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Amongst the doom and gloom that often surrounds the Sonic franchise, there always seems to

be that one persistent opinion that Sonic was never good.

That even in his Genesis days, Sonic just wasn't fun.

I've never believed that, and it's not nostalgia talking.

Going back and playing those games is always a good time and Sonic Mania reinforces that

even more.

Like Mega Man 9 and 10 before, Mania represents a return to Sonic's roots.

Indeed, while Sonic Team remains focused on bringing Sonic Forces to the finish line for

release later this year, Sonic Mania has been brought to us by Sonic fan-game community

superstars Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with

SEGA of America.

And considering Sonic Mania's electrifyingly positive reception upon its initial reveal,

it's fair to say Whitehead and his colleagues have had their work cut out for them as they

seek to deliver on the enormous potential promised by a game that many of us older Sonic

fans never thought would exist.

The question is though, is that enough to stand out from what has come before?

The gameplay itself is a complete blast from the the past and a massive return to form

for the blue hedgehog.

As soon as I started running in Green Hill Zone, I felt right at home.

The jumping, the dashing, the momentum of Sonic's movements; it all feels just like

it did on the Genesis classics.

It was impossible to keep the smile off of my face as I slipped back into my old groove

and explored what was new about Mania.

As far as what Sonic can do, it's pretty much the same as before.

He can spin dash as well as use the special abilities of the Elemental Shields.

The Fire Shield performs a quick dash forward as well as protects from lava.

The Electric Shield pulls in nearby rings, allows Sonic to do a double jump, and protects

him from electricity.

And finally, the Bubble Shield allows you to bounce higher into the air and prevents

drowning.

And as much as I love Sonic's new Drop Dash move in theory, I wish the game gave you more

reasons to use it outside of going as fast as possible in Time Attack mode.

Make no mistake — the Drop Dash is going to make Sonic Mania speed runs way past cool

to watch, and elegantly introducing a new gameplay element into a tried-and-true formula

is no mean feat, but I constantly had to force myself to even remember to use it during the

course of regular gameplay.

There's also one area in the game where accidentally doing a Drop Dash leads to an

unavoidable instant death, which is an unfortunate oversight.

Overall, I would have liked to see a few levels incorporate exclusive routes for Sonic necessitating

the use of the Drop Dash, and I hope to see this move's utility expanded upon in a possible

sequel.

I felt the same about the Drop Dash as well as it never really became a factor for me.

Meanwhile, nothing's really changed about Tails or Knuckles.

Tails can still fly for a short time and damage enemies with his twin tails; Knuckles can't

jump as high but can glide and climb.

All three are a lot of fun to use, but I did find myself having to adjust to Knuckles'

sudden stops when coming out of a glide.

What makes these three so fun to play though is the level design itself.

The stages feel big with plenty to see while you're speeding through it all.

I have always enjoyed the explorative side of Sonic games.and I was overjoyed to see

it in full force in Mania.

There are so many paths to take, secrets to find, special stage rings to discover, and

even specialized areas for each character.

I was having so much fun searching for everything I could that I sometimes forgot about the

10 minute time limit.

Every Zone is stuffed with thought and care as far as the legacy of the series.

But I don't think you even need to be a Sonic fan to appreciate it.

The level design is that good.

So we've established that Sonic Mania's gameplay and its related physics are faithful

to the original games, but does that gameplay hold up in a modern context?

Well, of course it does.

Fun never goes out of style.

Indeed, the best levels from the original games take you on momentum-fueled rollercoaster

rides separated by slower-paced, more thoughtful sections that demand careful platforming.

It's a constant push and pull between the player and the game; a little work for a gratifying,

high-speed reward.

While the original games are usually judged by how well and how often they do this, Sonic

Mania does it constantly.

It's abundantly clear that Christian Whitehead and his colleagues in the development trenches

have a very nuanced understanding of what exactly it is that has endeared the classic

Sonic games to so many.

They know precisely how to design the kinds of playgrounds Sonic, Tails, and Knuckles

need in order for players to thrive, be challenged, and enjoy the unique release that comes from

blasting through a high-speed section following a bout of tricky platforming.

