The Sega Mega Drive was launched in Japan on October 29 2018.
This means that this month, we celebrate the console's 30th anniversary.
I can think of no better way of celebrating this momentous occasion than counting down
my personal top 30 favorite Sega Genesis or Mega Drive games.
One for each year the console has been out.
Before we begin, here are a few simple rules.
Only one game per main franchise.
This means that if I name Sonic 2, you won't be seeing Sonic 1 or 3 on the list, but you
could see Sonic Spinball as the game is a spin-off and completely different from the
mainline Sonic titles.
The second point is that, I'm going to be focusing on games that were exclusive at the
time for the Megadrive or where the Sega port is the definitive version.
Finally, most of the footage here will be take from other youtubers as I don't physically
own most of these games sadly.
I'll be sure to give credit to everyone.
So without further ado, here we go: Number 30 – Shining in the Darkness
Shining in the Darkness is the lesser known predecessor of the Shining Force series.
Created by the same team on a skeleton budget, this is a first-person RPG not unlike my beloved
Wizardy Series.
The game has random combat and it's incredibly easy to get lost, so I'd recommend getting
some graph paper and draw a map as you play the game.
Any game that requires the player to draw maps or keep a handy physical journal on the
side will always have a soft spot for me as I love the extra layer of immersion it brings.
And then you have the awesome Saturday morning cartoon art style the Shining series was so
famous for back in the day.
Not an RPG for everyone, but for those of us who grew on the more hardcore dungeon crawlers,
you'll definitely get a kick out of this one.
Number 29 – Herzog Zwei Part overheard shooter, part RTS this game
uses was created by the same team behind the awesome Thunderforce series and even uses
the same engine as Thunderforce 2.
It also went on to inspire Dune 2 which is the game responsible for creating the RTS
genre as we know it.
In Herzog Zwei, your objective to destroy the enemy base while protecting your own.
You'll be creating units and transporting them to key locations where they'll attack
the enemy base or take over smaller bases which give you resources.
The game is fun against the computer but it's even better against a friend.
There's also a freeware spiritual sequel called Air Mech which I highly recommend.
It's great fun!
Number 28 – Jewel Master Jewel Master is not a good looking game, the
graphics are kind of basic in fact.
But man, I love the concept, execution and level design here.
This is an action platformer where you start out with a ring that gives you a fairly basic
attack.
But as you progress through the game, you'll acquire more rings which give you new attacks
and abilities.
The cool thing here is that you can mix and match different rings for different effects.
So for example, you can use the fireball ring to throw a fireball or you can mix the wave
and fireball rings to create a wave of fireballs.
Discovering all the possible combinations and figuring out the best time to use them
is what makes this game so great.
Oh and the music ain't bad either Number 27 – Batman
Created by Sunsoft, the same studio behind Batman for the NES, this game is much closer
in visual and style to the Tim Burton movie and it's also a bit easier if you ask me.
Abilities like the wall jumping the guns are gone, but now you have a grappling hook, double
jump and there are even a few shooter levels.
The game also has an amazing soundtrack and is overall a very fun game to play.
Number 26 – Light Crusader I have a confession to make, I am generally
not a Treasure fan, their games often don't click with me.
This is an isometric RPG with a focus on Puzzle and platforming.
In fact, that's where most of the game's fun come from, figuring out the solution to
a puzzle in order to proceed to the next room or further explore the dungeon you're in.
It also has a neat magic system that works a lot like Jewel Master, in which you can
mix different types of magic for different effects.
Number 25 – Warsong You might know this series better as Langrisser.
Langrisser is a tactical JRPG series in the veign of Shining Force of Fire Emblem, which
sadly, with the exception of this one game, never launched outside Japan.
What I like about this game is that battles aren't just individual duels, instead, you
see both armies clash as soldier die out.
The game also features a ton of in-battle dialog, great music and is extremely difficult.
Most people can't even get past the first mission without a few attempts and trust me,
it doesn't get any easier from there on.
If you're into brutally difficult tactical RPGs, you should definitely look into this
one.
Number 24 – Golden Axe I gotta be honest here, I have no idea if
I'm being blinded by nostalgia on this one.
I can think of any number of beat'em ups that are technically better than Golden Axe
and the Mega Drive or Genesis version is a few steps down from the arcade version.
But I…
LOVE this game.
I used to play Ms-Dos version of Golden Axe all the time which in of itself was a downgraded
port of the Mega Drive version… or upgraded, depending on your preference.
The game is short, there's little to differentiate between all characters, there's never too
many enemies on-screen and the enemy AI is predictable.
But I just love this game, something about the art-style, music, hit detection and combat
is just so satisfying.
I'll never get tired of that distorted scream.
God I love this game!
Number 23 – Wings of Wor Wings of Wor is a SHMUP by the studio behind
the Cho Aniki games.
In my opinion the art style is the game's strong point as you'll fight bizarre looking
enemies, witness some really cool backgrounds and screen filling bosses which look great.
The action is fast and frantic and has an interesting power-up system in which you can
use one power-up while storing a different one in reserve.
The power-up can also level up if you catch two or three copies of the same icon in a
row without picking up an icon for a different power-up.
If you want to know more about my thoughts on this game, be sure to check out my review
on it.
Number 22 – Elemental Master Elemental Master is yet another game by the
same studio behind the Thunderforce games.
