Thứ Hai, 1 tháng 10, 2018

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To say Mega Man fans have been waiting patiently for a new game starring their beloved Blue

Bomber would be quite the understatement.

After all, it's been eight whole years since Mega Man 10 graced gaming screens back in

2010, and a lot has changed for Mega Man since then.

The person most often credited with Mega Man's creation and proliferation, Keiji Inafune,

has long since left Capcom to pursue an independent career allowing more creative freedom.

And with someone like Inafune leaving rather large shoes to fill, it took a long time for

Mega Man to find a new internal champion at Capcom willing to step up to the challenge.

That champion ended up being Capcom producer Kazuhiro Tsuchiya, whose previous production

credits include Asura's Wrath as well as the recent Mega Man Legacy Collection 2.

With Mega Man 11, Tsuchiya and his team have endeavored to produce another direct sequel

in the Classic series that, instead of looking backwards with another retro-styled title,

attempts to bring the Blue Bomber into the present day with all the contemporary aesthetics

and gameplay twists that implies.

The latter manifests as the Double Gear System, which is the main new gameplay addition Mega

Man 11 brings to the table — and it also happens to be the anchoring point for the

game's story as well.

Some time after Mega Man 10, perennial series villain Dr. Wily recalls some forbidden research

he did in his youth during his time at Robot University with Dr. Light.

This research pertained to a concept called the Double Gear System that would overclock

robots, pushing their power, speed, and abilities beyond their natural limits.

However, because of the risks this posed to the robots it was used on, Wily's work was

halted in favor of Dr. Light's research into robots with independent thought, creating

the deep rift between the two that has characterized their relationship for the entire series.

Faced with defeat at Mega Man's hands time and time again, Wily decides to put his old

research into practice and strike back with a new set of Double Gear-equipped Robot Masters

to take the Blue Bomber down and conquer the world.

Naturally, Mega Man elects for Dr. Light to equip him with the Double Gear System as well

so that he stands a fighting chance, and thus Mega Man's latest fight for everlasting

peace begins.

Gameplay-wise, the Double Gear System adds an interesting layer of meter management to

Mega Man's classic run, jump, and shoot gameplay.

With a tap of a shoulder button, you can activate either the Power Gear or Speed Gear, and each

affects Mega Man in different ways.

The Power Gear strengthens Mega Man's default Mega Buster weapon, allowing for a double

charge shot alongside powered-up special weapons.

The Speed Gear, on the other hand, speeds up Mega Man so much that the world around

him appears to slow down, making fast-moving enemies and tricky platforming segments easier

to deal with.

Of course, Mega Man can't use these Double Gear enhancements freely.

Whenever one is activated, a small meter appears above his head and begins filling up.

If the bar reaches maximum before you turn the Power Gear or Speed Gear back off, Mega

Man will temporarily overheat and be unable to use either Double Gear ability for a short

time.

But that's not all.

When Mega Man is down to just a few ticks of health, both shoulder buttons can be pressed

to activate both gears at the same time, bestowing the benefits of both the Power and Speed Gears

and unlocking a last-ditch super charge shot that might turn the tables in a desperate

situation.

The downside to this is that Mega Man is left even more vulnerable after activating the

Double Gear System in this manner, with a powered-down buster that cannot be charged

for a short time.

This means the player must decide on the fly if this last-ditch mechanic is worth the risk

of activating it.

If the player remembers to, that is.

I can only speak for myself, but much like the Drop Dash during my initial playthroughs

of Sonic Mania, I have consistently found that I unintentionally overlook the Double

Gear System most of the time during normal gameplay.

It's not because the system is badly implemented or a pain to use; on the contrary, I believe

the Double Gear System adds a fun, interesting layer of meter management to Mega Man's

standard gameplay and is a great addition for newcomers, the less skilled, and speed

runners.

I can't wait to see how speed runners in particular utilize the advantages offered

by the Double Gear System, as it opens up an incredible amount of opportunity for experimentation

and optimization that hasn't necessarily existed before in Mega Man.

At the same time, players in-between those extremes, such as myself, may find themselves

mostly forgetting the Double Gear System even exists and sticking to Mega Man's standard

abilities.

Thankfully, though, those standard abilities are back in full for the first time since

Mega Man 8.

While Mega Man 9 and 10 took away the Blue Bomber's slide and charge shot as part of

their retro, back-to-basics approach, Mega Man has his full repertoire of abilities here

in Mega Man 11 on top of the Double Gear System, making him feel particularly versatile and

powerful in this latest title.

But that versatility and power don't come at the expense of a challenging gameplay experience.

After I previewed Mega Man 11 earlier this year, one of the most consistent concerns

expressed to me by fans was that the Double Gear System, along with the return of the

charge shot, would make Mega Man 11 way too easy for series veterans.

Simply put, I'm happy to report this is categorically not the case.

