The Shooting Range
In this episode…
The French engineers and their inexplicable love for one-man turrets — explained;
The Orione and what happened to it
the story of the last masterpieces of the great Mario Castoldi!
Hotline: the developers answer questions that you've left in the comments!
But first, let's start with…..
How to play the Sherman M4/FL10!
War Machines Sherman M4/FL10
So here's a hybrid of two tank industries
A machine that is part American and part French
and is based on the M4 Sherman A1.
Since the latter is so well known and common, how unusual could the French make it?
Improve the armour? Nope.
Still the same 63 mm in the front, no changes on the sides and the back either.
Maybe there are some changes in internal design? A new engine, perhaps?
And… no, you get the same 460 hp and 38 kmph.
The main change inside is the number of crewmembers:
There are only 4 tankers instead of 5, as the loader's job has been automated.
It's certainly better in real life, but in the game it kinda works against you
because the fewer people inside the tank, the fewer the chances of your survival.
Another new thing has to do with ammunition.
Before, the shells resided in the lower part of the tank,
but now they can be placed pretty much everywhere.
The main difference is of course the new oscillating turret,
the FL-10, that drastically changes the familiar silhouette of the good old M4A1.
We've already told you in previous episodes about the AMX-13 that had all kinds of oscillating turrets.
One of those made its way here.
They didn't even bother to change the main weapon — it's the same gun,
firing two types of ammo at a rate of 12 shots per minute.
Piercing rate is kinda basic, 163 mm from 100 meters.
On the other hand, the turret rotates pretty fast, a whole 30 degrees per second.
The drum magazine also looks familiar, with the same 12 shells inside.
If you're a good shooter — you'll get yourself 3 or 4 frags before you're out for 45 seconds to reload.
This tank is surprisingly agile and versatile.
Need to support your teammates capturing a point? No problem!
Gotta flank the opponent and even get on his six? EZ!
Have to cover your teammates? You'll be there for them.
Your only restriction is your durability...or, rather, the limits of it.
You can show up at the frontline... but don't forget to leave before you get shot,
as you don't have that much armour.
On the other hand, the Lorraine is even thinner with only 40mm in the front, and it is still okay, so...
You also need to remember that you've only got two types of shells
and that this vehicle has a rather high profile.
In all other respects — this is a perfect tank to start your career in the French ground forces.
So how do you play it? Always be on the move.
Because of your high profile you probably won't be able to catch anyone off-guard.
It can be done though — especially on the maps with varying types of cover.
Don't use the high-explosive shells.
The APCs, of course, don't perform as well when it comes to penetrating light armoured enemy vehicles.
But it's a waste to carry a whole drum of HE-shells
for a chance of destroying a couple of SPGs.
Especially, because it takes the whole reload cycle to change the type of ammo.
So leave those SPGs to somebody else.
It also wouldn't be necessary to carry the full ammo load of 60 shots.
Three drum magazines should be more than enough to get out of virtually any situation.
To wrap this up — an example of an ideal fight while driving the Sherman M4 FL10.
From the start flank the enemy
be ready to open fire at anything and anyone moving in your direction.
Make sure nothing gets past you.
If you haven't encountered any enemies, and there's already some heavy action around one of the points
turn around and follow the sounds of the battle.
Ideally, in a couple of moments you should see the rear parts of enemy tanks.
A Sherman with a full drum magazine behind the enemy lines can create a lot of panic,
that's for sure.
Fire at will, don't forget to change your position.
From this moment your score depends on your own performance.
And now let's talk some more on the subject of the French tank turrets.
Specifically on the unusual attraction of the French to those turrets where a commander was alone.
Pages of History One-man turrets
What do you visualise, when somebody says "a French tank"?
Moulded hulls, unusual looks and — of course — one-man turrets.
The latter one can be surprising.
Why were the French building almost all of their tanks with turrets for only one person?
It seems as though that puts them at an obvious disadvantage… doesn't it?
Moreover, as early as WWI they had already created and even tested a heavy tank with
with a larger turret for multiple crew members!
Let's figure it out.
Firstly, what's the main disadvantage of a one-man turret?
It's basically the fact that the commander has to do a lot of work all by himself.
He has to access the situation outside the tank,
spot enemies and command other crew members, duh.
