Thứ Hai, 21 tháng 1, 2019

Youtube daily Jan 21 2019

(relaxed instrumental music)

- [Danny] Hello and welcome to Noclip;

the podcast about people who play and make video games.

I'm your host Danny O'Dwyer and today

I'm joined by somebody who kind of has a

finger in both of the pies we generally talk about;

people who play games and also people who make games.

We're gonna talk to him about a lot of different

areas of his work and also the ways in which

he enjoys playing games as well.

He is the COO of AbleGamers, he is a fellow

Trending Gamer nominee survivor.

I am delighted to be joined by Mr. Steven Spohn.

How are you doing my friend?

- [Steven] (laughs) I'm doing well.

Can we just talk about pies for the next 15 minutes?

- [Danny] I wanted to bring up the pie

because I was trying to think about

how you fit into the world of video games

and, in a way, your work at AbleGamers is

involved in both sides of the equation.

You help individuals who have trouble accessing video games

to get controllers and the means

by which to play the games they wanna do,

but you're also talking to game studios

and hardware manufacturers about

they ways in which they can make it

so you don't have to do the other thing.

- [Steven] Yeah.

The truth is when I did the game awards video,

one of the things that they captured me saying was that

I don't know how I got where I am

and I don't know what I'm doing

and it was the absolute most truthful thing

I had said during the whole piece.

I don't know exactly what you would call my job.

My job is literally whatever AbleGamers needs

and sometimes that's talking to hardware,

sometimes that's talking to developers,

sometimes that's talking to fundraisers,

sometimes that's talking to people

with disabilities who need tech support,

so I have really become the Jack of all

video game trade at the moment.

- [Danny] I've got a lot of questions

about your work at AbleGamers

and we've got some from the Patrons too.

We've actually been, like, I feel like

we've been working on the AbleGamers documentary,

in some respect, either us having conversations

or filming stuff like we did last summer,

it feels like it's been going on forever

and it's something that we eventually will get done.

Today I kind of wanna talk a bit more about Steven;

about how you came to be in the position you're in

because, like you said, in a way

I can't imagine anyone else doing your job,

but also I couldn't imagine anyone

doing your job until you did it.

So, let's go all the way back.

When did you start playing games

or when did you start getting interested in games?

- [Steven] I became interested in video games actually

thanks to a friend I had made in high school.

We were in a vo-tech class

and we were doing AutoCAD designing and...

- [Danny] Oh, cool.

- [Steven] I, for just a brief hot second,

I wanted to be an assistant engineer

and then I wondered how much work it is and I said, "Nah".

- [Danny] What was the name of the class?

It sounded like volt-tech class.

- [Steven] It was vo-tech.

- [Danny] Vo-tech?

- [Steven] Yeah, vocational technical school.

- [Danny] Oh, okay, okay.

- [Steven] Yeah, vo-tech is like the American,

"We're not going to real school,

we're going to fancy 'you're going to

learn actual useful life skills' classes".

- [Danny] Awesome.

- [Steven] Yeah, like its where your mechanics go

and all the people who are gonna do computers

and what they do is, or at least in my school,

you did your math and your science in the morning

and then they shipped you on a bus

during lunch to go to the other school.

It's kinda cool.

- [Danny] Wow, we had something similar in Ireland.

It was called Leaving Cert. Applied

and it was where all my friends who are tradesmen went.

Like electricians and plumbers

and then they all ended up moving to Australia anyway

because the economy crashed and nobody was building houses.

So you were in that class and you were learning AutoCAD.

Was that the first piece of software you ever encountered?

- [Steven] It was the first time that I had

really worked on computers for more than a few minutes.

Of course, everybody had Oregon Trail

on their MathLab or whatever,

but I grew up poor so we didn't own a computer

and that was really the only time I got to

have hands on a computer from multiple hours at a time.

One of my friends there worked at a computer shop

and he was telling me how he just

got all these parts for computers secondhand

because people would turn them in for repairs

and then they wouldn't want them,

so he would just end up fixing them and taking them home,

and I was like, "That's amazing",

so he started talking me into getting into video gaming

and he told me about this fabulous game

where you could go online and you could have a life

and you could do amazing things

like walking around the town of Britain

and you could fight dragons and you could own a house,

and I was like, "This is amazing",

and so he sort of talked me into this persistent world,

he was a Guild Master in his own right.

That's how I got sucked in to Ultima Online

and from there I just became super interested

in the alternative reality that video games present.

- [Danny] Was there an element of the

escapism that appealed to you?

Escapism is something that we all enjoy,

but perhaps somebody in your position, maybe,

was there an added element of escapism for you?

- [Steven] For me it was the

timing of where it hit me in life.

I had gone into my senior year of high school

and I had discovered friends and it sounds corny, cheesy;

it's something that I'm probably gonna

get up on a stage and give a TED Talk about one day,

but it's interesting how our school system

kind of segregates people with disabilities

away from the main population if you let them.

They'll put you in a special classroom

and they will put you in a special room to eat lunch

and they really keep you almost

walled off from everyone else and I was super lucky

that I had a friend who talked me

into doing that and I made friends.

Long story short, I sort of got a huge case of senior-itis

and I just didn't want to do the school thing anymore.

I wanted to go have a social life

because holy crap having friends is awesome!

And so I just wanted to go experience that

and have fun with it and it was fantastic.

