Skyrim is a special game in that there are an almost endless number of ways to play through
the game.
It seems the only limit is your imagination.
But what if you wanted to play through Skyrim in a way it was never meant to be played?
Can You Beat Skyrim Without Taking Any Damage?
Before the how's, we must create our character.
A few minutes on Google was all I needed to make the decision to play as a Wood Elf.
They're good with Archery and Stealth, and I almost always end up playing as an Orc,
so the change is a welcome one.
I named myself Invertebrate because, you know, lack of a spine, weakling, we can't take
any damage?
Not the most clever name, but it doesn't really matter.
After the dragon attacks Helgen and we get control, it's time to set my Health to 1.
I do this using console commands so that I don't have to manually reload a save every
time I take damage.
With my total health at 1, any damage of any kind will kill me and force me to try to get
through that situation without taking damage.
The good part about Skyrim, unlike some of the Fallout games, is that you can choose
to never increase your health when you level up, so we only need to use console commands
this one time.
Roughly 15 minutes in and we die for the first time.
Believe it or not, fire bad.
After I entered Helgen Keep I made sure that the difficulty was as low as it could go,
then I got my hands cut free by by Ralof, and the real game begins as we're enter
combat for the first time.
Before that though, you can see from the Skills screen that my Health is, in fact, at 1.
Until I get a bow a little later on, my strategy is to sit back and only strike when I can
get the killing blow.
With the loot of the dead Imperial Soldiers in my possession, I marched onward with a
sword in each hand, ready to cower and let Ralof do most of the fighting for me.
Something fun about this run is that because your health is so low, it's not uncommon
for you to get executed by an enemy if they land a hit on you.
After the first time that happened, and I got a good look at myself, I did something.
See, armor can absorb some of the damage you take, and since the entire point is to avoid
damage at all costs, I decided that armor would not be worn for the rest of the game.
I did attempt to charge headfirst into the Imperial Soldiers in the next room, but it
didn't really work out that well.
I picked a few locks, waited for Ralof and the other Stormcloaks to kill the Imperials,
and finally got a bow.
The Bow and Arrow will be my best friend throughout this playthrough, alongside the Stealth and
Archery skills.
The rest of the escape went off without a hitch.
I activated the Thief blessing, rode the river, talked to Gerdur to figure out where to go
next, sold most of my stuff to Lucan Valerius, and was off to see the Jarl of Whiterun.
I was incredibly respectful when speaking to Jarl, I wore my cleanest cloths.
Farengar, the court wizard, told me I was to retrieve the Dragonstone, so I looked at
the map, and headed in the general direction necessary to accomplish such a task.
Along the way I killed a Hunter and swapped my Long Bow out for a Hunting Bow.
When I arrived at Bleak Falls Barrow I took a sneaky approach to killing the Bandits was
harder than it probably should have been, probably because I suck dick at both aiming
and being sneaky.
For whatever reason, the troublemakers inside were easier to kill, which leveled me up.
I proceeded to kill a Bandit Outlaw, solve a puzzle, kill some Skeevers, and was confronted
a giant fucking spider.
I hate spiders.
Nothing is supposed to have 8 legs.
It's wrong and immoral.
Once the spider was slain, I recovered the Golden Claw, encountered the Draugr for the
first time, who are relatively easy to take care of since you can get a few arrows into
them by the time they get up, found the Dragonstone, and killed the Draugr Overlord by hiding on
some rocks where it couldn't reach me and loading him up with arrows.
But there's no time to celebrate because there's a Dragon on the loose!
Well, there are lots of Dragons, but this particular dragon has the Jarl in a bit of
a tizzy.
I expected the dragons to be a real pain in the fanny going into this run, and this Dragon
was no exception.
Luckily, I was able to hide in the tower and hit him with arrows while he was distracted
by the Whiterun guards.
After I absorbed the Dragon's soul and harvested his bones, the Jarl bestowed to me the great
gift of a donkey to carry all my stuff.