While the Newcomer and Casual difficulties are exactly what they sound like and can be

bested without too much trouble by amateur players, the standard Normal difficulty presents

a solidly challenging experience that really ramps up in the game's later stages, to

say nothing of the ultra-hard Superhero setting.

It's abundantly clear that the game's difficulty, in Normal mode at least, was designed

around Mega Man's full repertoire of abilities, such that Mega Man never feels too overpowered

for all the enemies and challenges laid out before him — even when you take the Double

Gear System into account, which isn't required to finish the game.

Of course, as with many other Mega Man games, the difficulty is more or less adjustable

on the fly no matter what setting you're playing on thanks to the in-game shop, where

you can spend bolts on permanent power-up parts as well as single-use items like the

life-refilling E Tanks.

Basically, Mega Man 11 can be as hard or as easy as you want it to be, thanks to a smattering

of well-considered difficulty settings as well as the ever-present option to grind stages

for bolts and brute-force your way through the game's tougher segments using E Tanks.

But regardless of whether you take a hard or easy road, you're going to have a great

time.

Like many other platformers starring the Blue Bomber, Mega Man 11 has a wonderful pick up

and play quality to it.

The controls are pitch perfect, allowing you to run, jump, and shoot on a dime, comfortable

in the knowledge that if something goes wrong, it's entirely your fault.

There is one minor exception to this.

Ladders pose a real problem for Mega Man in this game, as he's just not as adept at

climbing them as he used to be.

His climbing animation looks good to be sure, but Mega Man's ladder movement is so sluggish

in this game that the action feels like it slows down every time you have to climb one.

Still, this is a pretty minor quibble in the face of a game whose controls are thoroughly

on-point the rest of the time.

But Mega Man's precise controls and pick-up-and-play quality are hardly the only reasons the series'

gameplay has endured over the years.

Charting your own course through the game's initial set of eight stages and trying to

figure out which special weapon each Robot Master is weak to is just as fun today as

it was back when the very first Mega Man game introduced the concept in the late '80s.

It helps that those eight stages — and the Robot Masters who preside over them — are,

with minor exceptions, some of the series' strongest to date.

Whether you're blasting your way through Block Man's pyramid fort, Bounce Man's

indoor fitness park, or Blast Man's action movie set, each Robot Master and their stage

feel wholly distinct from the others, ensuring that nothing ever starts feeling too samey.

Now I did just mention minor exceptions, and indeed, Mega Man 11 includes the odd sequence

that feels overly punishing and slightly cheap.

Torch Man's stage in particular is the main offender here, with its three instant-death

sequences involving a wall of fire that is constantly closing in on you.

The bouncy floors and walls in, er, Bounce Man's stage can also frustrate on occasion,

but in general these instances are very much the exception to the rule of Mega Man 11's

otherwise strong level design.

More importantly, these levels stand up to repeat playthroughs.

Your tenth run through a stage is likely to be just as fun as your first, as every level

benefits from strong design and enemy placement that encourage you to figure out the best

way to utilize the special weapons at your disposal, rather than just relying on the

Mega Buster.

In fact, Mega Man 11 channels a bit of Mega Man 9 in the way its special weapons complement

one another incredibly well, with some having additional utility beyond just basic offense.

Impact Man's Pile Driver, for example, also acts as a mid-air dash that can be used to

bypass obstacles and pits if you learn to use it correctly.

But even the basic offensive weapons complement each other well and cover areas above, below,

and around Mega Man that the Mega Buster, with its classic straight-shooting behavior,

cannot.

There's a sense of genuine excitement every time you best a Robot Master and gain their

special weapon because each one feels valuable, to say nothing of how each weapon's properties

change when boosted by the Power Gear.

Deserved though all this praise may be, there is a lingering, pervasive sense that Mega

Man 11 perhaps plays things a little too safe in its overall design despite the addition

of the Double Gear System.

For example, there aren't any hidden collectibles to find or even a single alternate path to

take through any of the game's levels; the route you take the first time is the route

you'll be taking every time.

This feels like a missed opportunity considering Mega Man games as far back as 4 have incorporated

hidden items and alternate paths into their level designs.

On top of that, Mega Man 11 also ranks as one of the shorter Mega Man games to date,

with only ten full-length stages to blast through in the main campaign.

Yes, those levels themselves are on the longer side, but with no alternate paths to explore

and the Wily Castle portion of the game being so short this time, it feels like perhaps

there should've been a little more content here in general.

Mega Man 11 attempts to make up for this by including a bevy of extra challenge modes

complete with online leaderboards, but the effort falls a bit short unless you're the

type of player who loves chasing fast times and high scores.

If, like me, you aren't really that type of player, you aren't likely to get much

mileage out of Mega Man 11's challenge modes.

There are several different rulesets available like a basic time attack mode as well as more

unique challenges like Jump Saver, which challenges you to get through a stage using as few jumps

as possible, and Point Builder, which has you trying to chain enemy kills together in

order to boost your score.