In this vertical shmup you can choose which level you want to tackle first and when you
beat it, you gain a power-up allusive to the stage you just won.
So I guess you could say it has a bit of megaman in it.
What really makes this game amazing is the level design and enemy placement.
You often feel like you're raining some serious destruction, but make no mistake,
this game is brutally difficult.
Number 21 – Story of Thor / Beyond Oasis Story of Thor is an action-adventure developed
by Ancient, the same studio behind Streets of Rage 2.
People often call this a Legend of Zelda clone for the Mega Drive and while I see the similarities,
I think this has its own distinct gameplay and personality.
For one thing, it's clearly more combat-focused than Nintendo's game.
The cool thing here is that as you clear different dungeons, you'll gain access to elemental
genies which can fight with you or help clear puzzles.
Their powers will also have different effects depending on which piece of the environment
they're used on.
Oh and I love the art style for the cutscenes and the game itself.
Number 20 – Panorama Cotton This Japan exclusive Megadrive title is Space
Harrier on steroids.
Graphically, it's the most impressive Mega Drive game I've ever played featuring a
ton of sprite scaling and 2.5D effects that you'd be forgiven if you thought they weren't
possible on the console.
The action is super fast and super fun, with tons of power-ups that you can pick up, something
which I always thought was sorely missing from Space Harrier and Cotton even gains EXP
as she kills enemies.
And the music is also really good and fitting.
Sadly, the game is also really, really expensive.
If huh.. somebody wants to donate this game, I'd be really happy.
Number 19 – Rocket Knight Adventures Oh yeah, now we're talkin'!
This game was released just as Konami started to take the Megadrive seriously and by God
is this game glorious.
You play as a possum wielding a sword and a jetpack.
You can use the Jetpack to attack, zoom forward, jumping really high, ricochet off walls and
the cartoony physics feel so good.
What I love about this game is that even though the Jetpack has a variety of uses, the game
never stops to tell any of them, instead, you learn their uses through level design
as you're slowly faced with a problem and the player quickly deduces the best way to
get around it.
It's this sort of level design that I love about Rocket Knight Adventures.
Then you have shmup levels and even a giant robot level.
This game is just full of ideas and charm.
Oh and you gotta love the art style, music and even the tiny little graphical effects
that are easy to miss now, but were pretty uncommon for the day like how you can see
your own reflection in the water.
This game is just all around great.
Number 18 – Comix Zone Comix Zone is a beat'em up by Sega which
takes place inside a comic book.
Characters have speech bubbles, you walk from panel to panel, you can rip and tear the pages,
the pages can catch on fire.
Enemies are drawn into the comic book itself.
Stylistically, this is all great stuff.
I do feel a lot of people don't really get the combat in Comix Zone though.
You only have one attack button, but you're supposed to rotate the directional button
to throw high punches, high kicks, low punches and low kicks.
As you very your attacks, the enemy can't block all of them.
You also pick up items which you store in an inventory which you can heal you or unleash
death and destruction on your enemies.
You also have multiple paths and even some light puzzle solving.
All in wrapped in a grungy sountrack.
So good.
Number 17 – Comix Zone Comix Zone is a beat'em up by Sega which
takes place inside a comic book.
Characters have speech bubbles, you walk from panel to panel, you can rip and tear the pages,
the pages can catch on fire.
Enemies are drawn into the comic book itself.
Stylistically, this is all great stuff.
I do feel a lot of people don't really get the combat in Comix Zone though.
You only have one attack button, but you're supposed to rotate the directional button
to throw high punches, high kicks, low punches and low kicks.
As you very your attacks, the enemy can't block all of them.
You also pick up items which you store in an inventory which you can heal you or unleash
death and destruction on your enemies.
You also have multiple paths and even some light puzzle solving.
All in wrapped in a grungy sountrack.
So good.
Number 16 – Soleil or Crusader of Centy Soleil or Crusader of Centy depending on your
region is another game that is often compared to the Legend of Zelda, though just like Story
of Thor, this one also has its own personality.
In this came, you play as Corona, who during the first portion of the game, loses his ability
to speak to humans and instead gains the ability to talks to animals.
You then use this ability to recruit up to 16 animals to join you, each with different
abilities that will help you progress through the game.
You can bring two animals with you at anytime which you can mix and match for any situation.
In time, you regain the ability to speak to humans and even learn a few new skills yourself.
Also, I really love the art style and colors in this one.
It's just such a pretty game to look at.
I should point out though that if you live in the US, this game is crazy expensive.
IT's a bit cheaper in Europe though.
And there you have it, part 1 of my personal top 30 Sega Genesis or Megadrive games.
Now, please remember that this is my personal list and it's likely very different from
yours.
Part 2 will be launching next week and in the meantime, I'd love to hear what are
you favorite Megadrive or Genesis games of all time.
Hey everyone, thank you for watching St1ka's Retro Corner.
If you enjoyed the video, be sure to like, comment, subscribe and share this video, all
that fun social media stuff.
I also want give a special shoutout to everyone backing my recently launched patreon.
So a big thank you to Matt from Big Evil Corporation who is also the developer behind Tanglewood
for the MegaDrive I might add.
Dave Oberlin, JBMaru, MrGreenFox, Stuart, Mark Petocz, god I hope I pronounced that
correctly and Necrid.
Anyway, I hope you all have a great day.
Bye!
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