Sonic Mania perfectly strikes this subtle design balance between speed and platforming

in nearly every single one of its 24 stages, resulting in a shockingly consistent, entertaining

ride from start to finish.

This aspect also makes up for one of its weaknesses, there's only 4 original Zones compared to

8 returning ones.

But those 4 are so well made and could easily become fan favorites.

From Mirage Saloon's western aesthetic to the Easter Egg-filled Studiopolis Zone to

the two stages I don't want to spoil, each one brings something a little new but still

familiar to the Sonic world.

And I want more of it.

I want to see the creativity on display here expanded to a whole cavalcade of new ideas.

I know they're capable of it because the returning stages are just as good.

However, it's very important to note that in terms of gameplay, every single returning

level has been partially or fully redesigned, especially for each classic zone's Act 2,

which more heavily remixes that level's elements in ways never seen before, with gorgeous

new backgrounds and gimmicks that more fully explore the concepts of each returning zone.

Absolutely.

Green Hill, Chemical Plant, Flying Battery, Stardust Speedway, and Oil Ocean may all be

back, but that doesn't mean they're exactly as they were before.

Act 1 of each stage hues closer to their original incarnations while still offering up some

unique aspects of their own.

But as you said, it's always Act 2 where things are cut loose and new ideas are shown.

Sometimes they're completely different like the bounce goo in Chemical Plant while other

times ideas from other stages are implemented like using light switches to clear noxious

smoke away in Oil Ocean, similar to how ghosts were kept away in Sand Ocean.

It's that level of care that becomes apparent very quickly and helped make the game incredibly

replayable.

Also, I'll be covering the soundtrack more detail later on, but Sonic Mania very wisely

takes a page from Sonic 3's playbook by having Act 1 and Act 2 of each zone punctuated

by very different takes on the same overall theme, further differentiating the acts and

helping each returning zone feel incredibly new, all things considered.

I've already played the full campaign with all 3 characters and the levels are so intricately

designed that I still haven't seen it all.

This is a game that feels so familiar yet holds surprises at every turn.

And I still want to keep playing it just as I did with Sonic 2, 3, & Knuckles.

Likewise, the bosses in the game are just as fun.

Some are simple while others are quite intricate and they too are filled with callbacks, references,

and pure fan service.

They play with expectations so much that I found myself squealing with delight in some

cases.

I really do think that these are some of the best bosses in the series history.

I know exactly which fight you're referring to when you talk about how the boss fights

play with your expectations, and yeah, that was AWESOME!

However, for all of its many high points, Sonic Mania does have some minor gameplay

issues to consider.

I've run into a number of minor bugs during my time with the game, such as the music suddenly

cutting out during gameplay or the act clear music suddenly playing during the middle of

a stage.

These have all been one-time bugs and fixing them is as easy as quitting and restarting

the game, and it's important to stress that these issues are rare in my experience, but

they do exist.

I encountered those same sound bugs as well.

Likewise, the music failed to load entirely and I was left with just sound effects, even

in the Special Stage.

Exiting the stage and returning did fix my problem, but then another time a power-up

song stayed on even after the effect had ended.

But again, these were only ever one-off occurrences so it's a minor quibble at best.

Finally, this is getting a little granular, but the natural transitions between zones

that became such a beloved aspect of Sonic 3 & Knuckles are implemented kind of inconsistently

and half-heartedly here.

Some zones do transition naturally, showing how one zone leads into the next, but the

majority of zones do not have any such sequences, with zone transitions disappearing almost

entirely in the second half of the game.

This isn't that big a deal in a vacuum, but it's puzzling and a bit of a letdown

to see Sonic Mania treat this popular aspect of Sonic 3 & Knuckles as kind of an afterthought

or a half-step.

To be fair, though, the basic setup of Sonic Mania's story — which takes place after

Sonic 3 & Knuckles and seems to involve Eggman using what appears to be one of Sonic CD's

Time Stones to cause all sorts of time and space mayhem — makes coming up with natural

zone transitions particularly difficult, so the relative lack of them in Mania is somewhat

understandable.

