Nick: Hello and welcome to the first cross-platform PvP session for Stronghold Kingdoms.
Paul's going to be attacking me from an iOS device and I'll be defending from an Android phone and we're going to see who wins out of the clash of the platforms.
Paul: Nice. Nick: Thanks. Thank you.
'Clash of the platforms' is very well thought of as a last-minute tagline.
Nick: Let's go. Paul, are you ready? Paul: Yes.
Nick: Yeah? Alright. So you attack with an army and I will defend and you're hopefully not going to wreck my Android-powered castle.
Paul: Well, if you see, my village is actually quite well developed, so I've been building my economy while you've been having yours destroyed by another player.
Paul: That's fine by me, I've actually got an army as well. I've got peasants and archers and catapults. Nick: Alright, alright.
Paul: Just saying, it's handy for attacking to have an army, so I feel I need to point that out to people.
Paul: Actually, it is pretty good that you're not attacking my castle because it looks like it's already been attacked by someone.
Paul: I'm going to switch it back to my village.
Paul: So what I noticed was, handily, we're actually quite close to each other.
Paul: Cause I am here, just to the right of Bayern and you're just here to the left. I think you're this one here. Here you are. Lord Nick.
Nick: Oh nice. Paul: So in theory, it is not going to take me long to attack you.
Paul: Wait am I meant to be? Nick: You are, you're meant to be.
Paul: I was kind of waiting for you to have something to attack. Nick: Don't pity me like that. Just, let's have a fair...
Paul: It's quite unique to be able to look across the other player's castle and see how the status is.
Nick: Yeah, you'd normally have to scout people first, alright? Let's just clarify.
Paul: Or they could take a picture of their phone and send it. Nick: That's not a bad point, actually.
Paul: Exactly, I could scout you, actually. That's true.
Nick: I've enclosed my keep, alright? Paul: Am I just meant to believe that?
Nick: No. What would it benefit me to lie though? Paul: I've got a massive castle, honest.
Paul: So am I going to prepare my…do you want me to prepare my attack now? Nick: Yeah, please.
Paul: I like it, where's your village? I've got all these options.
Nick: My castle's not quite as symmetrical as I hoped. The OCD is kicking in, but I don't really care.
Nick: Cool, so I've got an enclosed keep, got some walls up, got some towers. And he's cheating by looking at my phone.
Paul: I'm just buying a card to help me out.
Nick: Next, what am I going to do? I am going to modify my castle. I don't have any troops, so I should probably go and recruit some troops.
Nick: But I've got my castle enclosed, I've got some towers, so that should give me at least a little of time.
Nick: As long as Paul doesn't send more than 4 armed peasants I should probably be okay.
Paul: Actually, I do need some scouts. Play my card, there we go. So it was going to take 17 minutes to scout you, but now: 5 minutes.
Paul: The scout is on its way though, look there it is. There's my scout. *hums Imperial March* That is not the real music, by the way, it would cost too much to license.
Nick: That's true. That was a parody. A cover. A parody/cover Paul: That's true. That's true.
Paul: I won't hum any more licensed music. It could cost us a fortune. Nick: And he only hummed for like 4 seconds, that won't trigger content ID, so it's fine.
Paul: Actually, if I just hum some Stronghold music, then it would have been okay. We don't have to pay ourselves licensing fees. It's handy.
Paul: It is going to take 5 minutes, though.
Nick: I can't think of any Stronghold music apart from the Castle Jam. Paul: No, I can't either.
Nick: The Castle Jam is the only thing I can think of at the moment.
Paul: All I can think of is the Imperial March, it's literally the only thing I could think of.
Paul: So what weapons buildings have I actually got in my village? That's carpenters, so it's not the fletchers. Bows, blacksmiths, swords, so my army…
Nick: So I finally got some archers. Paul: What?
Nick: And I'm going to place those on my walls. Paul: Hang on a minute.
Nick: See, he wasn't expecting that. Paul: I have been kind of taking it easy.
Nick: Yep. Paul: No, really. The problem is, I still can't attack you because you're in peace time.
Nick: Good.
Nick: I'll build a guard house, so I can house the hundreds of troops that will be defending my castle.
Paul: Oh no, have I run out of stone already?
Nick: Maybe I'll place the guard houses in a defensive position, surrounded by some towers and walls. Place some traps and that kind of thing.
Paul: So my castle is looking pretty good again. Better than it was.
Nick: I'm not going to attack you. I'm a 100% sure I won't. Paul: Hey, just in case anybody scouts me.
