Thứ Ba, 24 tháng 7, 2018

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After a successful run on the original Nintendo Entertainment

System, Capcom decided their wildly successful Blue Bomber needed a fresh redesign to usher

in the franchise's debut on the shiny, new, 16-bit Super Nintendo.

Thus was the Mega Man X series born, which kicked the series' timeline forward 100

years and introduced fans to a new hero in X, a taller, leaner, and mightier take on

Capcom's true-blue hero who lived in an edgier world than the one fans had grown accustomed

to on the NES.

With refreshed gameplay mechanics like wall-jumping and dashing along with bigger, more intricate

stages hiding away permanent upgrades like health-extending Heart Tanks and capsules

that upgraded X's armor with a new appearance and abilities over the course of the game,

the Mega Man X series quickly carved out its own special place in fans' hearts.

So it's no wonder that as Capcom recently set about compiling the original Mega Man's

adventures yet again for current-generation platforms in the form of two so-called Legacy

Collections, fans were left with one persistent question: what about X?

Capcom has at last answered that question with Mega Man X Legacy Collection 1 and 2

which, unsurprisingly, are very similar in form and function to the original Mega Man

Legacy Collections that preceded it.

Compiling all eight of X's mainline adventures across two compilations alongside the usual

smattering of art and music galleries as well as modern conveniences like image filter and

screen size options, the X Legacy Collections attempt to take things a step further with

additional fan-focused inclusions like a product gallery collecting images of various Mega

Man X goods like action figures and trading cards, and even a brand-new gameplay mode.

But does it all work?

Well, yes and no.

In a general sense, the frontend presentation of the X Legacy Collections outside of the

games themselves and the lineup of extra content complementing them goes well beyond Capcom's

and Digital Eclipse's offerings in the original Legacy Collections, making for compilations

that really feel like they were designed with fans in mind despite a couple of puzzling

missteps.

But at the same time, the X Legacy Collections are ironically saddled with preserving the

legacy of a series whose quality from game to game has proven to be far less consistent

than that of the Classic Mega Man series that inspired it, ultimately resulting in two very

lopsided collections in terms of the quality of their included games.

Let's start with the first X Legacy Collection, which collects the first half of the series

in Mega Man X, X2, X3, and X4.

It's no exaggeration to say that the original Mega Man X is one of the greatest 2D platformers

of all time and is a game that should be played by anyone who considers themselves a fan of

the genre or of video games in general, and that's just as true here as it ever was.

With some of the most inspired level designs in the business, a simple but effective story,

special weapons that are as fun to use as they are useful, elegant sprite animation

that absolutely holds up in a modern context, and one of the greatest soundtracks ever,

period, the first Mega Man X game is truly the complete package.

LIkewise, Mega Man X2 and X3 are two very strong 16-bit sequels that take the mechanics

and concepts established in the first game and expand upon them while also pushing them

in new directions.

While X2 is the stronger of the two and X3 sometimes threatens to buckle under the weight

of its own ambitions, with a lengthy list of hidden upgrades and enhancements to find

that sometimes borders on excessive, both of X's Super NES sequels are great games

in their own right — even if neither of them quite lives up to the legendary original

game.

And then there's the series' 32-bit debut in Mega Man X4, which is praised and revered

among fans in much the same way as the original game.

For good reason, too: X4 remains a high point for the Mega Man X series and for 2D platformers

in general, with gorgeous visuals and a typically excellent soundtrack that took full advantage

of the series' jump to a CD-based format via the PS1 and SEGA Saturn.

X4 also sees the full-time playable debut of the fan-favorite Zero, X's saber-wielding

best buddy who, up to that point, had only been briefly playable in X3.

Both characters have unique stories fleshed out by old-school anime cutscenes whose quality

holds up to this day, but more importantly X and Zero also play completely differently

from one another, providing more than enough justification to run, jump, shoot, and slash

through X4's tightly designed levels as both heroes.

Simply put, if a Mega Man X fan tells you their favorite game in the series ISN'T

the original, it's probably X4.

It really is that good.

X Legacy Collection 2, then, brings up the rear half of the series with Mega Man X5,

X6, X7, and X8.

And unfortunately, it's here where the series begins to stumble before taking a long, hard,

but ultimately temporary fall from grace.