This is just the main game though as there still the Special and Bonus Stages.

If you can find one of the large Special Rings hidden through the levels, you'll be taken

to the new Special Stage in order to earn one of the seven Chaos Emeralds.

They're essentially a combination of the Special Stages from Sonic CD and Sonic Heroes,

where you chase down a UFO while gaining speed and collecting rings to stay in the game.

While they can be tricky at first, I eventually got into a rhythm and found them to be a fair

yet fun challenge.

And by my 2nd playthrough, I was able to quickly and easily collect them all.

I know exactly what you mean.

I thought the special stages were a little tricky at first, but I found them to be a

blast overall and by the time I had reached my second playthrough, I had all seven Chaos

Emeralds in hand by the time I reached the third zone.

Practice really does make perfect in this case!

However, to my dismay, practice does not make perfect when it comes to Blue Sphere, the

returning Special Stage from Sonic 3, which features heavily in Sonic Mania as the Bonus

Stage.

Blue Sphere otherwise plays the same as it did in Sonic 3 & Knuckles where a player has

to run through all the blue orbs on the board in order to complete it.

Yellow orbs cause Sonic to be launched forward while red orbs end the bonus immediately.

Making it even more challenging is the fact that every blue sphere you pass through immediately

becomes red.

What makes this challenge bearable though is how it's implemented in the game as your

progress in completing them is tracked across all playthroughs.

Sonic Mania packs in a ton of supplemental and extra content for dedicated fans to unlock.

The Time Attack and split-screen Competition Mode, which basically plays like the competitive

mode from Sonic 2, become available after you first beat the game, and you can unlock

a wealth of extras that can only be described as pure fanservice by earning medals in the

game's 32 Blue Sphere courses.

It's worth doing though, as that fanservice adds to the game's replayability and offers

up all sorts of new goodies.

None of them are huge on their own, but they come together to create a fantastic overall

package.

The game also looks gorgeous.

Every level pops with color and imagination, giving the sense that this is what a 32-bit

2D Sonic would've looked like.

The animation is also incredibly fluid and filled with personality while never showing

even a hint of slowdown.

Again, it's a credit to the artistry of Mania's developers.

Let me elaborate a bit on that "32-bit" aspect.

Sonic Mania truly looks the part of a lost 2D Sonic game for the SEGA Saturn.

This means multiple layers of parallax scrolling, lots of snappy rotating sprite effects, and

a lo-fi 3D presentation for the special stages, Indeed, Sonic Mania isn't just another old-school

revival looking to cash in on nostalgia with a retro presentation — it's retro in a

very specific, loving way, finally addressing a 32-bit gap in Sonic's history that fans

have been waiting to see filled since the mid-'90s.

These qualities also extend to Sonic Mania's absolutely stunning soundtrack, which comes

by way of Tee Lopes, another popular figurehead in the Sonic fan community known for his killer

remixes of classic Sonic tunes.

Lopes takes a fair bit of inspiration from Sonic CD's Japanese and European soundtracks

for his work here in Mania, and that would be special enough on its own, but Mania's

music as a whole is actually more like a glorious fusion of NiGHTS, Jet Set Radio, and the Saturn

version of Sonic 3D Blast — a true 32-bit miracle soundtrack that's equal parts electronic

and funk, delivered with all the chunky bass and rich synthesizers a SEGA Saturn could

have mustered back in the day.

I had high expectations for this soundtrack prior to Mania's release, and to say that

Lopes has delivered spectacularly would be an understatement.

What he said.

No seriously, from the original songs to remixes of the classics, every track is fantastic.

There are so many musical references to be found and the sheer variety of the song genres

ensured that they would never get old.

From the smooth jazz of Starlight Speedway Act 1 to a kind of country hip-hop fusion

in Mirage Saloon, every song is near perfection.The sound design is exactly as you'd remember

as well, excellently emulating the past.

This is sheer auditory brilliance.