I sold some stuff in Riverwood, killed a few wolves, leveled up again, began climbing the
7 million stairs or whatever the fuck, avoided a Troll by using my donkey as bait, met the
Greybeards, performed their perverted tasks, and was off on another adventure, another
"go find this thing for me" quest.
This time I was tracking down the Horn of Jurgen Windcaller.
As I ventured through the wilderness, I found myself in Labyrinthian.
And uh, there are a lot of Trolls there.
Not sure why, maybe they went there hoping it housed the greatest puzzle market in all
of Tamriel.
I tried to fight them, but it proved to be a worthless endeavor.
My donkey was lost, so I just ran away.
There wasn't anything too interesting in Ustengrav.
More Bandits, some Conjurers, some Draugr, actually a lot of Draugr, and then the floor
of fire.
I used Whirlwind Sprint to go from rock to rock, avoiding the tiles that would set off
the fire.
As if the first set of floor fire wasn't bad enough, up next was floor fire and another
giant spider.
This time around, I used the Scroll of Hysteria to drown the Spider in fear, forcing it to
flee for up to 60 seconds.
Ample time for me to scoot on by and discover that, "oh no!", the horn has been hornnapped.
I wasn't going to return to the Graybeards empty handed, so I followed the clues- a note
saying "meet me at an inn in Riverwood"- and tracked down the cunt who stole it.
Her name is Delphine, and she's a criminal scum.
She gave me the Horn back, I returned it to the Graybeards and they welcomed me as the
Dragonborn.
We had a small ceremony in which they all screamed at me.
They didn't get me any presents, though.
Not gonna lie, that hurt my feelings a little bit.
Fighting back tears, I returned to Delphine and she told me what we were going to do:
kill another Dragon.
Awesome.
Great.
Because Dragons are SO FUN fight when you can't take any damage whatsoever.
I used the same strategy for this dragon as I did with the one near Helgen, though this
one was a bit harder because I didn't have a tower to hide in.
When the dragon returned to the grave, Delphine had another stupid idea: sneak into the Thalmor
Embassy.
To prepare for that, I went back to Whiterun to sell what I didn't need and bought more
arrows.
It's not like you can just waltz into the Thalmor Embassy.
You need an e-vite, and the only person who can get you one is Malborn in Solitude.
Unfortunately, you can't take a whole lot with you, so I gave all my arrows, an Amulet
of Talos, and an Imperial Bow to Malborn and was ready to get the party started.
Inside the Embassy, I had to find out what they knew about the dragons.
And that was not… easy.
See, normally it wouldn't be obscenely difficult to kill all the Thalmor guards and soldiers.
But they are very perceptive.
If you get near them, they'll know you're there, which makes stealth killing especially
difficult.
The sneak damage bonus as been my crutch thus far, and it just wouldn't cut it this time.
If it were just taking on the Thalmor one at a time, I could get by without the bonus,
but they all attack when you attack one of them, and it takes multiple arrows to kill
them.
To be perfectly honest, I thought I was going to meet my match here.
Then, for the hell of it, I checked the difficulty.
I'd been playing on Adept, but the easiest difficulty is Novice.
Let's just ignore the fact that I'm a fucking moron and move on, eh?
On Novice, you deal 2x damage to enemies.
You also take half as much damage, but that's not relevant.
Even on Novice, though, it wasn't easy.
What I ended up doing was peaking out from behind cover just long enough to land an arrow
on an enemy, then running back inside, waiting for a second, then going back outside and
doing it again.
All told, it took me over 45 minutes to get the information I needed and escape the Thalmor
Embassy.
I cannot understate how horrible this was to do.
Back in Delphine's sex dungeon, I was instructed to track down someone named Esbern who's
hiding out in the tunnels below Riften.
On the way to Riften, I made a… discovery.
It's one of the rare and illustrious Floating Tree.
Please take a moment to admire it in all of it's barky glory……..
Alright, that's enough, don't get carried away.
Before I could actually get to Esbern, I had to steal a ring and place it in someone's
pocket.
Wasn't very challenging.
Before heading down into the Ratway, I spent some Gold and got my Sneak skill leveled up
a bit.
