Thứ Sáu, 18 tháng 1, 2019

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Running a profitable farm today is

harder than ever we invest huge amounts

of time and energy into our fields but

still about 30 percent of our crop goes

to waste. With my farm covering many

hectares it's really difficult to spot a

problem before it's too late. You keep

hearing about world hunger,

global warming chemical leakages. The

farming industry faces enormous

challenges to cope with these issues

along with the increasing world

population. Instead of being discouraged

by these problems we decided to build

the technology to actually address them.

Taranis is a precision agriculture

intelligence platform. We use artificial

intelligence to provide farmers with

reports based on super high-resolution

images up to the leaf level so they can

intervene earlier in a more targeted way

using fewer chemicals.

As we began setting up our

infrastructure we had two main

challenges the first was how do we

upload large volumes of image files from

remote places all over the world;

the second was how do we create a

scalable infrastructure powerful enough

to test complex machine learning models

and train those models to identify

diseases and pests before they spread

Google Cloud Platform provided the

answer.

We started by uploading around 700,000

photographs to Google Cloud and our team

of agronomists tagged about 100

million distinct features. That's how we

trained our models. Now we apply our

model to the millions of photos we get

from our customers every day. Both the

data storage needs and the data query

volumes are really significant. Google

Cloud allowed us to manage these

large-scale volumes. We have come to a

point in which Taranis machine learning

has learned to identify a healthy or

damaged leaf so the farmer can take

action. When we help Taranies implement

GCP solutions we looked for ways in which

they could continuously improve the

accuracy of the model. BigTable and

BigQuery allows them to ingest, manage,

and analyze both the historical and new

data. We also help them integrate Google

Maps API so they can pinpoint the exact

area that needs to be treated and run

comparisons over time. By using this

technology I can prevent losses, produce

healthier plants and increase my yield with

less effort. We're aiming to transform

agriculture and solve big global

problems. We couldn't do that without

Google Cloud

[Music]

you

For more infomation >> Taranis: Saving the world's food supply with cutting-edge AI - Duration: 2:34.

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Doctors Warn That Climate Change Is Shortening Our Lives - Duration: 3:44.

One of the common threads throughout the entirety of human history is that as time ticks on

life expectancy for the human race has increased there even a couple of dips here and there,

thanks to wars or you know, plagues, but those don't last very long.

It typically only affects the one generation and then we move on, but right now we are

actually facing a catastrophe that has the potential to significantly reduce, almost

permanently reduced the life expectancy for human beings on this planet and that emergency

is climate change.

And that's not me just speculating here.

That's not me trying to scare people into action.

That's actually the conclusion of several doctors who recently, uh, published these

findings in the New England Journal of Medicine detailing the ways in which climate change

is actually going to shorten the life span of human beings.

In essence, climate change is going to put us all in an early grave.

And here's why.

This is what these doctors had to say.

First and foremost, you have malnutrition that will become rampant as the climate continues

to heat up.

Crop yields are going to be fewer.

We're not going to have as much food to go around, there's going to be less arable land

to grow that food and that's where problems emerge.

There won't be enough food to go around, so not only could people potentially die of starvation,

but you're also looking at a situation where people would not get the proper nutrition

that they need to live a long and healthy life.

A second thing, and this is probably one of the biggest, it's been talked about a lot,

is infectious in microbial diseases.

Those increase as temperatures increase.

I mean why do you think we have all these tropical diseases and all these horrible things

that happen typically around the equator of the United States.

It's the warmest part.

It's the perfect breeding ground for bacteria and viruses and other microbial diseases and

that area where it's perfect for those things to grow is going to expand the warmer the

climate gets a chronic conditions for more pollution, asthma, uh, heart disease, things

like that.

And he had exposure.

Just the simple fact that it's going to be hotter and you could die from heat exhaustion,

heat stroke or anything like that.

None of these desks that they're talking about include deaths that are going to increase

from strong hurricanes, from mudslides, from floods, from droughts, and from wildfires,

but they're estimating right now that between the years 20, 30, and 20, 50, we could see

an additional 250,000 human beings across the planet die and every one of those quarter

of a million deaths can be attributed to climate change.

That is what they're predicting right now.

It's not too late, right?

We still have some.

We don't have a lot, but there is some time left.

We could do something about it.

We could change the way things are operating, but unfortunately we as a country here have

an administration that denies that the problem even exists.

We have a political party.

The Republicans who've made it part of their party's platform basically that climate change

isn't real, or if it is, we can't do anything about it.

If we can get rid of them, get rid of that way of thinking.