Paul: Wait a minute, I must have scouted you because my scouts are on their way back now. Damn, sorry I missed the key moment.
Nick: I'm sure they will have false information on the state of my castle.
Paul: Uuuh, my scouts scout out player Lord Nick. *random noise*
Nick: Is that the noise it make in the game? And if not, why not? So I'm going to the world and I'm going to attack Paul. Or rather "Lord Matt".
Nick: Have it.
Paul: You don't have to actually…oh wait, have you cancelled peace time now? Nick: I don't have to actually attack him.
Paul: Oh that's great, is that what your castle looks like? Is this what your castle looks like?
Nick: No. Paul: Have you not built it? Did you not have any cards?
Nick: I've built it. Paul: Did you speed it up?
Paul: Maybe, sorry, I'm being stupid. Obviously, what I'm seeing now is what I scouted. Nick: Yes.
Paul: So you hadn't built it at the time I scouted it, annoyingly. But my 176 archers have something to say about that, my friend.
Paul: Here we go. Let's get some guys in front of there. Boom. Some swordsmen in the back. Attaaaaaack.
Nick: Okay, so in 4 minutes you'll feel my wrath. Paul: 4 minutes?
Nick: And I will use those 4 minutes. Paul: Are you using a card? Nick: No.
Paul: How come mine says I'm taking 12 minutes? Nick: My guys are faster than your guys.
Aaron: Are you attacking Paul? Nick: Yeah.
Aaron: Ah, you're both attacking each other? Nick: Yeah.
Paul: It's tempting to change to a capture. Nick: I've vandalised him.
Nick: And while I'm waiting for my attack to destroy him, I'm going to beef up my defences a bit.
Paul: Wait a minute, I'm going to use a card.
Nick: I'm going to redeem my card. Uuuh, haha. Desperate defence card. Invoke the repair command once should you be attacked.
Paul: Well my friend, if there's a card you're ever going to need, it's desperate defence. Nick: It's that one.
Nick: Can we both just start going to our village and doing housekeeping?
Paul: Exactly, that's what you do during attacks. Nick: That's true. Casually waiting for a castle siege by placing an apple orchard.
Paul: It's fun. Nick: It is quite therapeutic, actually.
The siege of Paul
Paul: Run, you're going down. Nick: Oh no no no no, where's my card, where's my card, no. Where is it? I want the siege card. The one that…
Paul: 5, 4, 3, 2, 1, boom. Nick: No no no no no, bollocks.
Paul: Boom. I think it looks like a success because my one is coming back.
Nick: Hahahahaha, he didn't even get into the inner wall. Paul: What? Nooooo, come on.
Nick: Just saying, you know. My attack, however, is about to happen. Paul: View battle, here we go.
Paul: Oh look at that, nice. Do you have the walls up? Boom. Nick: Beautiful, I'm taking them out though.
Nick: I like the layering of your army. Paul: It was very very strategically thought out.
Paul: The problem is: because I scouted you before you had actually built your castle, I didn't have a good layout of your castle, which was kind of stupid.
Nick: That's how you get them. Paul: You had a Sally Forth as well, wow.
Nick: Maybe. Paul: Oh yeah, look.
Nick: Maybe I was just pretending I didn't have a castle. Oh no, I don't have any time to play the card.
Paul: If I'd scouted you, I'd have noticed that you left a corner of your castle exposed.
Paul: And you hadn't actually bothered to use… Nick: On the other side.
Paul: Yeah, I was kind of unlucky there. Nick: That wall is really holding up.
Paul: It is, isn't it? I know. There's a pikeman there. Nick: Jesus.
Paul: There I go. Here we go, they're going in. Oh no, you see, your inner wall.
Nick: My one layer of inner wall. Paul: Your inner wall is preventing me from penetrating your castle.
Nick: I can't believe you didn't get in, maybe you did get in.
Paul: It is looking good at the moment. It is looking good. Nick: It is looking good, isn't it?
Paul: I just need that little bit of wall there. Nick: Maybe you did get in. Maybe it is a success.
Paul: I don't know, these archers on top of your tower are looking good though. Nick: Noo…yeah. I can't quite tell.
Paul: It's hard though. The problem is: the more your troops get whittled down, the less damage you do.
Nick: Nah nah, I think you're going to break through. I think there's a tiny little gap there.
Nick: Nooo! No! Paul: Yes! Here I go!