But none of these extra challenge modes held my attention for very long, save for one:

Balloon Rush.

This entertaining mode strips every stage of its enemies and replaces them with blue

and red balloons.

Your goal is to destroy the former by running into or shooting them while avoiding the latter.

Every red balloon you touch hits you with a time penalty, and you're also penalized

for missing any blue balloons.

While this mode in particular kept me coming back for more and some of the boss-related

challenges can be entertaining, Mega Man 11's extra modes in general don't feel like they

add a whole lot to the game unless, as I mentioned previously, you're a certain kind of player.

Otherwise, Mega Man 11's main story mode feels like it ends a little too quickly; I

had hoped for a slightly lengthier campaign with a good chunk of content after the eight

Robot Master stages, along the lines of what Mega Man 4, 5, and 6 offer.

And without going too far into spoiler territory, I had also hoped for certain fan-favorite

characters to show up during the course of the story, but those characters are complete

no-shows, only adding to the overall feeling that maybe Tsuchiya and his team played things

a bit safe for Mega Man's first new game in eight years.

But even if Mega Man 11 feels a bit safe and somewhat light on content, its production

values are on-point.

Mega Man 11 is aesthetically pleasing throughout, with a clean, vibrant art style that perfectly

meshes with Mega Man's fun, colorful, anime-like aesthetic.

Some have accused Mega Man 11 of looking plain or low-budget, but I disagree; on the contrary,

Mega Man 11's simplistic, straightforward visual style allows the characters to really

pop in a way they might not have otherwise.

Mega Man himself has never looked better except in perhaps Mega Man 8, with an updated design

here in Mega Man 11 that strikes an ideal balance between cute and cool.

There are certain visual hiccups, such as the fact that Mega Man's running animation

still doesn't look right in this game.

But that's a minor complaint in the face of an otherwise high-quality graphical presentation,

and Mega Man 11 makes up the difference in the details, such as its particularly eye-pleasing

hit, explosion, and weapon effects.

Given Mega Man's undisputed legacy in the wider world of video game music, Mega Man

Star Force 2 composer Marika Suzuki had some big, blue shoes to fill when she signed on

to compose Mega Man 11's soundtrack.

Thankfully, the end result proves that Suzuki was up to the task even if some tracks fall

short.

While some tunes, like Block Man's stage, come off as somewhat limp and forgettable

compared to Mega Man's usual standard, the soundtrack hits the mark more often than it

misses and some tracks, like Torch Man's stage and especially the stage select theme,

really stand out as being excellent.

Mega Man 11's voice acting leaves much the same impression, with some characters hitting

the mark while others come up a little short.

Dr. Light is probably the worst offender, but the other members of Mega Man's family,

like Roll and Auto, sound great.

Meanwhile, Dr. Wily and the Robot Masters are probably the highlights of the English

voice track.

Unfortunately Mega Man himself suffers from sounding a lot older than the character is

supposed to, but that's more a problem with the voice direction than the acting itself.

Thankfully, Capcom has seen fit to include the Japanese voice track at no extra cost,

and players who want to compare and contrast can switch between the two at any time.

All told, Mega Man 11 is a triumphant albeit safe return for the Blue Bomber after eight

long years and I Like it a Lot.

While I do wish there was a little more meat to it and the lack of any hidden collectibles

or alternate paths through the levels feels like a missed opportunity, there is no questioning

its excellently designed, thoroughly replayable levels and the tried-and-true, run-jump-and-shoot

gameplay that still feels pitch-perfect in 2018.

And with modernized aesthetics once again proving that classic Mega Man can look and

sound great beyond its 8-bit roots, it would be great to see this style carried forth into

the hopefully inevitable Mega Man 12.

One thing is for sure: Mega Man is in good hands with Tsuchiya and his team and for the

first time in eight years, I can't wait to see what the future holds for the Blue

Bomber.

Thanks so much for watching, and if you enjoyed this video please hit that Like button, subscribe

to our channel, and follow us on social media using the links in the video description below.

In the meantime, keep it on GameXplain for more on Mega Man, the Nintendo Switch, and

all things gaming.

For more infomation >> Mega Man 11 - REVIEW (Nintendo Switch) - Duration: 13:45.

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How The First Ever Telecoms Scam Worked - Duration: 5:49.

Around the world, big financial companies have spent huge amounts of money

setting up private high-frequency trading networks.

Rather than use public data links, they send stock market news

flashing through the air between towers like this.

Actually, this tower was built for floodlights, but it's the tallest thing for a long way around,

so the trading companies paid to have their antennas put on it.

Getting financial news just a hundredth of a second faster than your competitors

can give an advantage to your company. Or, rather,

it can give an advantage to the computers that make your company's decisions.

Now, this could be an artifact of our weird, 21st-century,

hyper-capitalist technology race.