As the series' first 32-bit sequel, Mega Man X5 sought to change things up by introducing

a time-based element to gameplay that can alter the story and result in one of several

possible endings depending on how quickly you complete certain objectives.

It was a noble effort but ultimately a solution to a problem that didn't exist, changing

up the structural formula of the series for no discernible benefit.

On top of that X5 suffers from an across-the-board reduction in the quality of its level design,

graphics, and lineup of special weapons, as well as a poor English localization that dulls

the value of an otherwise impactful story that seeks to wrap up the series' dangling

plot threads and bring things to a definitive, poignant conclusion.

And if the series had been allowed to actually end there as was originally intended, X5 would

have served as a perfectly average ending to X's adventures — not terrible, and

not great, but good enough.

But that's not where things ended.

Capcom followed this effort up barely a year later with the altogether poor Mega Man X6,

whose nonsensical story was only made worse with one of the most laughably terrible localizations

of all time — a localization that has not been improved or fixed at all for its encore

appearance in X Legacy Collection 2.

Add to that a complete abandonment of sensible level design in favor of painfully repetitive

gimmick-focused stages whose idea of difficulty is to just fill the screen with enemies and

their bullets so that you have no choice but to take damage, and it becomes clear why X6

is a chapter of the series that is better left forgotten.

But hey, at least the soundtrack is great!

Sadly, the X series' reputation would be plunged further into the ground with Mega

Man X7, which debuted on the PlayStation 2 and attempted to drag the series, kicking

and screaming, into the third dimension.

To say this didn't work out very well would be a huge understatement; X7 was an absolute

mess of a game back at the time of its original launch, to say nothing of how poorly it has

aged by today's standards.

It's no exaggeration to say that X7 is borderline unplayable much of the time, with painfully

sluggish character movement, utterly charmless levels that are a chore to play through, and

graphics that instantly felt dated even back in 2003 despite some decent visual and performance

improvements here in X Legacy Collection 2.

And while X7 attempts to introduce an important new character in Axl, he makes an awful first

impression thanks to laughably bad voice acting, a trait that is sadly shared among the whole

cast.

If I'm bring brutally honest, the fact that X7 does eventually end is probably its only

redeeming quality.

Fortunately, the X series does end on a high note — for now, anyway — with Mega Man

X8, which mostly eschews the third dimension in favor of a 2.5D approach that favors the

tight, fast-paced 2D gameplay that popularized the series in the first place.

With this fresh approach to gameplay supported by a striking new art style and an interesting

story that once again features anime-like cutscenes and benefits from a high-quality

localization as well as strong voice acting across the board, X8 also introduces some

bold new changes to the way character strengthening and especially X's armor upgrades work.

It isn't perfect and X8 never quite reaches the lofty heights of the first half of the

series, but it's a great game all the same and helps strengthen X Legacy Collection 2's

otherwise lacking lineup of games.

Thankfully, both collections feature strong emulation across the board, ensuring that

all eight games across both compilations play, look, and sound mostly as they should.

There are some little oddities here and there, such as what seems to be occasional and minor

stuttering in the 16-bit games, but by and large these are strong representations of

the eight mainline Mega Man X games.

And in a nice surprise, X4 and beyond feature certain enhancements inherent to modern emulation

such as drastically improved loading times, while X7 and X8 in particular benefit from

superior performance and modestly improved graphics, though it must be noted that these

improvements don't make X7 any less of a displeasure to actually play.

Unfortunately, despite these benefits the X Legacy Collections also stumble somewhat

in their attempts to bring these games to current-generation platforms in a way that

is fully reflective of the advantages offered by modern emulation.

For one, Capcom seems to have a continuing problem with save states in their compilation

releases, as not only did the recent Mega Man Legacy Collection 2 only allow you to

reload each game from certain canned checkpoints, the X Legacy Collections both replicate and

worsen that approach by only allowing saving and reloading upon completion of a stage or

getting a Game Over.

That means save state support is out entirely, which is made all the more puzzling considering

Digital Eclipse had no problem including save states in the original Mega Man Legacy Collection.

And speaking of that collection, one of its most celebrated features — the ability to

rewind a portion of gameplay to undo mistakes in real-time — is also missing in the X

Legacy Collections, altogether leading to a persistent feeling that Capcom cut some

corners here that really shouldn't have been.

