Thứ Hai, 4 tháng 9, 2017

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Nick Junior wishes you a blazing birthday!

-Let's split! -Let's split!

♪ Blazing birthday to you! Blow our candles with a wohoo! ♪

♪ Let's get revved up with some monster trucks! Blazing Birthday to you! ♪

Let's get this party started!

Yeah, we'll all do it, together. Yes!

♪ Happy birthday to you! Happy birthday to you! ♪

♪ From all your friends at Nick Junior, ♪

♪ Happy Birthday to you! ♪

We rocked it!

♪ Happy birthday to you! ♪

For party ideas, a free birthday call and more, go to nickjrbirthdayclub.com.

For more infomation >> Blaze and the Monster Machines' Special Happy Birthday Song 🎁 | Nick Jr. Music - Duration: 0:55.

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Monday morning forecast - Duration: 2:16.

For more infomation >> Monday morning forecast - Duration: 2:16.

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How To Get Rid Of Hives │ Home Remedies For Hives - Duration: 3:36.

How to get rid of Hives on Neck and Face.

Hives is a skin inflammation with complex mechanism, including the intervention of the

chemical mediator named �histamine�.

Statistics show that, among every 100 people, there are 15 to 20 ones having hives and the

possibility of relapse are several times in a lifetime.

Women are more likely to get this disease than men, and it usually occurs in the age

from 20 to 40.

In this video we are talking about best 5 home remedies to get rid of hives.

So please like share and subscribe our channel for more videos.

1.

Mint.

This is the first out of the most effective and common home remedies for hives on neck

and face.

Mint is actually a very common home treatment for hives.

In addition, it has antioxidant and anti-inflammatory properties that can help to reduce the burning

and itching sensations super-fast.

Steep 2 teaspoons of crushed mint leaves in a cup of boiling water in 5 minutes.

Strain and put the solution in the fridge.

Wash the irritated and inflamed skin using this cool mint water several times daily.

2.

Aloe Vera.

The gel of aloe vera is another out of the best home remedies for hives on face and neck

that are proven to work effectively and safely.

Apply fresh aloe vera gel directly onto the hived skin area.

Let it stay for fifteen minutes and then use lukewarm water to rinse it off.

Apply this tip several times a day until your hives are completely healed.

In addition, when you take aloe vera internally, it will help to eliminate inflammatory toxins

and help to stimulate the immunity as well.

3.

Turmeric.

Turmeric is very famous for the anti-inflammatory effect and that it can help to boost the natural

anti-inflammatory corticosteroids inside our body.

In fact, this is one of the best home remedies for hives on neck and face that people should

remember to learn and make use for good!

Mix 1 teaspoon of turmeric powder with a glass of hot water or hot milk.

Drink this solution 2 times per day.

4.

Ginger.

Basically, ginger will target the genes and enzymes that cause inflammation, thereby,

improving the circulation to the skin, reducing itching and relieving swelling as well.

Peel the skin of a small piece of fresh ginger root off and gently dab this onto your affected

skin area.

Apply this tip 2 or 2 times every day.

You should also chill the ginger root in the fridge initially to get better cooling effect.

Additionally, you should chew on fresh ginger pieces or drink ginger tea a few times every

day.

5.

Baking Soda.

Baking soda is a very famous natural treatment for hives thanks to its powerful anti-inflammatory

properties which can help to relieve itching as well as inflammation.

put 2 tablespoons of this ingredient in a small bowl.

Add a sufficient amount of water to create a thick paste.

Spread the paste on your inflamed skin area.

Let it stay for ten minutes before rinsing your skin off with warm water.

For more infomation >> How To Get Rid Of Hives │ Home Remedies For Hives - Duration: 3:36.

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NASA comfirm Nibiru will be Destroyed by the Jupiter, Evidence is Confirm in North American 2017 - Duration: 33:32.

For more infomation >> NASA comfirm Nibiru will be Destroyed by the Jupiter, Evidence is Confirm in North American 2017 - Duration: 33:32.

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Step 8 - Attack the Problem, NOT the Person - Duration: 2:11.

"It's your fault!"

"You drive me crazy!"

"You're always doing these kinds of things!"

