don't wanna get torn apart I start to feel my heart

Race faster, it's pumping hard And all I want is to be something

That's why I just keep on running Can't stop what you don't see coming, yeah

And you know I'm coming How can I trust you, if you don't trust me?

I do what I do, 'cause it is just me And nothing is new, no, I'm not lucky

I work my ass off so I'll be something

[Chorus] You either pick yourself up or you let yourself

down Life will always be tough, so, who the fuck

are you now?

Will you make it alone or do you need someone else?

I don't need anyone, I'll do it all by myself

[Instrumental Drop]

For more infomation >> NEFFEX - Myself - Nightcore - Duration: 2:34.

-------------------------------------------

Gemma Galgani: gli ex corteggiatori partono al contrattacco | Wind Zuiden - Duration: 4:31.

For more infomation >> Gemma Galgani: gli ex corteggiatori partono al contrattacco | Wind Zuiden - Duration: 4:31.

-------------------------------------------

Uomini e Donne malore in diretta, cavaliere si sente male al Trono over: ecco cosa è successo - Duration: 3:10.

For more infomation >> Uomini e Donne malore in diretta, cavaliere si sente male al Trono over: ecco cosa è successo - Duration: 3:10.

-------------------------------------------

Uomini e Donne: il tronista è in lacrime e si pente della sua scelta | Wind Zuiden - Duration: 3:22.

For more infomation >> Uomini e Donne: il tronista è in lacrime e si pente della sua scelta | Wind Zuiden - Duration: 3:22.

-------------------------------------------

foods that help to promote healthy liver in urdu hindi | health tips in urdu hindi - Duration: 3:33.

For more infomation >> foods that help to promote healthy liver in urdu hindi | health tips in urdu hindi - Duration: 3:33.

-------------------------------------------

Uomini e Donne: Armando in lacrime per Noel, Gianni Sperti non gli crede | Wind Zuiden - Duration: 3:10.

For more infomation >> Uomini e Donne: Armando in lacrime per Noel, Gianni Sperti non gli crede | Wind Zuiden - Duration: 3:10.

-------------------------------------------

Getting a Fair Price on your Roof Replacement - Duration: 1:02.

If you're interested in finding out how much a roof replacement costs or how much a repair

costs there are two places that you can look.

The first is Cost-Value reports, and the other one is on Home Advisor.

If you go to Cost-Value Reports, you'll see that they give an exact size of a roof and

a price based off of that size.

And then you can adjust those numbers to whatever size your house is.

On the Home Advisor one, they don't give the exact type or size of project, they just give

a ballpark figure for repairs, so it's not very specific and when it comes to your repair

it might vary.

Both of these people do quite a lot of research to gather these numbers.

Home Advisor will go to the homeowners and look at the contracts that they've gotten

from their contractors and then the Cost Value reports pulls from contractors and the estimates

they pull.

And they do a lot of research to gather these numbers.

So these are safe resources that you can trust as far as giving you a ballpark for how much

these projects will cost.

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