The lack of basic save state support is especially painful in the context of X6 and X7, as cheap

deaths come early and often in those games due to their exceedingly poor inherent design,

and save states would have been an obvious and relatively simple way of mitigating some

of that cheapness.

Perhaps in an attempt to make up for the lack of save states, both X Legacy Collections

feature a "Rookie Hunter" mode that lessens each game's difficulty in various ways and

makes the prospect of completing them all more manageable to newcomers.

While I appreciate that it's here, playing in Rookie Hunter mode naturally locks you

out of earning in-game achievements, so it really is strictly for newbies or less skilled

players only and comes off as feeling like kind of a half-measure.

Fortunately, the rest of the bells and whistles in both collections are mostly spot on.

Even though I typically play with the image filter turned off, the two included filters

— one emulating an old-school CRT monitor and the other making each game look like it's

been coated in a thick layer of oil — do their job admirably.

The X Legacy Collections also include the same screen size options included in other

recent Mega Man compilations, though in an apparent bug I've encountered across both

collections, the smallest size option randomly appears to become temporarily unselectable.

While the issue seems to resolve itself in short order, it has happened to me on multiple

occasions and can be frustrating when you prefer playing each game in its original aspect

ratio.

The included optional wallpapers for each game are a nice bonus and, much like the Nintendo

Switch versions of the original Mega Man Legacy Collections, look particularly great when

playing on the Switch's small screen in handheld mode.

Each game also lets you customize the controls to your liking, though in an odd oversight

the 16-bit games don't allow you to map any actions to the ZL or ZR buttons, which

is something I hope to see potentially corrected in a post-release patch.

Both X Legacy Collections include a Museum mode featuring a thoughtful, well curated

lineup of bonus content and supplementary material flanking the games themselves.

Some of this content is mirrored between both collections, such as the excellent Product

Gallery, which collects tons of obscure information about and images of the countless Mega Man

X action figures, trading cards, apparel, soundtracks, books, and capsule toys that

have been released over the years.

Other bonus content mirrored between both X Legacy Collections includes a gallery of

Japanese and Western trailers for various Mega Man X games as well as the fantastic

Day of Sigma anime short, which originally debuted in 2006's Maverick Hunter X and

showcases the events leading up to the first Mega Man X game.

Not all of the bonus content is the same in both X Legacy Collections, though.

The art gallery and music player are specific to the games featured in each collection,

so for example, the music player in the first X Legacy Collection only collects the soundtracks

for the first four games while the art gallery in X Legacy Collections 2 is limited to material

from X5 through X8.

This asymmetrical approach to the bonus material in the X Legacy Collections feels a little

strange at first, but it also ensures that each collection is packed with a significant

amount of bonus content while preserving some meaningful differences between them.

For their part, the art gallery and music player do their jobs admirably, and the art

gallery in particular features an impressive amount of behind-the-scenes and other production

material alongside thoughtfully written story synopses and character profiles.

While I wish the gallery allowed you to practice boss fights to your heart's content as in

the original Mega Man Legacy Collections, Capcom has compiled a great deal of meaningful

assets for each X Legacy Collection's art gallery and those efforts should be commended.

And then there's X Challenge, an all-new gameplay mode that sees X facing off against

pairs of Maverick bosses in ultra-difficult 2-on-1 duels.

Capcom has gone out of their way to message X Challenge as a really big deal prior to

release, and it is a neat experiment to be sure, but it never ends up feeling all that

necessary.

While it is very cool to see Mavericks from different games — and indeed, even different

console generations — fighting alongside one another, the appeal of that novelty quickly

wears off when you start actually playing X Challenge.

Not only are X Challenge's visuals kind of bland across the board, with X's sprite

for his exclusive new armor looking particularly slapdash, the difficulty balance is an absolute

mess, as bosses quickly fill the screen with shots and hazards that feel unreasonably difficult

to avoid or suss out a meaningful pattern in.

Most of X Challenge's figts quickly devolve into what feels like meaningless wars of attrition,

with X and the Mavericks just trading hits repeatedly until either you or they win.

That said, some of the boss combinations are very cool in a fanservice sense, and X Challenge's

modern rearrangement of the boss music from X1 through X6 are a real high point.

It's also worth noting that each X Legacy Collection's version of X Challenge is mostly

the same despite claims prior to release that their stage lineups would be different between

them.