"You're really the core of the problem!"

Now, have you ever heard someone say that to you?

Or have you said that someone else?

I want you to notice the common word i had in both of these and that's the word "YOU"

And i want to talk now about this whole concept of step number 8 in conflict resolution

That is to learn to attack the problem, not the person.

When people feel attacked, when you and i feel attacked,

We want to run.

We want to get away from the situation

Or will react naturally and get defensive

Or get argumentative in the relationship.

And that's not helpful thing to do.

You don't want to attack the person.

You want to attack the problem

So, you want to objectify the problem and say, it's not you're a bad person.

Here's a bad or rough thing that happened that we need to address.

You're not a dishonest person.

It may prove that a person is over time, but you're not dishonest, you're not a liar.

I feel like you didn't tell me the truthful thing in this environment

And the key here is DON'T use 'YOU' statements use 'I' statements

Don't say you're a liar.

Say, it seems to me that in this situation that wasn't quite true or that wasn't accurate.

Be differential in this case.

Don't step away. Remember speak the truth with kindness and love but be forthright

And don't push people into a corner.

Don't try to shame people.

Instead you're trying to resolve conflict.

So speak the truth with kindness by attacking the problem not the person.

For more infomation >> Step 8 - Attack the Problem, NOT the Person - Duration: 2:11.

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Cartoon about the dog's wedding. We prepare for the wedding of two dogs. children's cartoon. - Duration: 5:28.

For more infomation >> Cartoon about the dog's wedding. We prepare for the wedding of two dogs. children's cartoon. - Duration: 5:28.

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Dinosaur Farm - Tractor & Truck | Car Driving for Kids : Dinosaur Cartoons Videos for Children - Duration: 15:30.

haha

For more infomation >> Dinosaur Farm - Tractor & Truck | Car Driving for Kids : Dinosaur Cartoons Videos for Children - Duration: 15:30.

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NASA Confirm: 23th September, 2017 is when Nibiru Warning Earthquake Update on September 23, 2017 - Duration: 17:51.

For more infomation >> NASA Confirm: 23th September, 2017 is when Nibiru Warning Earthquake Update on September 23, 2017 - Duration: 17:51.

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Apple Motion Professional Training 12- Cameras part 1 - Duration: 18:19.

my name is Stanislaw Robert Luberda with AV-Ultra and today we're going to

be talking all about cameras. in part one we're gonna be working with viewpoint

cameras framing cameras depth of field near and far fade thickest and zoom to

behaviors if you're comfortable with cameras

I recommend jumping right into part two where we actually create a whole project

from beginning to end using cameras drop zones and a bunch of other exciting

things and it's gonna look a little something like this so let's go ahead

and let's get started when you open up 12a you're gonna be greeted with

something like this and I just have a 3d layer here in space and a few other

things in Apple motion we really have two different kinds of cameras we have a

framing camera and a viewpoint camera and right now I have these two in my oh

one camera types and if I turn one off and I turn the other one on it doesn't

really look like we're seeing much difference and that's okay cuz to really

see the difference between these two cameras we're gonna have to change our

perspective so let's go ahead and change from a framing camera to our perspective

and right away we can see a few different things you can see I have my

2d background I have some other things going on we're gonna ignore that for

right now and let's talk about our framing camera I'm gonna zoom out just a

bit and our framing camera does exactly what it sounds like

all our camera control is based upon what is being framed into our scene so

if I go under my framing camera and I go under my properties we have our rotation

XY control etc let's just jump right down into the rotation controls and if I

turn any of these things see what's happening our locus of control is based

upon what is being framed into the scene if I'm rotating anything it's rotating

around the object that is really being framed when we're talking about

animation and how we're actually animating that's pretty intuitive but

that's not really the way cameras tend to work if I turn off my framing camera

and I turn on my viewpoint camera our controls now are big

based upon our camera so imagine you are a camera person and you are sitting next

