Ever since Overwatch's initial announcement Blizzard has done an EXCELLENT job of selling
the gaming community at large on their new I.P.
The only glaring omission that some gamers have been pointing out is Overwatch's lack
of a campaign….. & their limited amount of match types.
Do those things really matter?
Hey!
I'm Aj.
& I've realized a recent trend in games lately, it's a seemingly contradictory scenario.
Gamers seem to have an expectation of developers to craft long expansive single player campaigns
all the while providing a quality online multiplayer with a variety of play types.
The problem with this is, both of these desires cost developers a TON of time and money but
more often than not, that investment rarely fully pays off for anyone involved
I mean, think about it.
How many hardcore Call of Duty players do you know that invest any real time into the
single player campaign?
& how many people do you know that have had Uncharted 4 since launch and continue to play
the online multiplayer mode to this day?
Chances are, not many…..
Except for you random guy in the comments that just said "I DO THAT!" to spite me….
SHUT UP!….
Aaaanywaaays, like I said not many.
Most games with longevity have a primary focus in one area.
Either it's a HUGE expansive game with hundreds of hours of quests that no normally functioning
human being could POSSIBLY see the end of within the first few months of it being released.
OR it's multiplayer focused game that launches with a ton of maps and game types and -though
they don't hold most gamers attention for long (if at all) -the single player campaign
is there to keep gamers busy long enough for it to be supported with pretty decently sized
DLC packs.
& then there's Overwatch.
At launch Overwatch had 11 maps, & 2 main game types.
For comparison's sake Call of Duty Black Ops 3 launched with 18 maps (20 if you pre
ordered) & 17 game types.
Now in the interest of fairness, I do want to at least point out that Overwatch has received
an additional map in the form of a free update and is slated to receive more free content
down the line, but as a counter point in Call of Duty's defense, that game has also received
additional maps in the form of 4 DLC packs, WHICH again, to be fair cost money, but you
get plenty of bang for your buck as those packs bring the total map count to a staggering
40! & again, we can't gloss over the campaign….
Even though most do….
Point is CoD has it, Overwatch doesn't.
Now, that's not to say anything of the quality of either of these games.
Call of Duty and other FPSs a kin to it have a TON more content than Overwatch, but does
that make them better?
I'd argue no.
Here's why.
The developers over at Blizzard put a lot of time and effort into the balance of their
games and as such it's quite the feat for a game like Overwatch to have so many heroes
all with their own unique play styles. & when I say unique I REALLY want to stress the level
of diversity in Overwatch's cast of heroes.
I'm talking competitive fighting game tier list levels of diversity here.
& once you bring tier lists into the discussion it starts to get even more impressive.
There's no one hero in Overwatch that's categorically the best.
Just in certain rock paper scissors like scenarios.
Having trouble against a team of Bastions?
pull out Genji and get to work!
This concept is the bread and butter of Overwatch.
The onus is on you to become proficient with a wide array of heroes to be of use to every
possible team makeup and that aspect of the game is Overwatch's biggest gun in this
fight.
There's endless amounts of playtime tied to mastering every individual hero and learning
where they fit in best for every given scenario on each map and each game type.
Let alone learning how your chosen hero matches up with and against other heroes.
Now when comparing other games in the genre we could look at perks and classes as the
closest equivalents to what Overwatch offers in terms of diversity, & if we're being
honest here the potential play styles that are represented in those games pales in comparison.
A perk that changes a players stats or level of reliance on certain combat tactics is one
thing, but in Overwatch 2 heroes can feels as different from one another as 2 different
characters from different shooters all together.
Farrah for instance feels like a Quake character, Soilder 76 feels more a kin to Call of Duty,
D.Va is reminiscent of Titanfall.
There's tons to master in Overwatch & the characters themselves arent all that Overwatch
provides in terms of quality it also benefits by how teamwork focused victory is in it's
game modes.
Overwatch is set up in such a way that regardless of what your play style is you can be a valuable
asset to your team because of the aforementioned diversity.
This concept is less reminiscent of Overwatch's FPS brethren and closer at first glance to
how MOBAs are structured.
You'd be hard pressed to succeed in MOBAs with a team of incompetent players, First
person shooters on the other hand can have a star player or 2 carry their team of 16
to victory.
Most of them at least.
Overwatch is an exception.
As I mentioned before a lot of the draw of Overwatch is how your hero matches up against
opposing heroes and it gets even deeper than that because how you match up is only a small
piece of the puzzle.