While this is partially true, with the third fight in each stage being different depending

on which collection you're playing, the rest of the fights seem to be mirrored between

both collections.

I didn't find this to be a particular disappointment or anything, but it does add to the sense

that X Challenge as a concept could've benefited from a little more time in the oven and more

thoughtfulness in general.

Even though the lack of seemingly standard emulation features like save states across

both collections is a genuine disappointment and there are some minor issues I'd like

to see ironed out in post-release patches, the bonus and supplementary content are impressive

and it's impossible to argue against the sheer quality of the games collected in the

first Mega Man X Legacy Collection.

X1 and X4 represent two of the finest 2D platformers of all time while X2 and X3 are very strong

in their own right, and all of this comes together into a $20 package of exceptional

value that I love.

But because the quality of the Mega Man X series varies so widely from game to game

in a way the Classic Mega Man series does not, Capcom has taken a real risk in anchoring

the second collection around the troubled latter half of the series.

On one hand Mega Man X8 is great and has stood the test of time, and X5 is decent enough,

but X6 and X7 are so thoroughly poor that only hardcore fans or the morbidly curious

need apply.

With such a stark difference in value between the two collections, then, Mega Man X Legacy

Collection 2 is just kind of "Meh" and can be safely passed over unless you're

a true-blue Mega Man X fan.

Hey, thanks so much for watching, and if you enjoyed this video please hit that Like button,

subscribe to our channel, and follow us on social media using the links in the video

description below.

Otherwise, keep it on GameXplain for more on Mega Man X, the Nintendo Switch, and all

things gaming!

For more infomation >> Mega Man X Legacy Collection 1 & 2 - REVIEW (Nintendo Switch) - Duration: 14:48.

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Landesschau Baden-Württemberg vom 23.7.2018 - Duration: 44:59.

For more infomation >> Landesschau Baden-Württemberg vom 23.7.2018 - Duration: 44:59.

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"Poonam Pandey" Ne Social Media Par Share Kiya Bold Photoshoot | Viral Video - Duration: 0:53.

For more infomation >> "Poonam Pandey" Ne Social Media Par Share Kiya Bold Photoshoot | Viral Video - Duration: 0:53.

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Why people cannot have children | Success Reveal - Duration: 11:08.

Why people cannot have children | Success Reveal

For more infomation >> Why people cannot have children | Success Reveal - Duration: 11:08.

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Five Little Chicks | Nursery Rhymes For Children | Cartoons by Farmees - Duration: 1:01:27.

Look at those cute little jumping chicks..

Chick, chick..

Five strict chick chick jumping on the bed.

One fell off and bumped his head.

mamma called the doctor and the doctor said...

No more chick chick jumping on the bed!

Four chick chick jumping on the bed

One fell off and bumped his head

mamma called the doctor and the doctor said

No more chick chick jumping on the bed!

Three strict chick chick jumping on the bed.

One fell off and bumped his head

mamma called the doctor and the doctor said

No more chick chick jumping on the bed!

Two chick chick jumping on the bed

One fell off and bumped his head

mamma called the doctor and the doctor said

No more chick chick jumping on the bed!

One chick chick jumping on the bed

One fell off and bumped his head

mamma called the doctor and the doctor said

Put those chick chick right to bed

All the kid little chicks went right to bed.

Chick chick

For more infomation >> Five Little Chicks | Nursery Rhymes For Children | Cartoons by Farmees - Duration: 1:01:27.

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Shoo Fly Don't Bother Me | Kindergarten Nursery Rhymes Songs for Kids | Cartoons by Little Treehouse - Duration: 1:01:36.

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

For I belong to somebody!

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

For I belong to somebody!

I feel, I feel, I feel like a morning star!

I feel, I feel, I feel like a morning star!

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

For I belong to somebody!

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

Shoo Fly, don't bother me,

For I belong to somebody!

I feel, I feel, I feel like a morning star!

I feel, I feel, I feel like a morning star!

For more infomation >> Shoo Fly Don't Bother Me | Kindergarten Nursery Rhymes Songs for Kids | Cartoons by Little Treehouse - Duration: 1:01:36.

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Photos That Prove Japan is Unique - Duration: 6:17.

Photos That Prove Japan is Unique

For more infomation >> Photos That Prove Japan is Unique - Duration: 6:17.

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California urges power conservation during heat wave - Duration: 4:19.

