Chủ Nhật, 29 tháng 7, 2018

Youtube daily Jul 29 2018

I'm going to show you today how to use your Google Chromecast and enable the

new ambient mode. Now in my Google Home application where I've already set up

some Google Chromecasts, I have one called Upstairs TV. I'm going to tap on the

three dots on it and you can see Ambient Mode settings. This is new if you don't

have it your Chromecast has not yet updated, so I'm going to go into Ambient

Mode settings, and once I'm in there, you can see there's now three modes, photo

frame, art gallery, and experimental. There are also more settings down below, so you

can go centigrade or Fahrenheit. You can show time or not and you

can also show personal photo data, and then you can change how fast the photos

move on. Now up at the top there's the three types. Photo frame is coming from Google

Photos, so if you have a lot of albums there you're going to see a lot of

options there. The art gallery is what you're used to on your Google Chromecast.

Those are all the normal images and artwork that you see there, and then

there's the new experimental mode. So I'm going to show you how to set that up

right now you can see you have Facebook, Flickr, and you can put it in a low

bandwidth mode. So i'm going to go into Facebook, hit connect, and if you're doing

this on a phone that already has the Facebook application, this is as simple

as it is. Otherwise, you'll have a full sign-in page. Now you tap on the little

slider and you get all your different Facebook content that you've uploaded

there. So you could choose multiple of the album's here. i'm just going to

choose one for the purposes of this demo and once you go back, the couple of

screens there, you're all done and all set up. That is now your new setting on

your Google Chromecast. And one more thing to show you in the application,

back in the devices, the Basement Chrome here that I have, I'm going to tap on the

little history icon. I'm there and once I do that, you get

your ambient history. So you can actually review just by tapping back, the back

arrow, it will allow you to scroll through the different pictures. Here's

what it looks like on the screen and what I'll tell you is both the newer and

the older versions of Google Chromecast can do this. You don't actually have to have a

new Chromecast dongle. You can see the different photos, and once I switch over,

here are my photos that I've uploaded to Facebook. They are now scrolling through and

I'm able to use that mode. So there you go everyone, hopefully now you can

connect your Facebook, your Flickr account, or you can use the other Ambient

Mode there for Google Photos. And you'll have all these options on these

different pictures to go ahead and use on your Google Chromecast

For more infomation >> Google Chromecast's New Ambient Mode and How To Show Facebook Photos on Your TV - Duration: 3:12.

-------------------------------------------

100 Easy Brilliant Rain Chain Ideas | DIY Garden - Duration: 10:40.

For more infomation >> 100 Easy Brilliant Rain Chain Ideas | DIY Garden - Duration: 10:40.

-------------------------------------------

Dizzy with Ambition: Yoshi's Island – Under the Super Scope (Game Design Analysis) - Duration: 11:56.

Hello and welcome to Under the Super Scope where we take a look at some of the most famous

games of all time and try to find out if they still hold up today.

And this week we're looking at one of the greatest uses of the Super FX chip.

Sorry Andre, not that one.

The good one!

Unlike a lot of other games that utilised the chip, Yoshi's Island doesn't attempt

to push the Super Nintendo to do 3D.

Instead, it uses it to push boundaries of 2D.

We see effects in Yoshi's Island that we often wouldn't see again until the next

generation on Sega Saturn.

It's a phenomenal looking game the marries beautiful artwork with impressive effects

such as sprite scaling and rotation.

These aren't just gimmicks either, the entire game benefits from these visual enhancements

and it allows for unique gameplay possibilities such as enemies that change size, platforms

you can morph and environments that warp around.

Despite its advanced visuals, Yoshi's Island still has an artstyle aimed to draw in a younger

demographic so while there are Super Nintendo games with many more frames of animation,

Yoshi's Island seems to deliberately limit itself to just keyframes.

Keyframes are the strongest poses of an animation and games that aim for a higher level of visual

fidelity will fill in the blanks between each keyframe.

Yoshi's Island though only has 2 frames in the run cycle.

What this produces is a very fast and energetic effect that you'll often see replicated

in children's cartoons.

More frames of animation doesn't always make for a more pleasing image and in many

instances it can make what's happening on screen feel slower.

