Hello, everyone, I'm Chuggaaconroy speaking for GameXplain, and I've recently had the
opportunity to play Xenoblade Chronicles 2 thanks to their help.
While Derrick is handling the review, he asked me to cover the preview since he's still
busy with Pokémon.
I've already spent about 25 hours in the world of Alrest so far, and wanted to provide
an idea of what I think of the game so far.
Don't worry, there will be no plot spoilers in this video.
I dislike media coverage doing that just as much as the next guy!
Let's get the expected out of the way first.
To absolutely no one's surprise, the music and exploration are fantastic.
When it comes to exploring, I do feel like some early areas are a bit linear, but it
isn't that long until you'll be running around big, open fields and it starts to feel
more like Xenoblade.
It's possible that Monolith Soft is trying to ease players into this huge world rather
than dropping them in the middle of it right away.
I think the game does a good job with tutorials and explaining itself while not taking too
long with it.
And speaking of easing into things, I wanted to cover the gameplay, since I'm sure many
of you are curious how it holds up and compares.
Xenoblade Chronicles 2 works a little bit like a mix of traditional Xenoblade with Persona.
Battles are real-time and regular attacks happen automatically so that you can focus
on using special attacks, or Arts, and positioning your character to help give them the advantage.
However, unlike past games, moving around actually prevents your character from performing
those attacks.
You need to get yourself in position and plant your feet before you start attacking.
While you can use an Art in motion, it does more damage if used as part of your auto-attack
chain and timing it just as your combo finishes will hit a lot harder.
But the big new addition are spirit-imbued weapons known as Blades.
Up to three Blades may be equipped at a time and strategy comes in the form of choosing
Blades that work well together and switching between them in real time to take advantage
of the situation.
It allows the player to have multiple sets of Arts and possibly string them together
for combos.
For instance, you might need to auto-attack enough to use an Art that sets up another
Art on another weapon, allowing you to deal a huge amount of damage.
Unfortunately the process can be very slow at first because new mechanics are gradually
introduced, once again likely to ease new players into these potentially complex systems.
That said, it is definitely a new way of thinking even for returning players.
Early on, I felt like I wasn't getting to do much in battles and that they were going
on too long, but when I got the hang of it, I felt it offered the most action-packed and
satisfying battles the series has seen yet.
It's a good compromise between the first two games' battle systems while adding new
things and giving a lot of room for learning and experimentation.
On the note of experimentation, character customization is immense and I feel like even
now, there's tons of ideas I haven't tried in customizing my moveset.
Thankfully, it isn't overwhelming since equipment isn't that big of a focus and
the customization is mainly about developing a style of fighting rather than simply beefing
up some numbers.
I'm actually glad for it, I feel like my decisions translate into things I can see,
more than just into, well, big numbers.
It wouldn't be Xenoblade without a zillion side quests and that's definitely accounted
for and the Quest Log is the best it's ever been.
It tells you exactly where to go, the map system is great and is as helpful or vague
as you want it to be, thanks to navigation settings the game provides.
Quests even have pictures and cover photos in the menus to make it easier to remember
which NPC was doing what.
I'm happy to say that not once have I been lost on what a quest wanted from me, any challenge
came from actual difficulty.
Now about the story and the characters.
Without going into plot details, I'll just say "Yes, I like them both from what I've
seen, but it took a little time before I felt that way."
I wouldn't say by a long shot that it's an RPG that takes 20 hours to get good, it
gets going soon enough, just not instantaneously.
Honestly I feel like I'm saying that about a lot of things…
The cutscenes do end up having a lot of heart, the trademark Xenoblade humor is still there,
and I like the characters and their interactions.
This is also a standalone story that can be enjoyed independently from other entries in
the series.
Much like Final Fantasy, the only thing you'll miss are small references to past games.
In the way of presentation, I know a lot of people were initially turned off by the anime
style, but it's something you get used to.
Honestly, from the moment this was announced, I was glad they just went all the way with
a visual style rather than going the direction X went.
I'd rather it be very anime than doing a middle-ground between anime and realism.
I at least prefer it visually to X, if nothing else.
The scenes are well-directed, have good action, and are easily the most expressive yet.
It kind of reminds me of how Wind Waker's style was received at first, versus how people
felt about it after a while.
There's still a ton more that can be said about Xenoblade Chronicles 2, but I'd be
here for an hour… or a hundred.
This is just a short piece on what I feel about it now.
In short, the things I wasn't too sure about at first surprised me after a little time
passed even if some parts did feel slow at first glance.
It's definitely a game that allows the player to keep learning new things about the gameplay
long into the adventure and rewards you for trying new ideas.
And yes, I've found myself turning the game on just to hear some of the music already.
Once again, this has been Chuggaaconroy.
Thanks for watching and be sure to subscribe to GameXplain for more on Xenoblade Chronicles
and other things gaming.

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