Sonic Mania is a wonderful send-up to the hedgehog's Genesis era and slots in so well

with those games.

There is no doubt in my mind that it'll be considered a classic.

I simply love it.

Even with such a large ratio of old to new stages, the old Zones felt different from

what they were before.

Mania manages to carve out its own identity despite this hurdle, and I look forward to

whatever this team does next.

Even if you prefer Sonic's 3D outings, I feel like this game is worth your time.

And if you love his 2D offerings, there's no reason not to pick this up.

It is simply that good.

"Dreams Come True" is the name of the music duo that produced the soundtracks for

Sonic 1 and 2, which is a bit romantic when you consider that Sonic Mania has been billed

by many long-suffering Sonic fans as a literal dream come true.

Sonic Mania's all-important development mantra — "by the Mania, for the Mania"

— shines through in every last pixel and the love, passion, and thoughtful consideration

that went into creating it is clearly evident.

It isn't perfect, but I love it.

As Sonic fans themselves, Christian Whitehead, Simon Thomley, Tee Lopes, and the rest of

Sonic Mania's sterling development team have crafted a true return to form for Classic

Sonic that washes away the stain left by Sonic 4 and reminds us all that, before the third

dimension happened, Sonic was always good.

Thanks for watching and be sure to subscribe to GameXplain for more on Sonic and other

things gaming.

For more infomation >> Sonic Mania - REVIEW (Ash & Derrick Co-Review!) - Duration: 14:26.

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How to Find out System Uptime in Windows 10 - Duration: 4:17.

In this video I will show you how you can find out the Windows 10 system uptime and

I am going to show you three methods so 1st May 30 the graphical interface to excel graphical

interest just right click on the your Taskbar and select option task manager so it will

be open like this and if your way with you is not like this so just click on the details

and you will get life main window and after that click on the performance so in performance

tab in town you have option of time so I didn't hear it safe from 11 and 1 hour 33 minutes

so this one is a way to identify with a graphical interface but you can also and also find all

the same function with the command in powershell also so to find out with the command from

just open the command prompt with windows key + hour and then after inter the command

CMD and then after you need to be into the command netstat net tested SRV so when you

enter this command after the just hit enter and when you go up it will be so you the timing

period timing is different from your interface its showing the timing is 4:30 from the timing

4:35 my PC is open so you need to be just compare with your current time so anything

you are my current timing is 6:30 but the my laptop is open with the 4:35 so it's a

different kind of you can get it with this command prompt and the third one is a powershell

to access the powershell just in the start menu search for the powershell due to some

technical reason my search is not working properly so I just can't even if it's not

so don't worry but if you search for powershell yes it's a visual for you but if you want

stasis ulcer just go for all apps and after that is if its like 80 tonight so you need

to be go for w and then search for then just click on the windows powershell so here you

have windows powershell so right click on it and select option run as administrator

solar power cell is now open with the initiative and Mr t brides and after that you need this

command and you will find this command in my video description also so just copy it

and just use this command and paste it here so when you hit enter It will be 1 very good

status will be visible to you so it is this view is very small so don't worry I'll make

it big ok I just in here now it is going your the days you are our the minute and the event

seconds in milliseconds so we'll see you have now very detailed information of your system

uptime and even total our total minute lots of thing lots of thing will get it here is

how many hours from you this is up so if three methods that you can easily get to the system

of time in your Windows 10 PC and please visit my website to get this kind of materials and

hope you like my videos please subscribe

For more infomation >> How to Find out System Uptime in Windows 10 - Duration: 4:17.

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Ten in the Bed Part 2 | Kindergarten Nursery Rhymes Song for Kids | Baby Songs by Little Treehouse - Duration: 1:03:28.

There were ten in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were nine in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were eight in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were seven in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were six in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were five in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were four in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were three in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There were two in a bed

And the little one said

"Roll over, roll over"

So they all rolled over

And one fell out

There was one in a bed

And the little one said

"Good night!, Good Night!"