Moreover, he's also the one to aim and load the guns.
Now, let's imagine a common battle situation: a tank going into assault.
The commander assesses the situation on the battlefield,
gives directions to the driver, while also looking out for enemies.
At some point he spots them and rushes to the gun, aims it and fires.
Now what?
There's no loader in a one-man turret, as well as no extra gunner.
So the commander himself has to dive inside the hull to get the ammo.
Does he know what happens outside, while he's doing that? Obviously not.
So how the hell can he give orders in this mess?
Knowing about this, engineers all over the world always tried to create turrets for at least two
or even three crew members.
In this case each tanker had its own duty
and the commander could finally focus on being in control and , well, commanding the crew.
Still, being perfectly aware of this flaw,
the French tank builders created almost all of the pre-war tanks with a one-man turret.
The exceptions were extremely rare. Why?
Well, there were numbers of reasons, but it was mostly just economy.
After WWI, the French had a few thousand Renault FT light tanks left over.
Remelting them would kill the French economy that was already devastated after the war.
So they've decided to upgrade the old FTs to make them last longer.
At the same time, they've started the Char B1 project where the main weapon resided in the hull
so it also had a one-man turret.
A great opportunity to save some money
let's make the same turrets for the upgraded Renault FTs, the D1 and the B1 projects!
The Schneider company created a universal turret with a 47-mm gun
and a machine and it was… a complete disaster.
The test results were simply awful.
This turret was so tight that the commander could reload the gun
only after opening the rear hatch!
Surprisingly, this didn't stop the French.
On the other hand, they became even more obsessed with the whole idea of a universal turret.
The FTs went out of the program, and the Atelier de Puteaux company managed to create decent
managed to create decent and quite roomy universal turrets
that were later used on the Char B1, the Char D2 and the Somua S 35.
Of course, they were all designed for only one crew member.
There was another big reason though.
As you might remember from our previous episodes,
the infantry command could never decide, where to put the main weapon of the tank
in the turret, or in the hull.
This was basically the main reason why they've started developing big three-man turrets so late.
If only they could order a decent middle tank with a turret for two or three crew members from the start!
It would be unified later, and all the French tanks would receive normal turrets.
How great would that be!
By the way, in 1942 the same French engineers, but from the FCM company,design
managed to a turret for two, and later — for three crew members for a Somua tank.
They could even keep it a secret from the occupants of the Third Reich.
So basically, where there's a will there'sa way.
And now let's remember how the genius Mario Castoldi created his last masterpieces.
Pages of History MC.205N
This was an unprecedented case in the history of aviation.
Usually when a plane enters service, its creators tell all the good stuff about it,
show every possible trick it can do, and the military looks for any possible flaws
and create an order for corrections and recalculations right on the spot.
But, in the case of the Macchi C.205 Veltro, it all went... sideways.
The military were so excited that they demanded to get this bird into production right there and right then.
But the designer, the great Mario Castoldi, was furiously arguing with them,
using all the expressions he could, that the fighter was actually bad,
that he could create a better one with his eyes closed!
Sure, Italy finally got a hold on the brand new German engines — the Daimler-Benz 605.
But while the Fiat and the Reggiani companies created their planes around this engine from scratch
Castoldi was ordered to install it on his MC.202bis
a modification of the famous Folgore.
As a result, the Macchi fighter had only two wing cannons,
whereas the Fiat and the Reggiani planes had three!
The new engine made the MC205 so heavy on the nose,
that there was no way it could have a motor-cannon or even fly at record-breaking altitudes.
Naturally, Castoldi couldn't stand such imperfection.
When he finally got permission to create a new fighter, specifically for the DB605 engine,
the old maestro went wild.
To compensate for the increased engine mass, he elongated and recalculated the fuselage
and introduced a new type of wing that had bigger span and area
this way he balanced the new mass and lower maneuverability.
After thorough aerodynamic calculations he presented the new MC.205N,
where the N stood for "Normale".
Though in service it received another nickname — the Orione.
Despite the new geometry, it was technologically very close to the Folgore and the Veltro
which was great, because the modification almost didn't affect the production speed.
But it was too late to think of any production.
In late 1942 the American bombers were already above Italy,
destroying factories and all other infrastructure.