And you may think with the Yoshi games being slow, wouldn't that be something they wish

to strive for?

And that's the thing; Yoshi's Island isn't exactly a slow game.

You're always changing direction to explore each nook and cranny but the pacing isn't

as mellow as many of its successors.

In fact, there's a ton of differences between the original and the sequels.

Yoshi's Island of course builds upon the foundation of Super Mario World – this is

Super Mario World 2 afterall even though I'm sure no one calls it that.

However in terms of level design, the two couldn't be more different.

Super Mario World carries on the standard set in Super Mario Brothers 3 where each level

is home to a unique idea.

In one you may be riding rotating platforms with that premise gradually evolving with

more enemies and less space to move.

In another you may be jumping from platform to platform with a bed of water beneath you

and enemies intercepting.

This has since become an age old design standard of which you can see in many of the greatest

games ever.

Unique idea, develop, iterate, move on.

Yoshi's Island on the other hand takes a slightly different approach.

Levels often don't have but one unique idea – they have several.

This level starts with chain chomps jumping from the background and demolishing the foreground,

then maze like area to find collectibles, a helicopter transition and then a final call

back to the start of the level.

The majority of Yoshi's Island stages have three, four or even five point level design

but mechanically these ideas don't always blend into each other and there may be a rather

logical reason for this.

It takes a while to finish a Yoshi stage.

Your average Mario World level can last anywhere from 1 to 3 minutes whereas you're looking

at around 20 for a single stage in Yoshi's Island.

That's not only because the levels are longer than that of Mario but you're constantly

encouraged to play them slower.

Of course every level has 20 red coins and 5 flower petals but that's not the only

encouragement.

There's Baby Mario.

Many players don't like the inclusion of Baby Mario because his cry is incredibly annoying

but I believe that's the point.

It's a way for the developer to say: Play carefully or we'll shout at you.

That's actually one element I think Yoshi's Island has that later instalments don't.

A feeling of dread.

The Yoshi games are meant to be calm and relaxing with their bright visuals and jolly music

but you can only be so relaxing before reaching the point of boredom.

Here's a crudely drawn difficulty chart.

Idealy we want to always be within this line here.

If we start off hard then the game will likely frustrate the player causing them to just

give up.

If it never increases in difficulty then it will bore the player.

There needs to be an element of challenge to just keep your brain going and that's

not to say Yoshi games should try to be Dark Souls but it is to say that it's okay to

try and kill the player every and now and then.

Yoshi's Island gets this.

There's tons of room to explore and areas to pillage but there's also plenty of enemies

that can ruin your playthrough in an instant.

There's pits and spikes that can kill you instantly and the threat of baby Mario floating

away upon collision.

These risks mean that while you're leisurely looking around and searching for collectibles,

you do so knowing it can all be taken in a moment if you let your guard down.

That's what keeps you playing slowly.

Interestingly the sequels adopt a different approach to level design.

Woolly World for instance is for more traditional and is designed in the vein of Super Mario

World.

One gimmick, evolved, iterated, concluded.

There's also far fewer pits resulting in less chance for insta death and if you really

struggle you can equip a badge that lets you bounce out of pits or enable mellow mode to

simply fly around.

These options are great for accessibility but whether they're effective counterbalances

for challenge is something that's up for debate.

Woolly World isn't a tricky game as it is and with the absence of Baby Mario, you lose

that encouragement to play slowly.

What this means is if you do happen to die, what will do you have to slowly collect everything

again?

You'll likely just storm to the end.

The original Yoshi's Island reinforces the slower playstyle with its higher challenge

and integral mechanics but that doesn't stop losing all your collectibles from being

frustrating.

It's fun the first time to go around looking for everything but until you hit a checkpoint,

all that stuff is just waiting to be lost and while sequels have gotten rid of Baby

Mario, added him again, gotten rid of him again and so on and so forth, not a single

one has changed the collectible system.

You die, you lose them.

While I think Yoshi's Island is the best of the bunch, this is the element I think

needs changing.

Obviously we still want to maintain that sense of dread and slow gameplay but we also want

to elevate the will to give up.