The only problem was that I was just at the age where

we were transitioning from middle-teens to late-teens

so it was a couple of years of doing...

- [Danny] Hell.

- [Steven] Oh, hell!

But also doing video games in your friends garage,

to, "Hey, let's go to the club and pick up girls."

and its like "Well, the club has a stair

to get into it, so I can't do that, oh damn".

So I started kind of being walled off by life.

Just happenstance of things not being wheelchair accessible

and here's my other friend going,

"Hey, here's a world where your wheelchair

doesn't eff-ing matter".

I don't know if I can say swears on this show.

- [Danny] Say whatever you want, man.

- [Steven] Right, cool, so they were like

"Who the fuck cares if you're in a wheelchair.

Go play this world where everybody's equal",

and I was like "Oh, this is my first experience

where everything is a level playing field"

and it was amazing, so...

Was it escaping or was it choosing

to forge a different path in life?

I don't think I'll ever really know the answer to that,

but consequently, through the butterfly effect,

deciding to do that and take that friend's advice

led me to where I am right now.

- [Danny] You're an incredibly social person.

I feel like everyone in the industry has met you

and had a conversation with you.

I've noticed that you're very good

at advocating for people's time,

which is something that a lot of people

who like having friends and like being social,

they sort of don't put themselves out there to, you know,

they don't want to be a bother or something like that

but I've always found you to be incredibly inviting

and sort of proactive in your friendships,

which I think is a really important trait,

especially the older you get.

Video games, in that way I suppose,

have sort of provided you with a lot then,

in terms of both your social life

and your professional life.

Is it fair to say that most of that sort of

revolves around the world of games?

- [Steven] I think it is now.

I mean, you hit the nail right on the head.

When you're in your thirties,

going out and making new friendships

is exceedingly difficult and we could literally

talk for the rest of the podcast about the

difficulties of living the disabled life

and having to fit in to the norms of society.

But as far as the video games industry has been,

to me it's been a very welcoming and inviting place

and I am super honest guy, you know,

you follow me on twitter,

we've been friends for a couple years now.

I, to my own detriment, I am way too honest sometimes

and I am sure that there are people in the industry

who love me and there are people who

probably wish I would just stop talking so much

and I feel like if you don't have some people that think

you talk too much then you're probably not making change

and that's what I'm trying to do.

I have terminal illnesses, I have a disability

for those of you who don't know me.

I am aware that there is that shot clock ticking

and I don't talk about it a lot but I'm aware it's there

probably more than your average person

and I'm trying to use all the time

I've got to do something with it.

- [Danny] It's an interesting dichotomy you bring up there,

in that, in many ways, who could say a bad thing about

Steven and AbleGamers, you know what I mean?

At least, who could say it out loud? (laughter)

But you are kind of creating problems for companies, right?

Like you're creating a problem that,

by the fact that you're even having the conversation with it

was a problem that they thought didn't exist.

You're fashioning it for them. (laughter)

Is that the case?

Like, is it different now talking to companies

than it was when you first started doing this work?

- [Steven] The difference really is

that I didn't make the problem.

I shined a spotlight on a problem that was in the darkness.

It was always there and the more technology advances,

the less accessible it becomes,

just by the very definition of advancing technology.

So, we banded together,

me and Mark Barlet and Craig Kaufman,

and a bunch of amazing people, now AbleGamers, got together

and decided that we were going to take this problem head on

and we changed a multi-billion dollar industry.

I tell you the weirdest thing that I could

ever say to another human being

because it is entirely factual, you could prove it,

in fact, we're doing a documentary talking about it,

so it's, you know, it's something that's kind of

shock and awe to even try to talk about it,

but here we are, years later,

where developers went from laughing at us

and walking away to now coming to talk to us,

so, you know, it's pretty amazing.

I am very fortunate in my position that I am able to

walk all these different sides of the video game life.

- [Danny] When you think about some of

the ways in which you guys have changed the industry,

the one that comes to mind right away,

for me at least, because it's probably the most recent,

is the work that you guys did with Microsoft

on the, is it the Adaptive Controller,

is that what the name is?

- [Steven] Yeah, it's called the Adaptive Controller.

- [Danny] What other stuff comes to mind for you,

over the years?

- [Steven] You know, I think some of the biggest were

going into Harmonix and getting to talk to Alex.

Sitting down in his office

and doing the whole Rock Band thing

and talking about the various ways

that you might wanna play the game.

The fastest way I can tell this anecdote

is we were sitting in his office

and we were talking about how,

if someone wants to play the video game,

how many buttons would they have to use at minimum?

Could you do this if you only had three fingers on on hand?

Could you do it if you were one-handed?

You know, yes, no, yes, no.

So we talked about that for a minute

and I just came up with a question to ask;

"Why did you come up with three buttons

as the minimum to be able to play?"

and his answer was, "Well, it's just the number that we

thought was the smallest that people would ever wanna do".

I said, "Well, what about somebody who only

has the ability to push one button?"

He said, "Well, we never thought anybody would want to

be able to play Rock Band with just one button."

I looked him in the face and I said, "I would."

And the color just drained out of his face

and he just nods his head and goes,

"Okay, we'll have to work on that"

and that was sort of a great beginning point

for, not only my friendship with Alex,

but AbleGamers as a company we

have worked with Harmonix ever since

and they've been really great partners of the business

and I've made some good friends over there as well.