Then maybe we will have enough time left to act with the rest of the world to prevent

these additional deaths and the shortened lifespan of every human being on this planet.

For more infomation >> Doctors Warn That Climate Change Is Shortening Our Lives - Duration: 3:44.

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P.T. Did Something Incredible - Duration: 13:05.

PT was initially released back in 2014, and for me and many, was a major highlight of

the year.

It was effectively a demo for what was, at the time, an unannounced Silent Hills game

that Hideo Kojima and Guillermo del Toro were working on.

PT actually stands for "Playable Teaser" because in Kojima's eyes, the best way to

sell a horror game is to give the fans a piece of it.

However, despite the teaser having been downloaded over a million times within its first month

of release, the game was eventually cancelled, and PT was removed from the PlayStation Network.

This meant that if you ever wanted to play PT but didn't download it during this initial

narrow timeframe, you were out of luck.

At least, until recently.

You see, an incredibly talented freelance game developer recently undertook the unbelievably

ambitious job of remaking the game from scratch, and he just finished.

I'll link it down below (https://radiusgordello.itch.io/unreal-pt) so that you can play and if you haven't

played PT yet, do it.

This remake is free and can be downloaded in minutes.

Play it before you watch this video.

You won't be sorry.

My one word of advice, no matter how much you want to, do not google or search online

for how to progress through the game, take your time and solve it on your own.

That's the way it's meant to be played, according to the designer at least.

Trust me, you'll be glad you did.

So, I guess that serves as my spoiler warning, because I'm going to be spoiling EVERYTHING.

Seriously, even somethings you never knew about this game.

Soooo, yeah, let's get into it.

With that having been said, PT still, to this day, blows my mind.

You see, the game is designed in a way unlike almost any other horror experience that I've

had.

Usually, in video game horror, the designers rely on things such as gore, or jump scares

to keep you engaged and to fulfil the needed "horror" obligation.

In essence, if the player doesn't scream out in terror at least 3 times per hour, then

you must be doing something wrong.

However, PT does things differently.

You see, when PT was initially released, it launched on the PlayStation Store as a free

game developed by 7780's Studio, which people had obviously never heard of before.

And so, people would download it, not knowing that it had anything to do with Hideo Kojima

or Silent Hills, and upon launching the game, it would immediately begin.

No loading title screen with a bunch of logos, nothing.

Right into the game.

Kojima actually discussed this in an interview he gave in September of 2014 with the Japan

Times: "It's scary because there's no information.

Nowadays, when people don't know something, they Google it.

They ask on Twitter or Facebook and they get the answer right away.

We live in an age of information.

When that suddenly disappears, that's the scariest thing.

That's why there was no information about who made 'P.T.'

When people began to download it on PlayStation 4, they weren't sure about the game design,

and there wasn't even an action button.

There was no purpose or background and no explanation about the story, and that's

frightening.

I did this on purpose.

That's why I hid my name and title and just let them play."

It's in cases like these where games can take their players' experiences to a whole new

level.

When the designer is willing to forgo vanity and self-promotion for the sake of the end

user's experience.

Kojima didn't want any prompts or HUD elements because even those could be comforting to

the player, where they feel as though the game is helping them.

Because of this, and in addition to the game's vague puzzles, Kojima expected PT to take

most people a week to finish.

However, most people end up finishing the game in one sitting.

I'm assuming this is because most people play the game in groups and that lessens the

terror factor while also providing players a built-in brain storming team to brute force

their way through puzzles.

I wouldn't know anything about that…

Speaking of, let's discuss the puzzles in this game for a moment.

The puzzles are unbelievably vague and leave the player walking back and forth questioning

whether or not they've discovered some glitch.

Hell, there's even a moment in the game where it seems to crash and then reboot, all

while the player is sitting in their oversized chair hugging themselves for comfort.

Again, I would know nothing about that…

Take the last "puzzle" for example.

You've been walking through the hallway for quite a while at this point.

You're conditioned to keep moving forward no matter what.

And so, naturally, Kojima uses this to his advantage.

You must walk into the hallway, wait for the bell to finish its 12th strike for midnight.

You walk exactly ten paces, wait for a baby laugh, freeze, then return to the foyer, see

the mom doing the Harlem shake, wait for her to disappear, hear another baby laugh at some

point, stay frozen, wait for a phone call, and then pick it up without knowing what button

to press in order to do so, and then you hear a voice say "you are chosen," at which

point he hangs up and you continue through the basement door one last time.

That's the puzzle, all of that.

