Persona 5 is a fun and extremely well polished turn based dungeon crawler with life simulation
elements and a very superficial yet satisfying stealth element.
Granted, that probably describes all the post-PS1 Persona games, but the style here is really
a step above what I had experienced before.
Alright, up front and center, I only played about 15 hours of this game.
Moreover, I played the Japanese version and because I was legitimately interested in the
story, I probably took about three times as long to get as far as I did because I had
to keep google translating any bit of dialogue that looked mildly important.
I do have an English copy of the game coming, and I hope I can have a full review of that
out in the near future - but you know how YouTube works.
If you don't have the video out the week of release if not the day, you might as well
not bother.
So what have I got to say about P5?
First, if you've never played a Persona game before - Persona 5 is a Japanese Role-Playing
Game where you take control of a Japanese high school student.
You go to school - granted it just fast-forwards through it outside of drama so no worrying
about doing homework - take up part time jobs, have fun around the city, hang out with friends
to build relationships, whatever.
However, the bulk of the game is going to be spent dungeon crawling in parallel worlds.
Everything you do in the life sim parts directly or at least indirectly affect how powerful
and efficient you'll be as a cool walking no talking Phantom Thief.
This has been the crux of the series at least since Persona 3 and it's been chizzled to
a razor sharp edge in this entry.
If you have played previous Persona games, then I'm happy to report - SO FAR - this
might be my favorite in the series.
One thing I gotta give props for is how in brings in a lot of elements from all the previous
Persona games, at least that I've played, and makes them work well.
For example, Negotiations and Guns from the original Persona returns, which is great as
these are elements I had wanted to see make a comeback.
I get an Ocean's Eleven vibe from this game.
Part of it's gonna be the fact you are controlling a cool collection of high stakes thieves,
but another is that I know people are going to say it's "style over substance."
I'd have to disagree; just like with Ocean's, the style IS the substance.
The dungeon crawling has a stealth mechanic to it that is, in all honesty, very superficial.
It's not much different from the previous games where you'd just run up behind a shadow
and poke it in the back to start a fight with a slight advantage.
However, the style that masks that simplified Solid Snaking is delicious enough that I honestly
don't care.
It's really satisfying.
Similarly, the presentation behind all out attacks, victory screens, escaping dungeons
and even just loading screen feels you with a sense of "Yeah, I am a bit of a bad ass."
Speaking of which, I gotta say I'm quite enjoying the main character.
Just like all the previous games, he's a silent protagonist.
However, while the other protags were calm, cool and level-headed leaders, "Joker"
is a delinquent and he seems to be loving every minute of it.
Even just the menu screens give you a great sense of his general devil may care attitude.
The rest of the characters are great too.
They all feel a lot more grounded and relatable than previous games.
Even Morgana is a character I really enjoyed, a far cry from P4's Teddie who I could only
handle in small doses.
The battle system is... good.
I mean, it's typical JRPG fair.
Like with all of the MegaTen and Persona games, exploiting weaknesses and covering your own
is extremely important to success.
Hammering the attack button each turn is not going to get you very far at all, actually,
even in the first dungeon.
With each character having melee weapons, guns and at least one Persona, boredom prevention
is not entirely necessary thanks to the variety.
A note, though - SP recovery is a very serious concern.
You WILL have to answer this.
Items that give you SP recovery are very rare and hard to come by and running out of SP
will clip you at the heels when it comes to dungeon crawling, grabbing new Persona or
just grinding for loot and levels.
Previous Persona games were very generous with SP, so seriously, keep that in mind.
So, is Persona 5 good?
So far, yeah, I've been enjoying it.
I've only skimmed the surface so far, though, so hopefully I can give everyone a more complete
picture sometime on the horizon.
In the meantime, I hope I filled you in; thanks for watching.
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