to your camera typically the way you're rotating them is like this and you'll

notice what happens if I do that in my scene my viewpoint control is a little

bit more natural it can be admittedly a little tough to animate with so if we're

actually animating I like to use the framing camera if we're moving a virtual

camera through a scene that contains a lot of video footage that we're stacking

in 3d space that's where I'm gonna be using my viewpoint camera an example

would be if I had some text like my Eevee ultra camera tests and I really

wanted to frame that up and so if I use my controls here to frame this up go to

our viewpoint camera and change this to a fit here I can back away and it feels

a little bit more natural as I'm animating so that is the main difference

between the framing camera and a viewpoint camera the main difference is

where exactly that control is coming from one more important thing to be

aware of with our framing and our viewpoint cameras is what happens when

we change our angle of view for example if I change my framing camera here from

a 45 degree to something like a hundred degree you can see what's happening in

our framing camera preview it is moving back but really that disc in the back

our Siemens star isn't really changing at all if I scroll all the way back to

about 10 degrees now you can actually see my text layer and what's happening

is our camera is moving really far back in space I'm gonna turn off that other

layer in the background for right now and if I go back to my framing camera

and I just start scrolling this back and forth our view is changing based upon

our angle here if I turn that off and I turn on my viewpoint camera check out

what happens this works a little bit more like a real camera would if I'm

changing that angle of view to something very very narrow it's almost like doing

a zoom in everything is becoming very compressed so I come up to my HUD I can

see a focal length so this is a pretty close approximation but it still doesn't

give me that same kind of control-r I would have my f-stop in

after-effects so be aware of that that it's not really a true representation of

focal length so those are the main differences between framing and

viewpoint cameras let's go ahead and move on to our depth of field so I'm

going to turn off this camera here and that's pretty important make sure these

two top cameras are off and we're gonna turn on our depth of field camera I'm

just gonna select my depth of field and I'm gonna hit F and what F does is that

zooms in to the view of this layer so this layer is comprised of this disc and

this text layer and it is showing me everything to fit into my screen and I'm

just gonna zoom that out just a little bit and select my depth of field camera

our depth of field camera has some different things first of all it's a

framing camera and that's what we're gonna be using by default we have these

three different squares we got this front square this middle square and off

in the back we've got this bar square spike zoom around here we can kind of

see that a little bit clearer and this really denotes what is in focus and

what's out of focus and where is like the furthest kind of focus that we have

if I use my HUD to kind of zoom in and zoom out by the way this is the same

kind of controls that we have in the top right corner I'm not really getting any

kind of depth of field at all really I'm just seeing what I would normally see

and the reason for that is we need to turn on our depth of field in our

renderer if I turn that on and now i zoom in you'll notice that things are

really getting out of focus and if I pull back my text is coming into focus

and then resting right about there and that's in focus well I can see that

right now my text is falling in between these two squares and off in the

distance that's still in focus and that's somewhere in this square here -

if i zoom in and get this within those two squares now this is in focus and if

I keep going beyond that you'll notice that it's getting out of focus again so

let's talk about how we're setting this focus I'm gonna just zoom out really far

for right now just so we have our text in focus and

our background out of focus let's go ahead and take a look through our active

camera this is what we saw on our front and middle square in the background

though this was all the way out past that third square maybe to illustrate

this better we're gonna turn on two views right now I have a few different

things happening I have a depth of field blur amount that I can actually turn

down or dial up the higher this goes the more blurry that background is going to

be or anything that's not in focus we also have our focus offset so if I scrub

this back and forth pay attention to what's happening here I'm really taking

that okis and racking it between these two different points and if I keep

scrolling forward that now this isn't focused and this is really out of focus

so this is telling me that the focus here is pretty shallow only things

between these two areas are in focus well if I want to change that I can

actually dial this all the way forward and back and this is my near focus this

is saying hey this is the closest thing that's gonna be in focus to the camera

and notice I can take this all the way up and now I have a very wide depth of

field so right now everything between this point and this point is in focus I

can change that offset and change that so as soon as things move past that near

focus they're becoming out of focus and the same with this back plane for when I

move this all the way back and once that hits that threshold of moving this all

the way out of focus well now everything is unreadable so let's go ahead and put

that back we also have a far focus and our far focus will let us set that

really far path so we talked about our near focus and that's setting how wide