You're supposed to figure out that it's ten paces, and that you have to freeze on

the second baby laugh and that you have to be close enough to the mother to see her but

not too close where she could grab you.

And this is perhaps where the game's only real flaw lies, in that it requires so much

trial and error in order to complete organically.

It makes you feel as though you're helpless.

You start to feel as though you're trapped in an endless loop where you're doing the

same thing over and over again without anything changing but you keep expecting things to

change which is after all Albert Einstein's definition of insanity and oh wait he totally

did that on purpose.

Kojima structured the game's puzzles in this helpless way because it was going to

leave players feeling the same way the character is.

It's groundhog day on steroids and it's great for all the wrong and right reasons.

It doesn't hold your hand because that would be comforting.

If you're playing a horror game, why expect for there to be things that are helpful?

This is the same reason why the inventory system in Resident Evil 7 is so hard to navigate.

Because they want it to be clunky and feel awkward.

It uses something as mundane as the menu to further its quest to reinforce the gameplay

narrative.

With that being said, it should come as no surprise that Hideo Kojima is known for being

very thoughtful when he designs a game.

He takes many things into consideration and uses much of it as direct inspiration.

When designing PT, he said that he didn't want a normal horror experience.

He wanted something that everyone could find terrifying, regardless of social status, or

cultural origin.

This quotation actually comes from an interview that he gave to Kotaku when he was discussing

why he chose to use an L shaped corridor within a fancy house as the game's location.

And this question is fair.

I mean, why not use something like the kitchen area of the house from Resident Evil 7?

Something dilapidated, gross, and more generally scary, at least according to the common definition.

Just imagine being caught up in an infinite loop where you have to continue going through

this dark, gross environment ad infinitum with things constantly changing around you.

It would be horrifying.

Or would it be?

In the medical literature on the topic, the idea of desensitization to phobia inducing

stimuli is still hotly debated.

For instance, many people in the medical community still disagree as to whether or not extensive

exposure to video games leads to an increased level of desensitization towards violence

or physical abuse.

In this instance, the question is whether or not extended exposure to phobic stimuli

could lead to desensitization towards it.

In Kojima's mind, the answer is simple: Yes.

In these interviews, he discusses the need for a broader range of tactics to be employed

in order to receive the best possible experience.

"There are a lot of scary forms of entertainment in the world.

There are horror action games with zombies and grotesque things and so forth.

The real fear isn't from those things.

It's from standing in an empty place, where just to step forward or to turn around is

scary.

What people see depends on their experience or trauma.

Even in the same scenery, some people may see a human shadow, while some people may

see a rock as a human face."

Basically, if you want something truly terrifying, you must attack the mind and not the senses.

Quite often, an assault on the senses happens as a symptom of the true terror but it is

just that: a symptom.

If you just go for the jump scares and the knee jerk reactions, you will end up with

a shallow and uninspired horror game experience that leaves a lot to be desired.

Look at A Quiet Place, the critically acclaimed film directed by John Krasinski.

The first time I watched this film it was in my dark basement with a bunch of friends.

We cued it up in our living room and began to watch it.

Everyone else in the room, probably 4 or 5 people, had seen the movie before but it was

my first time.

The only warning I received was "Pam would be proud," something which you will only

get if you watched the American Office.

Anyway, the film is centered around one key gimmick.

Don't worry I'm not going to spoil anything that you wouldn't already know by watching

the trailer.

In fact, I'll only use footage from the trailer.

Also, let me just say that "gimmick" is not always a bad or negative term.

Rather, it is simply a mechanism by which the artist can convey their message in a novel

or creative way.

Sure, it can, at times, be overused, when you play Five Nights at Freddy's and the

jump scare novelty wears off quickly.

But here, A Quiet Place's gimmick is masterfully integrated into the story, characters, and

the acting.

The gimmick is that the creatures who have dismantled society are blind to the human-visible-spectrum

of light, but are hyper sensitive to sound.

They communicated and navigate the environment by way of loud clicking noises that they use

for echo-location, much like the clickers from the Last of Us.

They can hear a children's toy from presumably a mile away or farther, and so it is of the

utmost importance that everyone stays silent in everything that they do.

They walk around barefoot on sand to reduce the chance of branches snapping or of shoes

scuffing; they communicate through sign language; and they spend the first 40 minutes of the

film in silence without a word being spoken.

The writers even made one of the characters deaf so that you can see what this apocalypse

would be like for someone who fundamentally doesn't understand sound itself, because

after all, she has never experienced it.

It's a fantastically creative idea that is developed thoroughly to the point where

it stands as my favorite horror film of all time and my favorite film of 2018.

