Thứ Năm, 22 tháng 3, 2018

Youtube daily Mar 22 2018

I played Kirby Star Allies…..

SURPRISE….

It was a very basic Kirby game.

I tooootallyyyy couldn't have known that before playing it.

Kirby fanboys were SO RIGHT.

First of all, THANK YOU SO MUCH FOR 10 THOUSAND SUBSCRIBERS!

We're happy to see you guys have been enjoying the videos we've been putting out.

Reaching milestones like this will only make it easier for us to bring you better content,

eventually more often.

Next step is 50k.

Thanks again.

NOW ON TO THE VIDEO!

Let me reiterate, Kirby Star Allies is a fine game.

It certainly isn't BAD, which, I expected.

& I never intended to give the impression that I thought that it would be.

MY PROBLEM with the game is it's entirely too safe for a franchise as old as Kirby.

Also, I'm aware that Logan's video on Yoshi that came out this week is on a similar

topic.

I just thought this whole Kirby Star Allies saga needed some closure, also, I have a bit

more to say so, here we go.

Kirby Star Allies is selling GREAT it's currently at the top of the Japanese software

charts, it's the best selling Kirby game in UK history, I can only imagine what success

it's having in the US, we won't know for sure until NPD for March is released.

I'm happy about that because I like the character and successes for Nintendo's 1st

party is always good to see.

Despite this, I hope Nintendo uses this as a sign that Kirby is a character that demands

a level of success that they're not fully taking advantage of.

Not that they can continue to make games in the same vein.

Zelda games were selling great leading up to Breath of the Wild, they still strived

for more.

Kirby can follow a similar framework.

My experience with Star Allies was a frustrating one.

I found myself wishing I enjoyed more about it that was just the attention to detail on

a visual level.

I loved things like Kirby's ice skating… cause…

c'mon….. it's *censored* adorable.

I also like the jumping on the heads of your friends.

EVEN IF, it's often times more frustrating to actually do than need be, I like thee usual

Kirby with mask and snorkel, I like kissing my friends to heal them.

IT'S JUST LIKE REAL LIFE!

There's an obvious trend here.

None of the things that I found the least bit interesting had ANYTHING to do with the

gameplay.

Again, that doesn't necessarily mean I think the game is BAD, at best it lacks ambition

but is an ok pallet cleanser for literally anything.

At worse it's a poorly spent $60.

I'd definitely recommend it, but, for half the current price.

MAYBE $40 if you're desperate for something new to say.

There's NO excuse for that.

NONE.

That didn't stop people from trying to, though.

Something I'm learning as we grow this community & as a result rank decently in search as well

as in suggested videos, we attract a bunch of super fans *cough* fanboys *cough.* Obviously

those fans love Kirby for what it is but simultaneously have absolutely no faith in the computer engineers,

level designers, & game directors that have made these games what they are to change it

enough to be interesting for people that aren't as complacent, as well those diehard fans.

These diehard fans presented a few counter arguments to my last Kirby video.

The go to counters were all either completely unrelated to what I was saying, wishful thinking,

or unsubstantiated.

Let's go deeper.

The first complaint was about the game not being out yet, which, from my perspective,

has 0 merit.

My criticisms of the game had everything to do with the game being marketed to me.

If Kirby Star Allies was going to be THAT different from what I've seen leading up

to its release, they did a terrible job marketing it.

It's the job of marketing to detail the scope of a game, which was my complaint.

Quality notwithstanding.

I'd understand this if I said "KIRBY STAR ALLIES CONTROLS LIKE GARBAGE!

WORLD 2 HAS TERRIBLE LEVEL DESIGN!

THE NEW COPY ABILITIES SUCK!"

All of that would've been ridiculous to say before playing the game.

Saying "I wish this game was more ambitious" is a desire you can reasonably have after

consuming the available advertising for a game.

The biggest complaint BY FAR was that "Kirby is meant to be easy.

It's a kids game."

This defense, I feel, is the weakest of the bunch.