This dependance on the team dynamic really gives Overwatch a unique position in the FPS
space, ESPECIALLY on console.
& that's just the gameplay part of the discussion.
What about the story?
Now if I'm being honest I'd argue that if you're going to focus on one over the
other, you might as not include both & f you're not paying close enough attention, you may
feel like Blizzard agrees wholeheartedly with this idea.
The thing is, upon further inspection, you'd realized they CLEARLY don't agree at all.
The amount of lore that's tucked away in Overwatch is awe inspiring to say the least
and the best part about it is all of it is 100% optional & set up in such a way that
it almost feels like a puzzle.
It's an additional time investment that pays off as much or as little as you want
it to.
There are tons of ways to learn about the world of Overwatch on a deep level with all
of the intricacies that are available to us or just enough to understand your favorite
character and their involvement in the world.
For example it's perfectly reasonable to assume that a good percentage of players that love
Tracer are COMPLETELY unaware of her background, they may even think there was no thought put
into her at all.
She's just a really fast quirky British lady.
HOWEVER, they'd assume wrong.
Tracer has a well thought out backstory as does every other character in the game, including
unreleased characters.
IT'S TIME FOR THE FUN PART!
Let's look at some backstories and I'll work in some design talk too….
'cause design is cool!
With that being said let's circle back to Tracer.
Lena Oxton (Tracer's real name) was the youngest member to have joined Overwatch's
experimental flight program, and for good reason she was a BAD ASS pilot and was handpicked
to test their prototype teleporting fighter jet Slipstream.
As luck would have it on the inaugural flight the teleportation matrix malfunctioned.
Tracer was presumed to be dead up until she reappeared months later and discovered that
she suffered from what was dubbed to be chronal disassociation which lead to her inability
to maintain her physical form that is until fellow Overwatch hero Winston created the
chronal accelerator which succeeded in maintaining her form.
In addition to that, Tracer was afforded the ability to both speed up and slow down the
time around her which led to her becoming one of Overwatch's ace agents.
The hero stories in Overwatch that are the most interesting are the ones that interweave
with other heroes in a meaningful way (as most of them do), one of the notable ones
that comes to mind is that of Soldier 76.
Jack Morrison joined the military at age 18 with the intent to serve a brief stint and
then return to his family's farm.
These plans soon changed as his excellent work ethic lead to him earning a position
in the government's top secret solider enhancement program where he got the master chief treatment
and was afforded superhuman strength and speed which he put to use assisting in fighting
the omnics.
The United States Military's efforts to defeat the omnics didn't pan out to well
BUT the United Nations were in the process of handpicking a team of the world's best
to form what would become the task force, Overwatch.
Soldier 76 was one of the initial members to have been selected alongside another familiar
face…. or I guess… his face isn't very familiar… his face probably got fucked up…
BUT REGARDLESS we know this guy!
It's Reaper!
Or as he was better known then, Gabriel Reyes.
Reaper was a member of the same solider enhancement program as Soldier 76 so they had become good
friends during their time together.
Reaper would be chosen to lead Overwatch but Soldier 76 was arguably a much more instrumental
force in the early days of Overwatch he was a key factor in unifying the diverse cast
of characters that made up Overwatch and their ability to work together lead to them defeating
the omnics.
Because of his contributions to Overwatch Solider 76 was made the first official commander
of Overwatch which would lead to him and his former close friend and superior Reaper having
a falling out.
Reaper eventually lead an internal rebellion which culminating in Soldier 76 and Reaper
fighting to their assumed deaths.
This story eventually interweaves into many other heroes of the game and the only way
to really know all of it is to delve into the comic alongside the awesome animated shorts
in addition to the written bios of the heroes in game.
All of that fuckin trans media story telling GOLD & it's COMPLETELY up to you to experience
as much or as little as you want.
I think it says a lot about Overwatch's overall level of quality that Blizzard felt
confident enough to leave it up to the player to search out the level of lore that they
want to know.
The gameplay speaks for itself, but they also left a pretty expansive story for players
that are interested enough to look.
So there ya have it Overwatch the perfect marriage of a great story if you know where
to look and great gameplay that can stand on it's on for those that don't, but what
do YOU think, what are some examples of games that are worth their weight in gold based
solely on one aspect of the game?
Let me know in the comments!
Ok, that's it, thanks for watching, this is Aj, signing off.
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