But I don't want to get too sidetracked by that, if you'd like to see a break down

of that film and why every part of it is so masterfully crafted, let me know in the comment

section below and maybe I'll make a video on it.

Anyways, the reason that I brought that up to begin with is that this willingness to

forgo the tropes of your industry and genre is what is necessary for horror and art itself

to be successful and effective.

Where A Quiet Place shed the constraints of loud sound and mopey dialogue, PT shed the

necessity of excessive gore and instead focused on ambiance and slowly built anticipation

of dreadful events.

It sounds simple, I know, but it is something that is incredibly difficult to achieve.

To create a world, however small, that has those who inhabit it dreading the very thought

of turning around is nothing short of incredible.

However, despite all of this, Konami shut down production on Kojima's Silent Hills

game and with it went the playable teaser that Kojima created to woo players.

Thankfully, we now have a way of experiencing this small yet thrilling masterpiece again.

But all of this leaves us with one question: what is PT's legacy.

Well, to be honest, I believe its legacy is still being written and determined.

Kojima hasn't had the chance to show off what he had planned for the full game, but

rather moved on to new projects.

The most famous of which, Death Stranding, has many of us keenly interested.

In fact, while I was writing this script, it was announced that Kojima recently showed

the team over at Guerilla Games (who gave him the source code for their engine to be

used in the production of Death Stranding), the first two hours of the game and it left

them all in awe and stunned.

You can even see this yourself, just go look at the Guerrila Games' developers' Twitter

feeds.

It's nothing but gushing and praise about the game.

All of this to say, PT was a small, unannounced preview of a game we never got, and yet we

are still talking about it (or, at least I am), and we are still playing it despite Konami's

best attempts to prevent it.

That is something that can't be said of many games that are 4, going on five years

old, and certainly not of playable teasers which are almost non-existent themselves.

This much is clear, PT did something incredible.

Thank you for watching.

Honestly and truly, it means the world to me that anyone would watch my videos and ramblings

and so the fact that people, like you, from all around the world do just that, continues

to blow my mind on a daily basis.

Honestly, thank you.

For more infomation >> P.T. Did Something Incredible - Duration: 13:05.

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The DARK TRAGEDY of GLASS - Ending & Connections Explained - Duration: 12:03.

Audiences are split on whether Glass, the third part of M Night Shyamalan's grounded

superhero trilogy, is a fitting conclusion to the series.

Yippee-ki-yay, movie lovers, I'm Jan and in this video I'm explaining everything you need

to know about the ending to Glass and that surprise twist, plus some crucial details

and hidden messages you might have missed.

Obviously, spoilers ahead, so take care if you haven't seen the movie yet.

Twist endings are M Night Shyamalan's trademark and Glass is no exception with an ending that's

likely to be divisive among the audience.

The final showdown that Mr Glass, aka Elijah Price, has set up outside the hospital sees

The Beast take on David Dunn, who's known as The Overseer.

Elijah wants to reveal the existence of superheroes to the world, but when Kevin and David are

both killed by guards called in by Sarah Paulson's Dr Staple, the movie reveals that Dr Staple

has actually been working for a secret society that suppresses super-powered individuals

and aims to keep their existence under wraps.

The idea for this twist goes back to 1999 when Shyamalan was working on the script for

Unbreakable, and among his file of notes for that film, he wrote down the question, 'How

come nobody knows about these superheroes?'

The answer, of course, is this secret society which has been concealing the existence of

superheroes in the world for around 10,000 years and this revelation basically confirms

Elijah's comic book theory that he expressed in Unbreakable:

"The Egyptians drew on walls."

"Countries all over the world still pass on knowledge through pictorial forms."

"I believe comics are a form of history that someone somewhere felt or experienced."

Despite Kevin and David having been murdered in Glass, Dr Staple explains to Elijah that

comics are wrong about secret groups being evil because the secret society she works

for doesn't choose sides.

Rather, their goal is to maintain balance and order in society, as it's not fair to

have gods among ordinary human beings.

The problem, as Dr Staple sees it, is that whenever one super-powered individual pops

up, his or her opposite also then appears, and the situation escalates.

The Unbreakable, Split and Glass trilogy demonstrates that perfectly.

Unbreakable was the origin story of David Dunn as a super-strong and powerful hero;

and Split, which was a secret sequel, was about the emergence of the super-villain The

Beast.

These two characters then face off directly in spectacular fashion at the beginning of

Glass, with Dunn hunting down and battling the Beast when he rescues the cheerleaders

kidnapped by the Horde.

