The recent Nintendo Direct was filled with games on their way to the Nintendo Switch
and among them was Sonic Forces.
While at first, it seemed like it would only showcase old footage, there was nearly 6 seconds
of our first look at Classic Sonic gameplay as well as a short tease for the mysterious
third playable character.
And that's more than enough for the old Analysis Machine to kick into gear.
So let's see what Classic Sonic can do.
The gameplay takes place in Green Hill Zone, returning yet again in a Sonic game.
However, it's not quite the same as we last saw it in Sonic Generations.
While it still has the checkerboard sides, sunflowers growing, and totems placed all
over including a particularly big one, the biggest change is the complete lack of water.
Instead, it's all been replaced by flowing sand which begs two questions.
Is this the Green Hill Zone of the past and Eggman somehow has control over all of time
or did Classic Sonic get transported to the Green Hill Zone of the present where Eggman
has somehow caused this change?
Unfortunately, there's no real way to know, but if we had to guess it's the latter option.
While the sand is strange, there's something that honestly has us a little more intrigued,
the Chopper-like Badniks that leap toward Sonic as he runs across the collapsing wooden
bridge.
Now we say Chopper but there are differences that could make it a brand new robot.
For one, it lacks the pupils of the most modern Chopper we've seen, which is from Sonic
Lost World.
Instead, it has solid yellow eyes.
But even that is weird.
Upon closer inspection, we can see that it has a black tail and what may be some kind
of cannon protruding from its mouth.
The white dots at least make it seem like the Badnik has teeth surrounding this protrusion.
Now, we made note in the last analysis that all of the enemies had glowing red eyes, but
this one doesn't.
At least not at first glance.
Because we can see a glowing red dot on its tail.
And this black end of its tail doesn't seem to be a natural continuation of the upper
portion.
Instead, it looks more like the skeletal structure of the fish.
Almost as if the Chopper-like top was just a loose piece of rubber draped over the frame.
We're confident that there's definitely something different with the enemies this
time around.
What it could all mean though is what we're not sure of.
Once again we have to wonder if Eggman really is control of all this despite Sega's story
summary.
Moving on, the rest of the stage shows Sonic in action where he's launched by a hidden
spring to continue on his way.
But the animation for this has changed since Generations with it mirroring Sonic's aerial
spin from Sonic CD as well as Sonic Mania.
And of course Sonic uses a speed booster to make his way through a loop.
But above we can see four Ring Monitors along with a Red Star Ring.
And on the left side is the platform that's likely used to reach the top which again indicates
that multiple paths will be available in the level.
However, as of right now, it doesn't seem like Sonic will be able to run on multiple
planes in this level.
There's nothing in the foreground or background that hints at him being able to travel there
instead of where he's currently at.
It's not that surprising, but we thought we'd take a look for it.
And that's really all there is to it when it comes to the Classic Sonic gameplay.
However, we were given a hint to the identity of the third playable character in Sonic Forces.
His silhouette can be seen against the backdrop of destruction.
So naturally, we wanted to try to identify him if possible.
The animal he's based on is impossible to tell, but we can see that he's only wearing
gloves and shoes.
He also has pointy ears and fur that juts out at his cheeks.
After looking through the multitude of Sonic characters, we think there's only two possibilities.
That is unless this is a brand new character entirely, which could certainly be the case.
Our first guess is an older Tails, possibly from the future.
After all, Classic Sonic is coming back from the past.
This character is wearing similar shoes and gloves.
But it's not exact.
He's missing the three tufts of hair on Tails' forehead though they may be hidden.
The fur at his cheeks is also different but more damning is the fact that we can't see
his twin tails.
Now it might be possible that they're hidden in the smoke, but we can't find them even
after messing with the contrast.
So unless they're purposefully hiding them or the story got really dark and Tails lost
his namesake, we don't think he'll be this character.
The other option is Antoine from the Archie comics.
Now granted, it's very rare for the Archie characters to appear in Sonic games.
The only time it really happened was during the bonus game in Sonic Spinball.
But for arguments sake, if they do merge the universes, it could be him.
His redesign has the pointy ears, somewhat similar cheek fur and the gloves and shoes.
However, we do run into trouble almost immediately because Antoine wears boots and these are
certainly not boots.
He's also missing his trademark belts and sword.
And we can't see his hair on top of his head.
So unless Sonic Team gave him another redesign, it doesn't seem to be him either.
It really keeps this new character a mystery.
Redesigns happen all the time so it could still be one of these two or a completely
character.
We really don't know.
But the possibilities are fun.
Either way, we can look forward to more information on Sonic Forces as E3 approaches.
We've only had the smallest of tastes so far, making it hard to judge, but we still
have hope for the quality of this game.
Of course, if we missed anything let us know in the comments.
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Thanks for watching and make sure to stay tuned to GameXplain for more on Sonic and
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