Or it could be part of a tradition that goes back to 18th-century France.

It is warm here.

The optical telegraph sounds a bit ridiculous,

like one of those things you find in lists of failed Victorian inventions,

or something made up by some steampunk enthusiast.

But for a few decades in the late 18th and early 19th century,

semaphore lines were the fastest way of getting information between major cities.

There would be a chain of towers, like this one,

on hilltop after hilltop after hilltop, each a few miles apart.

An operator at the start of the line would use gears and levers

to move the semaphore arms into a position to convey the start of a message.

When they locked in, the next tower along the line would copy them.

When they'd locked in, the next tower would copy that,

and the first tower could start on the next position in the sequence,

and so on and so on, all the way down the line.

It wasn't lightspeed, but it was fast.

Britain had a line for the Admiralty, from London to Portsmouth.

In Russia, Tsar Nicolas had a line 750 miles long.

And this system, here in France, was invented by Claude Chappe,

and at its peak, it had more than 500 stations like this

across 3,000 miles of France.

And while it depended a bit on the weather and the operators,

on a good day a message could travel at hundreds of kilometres an hour.

There was just one problem for anyone who wanted to use it for profit:

these lines in France were for official government use only.

You could not pay to send a message through them.

But that didn't stop two French brothers with a plan.

Now, there are a lot of versions of this story in the English-speaking world.

It's been copied from author to author, from article to article, retold and retold,

until there are a lot of seemingly-reliable English sources all with different details.

So, I hired a French-speaking researcher,

who went to the archives in the city of Tours and translated the original documents.

Here was how the first telecoms scam worked.

The Paris stock exchange influenced every other stock exchange in France.

The faster you knew its movements, the more money you could make elsewhere in the country.

So François and Joseph Blanc, down in Bordeaux in the south of France, hired someone up in Paris.

I do like how classy French names sound in English, by the way;

those names translate as Frank and Joe White.

But, anyway, François and Joseph Blanc hired someone up in Paris.

If there was a major movement of the Paris Stock Exchange,

that agent in Paris sent parcels with coded messages

to the telegraph operators in the town of Tours,

about half way down the telegraph line to Bordeaux.

Those were actually packages of clothes, so they looked innocent,

but the type and colour of the clothes told those operators what the news was.

And those telegraph operators had also been bribed by the Blanc brothers.

Now, there are 96 possible positions of those two telegraph arms.

So the semaphore operators weren't sending individual letters or characters.

Instead, each pair of two symbols in a row meant a different word or phrase,

and there were more than 8,000 possible phrases written in a big codebook.

And the code books were only held by senior officials in the big towns.

So if you were just somewhere in the middle of France, like here,

you were just looking at the previous tower and copying it.

You didn't know what you were sending.

But there were a few arm positions that everyone knew,

and those were reserved for control signals,

like 'please wait' or 'backspace, I messed up the last position'.

So now that the operators in Tours knew how the stock market had moved,

they added specific, deliberately wrong signals

and sent those down the line to Bordeaux,

then immediately they used the 'backspace' signal to correct them.

'Whoops, sorry, just messed up there.'

That wrong signal with the hidden message would still go down the line,

it just wouldn't show up in the official transcripts.

In Bordeaux, at the end of the line,

the brothers paid another person to watch the sempahore tower for the mistaken signal,

which gave them the news way ahead of anyone else.

And they used that news to make a spectacular amount of money.

Now that does seem a bit overcomplicated,

but the brothers couldn't use the telegraph

to send the signal all the way from Paris down to Bordeaux,

because in Tours, half way down,

there was a telegraph manager who would check the signal,

and decode it to make sure it still made sense.

The mistake and correction would be removed there.

The scam worked for two years, until people started to get really suspicious about their success.

And one of the telegraph employees who had been bribed confessed on his deathbed,

either to ease his soul or to recruit a replacement.

Everyone involved - everyone involved who was still alive, at least - was arrested.

The Blanc brothers were found guilty of bribery,

and the telegraph operators were found guilty of receiving bribes,

but there wasn't actually any law about misusing the telegraph system,

so the brothers were just ordered to pay the costs of the trial and nothing else.

They got away with the money.

And the French government, very soon after,

approved new laws that not only banned private signals on these lines,

but banned the idea of private semaphore networks altogether.

You couldn't even build your own.

These weren't lightspeed, high-frequency trading network microwave towers.

But even now, when it comes to the stock market, time is money.

The Blanc brothers were a good century and a half ahead of their time.

Thank you to Victoria Harrison who spent a lot of time in the archives

researching and translating sources; any errors in retelling are mine and not hers.

Pull down the description to see some of the original documents that we worked from.

For more infomation >> How The First Ever Telecoms Scam Worked - Duration: 5:49.

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FBI Brett Kavanaugh Investigation Remains Limited, Despite President Donald Trump's Tweet | TODAY - Duration: 4:15.