It's this amazing thing of how,

one of my friends put it best,

my job title is to go out and be who I am very visibly

and let people learn lessons from my experiences

and I've been able to thread this needle

of using personal experience and second hand experience

from the gamers I've met along the way

to then translate that into the friendships

that I've forged in the industry

and then turn that into making changes for other people.

So it's this tightrope act of making sure to

be friends with everybody because the only way that you

really can get people to make change is if they want to.

If they don't want to, they're not gonna change.

- [Danny] When you think about changing those games,

were there games when you were growing up that you were like

"Oh man, I'd really love to play that",

but then you realized that there were

barriers in your way to doing so?

- [Steven] Yeah, I can tell you that I wanted to play

Dance Dance Revolution and that'd be a great sound bite.

(laughs) Of course I'm in a wheelchair

but I've always been a very realistic kind of guy.

I am a logic-based person, I have the weird sort or

emotional Spock thing going on where

I wear my heart on my sleeve and I will

fight for anybody if I believe in them,

but there has to be logic in my brain,

also why this is a thing,

and I'm never gonna be on Dancing With The Stars.

I'm never gonna be a ninja.

It's just not in the cards for me.

So I am okay with that and there was no particular game

that I wanted to play that made

me start advocating for people.

It was simply having a disease that was advancing slowly,

taking away abilities one by one,

made me go, "Oh, shit, I guess I need some technology"

and somewhere along the way I discovered that it was a lot

more fun to help other people than to help myself.

- [Danny] What was it like then for you,

trying to gain access to that technology?

Presumably you were doing that before AbleGamers existed,

so was it a case where your conditions were getting worse

and you were effectively looking for solutions

as the issues presented themselves?

- [Steven] So it's interesting when you're doing a

technology upgrade as someone with a disability

because it's often a mismatch of just

MacGyver-ing your way through technology.

To eat potato chips, I used to use hot dog tongs

as I couldn't lift up my biceps,

but I could rotate my wrist so I would just

pick up one chip at a time with a hot dog tong.

It's the same thing with video games.

I used a little tiny dental hygiene tool

that has a little crook on the end of it,

has a little rubber tip

and I would use that to push W, A, S, D when I couldn't

reach it and operate the mouse with the other hand.

So I was already using technology,

it was just this way...

Doing things the low-tech way

was beginning to start to fail,

so I had to find a little bit more high-tech solutions.

- [Danny] And how did you do that?

Did you fashion stuff yourself?

Were there people out there making custom rigs for people?

- [Steven] Well, you know, I started doing it by

finding ways to play video games with only the mouse

and just getting rid of keyboard entirely.

Fortunately, I had found a program called TrackIR

which generally allows you to look around in the cockpit

of a Microsoft Flight Simulator

and when you're looking around,

you're also telling the computer

to push different directions and I found that

you could use this to push keyboard buttons

and it was a totally unintended thing

that this program was offering.

They were trying to use it to help people have

a more virtual experience, more immersion,

and I ended up using it as a disability tool

and now I teach others how to do the same thing.

- [Danny] That's incredible.

So you sort of hacked it in a way

to be quick key-binding stuff.

How many buttons could you set up on a TrackIR?

How many directional ways are there to use it?

- [Steven] So the best way to think about it

is to think about a dartboard.

- [Danny] Okay.

- [Steven] If you think about each position,

each little block, being a different key

then the laser pointer that is attached to

the brim of one of my hats allows the laser pointer

to move around based on the way I'm looking.

- [Danny] Right.

- [Steven] So I can move it to whatever block.

The only downside of that technology, of course,

is if you're thinking about moving in a straight line.

If you gotta get to block number three,

you gotta run through block number one through two.

- [Danny] Right.

- [Steven] So, it sort of becomes this interesting way

of lining up the buttons so that they don't

do the wrong thing at the wrong time.

- [Danny] It sounds like key-binding is something

that is one of the most powerful ways of allowing

people to use controllers in these interesting ways.

You say using a mouse only; I imagine setting up

'run' to be right-click or something like that

would maybe fix one sort of problem.

We talk about the hardware issue,

but also one of the biggest issues in games

that has sort of been slowly fixed over the past

five, 10 years, well, maybe closer to five,

is the ability to re-bind controls,

which certainly has never been something that was standard

and is a lot more common now.

Is that a big issue with accessibility as well?

- [Steven] Yeah, re-mapping has gotten a lot better.

Now, re-mapping is almost as standard as

closed captioning is for TV shows and movies.

That's a lot thanks to the groundwork

that people have done, demanding it to be a thing.

It's not just a disability thing.

Everybody loves for you to be able to re-map

things so that they're more comfortable,

so that your hand isn't stretched out in weird ways

that the developers didn't quite

think somebody would try to do.

So it's good for everybody, it's good design

and it allows us to be comfortable playing video games.

- [Danny] So what other big games were you a fan of?

Or what other games were you a big fan of, rather,

back in those days, back in the Ultima Online days?

Eventually those doors closed,

but you could've got back into that fantasy world.

So what other games are your favorites when you look back?

- [Steven] Back then Diablo was huge, I loved that game.

Star Wars Galaxies actually was the bait that

Mark used to get me into AbleGamers.

- [Danny] How'd he do that?

- [Steven] Okay, so I loved Star Wars Galaxies so much.

Star Wars Galaxies was, and maybe is,

my favorite game of all time

and they had just changed it to the NGE

and the NGE made it more into an action simulator game,

which took away a lot of the accessibility.

