The Shooting Range
In this episode… 1v5 — the Soviet pilot's guide to fighting Germans;
An even scarier cat: we test the new PAK-40 PUMA — Panzerspähwagen Sd.Kfz.234/4;
Hotline: the developers answer questions that you've left in the comments!
But first, let's start with….. How to sink a destroyer using a motor torpedo boat!
What can a small boat do in a fight against a colossus?
It has torpedoes, yes, but what destroyer would allow you to get close enough to launch them?
No, it seems like Goliath triumphs over David this time...
Well, that can happen. But don't give up on David just yet. Consider maps like Fiji.
There, destroyers have no other choice but to enter the maze of islands
otherwise they won't be able to provide fire support to their teammates trying to secure the control zone.
And that's where the magic happens: the hunter becomes the hunted.
Use the layout of the map to your advantage and get as close to the target as is humanly possible.
It's a good idea to come from the same side as the destroyer itself — it will give you an element of surprise.
Remember that your torpedoes are not as fast at launch as the ones dropped from a plane.
If you're not sure that the enemy can be sunk with one torpedo, send him two!
And don't even think of attacking destroyers with your machine guns or even cannons (if you have some).
It will only alert them to your presence...and that, we are afraid, will be the end of your journey.
Once torpedoes are launched, get back to safety — and enjoy the fireworks!
One last thing: don't forget to use the torpedo sight so that every torpedo counts!
...it's not just MTB's that have to face opponents that are far more dangerous than they are.
Let's go back to the 3rd of November, 1943,
to a place where a young pilot found himself fighting against a much bigger threat
Meet Viktor Andreevich Bashkirov — a simple Soviet pilot,
who graduated from the Stalingrad flying school, in May 1941,
as a second lieutenant and went to war in September of the same year.
This was the time when the Luftwaffe dominated the Soviet skies, so, let's face it,
he didn't have a lot to hope for. But Fortune is a lady with a wicked sense of humour,
and she kept Bashkirov safe. Even more than that — by the 3rd of November, 1943,
he shot down nine German planes,
earned his stripes as the first lieutenant and swapped his MiG-3 for the Yak-7.
This half-wooden plane was well on its way to become obsolete.
It was, let's say, a regular visitor of the repair facilities, and this time, on the 3rd of November 1943,
it got naughty again. So, while all their comrades were busy relocating to another base,
Bashkirov and a fellow mechanic had to stay behind to get their aircraft up and running.
When the work had been finished, they rushed to catch up with the others.
The Yak-7 was a fighter developed from the UTI-26, which was a two-seater.
So it was easy to make some space for the mechanic and all his instruments.
They were flying quietly at an altitude of about 1000 meters above their own territory...
when they saw an enemy scout — a Junkers Ju 88. Bashkirov's plane was carrying too much weight,
but there could be only one course of action — they had to attack.
The Yak-7 carefully began to gain altitude. The Ju 88 crew had the advantage in speed,
but they were way too busy taking pictures of Soviet troops moving on the ground
nd didn't spot Bashkirov's plane till the very last moment.
Their only option at that point was to try to shake the enemy off in the dive…
which was a very logical thing to do — and also their last mistake.
They had no way of knowing that they had encountered an overweight Yak-7, which dived just as well
and caught up with them right near the ground.
A long burst of machine-gun fire set the enemy engine alight,
the pilot collapsed on the controls and crashed the plane into the snowy ground.
But there was no time to celebrate.
The Junkers was able to send an alarm message, and out of nowhere appeared not one, but four Shrikes!
That was the nickname of the fearsome Focke-Wulf Fw-190.
Those were the birds that were supposed to escort the scout, but they couldn't get there in time
the Yak attacked right out of the blue. Now they were here. Needless to say, they were upset
and eager to get their revenge on Bashkirov's fighter that was flying almost at ground level.
What were his chances? Let's see. He was flying an old Yak. Alone.
Against four brand-new Fw-190's. Overweight. No speed. No energy…
and no parachute for the mechanic, by the way. The word you're looking for would be "doomed."
But Bashkirov chose not to think about that. When he saw the first two enemies ready to attack him,
he didn't even try to shake them off. He set the flaps to landing position,
reduced his speed and performed a slow barrel roll.
As a result, he basically forced the two unsuspecting Shrikes into position ahead of his plane
and greeted them with a couple of short bursts out of his guns. Success!
One of the German planes fell to the ground and disappeared in a cloud of smoke and snow.
The 2nd pair of the enemy pilots saw what happened and rushed in to squish the pesky Soviet plane
And Bashkirov did it again — flaps, a barrel roll and a burst of fire into one of the attackers.
The German pilot tried to extinguish the flames, went into a sideslip, banked the aircraft and
crashed into his partner!
Both fighters fell to the ground, and the only remaining Focke-Wulf immediately vanished
in the direction of its base.