A half-murdered aviation industry could only assemble two pre-production prototypes.
The MC.205N-1 had a motor-cannon and four synchronized Breda-SAFAT machine-guns,
and the MC.205N-2 had three cannons and two synchronized machine-guns.
Both of them went into battle right from the airfield of the experimental center in Guidonia…
and vanished in the chaos of the falling Mussolini regime.
The Orione never went into production.
But it wasn't the end.
Mario Castoldi wouldn't be himself, if his planes wouldn't be created with a huge potential for upgrade.
The very first Orione test flights made him think that a simple geometry change
would be just a half-measure.
The Folgore design had to go.
Castoldi quickly reworked the schematics and created the MC.206 project.
On the outside — the same second version of the Orione.
Completely the same… but almost two hundred kilograms lighter, thanks to a new wing technology.
It was built — but never got off the ground.
It was lost in the ruins of a factory destroyed under the rain of American bombs.
And it still wasn't enough for Castoldi.
Even the MC.206 was a half-measure for him.
Italy finally got the first models of the DB.603 engine from Germany.
This one was almost 1.5 times more powerful than the one used on the Folgore,
and then Castoldi thought of the MC.207 fighter.
What if we take our lightened MC.206, get this new engine inside...
and the new wing would host as much as four MG.151/20 cannons
as well as a 1000 bullets? What? The old Breda-SAFATs?
Who needs'em, when you have this much firepower!
Throw them in the bin!
Unfortunately, this fighter wasn't even assembled.
The old marshal Pietro Badoglio, who was torn between his duty and his love for Italy,
had finally decided to arrest Mussolini, who had pushed Italy into the war.
The old and tired Mario Castoldi stayed in the southern part of the country
that was occupied by the Allied forces.
The Macchi C.207 became his last aircraft.
And this fact probably made him really glad.
Get ready for the traditional last part of our show: Hotline!
Developers answering questions from the comments!
Hotline
The first question comes from Andreafire 27:
"When do you bring out the Italian tanks? W l'Italia"
Hi there! Indeed, there are only two Italian tanks in the game right now,
and both of those are premium.
A lot of players ask, why is that,
because we've introduced the Italian planes earlier than the French ones
but when it came to ground forces, the French got ahead.
The thing is, we need a lot of time to gather the technical data and other documents
on the models we want to add in the game.
Each country and each type of tech is unique in that way
some papers can be found very easily, but in other cases the search might take quite a while.
That's exactly what happened with the Italian tanks.
We're still gathering information on those.
But the good news is that we've alreadygot what we need for some of the models.
Those are already in development and will be released this year.
Another popular question was sent by David Fadaee Outan:
"Hey Gaijin, do you know when the ships will be available for everyone to play?"
Hi! The truth is, we've found out that it's difficult as hell to create an interesting naval battles mode
considering that we've always wanted to have mixed battles with ships
and aircraft at the same time.
The usual decision in other naval simulations
is to speed up the gameplay on the ships like five times.
But try boosting your plane at least two times immediately.
So we do a lot of experiments to make sure that we don't break the game
and also add some cool new features like new types of ships.
Anyway.
We plan to launch the open test of the Naval Battles this year.
Before that there will be some close tests as well, with regular or even constantly available battles,
where we'll enable upgrade systems and some of the naval tech trees.
Then there is a request from a user called Retr0Active:
"Make Fulda Smaller."
Hi there. Actually, the Fulda Gap was specifically designed to be bigger than usual.
It's one of the first maps created to be comfortable for the tier-6 vehicles
that we've released with it.
See, the tanks of the new era are faster and more powerful
than almost anything that we've ever had in the game before
so the other maps feel a bit tight for those monsters.
We'll be adding more big maps for such powerful machines in the future.
The last (and very important) message comes from a player called Frenchy:
"Hey war thunder, Can Po-2 be Br 11.0?"
Great idea! If we don't find anything else to fill this devastating BR hole
the Po-2 will be the first to receive our attention!
That's it for today but feel free to write your questions in the comments below.
We do read them all, and you might see some of them answered in the next episode!
If you like what we're doing, don't forget to subscribe to our channel!
See you on the Shooting Range!





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