For more infomation >> Ten in the Bed Part 2 | Kindergarten Nursery Rhymes Song for Kids | Baby Songs by Little Treehouse - Duration: 1:03:28.

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Immigration, healthcare reform come to forefront at Panetta town hall - Duration: 2:18.

For more infomation >> Immigration, healthcare reform come to forefront at Panetta town hall - Duration: 2:18.

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New Henna Mehndi Design For Hands - Duration: 3:50.

Mehndi Design for hands

New Bridal Mehndi

New Mehndi Design for hands

New Henna Mehndi Design For Hands

For more infomation >> New Henna Mehndi Design For Hands - Duration: 3:50.

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Top 10 shocking facts about fast food for health and fitness - Duration: 9:37.

Top 10 Shocking Facts

from the toilet 14 sterile features length like examples of water from the

restaurants toilets the acronym fast food restaurants contain more bacteria

than the toilet water this is because the toilets are clean on a more regular

basis by the ice machines are notoriously difficult to clean exactly

what happened example did something

eighty calories with 24 grams which is surprisingly more and the double

cheeseburger been entirely honest when they advertise their french fries and

hash browns vegetarian friendly

$35,000

across the world world-famous with a genetically modified corn

consequences such as increasing illnesses and disorders food allergies

and digestive problems for scientific support on one of this would actually be

the case three language the thought of what

actually goes into fast food is really quite stomach-churning

first of all about the meat itself which is ultimate cause chemicals in order to

kill off in coli and all the oils inspecting cause dullness the dolls was

famously patented in 2015 creating unloading hydroxide a common household

cleaner to treat its base while the Food and Drug Administration have classified

the use of this chemical as safe it has to be very carefully regulated and so

using it needs to be explicitly labeled however the New York State Department of

Health said that this wasn't always happening with McDonald's Burger King

and Taco Bell if you don't always know if there are liberal quantities of

chemicals in your foods furthermore subway in the USA used to add a rule in

substance their sandwich bread called a dicot one amide SoDo condition

allow the bridges bread pasta it is also used to create yoga mats

Kentucky Fried cruelty one of the biggest controversies

surrounding the phosphate industry is how badly to me supplies treat the

animals they wear Peter people body specifically the animals have been

putting pressure on KFC saying the company has animal welfare standards are

simply unacceptable in she doesn't know what the animal was good boys is

Kentucky Fried cruelty campaign to raise awareness of the change forcing cities

to grow rapidly in terrible cramp in one hygiene conditions there are then killed

include an ineffective methods such as alleging spelling patterns living as one

expire just 35 days and it's not just Paris leaders been accused of treating

those animals so and humanely a 2015 undercover investigation from the stars

Chicken McNuggets quiet expose horrific animal cruelty in the enamel

footage showed dreads being eaten conned into tiny spaces and even here with

nails attached a makeshift clubs but scarcely a McDonald's table release

famous saying they intend to investigate specific instances of animal abuse and

I'm looking into ways of making their production processes more ethical one

ecoli risk the collegiate journalist Eric Schlosser

a typical fast-food burger to me to just count because the meat is mixed in large

batches and the does point even hundreds of different cattle this is highly

problem and increases the chance of contaminated

needles spreading further it means there's a much greater risk of deadly

pathogens such as in coli we pass down the food chain ecoli is already a major

problem facing the fast-food industry in 1993 devastating e.coli outbreak was

attributed to the cuspid same jack-in-the-box in total songs in 30

bore and sighted children died 170 of the victims another with injuries and

brain damage and if you think things have improved since that think again out

of December 2015 have been 53 cases of e.coli and 20 hospitalizations linked to

food from Chipolata Mexican Grill restaurants in that different states.

For more infomation >> Top 10 shocking facts about fast food for health and fitness - Duration: 9:37.

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Lungi Dance _ Why This Kolaveri By Vaishnav Girish | 13 August, Sa Re Ga Ma Pa Little Champs 2017 - Duration: 4:17.

Lungi Dance _ Why This Kolaveri By Vaishnav Girish | 13 August, Sa Re Ga Ma Pa Little Champs 2017

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