By the way, the showdown between these two in Glass was foreshadowed all the way back

in Unbreakable when the young Elijah unwrapped his first comic book "The Battle With Jaguaro".

Dunn, who wears a green poncho, is represented by the caped hero on the left and the Beast,

aka the Horde, whose signature colour is yellow, is Jaguaro on the right.

Interestingly, in Glass, we discover that Elijah is not only responsible for David's

existence as a super-powered individual but also for the Beast because the train derailment

that Elijah caused in Unbreakable, and which only David survived, also killed Kevin's father,

which in turn led to the creation of the Horde inside Kevin.

Elijah proudly proclaims that by engineering this event he's a mastermind who creates superheroes.

And in another curious connection between David and the Beast, David's son, Joseph,

went to the same school as Casey and the two girls abducted in Split.

Now, the way the secret society in Glass operates is that they move from city to city identifying

super-powered individuals and they have a process for dealing with them which Dr Staple

claims is "humane".

They begin by gaslighting the individuals, in other words, trying to convince them that

they have delusions of grandeur as Dr Staple attempted to do with Elijah, David and Kevin

at the psychiatric hospital.

She almost succeeded with David and the Horde, with David beginning to doubt his powers and

Patricia telling Elijah that her "horde is losing faith".

The second stage that Dr Staple employs with individuals like Mr Glass, who refuse to be

convinced, is to perform a kind of lobotomy and remove or eliminate a part of their brain.

She attempts the medical procedure on Elijah, but unbeknown to her, when he broke out of

his cell the night before, he went into the surgery room and sabotaged the equipment so

that it didn't do anything to him during the procedure.

The final stage the society undertakes in the event of the first two failing is to completely

eliminate the individual which is what happens when David and Kevin are taken out by the

society's henchmen.

By the way, there was a chilling bit of foreshadowing in one of the Glass trailers of how Dr Staple

held David's Dunn hand and watched on while he was drowned in the puddle.

"So you're not going to shake my hand, and let me walk out of here."

And it was even foreshadowed in the scene from Unbreakable when David says to Elijah

"Two skinny little kids were fooling around in a pool dunking me and I swallowed some

water."

"They didn't know it, and it almost killed me."

"Heroes don't get killed like that."

"Normal people do right?"

And if you're unclear how the Beast could be killed with a bullet after he survived

two at close range in Split, what happened was that Casey embraced the Beast and through

her connection with Kevin and by saying his full name repeatedly, Kevin was able to take

the light from the Beast.

That meant that Kevin no longer had super-thick skin like the Beast, so when the sniper shot

him, it injured him as it would any ordinary human being.

In terms of who the secret society might represent, it's not made explicit in the movie, but there

is a hint via the shamrock tattoo that Dr Staple, the henchmen and the members who meet

at the restaurant have near their wrist.

Clovers were considered magical plants in Celtic culture and there are legends of Saint

Patrick using a three-leafed clover to explain what the Christian holy trinity symbolised.

If we think of clovers as having a magical or spiritual meaning then the secret society's

clover tattoos may signify how the organisation is dedicated to suppressing magical or god-like

powers in society.

Shyamalan himself, in fact, has said that "What makes us different is our strength"

but Dr Staple "believes in the status quo."

"She believes in the way that it is right now, and she can't see past that."

There's still one final twist in this story, and although Dr Staple told Elijah his theory

was right all along, it seemed like she'd contained the situation at the hospital, even

if it meant Elijah, Kevin and David all ended up dead.

However, as we know, Elijah is a Lex Luthor-style genius, and even calls himself a mastermind.

And the night he broke out of his cell after switching his sedatives for aspirin, he reprogrammed

the security cameras so they'd send all recorded footage offsite.

Then during the breakout, Elijah deliberately took The Beast through the basement as he

knew that area was monitored with cameras and that the parking lot fight would all be

caught on camera too.

In the final scenes of the movie, Elijah's mother, Joseph and Casey receive the footage

and agree to upload the evidence to the internet for anyone to see.

A couple of hours later, they meet at a location that's been crucial throughout the trilogy:

the train station, and the movie ends there as we see the footage start to go viral, popping

up on people's phones and devices and on the TV news.

And in a nice little final nod to the three fallen supers, at the end of the film, Mrs

Price, Casey, and Joseph are each dressed in the signature colours of Elijah, purple,

Kevin, yellow, and David, green.

As these scenes play, we hear Elijah's voiceover telling us "there are unknown forces that

don't want us to realise what we are truly capable of."

"I believe that if everyone sees what just a few people become when they wholly embrace

their gifts, others will awaken."