our focus is and then our far focus lets us set the maximum focus value I can

crank this back up beyond it to pull everything in focus now maybe I just

want infinite focus in the back I don't want to worry about what's in between

here and this middle section and that front section with my focus offset I

really just want this and this and that's where we have this infinite

and as soon as I click that it does exactly what it sounds like it's going

to extend out that cameras rear focus forever so now all we have to worry

about is setting our near focus and our near focus works a little bit more what

you would imagine a real camera to work like so let's go ahead and move on to

our filter types I'm gonna turn off that infinite focus right now when we are

blurring things out if I set this focus offset and we're gonna just dial this

way back so we get that Siemens star out of focus take a look at exactly what's

happening and we're gonna zoom that in just so we can kind of see that a little

bit more clearer come back to my depth of field and let's talk about this

filter type right now it's set to Gaussian and really that's just a blur

there's not a lot of computation it's just taking the pixels and blurring them

but if I change this to ad focus now I get something really interesting

happening right now it's set to disk or I can set it to polygon and when I set

things to polygon I can actually set the number of sides in the polygon so this

works a lot like different kinds of lenses that will have a different number

of blades inside to create their bokeh blur if i zoom this in and zoom this out

we get a different kind of blur that we would normally not get using the

Gaussian blur the trade-off with this is that it's a little bit harder to compute

and takes a little bit more time to render but tends to look a little bit

more believable so let's go ahead and move on to the next section I'm gonna

turn off my depth of field camera close our depth of field turn that off and

we're gonna come down to our near and far fade so I'm just going to click on

my near and far fade I've just changed my perspective viewpoint here so I can

see this a little bit more clearer and I'm gonna go ahead and click my active

camera and I want to make sure that I turn on my infinity fade camera and I

turned on my infinity fade and here's what we see we have our depth of field

and I'm gonna just turn that off right now and we have a near fate and a far

fade and we have a little apple motion logo with the floor and some background

I'm gonna just zoom this back out so we can see that a little bit more clear and

in our Infinity fade we're back in our camera controls and we have our near

plane our far plane are near fade and far fade so what this means is exactly

how much you can see if something gets too close to the camera as an example

I'm just going to pull the camera back and pull it forward I'm still hitting

these letters that are kind of in my way it'd be great is if I could zoom in and

they would kind of just fade away or the background would fade in so let's turn

on our Infinity fade and let's turn on our near far camera right away my candle

looks like it was kind of in the same place here but it looks totally

different the big difference that we have here is we've set our near and our

far fade and our near and our far plane if I move this far plane back you can

see more is being revealed so if I pull this back to let's say 400 now if i zoom

in with my camera the background slowly fades in depending on the

position of the camera so as I get closer it starts to fade in and as I get

further away it fades out so how exactly do we set this up I have this near plane

and that's where we start seeing things so this is going to be about 945 pixels

away from the front of the camera that's when we start seeing things

it also takes into account how many pixels start fading away at 0 it starts

fading away at 200 or 400 it starts blurring out this is almost like a

feathered edge to our camera and so again if I take this near plane and I

pull this back 2,000 pixels from here out starts fading away and the same with

the back if I start pulling this back it's almost working in the opposite way

where it starts coming from the back forward and I can keep pulling this back

until everything gets kind of faded away if I take this far plane this is exactly

what it sounds like the further back we go the more we can see so if I want to

kind of hide something in the background like

this I can do that and then just fade into things so this is great especially

if I was doing a bit of a slideshow if I wanted to have text moving into my scene

and I had a lot of text in the background I don't want to be able to

see it all I want it to fade in and fade out kind of naturally let's take a look

at some special behaviors that some cameras can have right now I have a

camera focus and we have a zoom to behavior and a focus behavior let's turn

off the camera in our number-3 and we're gonna turn on the rest of the layer so

we still have our near far and our icon on our floor and our backdrop and I'm

gonna go to my zoom to behavior and let's just see what's happening so if I

select my zoom to behavior camera and I just play this back we can see what's

happening so let's do that one more time check out what's happening here in my

perspective window if I play this back it is moving on to the scene and then

zooming but notice it's really only the background that's changing the

foreground isn't changing so it's it's kind of like a Hitchcock zoom that we

have immediately and so that's really cool because otherwise what I would have

to do is manually change my angle of view and what I'm framing at the same

time it's extremely efficient when I want to get this kind of a look but I'll

be honest I don't really use it as often as I feel like I could be or I should be