- [Danny] Oh, really?

- [Steven] Yeah, in SWG, the original vanilla version,

you had macros, you had slash commands,

you had buttons on the screen that you could click,

you could do macro ability to do

more than one action at a time.

It was a very very friendly game

for people with disabilities and they didn't even realize

they were designing it that way.

They were just trying to make it friendly for everybody.

So, it just happened to be accessible

and I happened to latch on to it as

the most amazing thing since pizza

and it was great and they changed it and then,

right after that, they were gonna change

it again for the combat upgrade

and they were gonna make it into this,

I don't even know what kind of 'Barbie Ken Dreamhouse'

thing they were trying to do with this game,

but it was just destroying it from the inside out

and then then closed it so I literally

told Mark that I would come work for AbleGamers,

volunteer my time, and at the time I was just

being a writer and trying to help the cause,

and I would do it, but only if he would give me the

email for Smedley so I could tell him off.

(laughter)

- [Danny] And did you?

- [Steven] I did, yeah, absolutely.

- [Danny] Oh, God.

- [Steven] I wonder if he still has that email.

- [Danny] Did he respond?

- [Steven] No. I was nobody then,

so just an angry guy yelling at him,

which he had a bunch of those already.

- [Danny] How long is the email, do you reckon?

Is it like one paragraph or was it like 20 paragraphs?

- [Steven] It was like five paragraphs with expletives

and doing something between rational explanation

of why he should change it back to, you know,

"I hope both your eyebrows catch on fire!"

(laughter)

It was not my most refined moment

but I was just so passionate about it.

- [Danny] Yeah, shoot your shot, fair enough.

So what have you been playing at the moment?

We were playing a bunch of PUBG I remember last year

and then you went off and joined the Fortnite gang.

You said you could never be a ninja

but there you are, every day, playing Fortnite.

Are you still playing it?

- [Steven] Actually, no.

I don't play Fortnite as much as I used to.

It is still a fun game for me,

but I've actually began to fall away from

first-person shooters a little bit.

I've been doing the Rocket League thing,

I've been really into Kingdom: Two Crowns recently,

just playing that 8-bit life.

Yeah, it's the third installment of this franchise

where you're just a little dude or a queen

that's got a kingdom to take care of

and there's little greedy things that are trying to

take all your money and beat up your people to get it,

so there's no fighting involved so, I don't know,

I'm one of those gamers that,

I used to run a violent game like a Diablo

and then I would run The Sims Online.

I would just bounce back and forth

to satisfy both sides of my brain,

so I guess right now I'm just like,

"I don't wanna shoot people, I just

wanna watch little monsters be murdered."

- [Danny] Okay so by that rationale,

Rocket League is the violent game?

- [Steven] Yeah, well, if you've

ever seen me play Rocket League,

it depends how many times I get scored on.

- [Danny] Oh dude, I swear to God,

I have never been as angry and stressed out

as when I play Rocket League online.

- [Steven] It's like a stress test,

they should replace that at the doctor's office.

- [Danny] I swear to God, I had to start playing on

PS4 because then I couldn't type shit at people.

(laughter)

Then I just started doing it on that as well,

bringing up the little PlayStation keyboard.

In between goals where you've hardly any time to

trash talk anyone and you just figure out ways of doing it.

- [Steven] What a save, what a save, what a save!

- [Danny] Oh, yeah, totally

and all that sarcastic stuff for sure, yeah.

It's ridiculous.

Did you do a 'Top 10' list or anything for 2018?

- [Steve] You know, I think I'm one of the three video game

industry people that didn't do a 'Top 10' post.

(laughter)

- [Danny] You need to get Alex Navarro over at

Giant Bomb to email you as well next year.

- [Steven] Apparently, yeah.

Next year I need to get on the list, I was like,

"every one of my friends has a list, what the hell?"

Damn.

- [Danny] So what was the stuff last

year that really caught your eye?

Were you playing a lot of those games?

Well, playing Rocket League I guess, since 2017.

- [Steven] (laughs) Yeah, it was a

good year for video games, man.

The one I wish I could have played the most was Spider-Man.

Man, that looked like an amazing game.

I couldn't personally play it,

so it was actually one of the only games that

I sat on Twitch and watched friends play

from the beginning to the end.

It was so good.

I loved it so much.

- [Danny] Is that because it's a console game

and it's just the accessibility issue?

- [Steven] It was the way that the accessibility

was set up was just a little bit rough

for trying to aim and change your weapons.

Anything that has a weapon wheel just

adds another layer of complication for people who have a

limited number of buttons that they can push, so, yeah.

Even if you were using a QuadStick on a console,

the weapon wheel is just difficult, so, you know.

- [Danny] How does the QuadStick

interface with the PlayStation?

Because obviously Microsoft now has a controller

that's like officially doing it.

Do you have to hack it to get it to work?

- [Steven] Yeah, its just an adaptor.

- [Danny] Oh, really, just like off the shelf?

You just get it off Amazon or something, or eBay?

- [Steven] Well no, it's not off the shelf,

but there are adapters out there that let

you use PlayStation and Xbox things, vice versa,

depending on which console you need to use the most,

so we can put a QuadStick on either one.

It doesn't really work on a Swtich, unfortunately,

looking at you Nintendo.

But, yeah, PlayStation and Xbox works just fine.