Down in the Ratway were more Thalmor down there, but my donkey was with so I got through
them without much of an issue.
With Esbern back and alive, Delphine, myself, and Esbern put our heads together to come
up with our next plan of attack.
This time we're searching for Alduin's Wall in the Sky Haven Temple.
Guarding the temple were a bunch of Forsworn.
I picked off a few from a far while Delphine and Esbern handled the rest.
And then another Dragon showed up.
Can you guess who wasn't gonna stick around to fight it?
I'll give you a hint.
It rhymes with pee.
Deeper in the temple, I legitimately thought the run was about to be over.
There a door-thing that can only be opened with the Dragonborn's blood.
So you have to slice your hand to get in.
I really thought that would deal damage, even if it was just a point or two, but it didn't.
I was even more relieved after the door opened than I was when I left the Thalmor Embassy.
After leaving the Temple, I did the only logical thing you can do from this high up.
I made my donkey stand on the ledge and screamed so loud she went flying.
It really was beautiful.
There's nothing quite like watching your donkey do soaring through the air and plummeting
violently into the Earth.
Next, it was back to the Graybeards to learn a new shout that would allow me finally put
a stop to Alduin's supposedly evil plans.
But the even the Graybeards have their limits, or maybe they're just tired of dealing with
my shit.
Either way, I was taught a shout that would clear fog, how exciting!
Then I met their Glorious Leader, Paarthurnax, a dragon.
Paarthurnax told me that I'd need a The Elder Scrolls (trademark) to cast Alduin through
time.
And the only way to find someone who can help me find an Elder Scroll is in the College
of Winterhold.
So, I bought a horse, named him Stupid, and was off to Winterhold.
Fun fact about Stupid the Horse, he can swim in the water and, more importantly, he takes
the damage on my behalf when being attacked by wolves.
Convenient and safe for the environment.
I gained entrance to the College of Winterhold through the power of polite conversation,
spoke to Shrek's cousin Urag, journeyed further north to meet with Septimus Signus,
checked to make sure my health was still safely at 1, and was off to the Alfland Cathedral.
I don't know if this is an unpopular opinion, but I hate all this Dwemer shit.
I find it incredibly boring.
I'm skipping over most of this part because nothing very interesting happened.
It was all stealth killing and other such nonsense.
And my game also crashed quite a bit here for whatever reason.
Nevertheless, I pushed through all that ancient bullshit and got to the land of the giant
jellyfish: Blackreach.
I killed a Dwarven Centurian and entered the Tower of Mzark, Mark?
Zark?
M-Zark?
Who cares, the important thing is that I used the Lexicon to obtain the Elder Scroll, gave
the inscribed Lexicon to Signus, and returned to Paarthurnax, who instructed me to read
the Elder Scroll (trademark) at the Time-Wound.
Then I took a look back through time as I watched ancient heroes of old use Dragonrend
to banish Alduin from Skyrim.
After returning to present-day, Alduin arrived and was looking for a fight.
As is tradition by this point, I hid behind a few rocks, used Dragonrend a few times,
shot arrows from a distance, and let Paarthurnax do most of the fighting.
Alduin wasn't defeated, though, he just pulled a me and ran the ruck away.
The question is, where did he go?
To find out, I'd need to capture a Dragon and torture it until it talked.
Dragonsreach in Whiterun was the perfect place to make a dragon suffer.
The problem is that the Jarl didn't like the idea of inviting a dragon into downtown
Whiterun.
With the Skyrim Civil War in full effect, he'd need assurances that the Stormcloaks
wouldn't attack while we're dealing with these dragons and, rumors of dragons.
You could probably just do all the Civil War quests before trapping the dragon, but I didn't
feel like doing that.
Instead, I convinced the Graybeards to call a temporary truce between the Stormcloaks
and the Imperials.
And with the truce formed, it was time to trap the dragon.
This was actually not that difficult.
Use a shout to call the dragon, lure it inside, and it will be trapped.
After some polite conversation, you can let the Dragon go free on the promise that he
takes you to Skuldafn.