For more infomation >> FBI Brett Kavanaugh Investigation Remains Limited, Despite President Donald Trump's Tweet | TODAY - Duration: 4:15.

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Finish More Music - The Power of Community - Duration: 1:28.

For more infomation >> Finish More Music - The Power of Community - Duration: 1:28.

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HiiQ - SEO - Ep. 4: 10 SEO Tips You Can Do Right Now To Improve Your Ranking In 2018! - Duration: 5:10.

Hii! Welcome back to another edition of HiiQ - SEO. Today we'll be discussing some

of the top factors that Google is looking for in your site to rank you

higher. These come from the highly respectable SEO professional, Neil Patel.

Let's take a look at some of the recommendations. One: remove anything that

slows down your site. A slow site is brutal for the user experience and sends

negative ranking signals to Google. Our team likes to utilize tools like

GTmetrix to identify issues and troubleshoot them but you can also use

tools built right into your browser such as Google's own performance grading

that's built right into the chrome web browser. You can find this just by

right-clicking and going inspect element. You may not be able to solve all of the

issues that these tests bring up, but you can try and solve some of the glaring ones

like overly large images or solving broken file links that the browser

wastes a lot of time trying to load, instead of the things that are working

on your site. Two: link to other websites with relevant content. Linking out to

authoritative websites is like citing an academic journal in your essays;

it proves that you've done your research both to the reader and to Google.

Three: rewrite for humans not search engines. Google exists to please its searchers so

if your content sounds like it's written by an SEO robot take a look into

rewriting it and you might see an increase in its ranking and thus traffic.

Google's smarter than you think and it will penalize sites that just write for

robots and not for its human users. Four: reach out to authoritative sites for a

link. Already have a piece of awesome content? Reach out to an authoritative

site and ask them to read it. If they like what they read they might give a

link to your site and increase your overall authority of the page. A single

link from a highly reputable site like The New York Times for instance can

greatly increase your site's authority and trust overnight. Five: leverage google

analytics and search console. We are big on taking the data-driven approach to

any of our marketing. Without analytics in search console in place the

opportunity to optimize your content to the fullest extent is severely limited

but having those tools connected also spoon feeds Google with the necessary

stats to rank your site better. Six: draft unique meta descriptions for all pages

and posts. Meta descriptions are your last chance to entice a searcher to

click on your content. Skyrocket your click-through rate by creating a concise

description that reflects your pages content. Meta descriptions don't directly

affect your SEO per se but think of them as more of a call to action for

searchers that will get them to click to your site thus increasing your overall

site traffic which in turn increases your SEO ranking. Seven: optimize your URL

structure. You don't want to over optimize your URLs by stuffing keywords

into them but if your current URL is simply /article/article-1 you

could be missing out on some valuable ranking position just by changing it to

something more relevant to your post such as,

'/news/latest-fashion-trends-of-summer-2018'. Eight: optimize image file names and alt text using relevant

keywords. Google crawls all the data on a given page when determining what the

content is about. This includes images. Be sure to title the filenames optimally as

well as include keywords in all image alt text. Nine: solicit social shares for

your best content. Asking for social shares is entirely free. You've already

produced the content why not get it in front of as many eyeballs as possible?

2018 studies show that social signals are becoming one of the top factors in

driving traffic to your site and in turn ranking you higher in search results.

Ten: draft new unique pieces of content. When you're done watching our tips of the day

get out there and draft a new piece of content that drives more traffic to your

site ultimately increasing your leads. Use tools like Google Trends to find

some topics that are trending in your industry that have the potential of

driving new readers to your site. But also try not to plagiarize. Google may

down rank you if it thinks you're copying another sites content that has a

higher authority. So if you're using content from another site may be sure to

source it and have a link back to them so that Google sees

you've cited your content and you're not plagiarizing. What other strategies have

led you to success? Get in touch with us or leave us comment below. Today we

covered the need to speed up your website, linking to relevant sites,

writing for humans not robots, getting authoritative links, adding Google

Analytics and search console, crafting unique meta descriptions, optimizing your

URL structure, optimizing your filenames, continuing to social share, and drafting

unique content. If you like what you've seen give us a thumbs up and hit that

subscribe button to be notified of our next tips video. See you next time.

HiiQ is filmed in Hiilite Creative Group studio in Kelowna, British Columbia and

is made with the help of our creative team. If you like this video subscribe to

the channel and check us out at Hiilite.com

For more infomation >> HiiQ - SEO - Ep. 4: 10 SEO Tips You Can Do Right Now To Improve Your Ranking In 2018! - Duration: 5:10.

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Ice-T and Busy Philipps Decorate Pumpkins | Michaels - Duration: 4:33.

And then she said, "The call is coming from inside the house!"

Ahhhhhh!

Ice-T how long have you been there?

Two hours, that was a long ghost story.

Do you wanna do a Halloween Make Off?

