Thứ Sáu, 11 tháng 1, 2019

Youtube daily Jan 11 2019

this video is sponsored by Skillshare.

hey, welcome to 12tone! recently, I fell pretty deep down a research well, and I came back

with possibly the most absurd thing I've ever learned.

this is the story of a century-long battle between different orchestras, instrument-makers,

and performers that only ended when governments passed actual laws restricting what and how

those orchestras could play.

this is the story of the Sharpness Wars.

before we get to the history, though, we need some background on my favorite topic, tuning.

you see, when you play a note, what you're really playing is a sound wave with a specific

frequency, and in order for an entire orchestra to sound good together, they all have to agree

on which frequencies are represented by which notes.

traditionally, we do this by defining the frequency of a note called Concert A, which

these days is pretty universally played at 440hz, or cycles per second.

this means that if you took a violin from Paris and used it to play with a London orchestra,

no one would notice the difference.

now why did I use those specific cities as examples?

...no reason.

point is, same note.

but here's the thing: this wasn't always the case.

for a long time, there was no effort whatsoever to standardize pitch.

it wasn't necessary: music didn't tend to travel very far, and when it did, you could

just adapt to the local tuning. this was especially true because in the medieval period a lot

of local music scenes were based around the pipe organ in their church, and standardizing

those is a huge pain, so it was easier to just tune everything else to match it.

it was so disorganized that in 1880, a theorist named Alexander Ellis performed a review of

old pipe organs and found that their Concert A ranged from around 374hz, basically a modern

F#, to 567, which is higher than C#. that's over a perfect 5th between two notes that

are supposedly both A.

over time, though, as music began to spread more widely, tuning started to settle down,

and by the late 17th century, while we had no universal standard, most instruments tuned

their Concert A somewhere between 415 and 430 hz. Ellis was even able to determine that

Mozart's own pianos were tuned to around 421.6. still pretty flat by modern standards, but

at least we were reaching a consensus.

so what happened?

well, the 19th century happened.

this was a time marked by rapid pitch inflation, colloquially known as the Sharpness Wars,

where Concert A skyrocketed, and the culprit appears to be a seemingly-innocent cultural

shift: concert venues were getting bigger.

this may not sound like a problem, but the size of the room you're playing in actually

has a profound impact on the tone of your instrument, and it all comes down to how sound

works.

we said earlier that a note is a sound wave with a specific frequency, but in practice,

playing a note on an instrument will actually produce a bunch of different sound waves at

the same time.

you get your fundamental, which is the frequency we've been talking about, but you also get

what're called harmonics, which are higher frequencies whose values are multiples of

that fundamental, so if we play A440, we get 880, 1320, and so on for free.

the pattern of harmonics your instrument produces is most of what determines its timbre, or

tone. for example, this piano has a fairly simple harmonic structure, tapering off pretty

hard after just the 9th harmonic, whereas this guitar is playing the same fundamental

note, but it's producing about 40 different detectable harmonics, including some near

the edge of human hearing.

how exactly we convert a harmonic fingerprint into a specific timbre could be a whole video

on its own, but a good rule of thumb is that the presence of higher harmonics is generally

perceived as brighter.

this presents a problem in large venues, because higher frequencies are more easily absorbed

by things like fabric, construction materials, and human bodies, so as the rooms got bigger,

the instruments started to sound dull.

raising the pitch helps with this in a fairly obvious way: if your note is higher, all the

harmonics will be higher too, so even if the pattern stays the same, you still wind up

with a brighter sound.

imagine taking a melody (bang) and playing it three octaves higher.

(bang) this is basically what orchestras were doing, but since the effect was small and

gradual they got to pretend they were still staying true to the composer's intentions.

this fight to tune instruments higher and higher was also fueled by technological advances

in the 19th century that allowed instrument-makers to produce more durable strings than ever

before, creating a sort of musical arms race to see who could make the brightest, highest-tuned

violins.

but there's one instrument whose range they couldn't improve with better manufacturing

techniques: the human voice.

as pitches rose, songs that were already difficult to sing when they were first written were

becoming impossible.

instruments near the end of this period reached a Concert A of 455hz, more than a half-step

above Mozart's intended pitch, and singers were damaging their voices attempting to keep

up.

resistance from singers was one of the few things holding back the Sharpness Wars, but

the greater prestige of the instrumentalists meant they were losing the battle.

and then the French government intervened. in 1859, Emperor Napoleon III appointed a

special commission to investigate the issue, and on their recommendation issued a decree

requiring that all State-authorized musical establishments tune using something called

the diapason normal, or standard tuning fork, which was set at 435hz, halfway between the

450 that instrumentalists prefered and the 420 that singers wanted to return to.

pitch inflation was now illegal in France, and with that example in hand, singers pressured

other orchestras to adopt the French standard, and slowly 435 became the norm, most notably

with a conference in Vienna in 1885 where leaders from eight European nations resolved

to adopt the diapason normal in all their countries.

however, this adoption was still far from universal: no one but France was bound to

the French standard, and different orchestras in different countries could still do whatever

they wanted as long as their own governments didn't stop them.

this all changed in 1919, though, 60 years after Napoleon III's decree, when 28 nations,

including the United States, the UK, France, Germany, Italy, and Japan, all came together

to sign a document agreeing to abide by the 1885 conference's decision.