another behavior that we have specialty two cameras is the focus behavior this

is probably one of my favorite behaviors as far as cameras I really like the

framing and sweeps but focus behavior does something really cool so I'm just

going to select my focus behavior camera and I'm making sure I have that selected

and we're gonna make sure that we have this fit to view and what I'm gonna do

is I'm just gonna play this back and see what's happening here and in my other

screen I'm gonna have to turn on my depth of field for this example and

right now I have my near fade out of focus and let's do a quick Ram preview

so we can see what this looks like okay so most of that's rendered out and I'm

just going to open up my focus behavior layers and we can see what's happening

so I have one focus behavior here and then a second one here so let's play

back this first one and what's happening is

our focus is moving from this far fade to our near fade and so what it's

automatically doing is I grabbed whatever layer I want and focus and then

it does that immediately if I want to change how fast it does it I can do that

with an ease ease-in ease-out accelerate and it's transition speed so this will

change how fast that it actually gets into focus so right now it's very very

quick gonna undo that and I also just copied this behavior by hitting command

D and I've got this one here and I just dragged that other layer directly into

it show you exactly what I did was I went into my near far focus I grabbed my

Apple icon and I just drag that right in there to show you what that looks like

first I have my far fade then my near fade then my motion icon if I want this

to slow down as it goes into that rack focus I can just extend that out and

this time we're going to ease both of these give its transition about 75% and

I'm just gonna rain preview that one more time so now that go is out of focus

very quickly and then it eases into that final focus there's lots of other things

that we can do with our cameras and behaviors if I wanted to give this a bit

of a camera shake just gonna turn down my quality turn off my reflections and

depth the field for right now and come on down to my behaviors and add

something called a regal I'm actually going to go into the inspector to change

this and I'm gonna dial this up to about 400 we're gonna change our frequency

down to let's say 0.5 what I want to do is I want to apply this to a specific

property in our position right now we're just gonna do X&Y right now if I play

this back you can see what's happening it's moving around quite erratically

maybe I don't want it to move around that fast I'll dial this down to point

two and instead change it to about 35 right and again maybe that's still a

little too much maybe I want to turn down my noisiness and maybe I want to

change this to point one we can see what's happening here

we're getting this really nice smooth motion and so this is great for creating

some realistic kind of movement and it's extremely useful to just be able to

throw that in there and give it some random parameters

my name is Stanislaw Robert Luberda with AV-Ultra and that is the end of cameras

part one in our next lesson we're going to be animating a camera in 3d space in

creating a little 15-second intro so be sure to come back and check that out as

always I hope you found this information

For more infomation >> Apple Motion Professional Training 12- Cameras part 1 - Duration: 18:19.

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👍Kiếm tiền online với tiếp thị liên kết ACCESSTRADE | chiến dịch đồng hồ tự thiết kế dyoss - Duration: 20:57.

For more infomation >> 👍Kiếm tiền online với tiếp thị liên kết ACCESSTRADE | chiến dịch đồng hồ tự thiết kế dyoss - Duration: 20:57.

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Jak změnit tempo a rozdělit audio soubor pomocí Audacity - Duration: 12:38.

For more infomation >> Jak změnit tempo a rozdělit audio soubor pomocí Audacity - Duration: 12:38.

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ফাসি প্রকাশ্যে ফাসি নির্মম ভাবে গলায় রশি দিয়ে মারা হলো গৃহবধূ কে। বাচ্চারা দেখবানা প্লিজ!! - Duration: 1:53.

For more infomation >> ফাসি প্রকাশ্যে ফাসি নির্মম ভাবে গলায় রশি দিয়ে মারা হলো গৃহবধূ কে। বাচ্চারা দেখবানা প্লিজ!! - Duration: 1:53.

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Richtig Blamage: in Abschiedsshow So witzig grillte Dennis aus Hürth den Henssler - Duration: 12:07.

For more infomation >> Richtig Blamage: in Abschiedsshow So witzig grillte Dennis aus Hürth den Henssler - Duration: 12:07.