For more infomation >> California urges power conservation during heat wave - Duration: 4:19.

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Flex Alert asking people to conserve electricity to avoid rolling blackouts - Duration: 4:48.

For more infomation >> Flex Alert asking people to conserve electricity to avoid rolling blackouts - Duration: 4:48.

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The Right Time to Retire From House Cleaning - Duration: 8:20.

How do you know it's time to get out of the house cleaning business?

That's a great question, and we're going to talk about that today.

Hi there.

I'm Angela Brown and this is Ask a House Cleaner.

This is a show where you get to ask a house cleaning question,

and I get to help you find an answer.

Now today's show is brought to us by HouseCleaning360.com

which is a 360 view of the perfect home and

it's a place where we partner house cleaners with homeowners.

So if you're thinking about getting out of the house cleaning business, and you have

a whole bunch of customers and you want to give them the next best customer, you can

direct your customer base to HouseCleaning360.com to find their next set of house cleaners.

All right.

On to today's show, which is from a woman who's been in the house cleaning business

for dozens of years.

How many dozens, I'm not sure, but it sounds like a lot.

And she's getting ready to fade out of the house cleaning business, and she wants to

know is what is the moment where you go,

"Aha, it's time for me to get out of the house cleaning business"?

Well, that aha moment has actually already happened, thus the question, right?

If you weren't thinking about that, you probably would not ask that question.

But my suggestion to you is this.

When you wake up one day and you decide that "Hey, I'm too old to be doing this anymore",

or, "There are other exciting things I would like to pursue in my life", that might be

a moment where you say, "Okay, how do I get from here to there?"

Now, just like you start a business, you get this aha moment, like, "Hey, I should start

a house cleaning business," the day will come when you will have an aha moment and you will

decide to get out of the house cleaning business, okay?

Just by the same token that you got in it, now you have to get out.

The rules and regulations are different.

When you get into the house cleaning business, you're setting up the business.

When you get out of the house cleaning business, you're unraveling it and taking it down.

So you have a couple of options.

You can either sell your business if it's worth anything.

Or you can pass on your accounts

to other house cleaners or you can just send your customers a letter and say,

"Guys, I'm calling it quits. I'm outta here."

But my suggestion is that you do it professionally because you don't want to burn

any of those bridges.

I have known lots of house cleaners that got out of the business for whatever reason and

then, for some reason or another, something changed in their personal life and they decided

to go back into it.

If you go back into the house cleaning business, you can always call up your old customers

and say, "Hey! I'm back".

And if they liked you, they might hire you back.

But it's a great way to instantly pick up a whole bunch of business if you made a mistake

and you decide you're back.

Now, every house cleaner and nobody talks about this and I should probably just bring

it up so there are no surprises, but every house cleaner gets out of the business about

five or six times.

You just get really discouraged.

You're like, "I hate this job.

Why am I doing this?"

And you leave the business and then you realize how much freedom you had as a small business

owner, or you realize how much flexibility you had,

or you realize how much money you were making,

for whatever reason, and then you get back in the business.

So there will be about five or six times during the course of a lengthy career where you're

like, "This is so not for me", and that's okay.

That's natural.

When that happens, give yourself a good kick in the seat of the pants and have a good laugh

over it.

Get out of the business, stay away as long as you can, and when it's time to come back,

come back with open arms, right?

Don't beat yourself up for your choices either way.

When you decide to finally get out, like, "Hey, I'm wrapping up my career.

This is the end," what are you going to do?

And that's a really important question.

My suggestion is that you don't just leave the house cleaning business and walk away

with no plans, because you'll get discouraged and depressed.

You will lose the purpose of every day going and changing and making the lives of other

people better.

And so there has to be a purpose, and so if you're going to get out of the house cleaning

business, what is your purpose?

And so if you have a purpose and something that drives you and something that motivates

you, it's still going to get you out of bed every morning.

The worst thing that I've seen from house cleaners who are active people, because house

cleaners are super active ... if you wear a Fitbit on a regular day, you clock twenty

to forty thousand steps on a regular day.

You're moving and you're hustling and you're cleaning and you're doing all these things,

and then to go from that to nothing freaks your body out.

It's just ... it's like, "Whoa."

And then not only that but all the exercise and movement also affects your head.

And so now you're at home and you're retired without a purpose, without activity, and that

messes with your head, and then you get really discouraged.