I find myself saying A LOT as someone who talks about Nintendo every week Every Thursday

& Saturday at 4pm eastern time.

SUBSCRIBE!…

I know you didn't I see you….

Oh nonono don't worry.

I'm a patient and reasonable man…

I'll wait…

Even games that are made for kids should be mechanically interesting (which is not mutually

exclusive with difficulty, by the way,) especially if you expect to spark their imagination throughout

the entirety of the game & most importantly help them to become better gamers while simultaneously

ensuring that they stick with the medium as it grows with them.

What Kirby COULD serve to do is to be a game that helps the player elevate their skills

as they move on.

A game came be pleasant and also ramp up in complexity as you play through it after all.

Games are capable of scaling.

Even games made for adults know that not everyone that plays them is coming into them at the

same level.

Games like Resident Evil 4 & more recently the Uncharted series are famous examples of

games that adjust difficulty automatically based on how you perform.

The attitude that Kirby needs to be frictionless to continue to attract children and super

casual gamers is ridiculous.

Mario, for instance is another game that is approachable for children and casual fans,

the difference is, it presents a challenge and scales that challenge as you move on.

Recent games have even given the option to have SUPER easy modes assist you in clearing

problematic stages.

THIS is how you create a game that will be embraced by ALL, introduce scaling.

Game design exists, if you can't teach players how to play your game by playing it, no matter

how difficult, that's the fault of the design.

Not the skill level of the player.

As a kid I used to play The Lion King on SNES and had a great time doing so, I've watched

young kids beat Calamity Ganon with no problem at all.

Kids are capable of much more than what Kirby presents to them on a depth level.

I say all of this despite having the knowledge that HAL has said that Kirby isn't meant

to be something only small children play.

It's only meant to be approachable.

The "i t's for kids" anecdote is just something ill informed diehards use as a defense

for the game they like.

As I continually say, Mario is approachable, AND there's challenge, new mechanics, interesting

level design introduced in those games.

Hell, Sakurai's games as a whole are approachable, the difference being, all of those scale.

Kirby doesn't.

Except for in mini games…

Which, I'll get to.

I am well aware that Sakurai no longer works on this series.

Don't even waste the time leaving that comment.

The closest Kirby games get to scaling is in the mini games.

An offshoot of this argument was that Kirby was originally designed to be played with

2 buttons.

This is a VERY flawed argument.

Kirby was also originally designed to play on a 144p screen.

This logic would mean Kirby playing in 1080p is BLASPHEMOUS!

Mario was originally a Donkey Kong character.

Grand Theft Auto used to be a top down 2D game.

Things change.

It's the job of a tech and entertainment company to push forward.

The reason they don't change is the fans that are complacent not because it's against

their values.

They're like animals in captivity, why work for your meal when it's brought to you with

little to no effort on your part?

The same fans that likely scoff at a game like Call of Duty for being unchanged but

in the same breath praise a game like Kirby Star Allies.

Kirby as a franchise evolves at a snails pace.

& that wouldn't be the case if they fanbase had higher standards.

Most of the interesting things in the games leading up to and including Star Allies have

been the exception, not the rule.

I played against ONE boss that in Star Allies that I stopped and thought "huh, that's

a neat mechanic."

AND EVEN THAT ultimately fell short due to not using that mechanic with a new twist as

the fight went on.

So many people have said to me "YOU NEED TO PLAY THE FINAL BOSS IN ROBOBOT!"

That's the platformer equivalent of "the game gets good at 40 hours."

If the bulk of the game is uninteresting, you won't see me playing through it to get

to one notable part.

There's plenty of interesting things that already exist in past Kirby games as detached

pieces.

If HAL were to combine what they've learned from micro games like Kirby Battle Royale

or even things like Star Slam Heroes.

Implementing them into the whole of the boss fights, the overall level design, or anywhere

in between it would make the games infinitely more interesting.

Instead Kirby games take all of the things that could amount to an innovative highly

anticipated game by much more than the established fanbase and squanders that potential by settling

for making them mini games.