- [Danny] Is it the type of thing that they know about and

they're cool with or they know about it

and they're just gonna go, "Ah, whatever"?

Like what is it that Nintendo are doing that

stops people being able to make adapters for that?

- [Steven] You know, I'm not really

sure what I can say, legally.

I can tell you that it's still works on Xbox and PlayStation

and it doesn't work on Nintendo.

(laughter)

- [Danny] Fair enough.

Sorry, you were saying, what other games are you playing?

- [Steven] The God of War series was,

of course, super amazing.

I had a lot of strange indie taste as well,

like Tricky Towers was a really good game I found.

Just something sort of different.

I loved Into the Breach.

I think the only one I've lost a

lot of time into was Odyssey.

Odyssey is just so good; I can't stop playing it.

- [Danny] My wife is playing it too.

It's the most game I've ever seen.

- [Steven] It is ridiculous, it is.

I mean there were so many good

games that came out last year,

but Odyssey is maybe the first one in

forever that I've been playing off-stream.

There's usually, for me,

only two kinds of games that I play;

either I play them for work or I play them for stream work.

Don't you get it where it's like, I'm sure, just like you,

I don't like play just to play very much,

so when I do, a game's gotta be great

and Odyssey was fantastic.

- [Danny] Did you play the Origins?

The one that came out the year before?

- [Steven] I didn't.

You know, Odyssey was actually my first

venture into Assassin's Creed world.

- [Danny] Oh, cool.

It's crazy how people are,

I feel like there's two groups of people;

there's the people who played so much Origins

that they just can't play Odyssey because it's just like,

it's just so too much, too quickly

and then there's people who didn't play Origins

who are loving Odyssey because it's

a lot of the same sort of systems

and stuff that worked there,

but in a much bigger map with so much stuff.

It's ridiculous how much stuff is in that game.

Like how much of the map have you uncovered?

My wife's been playing for months and like a third

of the map has been opened up.

- [Steven] You know, I probably have got a little

over half of it at this point,

and it just seems like the game just keeps going and,

I gotta say, I'm into it though.

It's one of those games where I'm finding

I don't mind how much time has been sunk into it.

Normally by like hour 50 I'm like,

"Alright, come on, we gotta wrap this up",

but this one I'm like,

"You know, I could probably play this off

and on for the next year, I'd be alright with that."

- [Danny] What is it about it?

Is it the setting or the combat or is it

the ticking off the things on the list?

There's a lot of 'do these things' and then

you do the things and they give you stuff for it

and you're like, "Yeah, give me more things to do."

Is it that?

- [Steven] I think it's a combination

of the story and the never-ending tasks.

I love the bounty hunting system, oh my goodness.

I love how you just randomly get hunted

and then you get to kill them and then more people hunt you.

It's just awesome.

- [Danny] That's rad.

What are you playing at the moment?

So you're playing that at the moment still, are you?

- [Steven] Yeah, I mean whenever I get spare time,

that's where I'm sinking my time right now.

That was after I beat Far Cry.

I don't know if you got a chance

to sink your teeth into that but,

man, that was a mind trip.

- [Danny] Yeah, that was another one,

my wife is basically just on the

Ubisoft open world ticket at the moment,

so that was another one I watched

her play a lot in the evenings.

Had you played previous Far Cry games?

Was that your first foray into that one as well?

- [Steven] That was another first note as well.

It seemed to be my year to break into story games.

I guess now we're looking back at it and I liked it but,

this is gonna turn into spoiler-cast if I'm not careful,

but, man, the ending in that game.

At the end of the day I am a writer

who just happens to be doing other things right now

and so I love, love, love a good story.

So, if it had something that can just

grab my attention and make me wanna

find out what happens at the end, then I'm in.

- [Danny] You're one of the first people

we're talking to in 2019,

I mean you're one of the first people we're

talking to on this podcast, this is the 5th episode.

I feel like I haven't been able to stop

and take stock of what's coming out this year.

Is there anything, I have a list in front of me here

but is there anything off the top of your head

that you're looking forward to?

Because I feel like 2018 actually ended up

being a fantastic year but I worry that we ended up

going into a slower one, when that happens.

But is there anything off the top of your head that's

popping out that you're looking forward to in 2019?

- [Steven] I don't know, it can't be a slower

year than last year.

Last year was just boom, boom, boom.

I would say, right off the top, and the same thing

everyone is gonna say is Anthem.

If Anthem is bad then I am going to riot.

I'm going to grab a pitchfork

and I'm going to the studio and I'm gonna stand there

and be like, "You guys fix it."

I'm gonna do it in a very non-threatening way.

I'm just gonna stand there

and it's gonna be a safety pitchfork,

there's gonna be little plastic things on top of it.

- [Danny] (laughs) Orange tips.

- [Steven] Yeah, orange tips on it.

I'm gonna have a peaceful vest on me

and just be like, "I just want you to fix the game."

- [Danny] Well you say you're a fan of stories,

does that mean, are you a fan of Dragon Age and Mass Effect,

the other BioWare games?

- [Steven] Oh yeah, oh my goodness.

Dragon Age: Origins is... (laughs)

So Dragon Age: Origins, I love it so much,

so anybody who really is a fan of mine may

have picked up my one and only book that I have out there

and if you look hard enough at the book,

you'll see that one of the main characters is actually

nearly directly pulled out of the Origins video game.