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10 tipp a sajtó ellen politikusoknak! - Duration: 5:10.

For more infomation >> 10 tipp a sajtó ellen politikusoknak! - Duration: 5:10.

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Remembering Rhodes | Rhodes Greece Short Film (Nikon D5500) - Duration: 5:00.

Let me take you to a place that can bring tears to my eyes,

make me smile and reverse time even.

It can form in an instant but it'll last a lifetime.

A place called Memory.

Remembering Rhodes, I fall into a seductive ocean of memories,

reliving so many joyful experiences.

I remember her hands on my waist as we cruised along the coastline

with the Greek sunrays caressing our faces.

I remember adventures hiking, freediving, exploring the island and

coming home to our apartment trying to cook up our own little creations

or eating delicious Greek food.

I remember strolling around the ancient city and harbor of Rhodes,

with its medieval atmosphere, having ice cream at our favorite place.

Looking back on those times, I just think... no I just know that

I'm the best version of myself when I travel, especially so if

that one special person is along there with me to take it all in with.

It's such a powerful vibe, that even the struggles can be

laughed away at the end of the day because of an endless gratitude

for the privilege that is living and travelling and experiencing new things with

one another.

Travel, enjoy life and hold those that lift you up as close to you as you possibly

can.

For more infomation >> Remembering Rhodes | Rhodes Greece Short Film (Nikon D5500) - Duration: 5:00.

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Creating Video Abstracts - Duration: 3:01.

Hi there.

I am John Bond from Riverwinds Consulting and this is Publishing Defined.

Today I am going to talk about video abstracts.

Video abstracts are short videos that discuss a scholarly paper or research article.

The video is usually less than five minutes and would accompany or link to the full text

of the article or paper.

A video abstract can help to communicate information about the study or the paper, methods used,

the results or findings, and other salient points.

Some studies have found that articles with video abstracts increase downloads or views

anywhere from 25% up to 1000%.

Video abstracts are normally created by the authors of the paper.

Many times, they are produced in a low tech, low cost fashion.

Some authors may be fortunate enough to have colleagues or institutional help to make the

videos more professional or more high tech.

The formats can range from whiteboard drawings, to screen-recordings, to slide-shows, to animation,

to going on location, but many times, simply the author reading the abstract.

A video's audience could be those in the field of study for the journal, or it may

seek a broader appeal.

Some abstracts can rack up staggering viewership statistics.

Publishers have taken notice and are increasingly interested in adding this option to key papers

or sometimes all articles.

A wide range of publishers from Taylor and Francis to Cell Press to Wiley to IOP Science

routinely solicit and accept video abstracts.

And the list is growing longer.

Check out the platform WeShareScience which provides a place to publish and share video

abstracts.

Abstracts on the site are searchable and organized by subject area.

It also has an advanced search feature that allows the viewer to search the transcripts

of the videos.

Video abstracts allow readers and viewers to connect with the authors and understand

their area of research, to dive into what a paper is about and why it is important,

and where the research is going.

Think about including them in your publishing operation.

If you are an author, get creative and put your best face forward.

Video abstracts can become a whole new skill to develop, potentially including storyboarding,

video editing, and more.

There are lots of videos on how do all these things.

But first start small.

Ensure good lighting and a good background, as well as good sound.

You can grow from there.

Well that's it.

Hit the Like button below if you enjoyed this video.

Please subscribe to my YouTube channel or click on the playlist on creating a video

abstract.

And make comments below or email me with questions.

Thank so much and take care.

For more infomation >> Creating Video Abstracts - Duration: 3:01.

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Cum se înlocuiesc arc de suspensie din spate la VOLKSWAGEN T5 TUTORIAL | AUTODOC - Duration: 5:01.

Use a socket №21 and a combination spanner №21

For more infomation >> Cum se înlocuiesc arc de suspensie din spate la VOLKSWAGEN T5 TUTORIAL | AUTODOC - Duration: 5:01.

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Bangla Khobor 4 September 2017, Bangla Vision News, Today Bangla Breaking News Update - insan khan - Duration: 22:56.

Bangla Khobor 4 September 2017, Bangla Vision News, Today Bangla Breaking News Update

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