"Whoever these people are who don't want us to know the truth, today they lose."

The real message that Shyamalan seems to want to tell us in Glass is that difference is

a strength and extraordinary abilities are within the grasp of many people.

On top of that, the three films, Unbreakable, Split and Glass, exist to prove there can

be grounded and realistic superhero stories that are different to the more fantastical

superhero stories we typically see in franchises like the Marvel Cinematic Universe and many

other comic book movies.

In Unbreakable and Glass, Elijah always emphasises that although real-life superheroes exist,

they look very different to those in comic books.

"The thing to notice about this piece... the thing that makes it very, very special...

is its realistic depiction of its figures."

"When the characters reached the magazine... they were exaggerated... as always happens."

"It's all right to be afraid, David... because this part won't be like a comic book."

"Real life doesn't fit into little boxes that were drawn for it."

In Glass, at one point, Elijah says, "this is not a cartoon […] this is the real world"

and, just before Pierce is killed by the Beast, he jokes that "this is where they paint you

with big eyes and bubbles of confusion above your head."

The Osaka Tower where Elijah threatens to stage the final showdown is referred to as

a "true marvel", in a wink to the famous comic-book publisher and movie studio.

So, when it's revealed that Elijah's threat is just a ruse and the showdown was always

planned in the less showy setting of the hospital car park, Shyamalan is deliberately pointing

out that this isn't meant to be a big-budget superhero blockbuster with an epic CGI finale

where the hero goes home after defeating the villain.

This choice is perhaps one of the reasons why some viewers haven't enjoyed the movie's

ending.

After all, some fans have been waiting nearly two decades for the sequel to Unbreakable

and since then we've all been exposed to a deluge of superhero movies, and big-budget

comic book movies are typically the most hyped tentpole releases right now.

Glass kicked off with a thrilling start as Dunn rescued the cheerleaders from The Beast,

but the rest of the movie played out more like a slow-burn psychological thriller.

And I suspect some in the audience were indeed hoping for the final showdown to take place

on the Osaka Tower.

So, when instead two of the main characters are killed in a much more understated fashion

by some nameless henchman from a secret society, that's bound to provoke a reaction.

The thing is, though, that's what the movie wants to do; it's pointing out that real-life

heroes and villains don't have these epic fights, and these characters aren't invincible.

The low-key nature of the final showdown in Glass is also in keeping with the feel of

both Unbreakable and Split, so it would have been odd for the film to suddenly pivot to

an epic climax on top of a shiny skyscraper.

The movie intends to subvert flashy superhero tropes and instead prove that the big spectacles

we see on film or in comic books are just an exaggerated version of more realistic yet

still extraordinary powers people can have in real life.

In light of this, it's also interesting that on her desk, Dr Staple has a book by Euripides,

a playwright in ancient Greece whose tragedies are often noted for their realistically drawn

characters, psychological realism, and mythical heroes portrayed as ordinary people living

through extraordinary situations.

Glass doesn't achieve the brilliance of Unbreakable and falls into Shyamalan's trap of inserting

too much exposition into the mouths of his characters.

There's an overabundance of explaining literally what we've just seen or are about to see on

screen, for example, when Mrs Price comes on to tell us that this is "what they call

the showdown", it seems a pretty redundant line to have in a movie released in 2019,

given that almost everyone will be familiar with comic book movies by now.

And Shyamalan has some great actors in this film, but his insistence on sticking firmly

to his script and generally not allowing actors to improvise, also seems to lead to some rather

clunky lines.

Something that fans are inevitably interested in is whether Glass represents the final chapter

in the Unbreakable and Split universe.

Obviously, all the main characters are dead, however, the final scene implies we'll see

new heroes and villains emerge and any of those could be explored in future movies or

a TV show.

So far, Shyamalan has said he's not particularly keen for another follow up as, with the exception

of this trilogy, he generally doesn't do sequels.

Glass is also supposed to be a satisfying conclusion to the series and, for me, it seems

in keeping with the idea of a grounded superhero series not to expand it out into a much larger

franchise.

Now, what do you think about the end of Glass?

And what were your favourite or least favourite parts of the movie?

Let me know in the comments below.

If you're new here and enjoyed this, then, every week I have new movie breakdowns, so

do subscribe and hit the bell to get all my new videos.

There's another Glass video on the way and you can tap left to watch that as soon as

it's ready or tap right for another video you're sure to like.

Thanks for watching and see ya next time.

Yippee-ki-yay, movie lovers!

For more infomation >> The DARK TRAGEDY of GLASS - Ending & Connections Explained - Duration: 12:03.