Now two solutions come to mind for fairly maintaining items.

Souls Yep, now Yoshi's Dark Souls.

Let's mix it up a bit to be a bit broader.

Shovel Knight, Hollow Knight, Dark Souls.

What these three games do is give you a second chance to reclaim your items upon death.

You simply march back to your place of death if you can and pick up your dropped baggage.

If you die before getting back there, they're gone for good.

This means you're still in danger but you may not need to waste time collecting everything

again and you're still playing slowly as to not to die once more.

Or 2.

Celeste and Rayman These two games do an interesting thing of

ensuring you're grounded with an item for a few seconds before giving it to you.

You may have grabbed a strawberry in a gauntlet of platforming challenges in Celeste but it's

not yours until you touch the ground.

The same with these coins in Rayman Origins and Legends.

This may not work in the sense of Yoshi as when you die it'll leave the level a little

empty but I like this approach to hiding collectibles in platforming challenges.

It may even be a good method to take for the flower petals if anything.

I think mixing two idea together could result in a better paced experience.

Yoshi needs challenge but the traditional death and lives system from Mario isn't

necessarily the answer.

From what we saw of Yoshi on Switch there wasn't a single pit so they're likely

not doing this and going the Woolly World style of difficulty again.

Then again, it has been over a year since we've seen the game.

Regardless of that though, Yoshi's Island is still an incredibly game just bursting

with ideas.

In fact, all the way up until the final world.

Ever level has a new enemy to introduce.

Every single one.

We don't even see Goombas until World 4.

That's how many there are.

So yeah the base of the gameplay is about turning enemies into eggs and finding items

on your way to the goal but it builds upon that foundation in so many wonderful ways.

One level has you pushing a ball a longer which also gives you the burst of catharsis

as you crush a bunch of enemies.

Another has you well – this happens – and then there's the awesome boss battles that

take the prominent enemy of that level and super size them.

While being geared to slower play Yoshi's Island's pacing is a rollercoaster.

One level is this, then it moves onto this, then this and then this.

There's no room for downtime and with the constantly introduction of new enemies, the

game always manages to feel new.

This is where the sequels Yoshi's Island DS and Yoshi's New Island fell flat.

They were essentially recreations of the original game and even went as far as to redo the same

level gimmicks but doing them worse.

Yoshi's Island even has the core gimmick of New Island, being giant eggs, only it keeps

the idea around for one level instead of dragging it throughout the entire game.

Not necessarily a jab at New Island there but rather that many of Yoshi's Island's

core ideas could indeed form a game of their own.

Yoshi's Island was an extremely influential game and actually shaped future Mario titles

more drastically than you may expect.

Elements like the butt stomp and red coins would be found once more in Super Mario 64

and the again New Super Mario Bros and then in that very game we have hidden walls, Kamek's

drops of magic and the bubble.

Heck, even one boss fight seems to have set the premise of Super Mario Galaxy!

It's an ambitious, inventive and constantly evolving collection of ideas and while not

all are winners like these annoying slow auto scrolling caves, the higher moments heavily

outweigh the lesser.

I mean the bosses are flat out some of the best in Mario history.

It can get surprisingly dark at times too, I mean obviously Yoshi flat out eats everyone

but there's even an enemy that eats you and then you destroy them from the inside.

Heck, Yoshi does this again by beating on the heart of an enemy multiple times.

Poor guys.

The egg throwing mechanic is utterly ingenious though.

Every enemy essentially doubles as ammunition and the way eggs ricochet off walls ensures

that even lesser skilled players have a chance of landing hits.

This mechanic even gets reinforced like with boss who can only appear when you're facing

away from them or with tricky item placements that demand you to play a little game of Tennis.

It's such a refined game mechanically and truly expands upon the basis of Super Mario

World while giving you a slower playground to digest the many more elements at play.

Despite its upbeat aesthetic, Yoshi's Island portrays a range of emotions as all in all,

this is a journey of overcoming a Bowser invaded island.

Even if he's just a baby this time.

The music perfectly captures the sense of wonder, happiness

and sorrow.

To look at Yoshi's Island and just say "that's a happy kids game" would frankly be closed

minded.