You start packing on pounds.

And you start packing on pounds no fault of your own, but what happens is the amount of

food that you were eating in the course of a regular day to sustain that movement and

that activity, now there's no movement and activity, but you're eating the same amount

of food.

So all of a sudden, you start gaining weight, you get depressed, you get discouraged, there's

no purpose, and you hit rock bottom.

That's not why I want you to retire.

If you want to get out of the cleaning business, it needs to be because you're going to somewhere

else that's better.

You need to be leaving one place for a better place.

and so if you are getting out of the business, my suggestion is that you make a game plan.

Figure out what the purpose is.

Figure out what your diet is going to be.

Figure out when you're going to fit in your workouts because if you're an active person,

you want to continue that activity.

The next thing that I recommend is to figure out a strategy to say goodbye to your customers

because you worked in their homes, you've been intimate with these families, you know

their children, you know their pets, you know their house,

their neighbors, and all these things.

To just disappear is weird, and you want to stay in touch.

So figure out a way that you can leave on good terms and say, "Hey, I'm getting out

of the business.

I'd love to keep you posted on what I'm up to," and then every once in a while, send

them a note on Facebook, or send them a tweet or send them an email.

Just keep in touch, because you never know what's going to happen, and it's really important

that we don't just abandon the people that have believed in us and were our cheerleaders,

because you never know as you into your next whatever it is that has your purpose, they

might have all the right connections to help you make that happen.

So if you just stay in touch with those people, and you've already blessed their life, now

maybe is a chance for them to bless yours.

But you just want to stay in touch.

So my suggestion is, when you wake up one day and you start thinking, "It's time for

me to get out of this business," sit down with a pad of paper or a notepad or a tablet

or however you take notes and start writing down what you would like to see happen next,

and create a game plan just like you did when you created your business.

Create a game plan to get out of your business.

Pick a day that you're going to wrap up, have a party for yourself, invite all your house

cleaning people over, send a letter and say, "On this day, this will be your last cleaning."

Whatever your decision is, but make it official and then when you walk away, walk away.

And walk away to your next job, or your next part of your journey with the confidence of

knowing that, "Hey, I gave this job everything I had.

It was really fun, it was excellent.

I made some awesome friends, and now I'm moving on."

So enjoy what this provided you, but you will know, you will know if you stay in the business

longer than when you want to leave, your work will diminish and it will decline and so will

your attitude and you'll start getting sloppy.

So if you get this idea in your head that it's time for you to leave,

it's probably time for you to leave.

So start that in effect so that that can start to happen seamlessly so that you can move

from here onto the next element of your journey.

Alrighty, that's my two cents for today.

And until we meet again,

leave the world a cleaner place than when you found it.

For more infomation >> The Right Time to Retire From House Cleaning - Duration: 8:20.

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How to Work with Project Templates in Memsource - Duration: 2:53.

Any existing project that you have in your account can be saved as a template.

All you need to do is open the project,

and using Save As, Save as a Template

you can open the window for saving the project template.

And as you can see, the settings of the project are actually copied.

So you can see that the Client has been pre-filled,

the Domain, Subdomain, the Languages,

and of course you can adjust these settings

so the project was only used as a blueprint for the template

but you can still tweak these as you need them.

Of course, the settings that we had for the project,

like the machine translation, access and security, and workflow

all of that is remembered.

But, what you an also do, is select the teams of people

that will be doing the assignment for you

and if they should be notified automatically.

These settings will be remembered in the template

so the next time you have a similar project for the same client or subject area,

you can just use this template and create the project from it

so you don't have to fill in everything manually,

and just use this blueprint that will pre-fill everything for you.

Among these settings are, of course, file import settings

so if certain files should be imported a certain way

like importing comments from Microsoft Word,

adjusting settings for your XML files,

or using multilingual MXL with specific columns for different languages

all of that can be remembered in the template.

And, last but not least, translation memories and term bases.

So, if the client or the type of project has a specific translation memory setup,

including different setups of TMs and TBs in different workflow steps,

all of that will be stored in templates so you don't have to go through the complicated process

of setting everything up, all of that will be saved in the template.

So if we save it,

save the template,

when creating project,

we can - instead of filling in everything manually again -

we can just choose the template.

And as you can see, everything will get pre-filled.

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