Imagine if instead of being able to cook, use runes, or climb in Breath of the Wild

they were all made into separate mini games, its impact would've been dampened for sure.

& despite the fact that the comments are inevitable, scope doesn't equal difficulty.

A more ambitious game wouldn't then magically become prohibitively difficult.

There are training wheel-like mechanics to help provide the very same frictionless gameplay

some of you know and love, it's on the developers to allow that to scale in the other direction

as well.

EVEN IF they couldn't go about changing Kirby by making it 3D for the 1st time in

a full fledged game because of the relative increase in general skill required.

Which by the way is ridiculous, the most popular current games with kids are 3D. Lego games

are 3D, Minecraft is 3D, *censored* BARBIE GAMES ARE 3D!!!

I digress.

Making a 2D Kirby game ambitious wouldn't be too hard either.

Better design the levels to push back against Kirby's ability to float rather than it

being a win button, add better puzzle-like challenges rather than requiring a specific

power, design ways to clear those challenges with any power and leave it to the player

to find out what that solution is for their current power.

This would lessen the tedium of moments like finding secrets in Star Allies and learning

that you have the wrong power to get through the room.

Make the majority of the bosses more interesting to fight (key word INTERESTING, not necessarily

HARDER.)

& FOR THE LOVE OF WISPY WOODS MAKE IT AT LEAST 10 HOURS!

The most baffling thing I've seen die hard fans saying was "why does every game need

to be ambitious."

That, is the very definition of complacency.

I will never even begin to understand the mentality of someone that responds to a fellow

fan of a character, wanting it to raise to greater heights like that.

Imagine being the dude that said "BLACK PANTHER DOESN'T NEED TO BE A MOVIE!

IT'S FINE AS A COMIC!"

That's how I see the people that respond to me saying Kirby games should be more ambitious

in a negative way.

If you're not working to improve, your work is ultimately meaningless.

You're as good as your last time at bat and all of that.

& Kirby Star Allies, just as expected, was ultimately a downer in comparison to any other

big Nintendo I.P release on Switch.

That didn't have to be the case.

Beyond that, if every Nintendo game needs to be priced the same, they should be developed

with the same amount of care.

There's plenty of simple games on other platforms that I'm completely fine with.

Those games are made by much smaller companies, starring relatively unknown characters, for

a much more reasonable price.

There's no reason a game that can be cleared in less than 6 hours with low levels of skill

should be $60.

The only reason Kirby gets away with it is the power it wields as a franchise that people

have loved for more than 25 years.

I think they should be using that power to make a game worth recommending for that money.

Keep in mind I'm not saying length is a universal metric for worth, there just needs

to be something there to justify the price.

There have been $60 walking sims with phenomenal stories, $60 multiplayer only games with best

in show gameplay.

Kirby doesn't offer anything like that.

Even as best game for kids I'd recommend Mario Odyssey over it.

But, those are MY thoughts.

What do YOU think?

Is Kirby firing on all cylinders?

Or do you think Kirby has the potential to be more than it is?

Let me know in the comments!

While you're down there, don't forget to like, subscribe, share this video with

a friend that likes Kirby but hasn't been grabbed by a game in the franchise in a long

time OR a friend that loves Star Allies and can tell me why.

Don't forget to ring the bell to be notified of new videos going up here every Tuesday

& Thursday at 4PM Eastern Time.

Also Podcasts, every Saturday, also 4pm.

Ok.

That's it for me see you next week.

For more infomation >> Kirby has a BIG ambition problem & Kirby Star Allies PROVES it - Duration: 12:16.

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Jeep Wrangler SkyJacker Black MAX Dual Steering Stabilizer Kit (2007-2018 JK) Review & Install - Duration: 4:34.

This Skyjacker Black Max dual steering stabilizer gear is for those of you that have a 2007

and up JK, that are looking for a fairly inexpensive dual steering stabilizer setup for your Jeep.

This one is going to install fairly easily.

I'm gonna give it a one out of three wrenches.