Oh Yeah!

We each have 30 minutes to decorate the ultimate,

spooky halloween pumpkin inspired by a theme.

Mine is Mad Monster.

What's yours Ice?

Recently-Turned Zombie.

Okay!

We'll have sixty seconds to pick out our initial supplies

from the supply table.

Are you ready?

I'm ready!

Set.

Make!

Okay, we only have one minute here

Wait...this is not enough time.

Got fifteen seconds...

2...1...wait!

Okay, that's it!

Alright.

What kind of pumpkin are you gunna use?

Am I supposed to use a pumpkin?

Yeah, we're decorating our pumpkins!

Okay.

So what we're gunna do, we're gunna

start off here, with the most important part of my zombie

his head.

Yeah, okay I see that-

Don't look over here, don't get any ideas-

I'm looking, I'm looking, I am getting ideas.

I think what you've got is kinda cool.

Do you like scary movies?

I love scary movies, I love horror movies.

I hate being scared.

What kind of fun is that?

My S**T is coming-

I mean my guy is coming together.

Ice, what do you think of my monster so far?

It's interesting. What kind of monster is that like,

a carrot monster or something?

He's not a carrot monster, he's gunna be

a mad monster!

Okay.

Can I ask you a question?

Is this fun for you or are you stressed out?

This is fun! I didn't know what I was gunna make

but sometimes that's the best thing.

You know, your creativity has to kick in.

Sometimes you have to let go to what the final product

is gunna be. And you know, sometimes

it's not gunna win, and that's okay.

No, it's not.

What's your like favorite craft that you do?

I don't know. I spend a lot of time cleaning up

my dog crap, that's not really craft-

No, that's a different-

Kind of reminds me of the the word craft.

So, what are you gunna do for Halloween this year?

Do you know, do you know, do you know?

My daughter, she does five Halloween costumes

every year, like so she'll be everything

from a chipmunk to a...what's the thing with

the horn out it's head?

A unicorn?

Unicorn. They're not big in the hood, unicorn.

You know what? I'mma get real provacative,

I'mma bring out the small brush.

Wow.

When you're in crafting, and you bring out the small brush...

You on that next level.

And you're on the next level, you brought

the small brush out.

What do we win?

You get the maker cup, it's a trophy.

What?!

I thought it was like a car

No...it's like a big trophy.

Aight, call my agent!

Okay, we're at the two minute warning, it's the

two minute warning!

5...

4...

2...

1...

Ha!

Time's up!

Today, our guest judge is a real zombie!

ungh!

Excuse me, happy to be here.

Should we start with you?

Sure!

You were uhm...Mad Monster.

Yes.

So tell me a bit about it.

Well, he's a monster, and so he's got horns

and you can see from his little glittery mouth,

he's mad.

And a lot of eyeballs.

Yeah, so many eyeballs on this monster.

Perfect for Halloween.

Alright, and you.

This is a Recently-Turned Zombie, so his brains

are hanging out and the rats and the crows

are eating him and he's like:

"How did I end up being a zombie?"

"I was walking down the street?"

Just walking down the street.

Just like minding his business.

I can relate.

Thank you, well, this was terribly creative

but at the end of the day, it's a pumpkin competition, really.

And the Maker Cup goes to...

Busy!

Yay!!!

Absolutely.

I'm so excited!

Congratulations.

The cold thing is you're a zombie and I can't kill you again.

No, that's the trick isn't it?

Damn, already dead.

I'm so sorry.

Maybe he had a problem seeing another zombie

dead or something, I don't know.

Maybe a little zombieism going on there, I don't know.

Hey, you win some, you lose some right?

Pleasure is to play.

That is correct!

All about the game.

Oh Ice...

I mean look, the competition is fierce and

I was very nervous that I was not gunna

win this time...

I'm so glad I did.

Maybe you'll call me back for some snowman S**T.

For more infomation >> Ice-T and Busy Philipps Decorate Pumpkins | Michaels - Duration: 4:33.

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New York Times Deletes Tweet, Apologizes After Posting Insensitive Message on Kavanaugh Hearing - Duration: 2:51.

For more infomation >> New York Times Deletes Tweet, Apologizes After Posting Insensitive Message on Kavanaugh Hearing - Duration: 2:51.

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Gorgeous Newberg Residence Designed by Cutler Anderson Architects in 2013 - Duration: 2:07.

Gorgeous Newberg Residence Designed by Cutler Anderson Architects in 2013

For more infomation >> Gorgeous Newberg Residence Designed by Cutler Anderson Architects in 2013 - Duration: 2:07.

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Charming Midcentury Jewel House In Memphis Boasts A Cheery Blue Kitchen | Great Small House Design - Duration: 1:38.

Charming Midcentury Jewel House In Memphis Boasts A Cheery Blue Kitchen

For more infomation >> Charming Midcentury Jewel House In Memphis Boasts A Cheery Blue Kitchen | Great Small House Design - Duration: 1:38.