Later games like Yoshi's Story double down on the younger demographic with accompanying

low level challenge but that isn't Yoshi's Island at all.

In fact with it releasing less than a year before Super Mario 64, Yoshi's Island feels

like Nintendo were putting in their last hurrah with 2D on a console.

All the stops were pulled and the result was something that showcases how 2D and 3D can

exist side by side.

Of course 2D would make a come back and Yoshi even remained 2D on the N64 but in time of

transition, this could have been it.

And if it were, 2D would have gone out with a bang.

Every mechanic, every idea, every hidden crevice feels like a triumphant farewell to the second

dimension.

Even as much for the developers to thank the players for finding the games secrets.

Even with the inclusion of Super Mario Brothers 2 characters like Shy Guys, Yoshi's Island

was like a culmination of everything that came before with the ideas to elevate them

to new heights.

Many consider Yoshi's Island to be better than Super Mario World, and while I don't

know if I would go that far, it's hard to deny just how mesmerising and influential

it was.

Sure the death system could do with a modern refinement but it has something that none

of its sequels have come close to matching, a feeling of challenge and adventure.

Yoshi games are meant to be calming but there needs to be a balance to keep you engaged

and Yoshi nailed that on his first try.

It's no doubt one of the best games to hit the Super Nintendo and reinforced that progression

of every Mario game being conceptually different to the last.

Something that we could maybe see a bit more of in the modern era.

Yoshi's Island still absolutely holds up.

Going for a 100% completion can be a tad frustrating but every single level is masterfully designed

to the point where this wholesome little dinosaur rivals the plumber perched on his back.

Just remember this is the end and nothing comes after it.

So what do you think of Yoshi's Island?

Is it still the best Yoshi game?

Let us know in the comments below and of course be sure to subscribe to GameXplain for more

on Yoshi's Island and everything else gaming too.

Until next time, bye!

For more infomation >> Dizzy with Ambition: Yoshi's Island – Under the Super Scope (Game Design Analysis) - Duration: 11:56.

-------------------------------------------

Top 10 Highest Paid Bollywood Movie Actors 2018 - Duration: 4:12.

Top 10 Highest Paid Bollywood Movie Actors 2018

For more infomation >> Top 10 Highest Paid Bollywood Movie Actors 2018 - Duration: 4:12.

-------------------------------------------

Live PD: Who's Your Boyfriend (Season 2) | A&E - Duration: 4:09.

For more infomation >> Live PD: Who's Your Boyfriend (Season 2) | A&E - Duration: 4:09.

-------------------------------------------

Dance Moms: What's Best for Paige? (Season 3 Flashback) | Lifetime - Duration: 4:54.

For more infomation >> Dance Moms: What's Best for Paige? (Season 3 Flashback) | Lifetime - Duration: 4:54.

-------------------------------------------

Counting Cars: Vintage 1947 Austin (Season 7, Episode 9) | History - Duration: 2:31.

For more infomation >> Counting Cars: Vintage 1947 Austin (Season 7, Episode 9) | History - Duration: 2:31.

-------------------------------------------

Henrik Freischlader - Lonely World - Duration: 8:26.

It's a lonely world,

everybody tries to hide

It's a lonely world,

everybody tries to hide

But you're all alone

and all you do is fight!

People live their lives

with the rule to satisfy

People live their lives

with the rule to satisfy,

But nobody sees you cryin',

Nobody knows how hard you try.

So, send me an angel,

I need some helping hand,

Would you send me an angel,

I need some helping hand,

Can't take this by myself,

Can't get along,

'Cause I just can't stand.

For more infomation >> Henrik Freischlader - Lonely World - Duration: 8:26.

-------------------------------------------

This Is What Happens When You Do Not Brush Your Teeth - Duration: 1:32.

For more infomation >> This Is What Happens When You Do Not Brush Your Teeth - Duration: 1:32.

-------------------------------------------

Duck Gets Babies In A Row – And What An Incredible Row It Is! - Duration: 2:26.

For more infomation >> Duck Gets Babies In A Row – And What An Incredible Row It Is! - Duration: 2:26.