Paul: Ooh, he's down. That guy was going to go in for glory and he just got powned. He was like 'Yes, I'm going to make it, uuuhh'. Attacker wins.
Paul: Lord Matt, not me, wins. Nick: That is your name. Fair enough, I concede defeat.
Paul: Looks good. You did quite well to build that castle that quickly. Nick: Yeah, thank you, thank you, Paul.
Paul: It was only due to my brilliant strategic layout of troops that I got through.
Nick: I think your army is actually going to beat my army getting back. Paul: Yes.
Paul: Actually, that's a good point though. You have 4 minutes to go until you attack me. You can't have that many troops.
Nick: Just wait and see. Maybe I don't have any troops, maybe I have some troops. Maybe it's one armed peasant, maybe it's 400 knights. Who knows?
Paul: Okay, I'm going to put some more archers in. Oops. Nick: 3 minutes.
Nick: I'm going to repair my castle while you're on the back foot. Paul: Oh no, my guard house capacity's been reached.
Paul: I can't have any more troops. Nick: I mean, you're almost certainly going to repel the attack, but we'll see.
Paul: What? Don't ruin the surprise. You're just taking all the tension out of this video.
Nick: Or I'm just trying to make you feel better so that when you get wrecked…
Paul: Oh look, my avatar is rather poor. Nick: Oh yeah?
Paul: I'm so casual that I think while I'm going to repel your attack I'm going to change my clothes. Nick: Jesus.
Paul: Yes, here we go. Colour me up. Wow, there's not many medieval…oh there's a bit of orange.
Paul: I'm getting a bit worried because of your attack. So worried, I'm going to wear some blue boots while you're attacking me.
Nick: He's going to lose those blue boots pretty quickly.
Nick: Oh, 1 minute 10 seconds. Paul: You can't steal my boots by attacking me.
Nick: That was an option. Raze, pillage, vandalise, steal boots. Paul: That would be great, that would be the ultimate personal insult.
Nick: That's a feature request. Paul: Steal my boots.
The siege of Paul
Nick: Oh, the attack is coming up. I was going to count down, but it's like 40 seconds, so it wouldn't really work.
Paul: 30 seconds. Nick: Does yours have a different timer to mine? Oh no, it's the same.
Paul: There's no advantage to be gained by being on Apple.
Nick: You're all cool and calm and collected rather than my frantic card playing.
Paul: Oh no! I can't believe it. The army is going back. Nick: Come on. Go on, what's the verdict?
Paul: Player attacks my castle. Nick: I want you to watch the report. I want you to see what happened.
Paul: My gosh. You had a lot more troops than I realised. Nick: When the Android platform wins the game.
Paul: And I've got…you attacked the bit of my castle that I was trying to build, which I thought...I've still got 14 hours, but whatever.
Paul: He's not going to attack me with any numbers. Nick: I did send scouts.
Paul: Shall we toggle the walls up for extra dramatic effect? Nick: Sure. When it goes down, you put the walls down.
Paul: Look, I've got Sally Forth as well. Sally Forth! Nick: That way we can really see the strategic view.
Nick: You know what we really both needed? Paul: What? Nick: Catapults.
Paul: That's true, I was going to use some catapults. Nick: We could have used some catapults.
Paul: I did have catapults, actually. Nick: That's like a rookie mistake.
Paul: Ouch. Nick: Did you? Paul: Yeah, yeah.
Paul: I just didn't set them up, I didn't think I needed to. Nick: Clearly didn't, but whatever.
Paul: I'm going to toggle them down now, wow, you got through. Nick: Look at that, record time.
Paul: It's disappointing. Nick: I mean, for me it's really good.
Paul: Are you going to get through these then? Nick: I think it's pretty obvious that Android won this challenge.
Paul: I think what you mean is there is no difference between playing on Android and iOS and either one will successfully win the attack as proven in this experiment.
Nick: That's an excellent point, Paul. Paul: Yes, there's no advantage to be had.
Paul: Cool. You win. You *meeep* Nick: Yes! Get in.
Nick: So there you have it. Equally matched, both platforms. Both platforms can win. What it's down to is the skill of the player.
Paul: Have we proved that? Nick: Yeah, sure.
Paul: Well, in that we are both equally terrible. Nick: Yeah. Paul: Excellent.
Nick: And that's the most British note you can possibly end on, so don't forget to like, share and subscribe for more Stronghold Kingdoms content and the game coming out very very soon on iOS & Android.
Không có nhận xét nào:
Đăng nhận xét