- [Danny] Oh, careful, this is fucking EA man! (laughs)

- [Steven] I did not steal their IP,

but that was like my main inspiration.

It was so good.

- [Danny] That's awesome.

- [Steven] It was like, you know,

the character and the everything just

was so great to me that I was like,

"I have to create my own version of this

and plug it in somewhere",

and I ended up doing that.

- [Danny] That's right, what's the name of the book?

Where can you get it?

- [Steven] It's a horrible book, you don't wanna go find it.

(laughter)

- [Danny] Hey man, I a 33 year old video game fan.

I don't read books, I just buy them

and put them on my shelf.

- [Steven] That's fair.

So the book is called The Finder.

You can get it on Amazon still.

I got it under my pen name, Steven Rome.

Honestly, I hired an editor but the editor

really kind of let me down so there's grammatical errors

and there's an audio book uploaded to it.

I really tried pretty hard and it sold actually pretty well.

So I've actually got a screenshot.

Back in the day, you could put your Amazon book

up to be downloaded for 72 hours for free

and I put it up to be downloaded for free

and it was downloaded as much as Game of Thrones was bought.

- [Danny] Oh wow.

- [Steven] So I've got picture of my book right beside

George R. R. Martin's Game of Thrones.

(laughter)

- [Danny] That's rad.

Yeah I see it here, right here on Amazon.

Go pick it up everyone, 13.95 paperback, Amazon Prime,

you can have it by the time your next bowel movement comes,

that's the way Amazon works now, it's pretty good.

- [Steven] Yeah, if you need bad reading material, then...

It's so sad too, because it's one of those things.

It was a good story in my head

and then it's like you can tell

there's a certain point in there

that I just wanted the book to be done.

So I was just like, "You know what, I'm just done with it",

and it goes from a very slow-paced book to

"Alright, it's done."

- [Danny] Steven, I feel like people go their entire lives

trying to write their books so

do not kill, or kick yourself over the fact that

your first novel wasn't exactly what you needed it to be.

That's incredible.

Are you writing another one?

Are you looking to write another one?

Are you too busy with AbleGamers stuff?

- [Steven] You know, I am super busy,

but this is actually AbleGamers' 15th year.

So, as I was saying to you privately

when I agreed to come talk to you,

not only because we're good friends

and I wanted to help you launch this thing

and if three of my fans will come listen, that'd be great.

You know, its one of those things where

I'd like to get into the writing

and doing some of my own flights of fancy

that I've been putting on the back burner for so long

because I feel like after 15 years

I've put in a little bit of blood

and sweat into the cause and now maybe I can do

a couple of other things I wanna do

before the shot clock quite runs out.

- [Danny] Well, I think there'll be a lot of

people who would be interested in experiencing

whatever you put out there into the universe, so...

Let me tell you about this place called Patreon.com

and it lets people do their dreams and get funded

by the people who want to experience those dreams.

- [Steven] Really, I'd never heard of that, Danny!

Do you have one of those?

(laughter)

- [Danny] Steven, can I ask you some questions

from people who pay us money?

- [Steven] Nope!

I'm out of here, bye everybody.

(laughter)

- [Danny] Thank you to Steve for being here.

If you wanna get your questions in,

go to Patreon.com/Noclip.

If you're on the $5 tier you also get this podcast early.

You don't get it exclusively.

We had some people be like,

"Hey, I can't get the podcast"

and we had to be like, "No, you literally can't,

everything we do is available,

except the behind the scenes stuff".

But if you're on the $5 tier you get this

beautiful podcast early as well as a bunch of other stuff

and we put the word out for some questions,

we got a bunch of them.

I'm gonna ask about two or three of them here.

This one's from Matthew Glenn, he said,

"What accessibility feature should indies

and small teams prioritize when

hoping to be more accessible?"

Any come to mind?

- [Steven] You know, I think the thing about being an indie,

and I've had so many great conversations

with Rami about this,

indies have such a luxury of being flexible.

Being an indie developer is super hard, right?

It is back breaking work in a mental way.

It is blood, sweat, part of your soul going into this game

and here I am telling you you have to do even more.

To indie developers out there,

keep in mind everybody on the accessibility side

understands that you didn't need

one more thing to worry about,

but if you add things like re-mappable keys,

you add things like sliders for all of your settings,

or allowing people to edit the INI files

instead of keeping them hidden or encoded.

Allow people to move the game as much as they can,

without breaking your game or altering it, `

then let them play it your way and you'll have more sales

and you'll have happier customers.

It's interesting how some games tackled problems.

Let's take, for example, one of my favorite

indie games of 2018 called Raft.

Raft was a cool little indie game where

you basically were on a raft, spoiler!

You had to fish junk out of the ocean

and build a bigger, better raft that had

air conditioning somehow, I don't know.

It was a fun game but the settings

in it were bare and minimal

and when I reached out to say,

"Hey, I can't play your game because

the mouse sensitivity is very low,

you capped it barely above what you'd need to move the mouse

across the screen if you got an entire mousepad,

not to mention you don't have the ability to re-map,

you didn't have stuff like that.

And within two days they turned around;

they added the ability to map the mouse,

the added the ability to uncap the mouse sensitivity.

These are all things that don't

take developers a lot of time, but if you don't do them,

they can lock people out of your games.