You're not gonna have to do any major drilling, and cutting, welding onto your Jeep to get

this installed.

And the whole thing should bolt up in about an hour, maybe a little bit more.

We'll talk more about that in just a second.

Now, anytime you're considering a new steering stabilizer or more accurately a new steering

dampener, it's very important to understand what they do versus what they don't do.

A steering dampener is there to dampen some of the feedback that comes through your steering

system, your steering linkage up into the steering wheel from the road.

So a little bit of that feedback will be lessened and kind of smoothed out, dampened, as it

says in the name.

A steering dampener, a steering stabilizer is something that is a luxury and not a necessity

when you have a properly setup suspension.

If you are using one of these, if you are purchasing a new one or if you're purchasing

a dual steering stabilizer setup in order to get rid of a wobble, certainly death wobble

or possibly bump steer, that is not the purpose of a steering dampener.

If you have any one of those three issues, there is a way to diagnose it and there is

a proper way to fix it.

By just throwing a steering dampener at it, it might cover up the issue for a short period

of time, but you're just gonna end up blowing out your new steering stabilizer and still

ending up with the same issue.

So again, if you have a wobble, you have death wobble, you have bump steer, fix the problem

first and then if you want to add any steering stabilizer, go for it.

But this is not going to be a solution to those problems.

Now, a steering dampener, in general, is just going to be a 50/50 valve hydraulic shock

and a $30 or $50 one is going to perform pretty much the same as the most expensive ones.

The most expensive ones are gonna be built out of a little bit of a better material,

they're probably going to be aluminum, they might even be adjustable so you can get some

additional features, but do you really need that?

For 99% of us, we're not going to need a steering stabilizer that costs $300.

The $50 OEM replaceable one is going to do just fine.

So if you've broken, bent, you have a leaky steering stabilizer, you wanna replace it,

an OEM one is probably just fine for you.

Now, if you are interested in getting a kit like this, if you do wanna run dual steering

stabilizers, you're okay with the additional wear and tear that that's going to put on

the rest of your steering system, then I do think that this one from Skyjacker is gonna

be a pretty decently priced one.

They are going to provide you with two 50/50 valve shocks.

They're gonna provide you with all the brackets and the hardware that you need to get them

installed.

And one of the nice things about this steering stabilizer kit is that it does flip the steering

stabilizer up on top of the tie rod, which is going to offer some additional protection

when you're off-road versus the steering stabilizer in its factory location.

So as far as the construction goes, like I said before, this is gonna include everything

you need.

There is a bunch of hardware that comes with this kit.

All the brackets that you see, and of course, your two steering stabilizers.

Everything is gonna bolt right up to the Jeep, making for a nice easy install.

To get this installed, again, one out of three wrench installation.

About an hours' time, maybe a little bit more.

The first step is gonna be removing that factory steering stabilizer.

You'll do that by unbolting it from the axle side and also from the drag wing side.

You're going to get rid of the factory bracket.

Completely remove everything from the Jeep as far as the factory steering stabilizer

goes.

Then you'll go ahead and start bolting on your new brackets.

Follow the instructions.

There is a little bit of measuring that you're going to need to do to make sure that as you

turn the steering wheel, you're not going to max out either one of the stabilizers.

But these are going to attach onto your steering linkage with U-bolts so everything is fully

adjustable.

Bolt everything into place and then you're gonna be good to go.

This set of dual steering stabilizers from Skyjacker will run you right around $150.

Again, if you want dual steering stabilizers, I think one of the less expensive kits that

has a fairly basic 50/50 valve type hydraulic shock is the way to go, and that's what this

kit is going to offer you.

It's gonna come with all your hardware.

It's gonna be a pretty easy install.

So I don't think it's gonna be a bad price.

So if you're looking at a set of dual steering stabilizers to your JK, I'd recommend taking

a look at this kit from Skyjacker and you can find it right here at ExtremeTerrain.com.

For more infomation >> Jeep Wrangler SkyJacker Black MAX Dual Steering Stabilizer Kit (2007-2018 JK) Review & Install - Duration: 4:34.