-------------------------------------------

Bay Leaves: Benefits and Uses | আজীবনের জন্য চুল পড়া বন্ধ করুন, ত্বকের যত্নে তেজপাতা | Beauty Tips - Duration: 3:29.

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

Bay Leaves: Benefits and Uses

For more infomation >> Bay Leaves: Benefits and Uses | আজীবনের জন্য চুল পড়া বন্ধ করুন, ত্বকের যত্নে তেজপাতা | Beauty Tips - Duration: 3:29.

-------------------------------------------

Quick and Beautiful Hairstyles Tutorials🌸格瑞思编发发型教程 - Duration: 10:10.

quick hairstyles

beautiful Hairstyles

For more infomation >> Quick and Beautiful Hairstyles Tutorials🌸格瑞思编发发型教程 - Duration: 10:10.

-------------------------------------------

: First Alert Weather - Duration: 2:57.

For more infomation >> : First Alert Weather - Duration: 2:57.

-------------------------------------------

5 Top Funds for Your 401(k) -- The Motley Fool - Duration: 8:54.

For more infomation >> 5 Top Funds for Your 401(k) -- The Motley Fool - Duration: 8:54.

-------------------------------------------

Tears, grief at memorial service for Greek wildfire victims - Duration: 1:22.

For more infomation >> Tears, grief at memorial service for Greek wildfire victims - Duration: 1:22.

-------------------------------------------

Homescapes Level 870 - How to complete Level 870 on Homescapes - Duration: 4:04.

"How to beat level 870 on Homescapes"

"How to play level 870 on Homescapes"

For more infomation >> Homescapes Level 870 - How to complete Level 870 on Homescapes - Duration: 4:04.

-------------------------------------------

Forest Retreat in Washington Takes Cues From Scandinavian Design | Great Small House Design - Duration: 2:03.

Forest Retreat in Washington Takes Cues From Scandinavian Design

For more infomation >> Forest Retreat in Washington Takes Cues From Scandinavian Design | Great Small House Design - Duration: 2:03.

-------------------------------------------

Grow Long And Thick Eyebrows Naturally In 3 Days │ Easy Ways To Grow Thick Eyebrows Permanently - Duration: 2:30.

Your eyebrows frame your entire face, which is why their shape and size is integral to

the way you look.

Thick eyebrows have always been in demand.

Thick well-shaped eyebrows can enhance your look, while thin and sparse eyebrows can make

you look older and dull.

Many people end up with eyebrows that are too thin because of over plucking, threading

or waxing.

Sometimes, thin eyebrows occur as a result of the aging process, nutritional deficiencies,

poor cosmetic application or medical conditions like hypothyroidism, eczema and alopecia areata.

If your eyebrows are too thin, you can easily solve this problem with the help of some natural

home remedies.

Here we are talking about a natural remedy which helps you to get thicker eyebrows.

So please click the subscribe batton and press the bell icon for more videos.

At first take an onion.

Then Grind the onion and make it paste.

Extract the juice from the paste with a sieve.

Take 3 teaspoons of onion juice.

Add 1 teaspoon of castor oil with it.

Then mix them well.

With the help of cotton ball or cotton bud, apply the mixture to your eye brows.

Then give a gentle massage for about 5 minutes.

Let it dry completely before wash or else you can also leave it overnight and wash off

in the morning.

Apply this on the daily for the quick result.

Applying onion juice helps in growth eyebrows denser and faster and it also strengthens

the hair follicles.

Onions are very rich in sulfur content; sulfur helps to improve the production of collagen

tissues which is necessary for the growth of hair.

The sulfur content in the juice also has anti-bacterial properties and prevents the growth of fungi

and bacteria on the scalp which reduces the chances of losing hair due to these infections.

For more infomation >> Grow Long And Thick Eyebrows Naturally In 3 Days │ Easy Ways To Grow Thick Eyebrows Permanently - Duration: 2:30.

-------------------------------------------

জন্মদিনে বয়ফ্রেন্ডের থেকে কী গিফট পেলেন প্রিয়ম ? | Actress Prriyam Chakroborty Birthday Gift - Duration: 1:21.

Không có nhận xét nào:

Đăng nhận xét