I happen to be one of the people that gets caught up

in those times when you're alienated,

so I always recommend, you know,

do as much as you can with little effort

and things like adding settings and adding re-mapping

are often relatively easy,

nothing is "easy" in development,

but if you do it early in development cycle,

it's doable without too much cost.

- [Danny] Raymond Harris asked the question,

"Have you tried Microsoft's new accessibility controller,

if so, what do you like and dislike about it?

I mean you guys were involved in the whole

R and D aspect of that, is that correct?

- [Steven] I was privileged to be one of the people

that Microsoft pulled into it first.

Me and my co-worker Craig, we were the ones that

were asked to come sign some NDAs

and check this out on a low key,

'here's a tablet with a drawing on it because

our lawyers won't even allow you to look at the real

prototypes, so here's what it looks like' kind of thing.

Yeah and then from there we brought in AbleGamers

and we became an entire organization to help,

not just one or two of us, but everybody had a hand

in making this thing better,

so it was great to get to be a part of that

and it's honestly going to go down in my brain

as one of the highlights of my career.

I had a very small part in personally bringing about

a controller that is now available in freaking Walmart.

Well, technically the Microsoft Store, whatever.

Walmart, Microsoft Store, same difference.

I'm definitely not gonna get an angry message

from Microsoft PR tomorrow, its fine, right?

(laughter)

- [Danny] Matthew Rogers asked the question,

"Do you find that people with disabilities

often write off video games as a hobby

and don't realize that there are

organizations like AbleGamers out there?"

- [Steven] I do.

I think one of the things that my job has become

has been fighting against the stigma of being a gamer,

let alone having a disability,

so, in a lot of ways, 15 years ago when I got into this game

and when AbleGamers first started,

we were not only fighting for people with disabilities,

which, back in the early 2000s and early 90s,

was not as welcomed as it is now

and neither is being a gamer and both of those

had negative connotations on them.

If you were a gamer, you're lazy.

If you were disabled, you're lazy.

We had to fight all these stereotypes and yeah,

I think that there are so many companies out there who don't

even understand what we do, what I do

and my daily operations and what my company does

and what even is represented by

gamers with disabilities being a part of the world.

I don't know that everybody's quite yet aware.

I think we're making it so.

I think people like Danny are helping us

push the narrative into the mainstream

that it's not some little niche bunch of

people that just wanna play a couple of games,

but gamers with disabilities are everywhere.

People like Halfcoordinated who are out there

on the stage of Games Done Quick,

who are out there pushing, me being on award shows pushing.

I think we're all doing our parts

and I think everybody who is listening can

do their part by saying to their friends,

to their family whenever the situation comes up,

that people with disabilities

want to enjoy every hobby, including gaming.

I think it's gonna be interesting watching companies

get involved more and more as they figure this out.

- [Danny] We go back and look

at the commercials of the 90s,

where the prevalent idea of the teenage boy,

the white teenage boy, right?

The able-bodied, white teenage boy was the...

- [Steven] Straight, able-bodied, white teenage boy.

- [Danny] Yeah, lets keep going!

Eventually we'll find that gamer.

(laughter)

The one that gave birth to us all.

Do you find that accessibility

and people with disabilities have a place at the table now

in a way that they didn't five or 10 years ago,

or it is for people like you that are visible,

but for most people it's not?

- [Steven] Here's the thing.

I think that accessibility has come a long way

in a lot of ways thanks to the work that has been done

at AbleGamers and our allies

and our people that care about our narrative, right?

There's no question, accessibility is better.

Full stop, period, end of sentence.

However, to continue the conversation,

if you are not somebody that has a high profile,

you do not have as good of a chance of

things being made accessible quickly.

I am extremely privileged, in that if somebody

gets a hold of me and says,

"I can't play this game because of

this feature being in the way",

chances are I can get to a developer and say,

"Hey, is there something you can do about this?"

Sometimes they can do it quickly, sometimes they can't.

I've had developers literally, and I will not tell you who,

go behind their bosses back and find code

and tell me slash commands in engines to

get around the accessibility things

because the publisher didn't want to deal with the problem

and the developer cared enough that they were like,

"Just tell them to do this and it'll be fine."

Okay, cool, I am super privileged in that I can do that,

but there's not a lot of people

in my position that can do that

and I can't do that for every single person all the time.

Everybody at AbleGamers has their people that

they can turn to and they can make magic happen sometimes,

but there's only so many of us

and only so many hours in the day,

so you can't do that for everybody.

What happens if you're a gamer who can't play a certain game

and its because of a feature in a game

and there's nothing that can be done

until that feature is changed?

Well, you can tweet and you can email

and you can send a feedback report,

but you have to wait your turn, right?

So there's definitely a position of privilege

there for people like you and

me who are in the game industry

because we have the right ears.

We try to do that honorably.

Danny and I try to use our power for good.

At least I do, Danny, I don't know...

- [Danny] No, no, honestly please don't even say

us both in the same sentence because you

give me credit that I do not deserve.

The work that you've done is literally

changing people's lives.

Maybe I'm making people smile a little bit,

but you're doing some work that is really

affecting people in incredibly important ways.

- [Steven] I think we all have

a different part to play though.

I think that everybody who's listening

has their part to play.

This magnification of positivity that I have turned

my "brand" into, if you will,

is 100% honesty and compassion.

We're all playing a part.

I think anybody who's listening to the 75 minutes

of this that we've done so far is doing their part by

absorbing this information that they might not have known,

about the struggles of people with disabilities.

