Hello tankers!
Today we'll be telling you about the solution to the critical error problem.
We'll also be telling you more about the matchmaking system,
and launching a contest with cool prizes.
Let's talk about critical errors
the problem that EVERY tanker has had AT LEAST once.
Two weeks ago we released an update
that was the result of a long time effort in this direction.
Maybe some of you remember the unexpected server reboots
where we had to roll back the release because it was decreasing FPS.
This week, we've released an update
that should fix the majority of critical errors in the game.
Of course, we'll be tracking our metrics very closely,
and if any issues pop up, we'll deal with them as fast as we can.
And now, a question for you:
Have you experienced a critical error between Wednesday and today?
Let us know in the special forum thread.
But please, be honest in your reports.
If you give us incorrect information, we can't continue to improve the situation.
We've received quite a few comments telling us,
"Don't implement the Matchmaking system.
It will ruin everything!!!"
However, these comments are due to a lack of understanding
of what the Matchmaking system REALLY is, and how it will work.
So let's discuss the details.
Right now, we have a battle list that consists of two different kinds of battles
PRO-battles, and what we can call "random" battles.
When you join a battle by clicking the "Battle" button,
it will have a fixed set of parameters such as battle length, team size and so on.
If you play Tanki just to relax,
and you want to jump right in without giving it too much though,
the "Battle" button is what you need.
PRO-battles allow you to customize battles as you please.
You can choose to play in an unusual map,
and even create a battle in it, if there isn't one.
And you can tweak lots of parameters
including battle time, supplies, format and so on.
The current system with the "Battle" button isn't perfect, but it works.
It's major flaw
and this is something that might surprise many tankers
is that the battles created by the Battle button, are also IN the battle list.
So the actual game problems, such as sabotage,
aren't being resolved, and the balance of battles can be wrong.
That's why we're working on the Matchmaking system.
Okay, so let's have a close look at what's coming.
The lobby screen will change.
There will still be the communicator panel.
However, the battle list and battle info panels will be removed,
and will be replaced by 6 buttons.
Here's what those buttons will do.
One is for playing a team battle,
where the matchmaking system will send you to a battle in CTF, CP, or TDM.
One is for playing Deathmatch, where you'll be sent to a random DM Battle.
Then there are buttons for CTF…
TDM… and CP
where the matchmaking system will send you to a battle in the respective mode.
The sixth button will send you to the familiar Battle list,
where you will be able to create a battle, or join an existing one.
This new battle list will differ from the current one in a few ways.
Players will be able to create and join battles, WITHOUT needing a PRO-pass.
In fact, we'll be removing the PRO-pass from the game.
Players will be able to name the battle they create.
So, the "From Dusk Till Dawn" and "Cedric drops the gold" battles will return.
There will also be a feature that is gonna upset some players
playing closed battles will not give you any experience points or battle funds.
It will be just like in Parkour mode.
If you're wondering why,
it's because our data shows that closed battles are often used for power-leveling.
And that's the reason behind this decision.
So, that's everything about the battle list.
Now, let's take a closer look at the remaining 5 buttons.
Choose the appropriate one.... and click.
This takes you to a special screen
while the server searches for other players who are also looking for a battle.
The system will give priority to players who are in the same rank.
If there aren't enough players in that rank,
the system will make the bracket progressively wider
until it has found enough tankers for the battle.
Once the system has found enough players,
the loading screen will appear, and the battle will be created.
If it is a DM battle, all the players will go straight to the battle.
If it's a team battle,
a team balancing system will first separate the tankers into teams,
trying to make them more or less equal,
and then it will send all the players to the battle.
Before the battle starts,
there will be a sentence on the screen saying "Preparing for battle",
and a timer counting down to zero.
During this period, the score cannot grow, and flags cannot be captured.
You'll be able to fire at your opponents,
but you won't gain anything from it, so it will be pointless to do so.
As soon as the timer hits zero,
all the players will respawn, and the battle will begin.
We made this time interval
to make sure that all players have time to join the battle.
You might be asking,
What if someone from my team wasn't able to join?
What if they got disconnected during the battle?
What if they leave?
Will my team end up playing short?
Of course not.
If someone leaves the battle for whatever reason,
the team balancer will immediately begin looking
for a substitute from among those players who are currently in the queue.
When the battle ends, the participants will get their reward
and return to the game lobby.
Wanna play more?
Just push the button!
Now, the big question about the Matchmaking system:
Of course you will!
You'll be able to do this by creating a battle group,
adding your friends to it,
and then pressing one of the team battle buttons.
You won't be able to play DM battles with your battle group.
As for your opponents,
the team balancer will find another group of players from the queue,
and place them in the enemy team.
So, let's sum things up.
Once the matchmaking system is implemented,
you will be playing in full battles regularly,
and earning a steady stream of crystals.
Picking battles from the battle list will be just like it is now
sometimes good... and sometimes bad.
The release is planned for the end of July or beginning of August.
Now, it's time to see what came out of last week's V-LOG challenge!
Last week we gave you a challenge on the Future map.
You had to jump from the roof...
and land in the yard of the house across the street…
on your tracks.
Well, someone tried to take the easy way out and do the challenge in low gravity mode.
Come on guys!
This challenge is a piece of cake on Space maps.
In fact, we didn't mention space mode
because it was pretty obvious that we wanted you to do it in regular mode.
Here are the names of the team members who finished the challenge first…
in normal mode.
Now, let's watch them do it.
Well done to the team.
They're getting 200 thousand crystals to split among themselves.
For next week, we're going back to the regular video of the week task.
We want you to shoot a frag-movie on Serpuhov.
Use the Red paint.
You all like contests, right?
What about contests with BIGGER prizes?
Yeah, I thought so.
Here's something you're going to enjoy.
It's a Tanki quiz.
It's not very difficult, but it will take quite some time.
The first player who can finish the quiz and answer all the questions correctly,
will get 10 gold boxes.
Anyone else who answers all the questions correctly,
will get one gold box.
But there's more!
One randomly-chosen player from among those who solve the quiz,
will be getting an awesome mechanical keyboard the BlackWidow V2 Chroma from Razer.
And now, something to think about.
We'll be choosing a winner
from among those who have answered all of the questions correctly.
This means that the fewer players there are with all the correct answers,
the bigger the chances of winning.
So, think twice before sharing the correct answers with other players.
We'll be announcing the results next Friday.
The link to the quiz, is in the V-LOG's description.
Also, next Friday,
we still haven't decided whether we'll be having a V-LOG or a live stream.
We'll keep you posted.
That's it for today guys!
Subscribe to our channel and press the bell button
to always get notifications about our new videos and contest results.
A week ago,
two Strikers fired their salvos at Wasp on the Space map.
You had to guess where the tank would stop.
The correct answer is — zone B.
Here are our winners!
Remember, to participate in the Question of the Week,
you need to use the special form.
The link to it, is in the V-LOG's description.
You'll need to enter your answer… and your nickname.
We randomly choose 20 winners from among those who answer correctly.
Now, here's the new question!
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