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Seasons Of Love: Unplugged | RENT - Duration: 1:20.

For more infomation >> Seasons Of Love: Unplugged | RENT - Duration: 1:20.

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Cómo Eliminar Las VARICES Con Tomate 🍅 Sólo 1 Aplicación y Las Varices Comienzan a Desaparecer - Duration: 3:09.

For more infomation >> Cómo Eliminar Las VARICES Con Tomate 🍅 Sólo 1 Aplicación y Las Varices Comienzan a Desaparecer - Duration: 3:09.

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১ রাতে মাত্র ৯ মিনিটে ত্বক ফর্সা করে ফেলুন ম্যাজিকের মত! ফর্সা হওয়ার নতুন টিপস!How to Get Fair Skin - Duration: 4:07.

১ রাতে মাত্র ৯ মিনিটে ত্বক ফর্সা করে ফেলুন ম্যাজিকের মত! ফর্সা হওয়ার নতুন টিপস! How to Get Fair Skin

For more infomation >> ১ রাতে মাত্র ৯ মিনিটে ত্বক ফর্সা করে ফেলুন ম্যাজিকের মত! ফর্সা হওয়ার নতুন টিপস!How to Get Fair Skin - Duration: 4:07.

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Como Desativar a Reprodução Automática De Vídeos No Youtube Pelo Celular - Duration: 0:39.

For more infomation >> Como Desativar a Reprodução Automática De Vídeos No Youtube Pelo Celular - Duration: 0:39.

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Il Maestro & Lo Scorpione - Breve Storia Zen - Duration: 2:27.

For more infomation >> Il Maestro & Lo Scorpione - Breve Storia Zen - Duration: 2:27.

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Love nest: Airstream adventure on Nevada's Free-Range Art Highway - Duration: 3:26.

(soaring music)

- Do you continue your promise

of driving up new roads,

in search of adventure together.

(soaring music)

- I do.

- I do.

- And no matter where it leads to,

have faith and love

for it is the fuel

to finding new routes

to each other's hearts.

By the state of Nevada,

and the power invested in me,

you may now kiss your beautiful bride again.

(wedding chimes)

- [Elvis] Have a happy honeymoon.

And don't forget to love each other tender.

(soaring chimes music)

- [Couple] Dear B, This note comes to you from Highway 95,

somewhere between Vegas and Reno.

- [Groom] Our first stop

on the Free Range Art Highway was Beatty.

- [Bride] We hung out in a saloon

and had a beer with a cowboy.

- [Groom] And then we made our way

to an old mining town, called Rhyolite.

(music)

- [Bride] Just a short walk away was Goldwell.

The funky sculptures were out of this world.

- [Groom] Traveling with an airstream gives us

freedom to pull over and explore.

It's a game changer.

- [Bride] We walked around historic sites,

ate at roadside restaurants,

and got lost in the car forest.

Waking up to the sun dancing

across mountain peaks will be one of our best memories.

- This coffee tastes way better out here.

- [Groom] Simply hanging out together at our campsites,

was just so special.

- To a beautiful sunset.

On our way out of Reno, the Space Whale glistened

against the Sierra, a subtle reminder

to how this state certainly has it all.

- [Child] We can't wait to show you

all theses places one day.

- [Bride] Say hi to Mimi.

- [Groom] We'll be back in a week.

- [Bride] Love, Mom.

- [Groom] Love, Dad.

(soaring music)

For more infomation >> Love nest: Airstream adventure on Nevada's Free-Range Art Highway - Duration: 3:26.

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ÇUKUR 2.SEZON 16.BÖLÜM (BÜYÜK SÜRPRİZ) FOTOĞRAFLAR - Duration: 2:11.

For more infomation >> ÇUKUR 2.SEZON 16.BÖLÜM (BÜYÜK SÜRPRİZ) FOTOĞRAFLAR - Duration: 2:11.

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[Eng+Spa Subs] Peck and his idol, Babyface - Duration: 2:16.

Boyz II Men

I like them

Babyface

I call them my "Daddy"

When I listened to their songs, I realised that this kind of songs had very good feelings

When I was a young, I didn't understand how to sing R&B songs

Like an ending sound like this, I don't know how to sing like that

Then, I tried to sing it and kept practising

Until I got used to it

That's why I have this style of singing

That means you like R&B style since you were young 'Yes'

I wanna tell you a story. I know Babyface since I was a child

Is it hot?

Babyface is a producer of many singers

I like him so much

Once he came to Hua Hin, to Dusitthani Hotel

So I booked a room next to him

You wanna hear him sing from your room?