They may not have known that these are problems and issues.

Now they can watch out for them.

Now they can be an advocate.

But, to get back to the original question,

you do everything that you can

and I think that we're in a position that we can

make as much change for as many people as we possibly can,

but I think that there are

minority groups who are very vocal.

The LGBT community which, of course, I support

and Blacks in Gaming is one of my favorite GDC groups.

I support every minority I can

because I know my own struggles

and while I may not know theirs,

I know how difficult mine were and I can imagine

and empathize with their struggles

and I try to amplify where I can.

The problem that I always find,

and it breaks my heart, is that I'll see people

that I respect so much in the industry,

tweeting about how we need to

support races, genders and sexualities

and then they'll leave out disability

and I don't understand why we're still not putting

disability on the same level as these other minorities.

Because guaranteed every single one of those groups,

there's also people with disabilities within that group.

So I would like to see when we're all unifying a bit more,

to say that my LGBT friends who are disabled need support,

my black friends, my latino friends need support.

We are all in this together and I think that

if we continue to amplify each other,

we'll make this battle just a little bit easier.

- [Danny] Is that why you make yourself so public?

Like, you talked about your brand, right?

You don't strike me, I'm not gonna bullshit you,

you don't strike me as someone who suffers fools,

you've got an incredibly intelligent head on your shoulders

and you talk about this like feel-good brand

that's really really important.

Do you have to be watchful of people

who would try to utilize that for their own optics?

Like who would try and manipulate

or would try and use the feel-good narrative

to make their brand look good

and then ultimately not really invest in your mission

in a way that is substantive?

- [Steven] Oh, absolutely.

It is a hard and fast rule at my place of work,

that no one with a disability is to

do work without being compensated in some way.

It does not have to financial because sometimes

the government frowns upon that kind of thing,

so maybe someone who is on government assistance

can't take a payment because then

that could endanger their insurance,

and that we would feel horrible about,

so instead maybe they get a copy of the game.

Maybe they get a free tablet.

Maybe a new webcam, who knows?

It's that you don't use people.

You utilize their skills, you utilize their experiences,

you do not use them.

And I think that's something you have to watch out for,

and again, just anybody who has followed me so far,

or if you plan on following me,

Danny knows all too well that

I am a lover but I'm also a fighter.

If I see an injustice, I will strap on a sword

and I'll go to town.

I have no problem with picking up the battleax

and running into the fight.

I am not somebody who thinks the world is rose colored

and we can just all love each other

because that's the right thing to do.

I think sometimes there comes a time

where all people must fight.

- [Danny] And whenever the battle happens,

I'll be, hopefully, standing right beside you,

swinging my morning star as well.

(laughter)

Steven Spohn, an absolute pleasure

to talk to you as ever, my friend.

Where can people follow your work?

What are you up to?

Where can they consume your delicious content?

- [Steven] (laughs) I don't want that

advertisement on my phone.

My most active place right now is Twitter.

I find it's the best place to amplify

positive messages to fight some of the darkness;

you can find me @StevenSpohn

and you can find me on Twitch at

the acronym that is my name: SteveInSpawn,

like the comic book character,

and I stream on twitch five days a week,

just trying to showcase that people with disabilities

are out there and we're not innocent snow flowers

that don't so anything but sit around and watch TV.

We're out there playing games,

we make dick jokes and we're funny and inappropriate

and we're just human beings like everyone else

and I'd encourage anyone that has a disability

that happens to be listening to the amazing Danny O'Dwyer,

that you too should go out and live your life

as visibly as you can because that's the

only way that we're gonna change the world.

- [Danny] Steven, thank you so much for your time.

I really appreciate it.

We'd love to have you back on if you're

up for it again in the future.

- [Steven] I'd be more than happy, Danny.

Thanks for having me.

- [Danny] No problem.

Thank you, as well, for listening,

everyone out there.

We don't know who's up next week,

but if you follow @NoClipVideo on the Twitters,

you'll get an update over there.

I'm @DannyODwyer on Twitter.

If you have any feedback or any ideas for guests,

you can also hit up our sub-Reddit, r/Noclip,

or if you're a patron there is always

a Patreon post you can just jump into,

or hit us up on the DMs.

The podcast is available on iTunes, Spotify, Stitcher,

Google Play, the whole sha-bang.

Anywhere podcasts are sold, stick 'noclip'

in there and hopefully we'll pop up.

We also have a new YouTube channel as well.

If you type 'noclip podcast' into YouTube,

we'll get that short URL soon enough,

but until then if you hit that up,

you'll be able to watch, slash,

I mean 'watch', it's just a static image,

pretty much with some gameplay in the background,

but it's up there on YouTube.

We also have full transcriptions as well.

We don't talk about it very often.

We do closed captions on all of our videos,

but we actually also provide full transcriptions of the docs

if you go to our Libsyn page, so that's like

noclippodcast.libsyn.com and there's a link in all the

descriptions no matter how you're listening to this

and you can go check that out as well.

Patrons get the show early.

$5 if they're on the $5 tier.

Thank you to them for making this ad-free

and making it possible in the first place.

Patreon.com/Noclip if you're interested in that.

I hope, wherever you are, this finds you well.

I hope you're enjoying some video games

and we look forward to talking to you again

on the next edition of the Noclip podcast, next week.

See you then.

(relaxed instrumental music)

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