First lieutenant Bashkirov and his mechanic got to the new deployment site, got out of the plane
and in a state of a slight shock went to their dugout to warm themselves a little bit.
They realized that if they told anyone about this amazing fight, nobody would believe them.
And they didn't want to be known as guys that would make stuff up.
But after a few minutes they heard a triumphant roar from dozens of their comrades,
who broke into the dugout, dragged them both out and started to congratulate them.
It turned out that the fight had happened right above the heads of Soviet ground forces,
so there were plenty of eyewitnesses of Bashkirov's heroic deed.
After another two months, first lieutenant Bashkirov was awarded the title of the Hero of the Soviet Union.
He fought in the war till the very end, reached Berlin, shot down 19 enemy planes and retired in 1960.
For many years after that he worked in the Chernigov Army, Aviation and Navy support NGO.
As he was training young pilots he always told them: "There's no such thing as "zero chance of success."
If you don't freeze up and don't lose your head – you'll increase yours plenty."
...many players that take part in our global event called Operation Summer
have already obtained this unique beast—the German Sd.Kfz.234/4 Schwerer Panzerspähwagen.
Let's see how it plays...
Do you remember the segment with the 29-K that we made last time?
Well, now the Soviet machine has some tough competition.
Not only does the new Puma shoot as fast as the old model, its gun is also great
at penetrating enemy armour. Check this out:
it can penetrate up to 170 mm of armour with its APCR shell. Impressive.
Another upside is that it comes equipped with slightly better protection itself. Of course,
it's not enough to tank enemy shots — but you'll be able to withstand artillery fire
(sometimes) and maybe even bounce a few shells.
Then there is its speed and mobility — and they are just great. 37 kmph in both directions,
the vehicle is easy to turn… Furthermore,
you get more options when moving your gun compared to what you see on other machines of the same class,
which makes it easier to fire from cover. Without a doubt,
it is still not a vehicle that can be used to single-handedly destroy enemy forces.
Just a quick reminder: all three members of your crew can perish after a single lucky burst of machine gun fire.
That's why we have to be clever.
Treat this Puma as if it is a kind of a mix between a light tank and an SP gun.
You should use the superior speed and mobility of your armoured car to be the first man (or woman)
to get to the best positions in the field. Keep in mind that your gun doesn't have the best depression
(let's put it that way), so you'd better stay away from steep hills or rocks. Found a good spot?
Great. Now it's time to get all cozy in there,
carefully track enemy movement in the most likely avenue of approach
and then send your opponents to their doom! A T-34? Okay. A KV tank?
No problem. You're the hunter here...if your shots actually connect.
A few extra tips: Use bush camo add-ons — if possible.
Cover the sides and the lower part of the vehicle,
and the enemies will have a tough time searching for you in dense vegetation.
Which means that you'll be able to shoot first.
Get used to constantly changing your position. Landed a couple of shots? It's time to go.
The opponents should never be sure where to find you.
Take full advantage of your mobility and speed.
37 kmph is more than enough to comfortably flank your enemies.
Let your meeting be a deadly surprise to them — and good luck!
...get ready for the traditional last part of our show: Hotline!
Developers answering questions from the comments!
The first question comes from a player called DerHeiligeSpaten:
"Can you please introduce more British planes? The Westland Whirlwind,
the Supermarine Swift and the Supermarine Spiteful would be great.
And: why don't you want to add submarines or aircraft carriers?
I mean, they won't be unbalanced against torpedo boats or destroyers if you play them right".
Hey, mate! You'll be right to expect that we make at least a few more British aircraft in the future.
The list is not finished — by any means.
As for the second part of your question… Well, it boils down to two things.
First: will submarines and/or carriers allow for exciting gameplay in War Thunder?
Keep in mind that we want to keep our game grounded in reality,
to have realistic or at least semi-realistic game mechanics and systems.
We believe that the answer is no.
Second: is there a way to balance these new additions so that we and our players do not
bang our heads against the wall? Nope. Quite the opposite, or so it seems. So...here's your answer.
Samyj0e Plays asks: "Will there ever be an event where we can play with you, the dev team?
Either on your team in a mixed match — or players vs the dev team?
It's a great idea — might be really interesting. Just remember that our team is not super big,
and most of our developers are very busy all the time (a sad fact of life). Let's see what happens.
Then there is a question from Joseph Poisson:
"Will you ever add a Super Saiyan mode for tanks or planes?"
Well, every time you're the last man on your team and
all your teammates are judging your every move from beyond the grave, that's basically the same thing
And the last serious question from a player that goes by the name of 2KOOLURATOOL:
"Will you ever become a bad game?" ...errr do we have to?
That's it for today but feel free to write your questions in the comments below. We do read them all,
and you might see some of them answered in the next episode! If you like what we're doing,
don't forget to subscribe to our channel! See you on the Shooting Range!
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