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We Are An Ag-Friendly State: 2018 Ag Day on the Hill - Duration: 1:12.

We like to say that agriculture touches the lives of every Tennessean.

It's vitally important to provide those basic things we have to have in life everyday,

food, clothing, fuel and shelter, and that's exhibited here today.

We've highlighted a lot of sectors of agriculture over the years,

but today particularly we were highlighting forestry which is a huge component of Tennessee's economy.

Well over half of our land, 14 million acres, is in forest land production,

owned by 530,000 citizens.

If we didn't have the wood products life would be totally different as we know it.

Everyone understands that hardwood flooring comes from wood,

paper products come from wood, but there are so many other products.

We have livestock represented here, as well as the crosscut competition.

Which I'll add that the House Chamber outworked the Senate Chamber by 4 seconds,

and we congratulate them on their win.

Appreciate the support not only of our Governor and our legislator, but appreciate the support of Tennessee citizens.

Cause we are an Ag-friendly state.

For more infomation >> We Are An Ag-Friendly State: 2018 Ag Day on the Hill - Duration: 1:12.

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最新消息!品学兼优的槟州学生们看过来!林首长刚刚宣布了一项新消息!你们有福啦! - Duration: 4:13.

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Minute Vlog: Day Five - Duration: 1:14.

Minute Vlog: Day Five

Hello to all! Today is a World Water Day.

So, while brushing your teeth be smart

and save the water by closing the tap.

#ifyouknowwhatimean

So, teeth have been washed

and now I'll read

quote I have chosen for today,

it was said by prophet Muhammed.

This is really good advice

and what are your thoughts? Do tell in comments below.

and see you tomorrow.

By!

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How To Reduce Pore Size On Face Best Tips | Reduce Pore Size Quickly - Duration: 4:37.

Welcome to health log subscribe this channel for getting more videos

How to reduce pore size on face with this best tips

Keep your skin clean anything

We follow to our face can include our pores and nights stretch them out this includes makeup

moisturizers and dust if possible strive not to wear makeup all of the time I

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Cleansing after running out is likewise vital

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But how regularly do you exfoliate?

It is extra crucial. Then we might also realize in particular when it comes to making our pores seem smaller

exfoliating removes lifeless pores and skin cells that may otherwise block your pores

Just mix a few almond wheels with water and combine in a meals processor till you've got it in paste

Apply on your face and gently rub down for 5 mins wash off with warm water and repeat 1-3

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Music clay mask clay masks handi is the first rate way to relax a couple of times a week they are

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Absorbs excess oil and enables on clogged pores try a facial steam the warmness from steam opens your pores

Whilst the water droplets wash out all the debris add

Some steaming hot water to a bowl you can upload a few drops of essential oil

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Impact put your face over the bowl and Kalla with the towel do this for 10 to 15 minutes

After which rinse your skin with eat water wear sunscreen it is not just a catchy baz lurman song

Sporty sunscreen is a standard outstanding concept sun exposure a long time our skin

reducing elasticity which results in free pores an

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Apply it directly to your face for about 10 minutes. Then rinse clean with warm water

Apply an egg white mask as egg whites dry

cut back to provide a skinny movie it follows that putting them on your face will tighten Pleasant lines and pores to

To make an egg-white mask of the domestic mix one egg white with lemon juice to mask the egg smell

Wash your face with warm water after which rubdown the combination into your pores and skin

Leave for 15-20 minutes after with to wash off with feet water

Wash your face with apple cider vinegar apple cider vinegar is really of a miracle therapy for many fitness

Ailments kappa the lye tea helps balance your skin pH

maintains unwanted bacteria obey and cleanses dirt and impurities

Cleanse with cucumber cucumber juice has a stringent elza's meaning it may reduce open pores

Lend a cucumber after which put it through a sieve to extract the juice

You also can use a juicer if you have one

Please s 2 your pores and skin with a cotton ball and depart for 15-20 mins then wash with cool water

Thanks for watching this video, please

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