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Si recibiste ayuda, ¡pueden negarte la residencia! | Un Nuevo Día | Telemundo - Duration: 5:15.

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Toy Song for Kids - Nursery Rhymes - Duration: 1:58.

Do you want a new toy?

I know where to shop!

Come and see the new toys at Ricky's Toy Stop!

Do you want a bear, bear, bear?

It's in a chair, chair, chair!

Do you want a doll, doll, doll?

It's really tall, tall, tall!

Do you want a train, train, train?

It's by the plane, plane, plane!

Do you want a ball, ball, ball?

It's really small, small, small.

I want a bear, bear, bear

that's in the chair, chair, chair.

I want a doll, doll, doll

that's really tall, tall, tall.

I want a train, train, train

that's by the plane, plane, plane.

I want a ball, ball, ball

that's really small, small, small.

I would like a new toy.

I know where to shop.

Come and see the new toys

at Ricky's Toy Stop!

For more infomation >> Toy Song for Kids - Nursery Rhymes - Duration: 1:58.

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¡El fútbol une a las familias y divierte a los niños! | Un Nuevo Día | Telemundo - Duration: 4:13.

For more infomation >> ¡El fútbol une a las familias y divierte a los niños! | Un Nuevo Día | Telemundo - Duration: 4:13.

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El horóscopo de hoy, 1 de octubre de 2018, por el astrólogo Mario Vannucci - Duration: 4:32.

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Jennifer Salinas le dice a adiós a Exatlón Estados Unidos | Un Nuevo Día | Telemundo - Duration: 9:28.

For more infomation >> Jennifer Salinas le dice a adiós a Exatlón Estados Unidos | Un Nuevo Día | Telemundo - Duration: 9:28.

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Next QuickVid shoot date is October 11, 2018 - Duration: 1:01.

Video Marketing is one of the most effective

ways your company can tell a story

to your target audience.

Why?

Because video helps create emotional connections

between you

and whoever may be watching.

Not to mention it's a super easy form of

content to consume.

You may have a video marketing strategy outlined,

and you're just trying to find a way to execute

it. We here at Nickel City Graphics would

love to help you create high quality

talking head style video content

on a small business budget.

We call these videos QuickVids

and they are really easy to create.

All you need to do is sign up for the 15-minute

studio session at the link below

and send us any necessary content

prior to your shoot time.

Using your teleprompter

and two camera setup up will make

you look like a pro regardless of

your comfort level in front of a camera.

Our next QuickVids day will be October 11th,

2018.

Use the link below to schedule your time slot

and for more information.

We look forward to seeing you soon.

For more infomation >> Next QuickVid shoot date is October 11, 2018 - Duration: 1:01.

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¡Bad Bunny fue trasladado al hospital de urgencia! | Un Nuevo Día | Telemundo - Duration: 3:51.

For more infomation >> ¡Bad Bunny fue trasladado al hospital de urgencia! | Un Nuevo Día | Telemundo - Duration: 3:51.

-------------------------------------------

Motion Sickness Treatment | How To Stop Motion Sickness - Duration: 4:18.

I hate motion sickness

seriously I really don't like it

and I used to get it all the time but thankfully now I know what to do

so I'm going to spread that knowledge with you but now I've got a flight to catch

So I'm in Barcelona this week for some video work and I thought to myself

why don't I make this week's video in one of my favourite cities

remember the initial scenario where you're in a car plane or train

and let's say you're doing your work on your phone or on your laptop and it

suddenly hits you the motion sickness well here's why happens so when you're

focused on things in a moving vehicle like let's say your phone the signals

from your eyes to your brain are telling it that your position is stationary you're not

moving whereas you're balancing mechanisms are telling it the opposite

thing they're telling it you're moving and these conflicting messages are what

causes the symptoms of motion sickness excellent it's really warm here and

sunny so it won't look too good but it's got to be done because I've got to

go and film some other stuff soon motion sickness affects a lot of people

now you may remember a couple of months ago we were in Malta and I made a film

about how to stop snoring now whilst we were filming on this boat Dave who's

probably one of the strongest people I know got really really bad motion

sickness and we kind of had to abort filming and get back onto land so the

moral of this story was that everyone can get motion sickness to some degree

no matter who you are and only 5 to 15 percent of people are unaffected by it

if you know you get motion sickness I'd probably say the number one most

important thing you can do to prevent it from coming on is don't focus on things

like your phone, your laptop, your books, movies whilst traveling basically don't

distract your brain from where you are instead close your eyes or sleep for the

whole journey or listen to an audio book whilst you're doing these, these all

reduce the positional signals from your eyes to your brain and reduces the

confusion that we spoke about earlier now if you want to be a bit of a rebel

and you don't want to close your eyes whilst traveling I definitely recommend

that you don't look at moving objects like waves and cars because it'll make

you feel more ill instead look ahead in the direction you're traveling in at a

fixed point like the horizon, aww yeah that was the one even they liked it

now where you sit can also be really helpful so you can minimise the motion by

sitting in the front seat of a car, over the wings of the plane and in the middle