Yes, a real Babyface fanclub

I tired to listen to him at the wall of the room

Calling him "daddy daddy"

When he came, I was so lucky that I knew the organizer of that concert

So he took me to a private room, like a club with a piano

I was sitting down there nervously

When it was late night, he asked me: "who are you?"

"Come here to sing a song"

Really? Yes, he didn't know who I was

I was like errr.."really?"

Then I said ok and I sang his song, he was surprised and said: "Why could you sing so well?"

The organiser, Peng, told him I was a singer in Thailand

He said: "Really? That's why you sing very well. Here is my card. I'll compose you a song"

Woww! Really? Yes

Then I said: "Ok, Thank you so much" and I was speechless, holding his card with shaking hands

And I kept the card in a safe place, I went to bed happily and had a sweet dream

And then? What happened? Did he contact you?

When I woke up I didn't find the card

Really? What a pity!

For more infomation >> [Eng+Spa Subs] Peck and his idol, Babyface - Duration: 2:16.

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20 nombres peruanos para niñas - los mejores nombres de bebé - www.nombresparamibebe.com - Duration: 1:26.

20 peruvian baby girl names

MARTA

ISABEL

SONIA

GLADYS

NANCY

ANDREA

GLORIA

VICTORIA

MILAGROS

DIANA

RUTH

ELIZABETH

FLOR

JULIA

JUANA

CARMEN

LUZ

ANA

ROSA

MARIA

Namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

For more infomation >> 20 nombres peruanos para niñas - los mejores nombres de bebé - www.nombresparamibebe.com - Duration: 1:26.

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Here's A Great New Coming Of Age Story For Young Adults - Duration: 4:20.

Coming af age story

when I found Mohandas house I stood beneath the nearest street light that

was not burned out and looked at the address written on my hand the house was

considerably smaller than I was used to though the lights were on inside the

door was dark and uninviting but when I rang her doorbell all I could think of

were her comforting words and the Welcome I would receive coming here

where it's nice and warm and let me take a look at you she would say as she

opened the door and let the golden light pour into the darkness just like my

mother once did then she would look me up and down primping her lips and

widening her eyes appreciating the adolescent gift

the fates had dropped on her doorstep but I was in for a rude awakening

Prince Magnus said when she opened the door how did you know I was here there

was a pained expression on her face as she poked her head up hiding the rest of

her body this is not quite the reception I

imagined and I stuttered and told her I looked her up in the phone book it was

the only and Lazlo listed

Coming of age story

and then a man's voice came from the south with everything though Monda was

not married I never stopped to think she did not live alone she pulled her head

behind the door to explain to her man what reason a boy my age might happen to

find his way to the house of a middle-aged woman on a night like this

my heart pounded like a trapped wind she poked her head out again with a

tight-lipped smile what do you want my father threw me out I said and lowered

my head I need a place to stay her mood softened but the voice called it back in

the house before she responded behind the door I heard the two of them talking

in some strange and mysterious language

only one anything about her that was and though I did not understand what they

were saying I knew they were talking about me and I felt like a fool no doubt

she had many lovers to choose from when she reappeared her expression and the

tone of her voice were those I came to know over the months of course you can

stay with us she said staring at the pack duffel bag

in my hands for the night

but now I wondered how to answer the questions of a man who no doubt was

interested in just what intentions I had with his woman I stood there for a

moment not knowing what to do you know letting all the warm air out not emotion

Jimmy get inside there was no escape from the consequences of my actions now

and when I crossed Montes threshold I was confronted with what looked to my

teenage eyes to be the oldest man I had ever seen humpbacked and bandy-legged he

looked like some craftsman God Magda told me about from Greek mythology he

wore an undershirt that was ripped in places and stained yellow under the arms

and across the chest from years of sweat his gray hair was thin and unkempt and

rose out of his skull like the wiry bristles on a boars back his skin was

pale and wrinkled like that of a featherless chicken this is my father

she said as the old man put his cigarette between his lips and extended

an arm covered in black spot cheese that must at one time have been tattoos

though he disgusted me without him I would have been left out in the cold

it was he who convinced Magda to let me in neither of them he later told me

would be there without the hospitality strangers once showed him along the way

he frightened me and i clenched my teeth and tried to smile when I extended a

limp hand toward his and asked how do you do shibby he said in his immigrants

accent as he pulled his cigarette out of his mouth and began coughing then he

smiled to reveal an almost complete set of dingy and worm-eaten teeth but what

the hell I'm old I should be used to it

coming of age story

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