Let me tell you a little something about Skuldafn.
It fucking sucks.
The reason it sucks is because there are a lot, and I really do mean a lot, of dragons
there.
Maybe if you're a pretty high level you could sneak passed them.
But I'm not a high level.
In fact, I was only level 10.
Not really the best situation to be in.
The Draugr weren't an issue, I could get by them, for the most part, without any problems.
The first thing I tried to do was just outrun the two dragons patrolling the area.
That didn't work.
The next thing I tried was clearing the Skuldafn South Tower and taking refuge inside.
The general idea was that I'd do here what I did in the Thalmor Embassy.
Pop outside, take a shot or two at whatever Dragon is nearby, then retreat inside.
After spending a considerable amount of time attempting this, I realized it would just
not work the way I wanted it to.
So I used the Become Ethereal shout to give me a few seconds of safety, and ran for a
nearby building where I took shelter underneath some stairs.
I stayed crouched and under cover until I had killed the Draugr in the area, then sprinted
inside the Skuldafn Temple.
There wasn't much to the Temple.
Quite a few Draugr who could be taken out with a single arrow since I had recently gotten
the perk to make Sneak attacks with arrows deal 3x damage instead of only 2x damage.
The two puzzles inside were also pretty straightforward.
Now, if you thought dealing with 2 dragons was bad, try dealing with, like 5, and a Dragon
Priest.
To enter Sovngarde, you need to kill Nahkriin and take his staff.
Dealing with him alone wouldn't be that bad.
But there are also a bunch of dragons circling the area, just waiting for an opportunity
to burn you alive.
The good news is that there are spots on both sides of the portal area where the Dragons
can't attack you.
You can't really attack them from there either, but it's something, at least.
The shitty part is that there is no "just run the fuck away" technique that I can
use here like I could for the first 2 dragons.
You cannot proceed with the story unless Nahkriin is dead.
It took a long time, but I found a strategy that worked for me.
I used the Become Ethereal shout to give me a few seconds of invulnerability, then I popped
out from behind the wall, shot Nahkriin with an arrow or two, then ran to safety before
he or any of the dragons could attack and waited until I could use the shout again.
Finally his health was almost at zero, but for whatever reason I couldn't kill him with
an arrow, so I blasted him with Fire Breath, retrieved his staff, and ran to cover.
Now there's the problem activating the portal.
The second you're out in the open, one, or all, of the dragons will begin to attack.
Run towards the steps and place the staff in its hole, activate Become Ethereal when
you hear one of the dragons beginning to attack, then jump into the portal.
If you're lucky, you will travel to Sovngarde before you take damage.
We're in the home stretch now.
Before you can enter the Hall of Valor, you must prove yourself by besting Tsun, the god
of trials, in combat.
He has a shout that can damage you from an absurd distance, so as soon as he starts to
tell you that you'll have to fight him, back out of the dialog and get as far away
as you can, otherwise he'll kill you with his shout before you can do anything.
Archery or Spells are really the only options in this situation.
What I did was wall-jump my way up a mountain, far enough away that he couldn't attack
me, then I hit him with a few arrows.
Once I gained admittance to the Hall, I spoke to the three ancient heroes who fought Alduin
once before, long ago.
They would join me in the fight against the World Eater.
Use the Clear Skies shout with them three times, Alduin will appear, and the final battle
for the entire world will begin.
To be perfectly honest, this was disappointingly easy.
The three heroes attack Alduin and, for the most part, keep his attention away from you.
Use the Dragonrend shout a few times to keep him on the ground.
All you really need to do is avoid the falling fire rocks, because those will kill you.
3rd person mode makes that trivial at best.
Keep on firing arrows at Alduin until his health drains, then land the final blow, and
Alduin, the world eater, the harbinger of the apocalypse, the First-Born of Akatosh
will be defeated.
His life force fades away, and both Skyrim and Sovngarde are safe.
Tsun send me back to Skryim, I spoke to Parthunax one final time, and I beat Skyrim without
taking any damage.
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