of a boat strong smells can sometimes trigger me so try and breathe fresh air

so if you're in a car open a window slightly or turn the AC on and if you're

on a boat avoid the cafeteria area and the engine area another quick tip is to

avoid heavy meals before traveling so keep it light and there's also some good

research that shows that ginger is quite good for motion sickness so you can take

that as a tablet a biscuit or tea I've never tried it so if anyone has leave a

comment below and let us know how you get on and stay hydrated but remember

small sips

now if you're thinking to yourself but Abraham I've tried all these and I'm still struggling

well not to worry because Abraham the pharmacist has got you covered

so I thought we'd film this bit

in front of the pharmacy so there are several medicines available that you can

buy over-the-counter which block the signals which confuse your brain and

cause the motion sickness so for motion sickness hyoscine is usually the most

effective over-the-counter treatment you can get it comes as a tablet and a patch

so it can be quite useful there are antihistamines available like

cinnarizine but it's not usually as effective for motion type sickness

so these medicines are all best taken before the journey and as always with

any medicine always read the information leaflet and speak to your pharmacist

before you take it as they do cause drowsiness and they may interact with

your medicine and that's the end of the video I hope you find these tips useful

and if you have any of your own tips that'll help with motion sickness then

leave a comment below because I'd love to read it

I'd love to try them myself too please share this video to anyone who'll find it

useful or inform them what you've learnt today

hey guys thanks for watching this week's video make sure to click that like, follow or subscribe

button now to stay up to date with new weekly videos

we've actually got a real life pharmacist or a technician or someone in the video now

to your brain and I forgot my lines

he looks so cool, obviously cause he works in pharmacy he's really cool

below and let us know ehmmm I was meant to say something else now but I can't remember

For more infomation >> Motion Sickness Treatment | How To Stop Motion Sickness - Duration: 4:18.

-------------------------------------------

¡Daniela Castro arrestada por robar en una tienda! | Un Nuevo Día | Telemundo - Duration: 3:07.

For more infomation >> ¡Daniela Castro arrestada por robar en una tienda! | Un Nuevo Día | Telemundo - Duration: 3:07.

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Trasladan a niños inmigrantes a "ciudades de campaña" | Un Nuevo Día | Telemundo - Duration: 3:08.

For more infomation >> Trasladan a niños inmigrantes a "ciudades de campaña" | Un Nuevo Día | Telemundo - Duration: 3:08.

-------------------------------------------

Pasta with Curd Cheese and Pumpkin | Baby Food Recipes (9 Months +) - Duration: 3:48.

Hello, I am Defne from 2 Moms 1 Kitchen

Today we are making Pasta with Curd Cheese and Pumpkin :)

Let's get to the kitchen!!

Today we decided to make pasta with vegetable and cheese

Why pasta?

Because as you know,

We make lots of polls on Youtube

we asked you and the results were that

pasta among all other carbohydrates, grains

is the most favorite one at your houses :)

That's why

we will make healthy pasta sauces for you

so that our babies can enjoy vegetables with their favorite, pasta :)

I talked too much ;)

I had already boiled the water

the pasta is in the water and in there,

we have added salt of course.

Now I will chop the pumpkin like little fingers

and also i mashed some curd cheese,

in Turkey curd cheese is a very favorite cheese for babies.

Later on i will join them all, let's get to it!

As the pasta cooks,

I cut these like fingers,

so that babies can start eating the pasta

and its 'sauce' themselves, by their hands, some call it BLW.

For us, it's freedom for the baby, when the right time comes,

it is to promote babies to eat themselves.

We totally support babies to feed

themselves when they are ready.

The only thing we need to pay attention

is that the pieces are not round

so that when the baby puts it in her mouth

there won't be a risk of choking.

That's why we recommend to cut in thickish stripes,

so that the baby can just eat one penne pasta,

one piece of pumpkin :)

I will sauté these pumpkins in little bit of drinking water.

I will add grated garlic and

now i will wait for them to soften a bit.

Now I will take out the pasta, the cooking time is on the package.

They are ready!

Now i take them in the pot where the pumpkin was sautéd.

I will also 2 spoons of the boiling water as always.

Delicious and healthy :)

Now I will just stir for all tastes to merge :)

Finally some

grated nutmeg.

Smells amazing!

Now I will take the pasta to the plate.

Finally,

I will put lots of curd cheese on top

and a few drops of olive oil,

always we prefer to add uncooked olive oil it on top at the end ;)

Hope you will really enjoy this dish :)

Please write to us if you want other pasta recipes.

Please like us, share us!

Subscribe to our channel!!!

Hope to see you soon :) Take care!

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