that document was the Treaty of Versailles.

that's right, the same treaty that ended World War 1 also included a clause requiring that

all signatory nations accept that Concert A was 435 hertz, which…

what?

why?

how?

ok, if that sounds completely impossible to you, good news, it did to me too, so like

a good academic I went back to primary sources and looked up the actual Treaty of Versailles

on the Library of Congress's website, and there it was, article 282, subsection 22.

it's part of a list of conventions that are mostly about establishing manufacturing standards

to facilitate trade between the League of Nations, which sure, that makes sense, but

still.

can you imagine negotiating that clause of the treaty?

like yes, of course we all want this war to be over but until you tune to 435 there will

be no peace.

international diplomacy is wild, y'all.

anyway, that's the complete story of how we all agreed to… wait.

did I just say 435? because at the beginning it was 440, which…

oh no. we're not done, are we?

there's still one last piece to this puzzle, one rogue state that refused to play by the

rules and ultimately wound up changing them instead.

and where can we find this scrappy little underdog nation? where else but a small island

off the coast of France known as the United Kingdom.

you see, Britain wasn't at the 1885 conference, and while they basically agreed to abide by

the decision anyway, they weren't super happy about it, so London's Royal Philharmonic Society

came up with a rather… creative workaround. when France made the diapason normal, they

included an indication that it was made to ring the correct pitch at 15 degrees celsius.

now, since sound is generated by vibrating an object, the temperature of that object

can change how fast it vibrates, thus changing the pitch.

for a tuning fork, though, this isn't particularly relevant: it's made of metal, after all, and

it produces roughly the same pitch at any temperature that's comfortable to humans.

the marker was included for verification purposes only, so the fork could be more accurately

reproduced.

but orchestras don't actually tune with a tuning fork: they're far too quiet, so you'd

have to pass it around to each individual performer, and the process would take ages.

it's much more efficient to have one person tune with the fork, then have them play the

note for everyone else, and in the case of the Philharmonic Society, the tuning pitch

was given by an oboe. thing is, the oboe is a wind instrument, which means it works by

directly vibrating a column of air, making it much more sensitive to that air's temperature,

so the Society reasoned that they should tune their oboe to match the fork at 15 degrees,

but if they happened to play at the standard room temperature of 20 degrees, they could

hardly be blamed for winding up with a Concert A of 439hz, 4 higher than the rest of Europe.

and they kept using this version even after they signed the Treaty of Versailles, because

their system was technically an interpretation of the Conference's conclusions and was thus,

arguably, still valid.

this persisted for decades, until complications arose with a new technology: radio.

now not only could compositions travel from one city to another but actual recordings

could as well, and playing back-to-back pieces by different orchestras in different tunings

was drawing new attention to the problem of Britain's mathematical sleight of hand, so

in 1939 a new conference was held, this time including Britain and the US, who was also

cheating on tuning but in a less interesting way, and they all agreed to adopt 440 as the

tuning pitch, no matter what temperature you were playing in.

it was a great victory for standardization, but unfortunately adoption was slow because…

well, because a couple months later Germany invaded Poland, initiating World War 2.

in addition to its other, more important impacts, the war caused a rift in the tuning world,

where some European nations adopted the new 440 standard while others stuck with 435,

and that rift appears to have persisted until 1955, when the International Organization

for Standardization reaffirmed that Concert A was 440. then, 20 years later, they reaffirmed

it again, and the fact that they felt the need to do that implies that orchestras had

once again started tuning higher, in direct violation of the Treaty of Versailles.

come on, people.

in the end, though, I think the 17th century organists basically had it right: it doesn't

really matter how we tune our Concert A. all that matters is that we agree.

and if you want to learn to be a better musician in any era, I'd recommend this video's sponsor,

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plus they sponsored me, so you know they like good educational content.

and hey, thanks for watching, and thanks to our Patreon patrons for supporting us and

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if you want to help out, and get some sweet perks like sneak peeks of upcoming episodes,

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subscribe, and above all, keep on rockin'.

For more infomation >> How A London Orchestra Broke International Law - Duration: 10:00.

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PDW9: Best Long Range Gun In The Game - Rainbow Six Siege - Duration: 13:54.

What's up guys, Rogue-9 here and today we continue our quest to find the best loadout

for each operator in Rainbow Six Siege, by examining the loadout META for Jackal's

primaries: the C7E assault rifle and the PDW9 SMG.

You know the drill!

Analyse stats, run some tests and then draw conclusions; let's go!

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I've really been looking forward to having a closer look at Jackal's primary weapons

since he is the only attacker in the game that gets to use an SMG and it's quite…

yeah, special I would guess is the word…

Here's the overview of the most important stats for both guns and at first glance, we

can see a lot of green and red mixed for each of the guns which indicates that they each

have their own strengths and weaknesses and that's always great to see.

Arguably the most important aspect of any gun in video games is its combat efficiency

and here the PDW9 specifically is rather unique.

For every single shot, the C7 is one of the most powerful assault rifles in the game up

to 25m but after drop-off, it is actually one of the weakest.

The PDW9 is a bit weird when it comes to damage per shot.

At ranges up to 18m, it does 34 damage (which is above average for SMGs) and beyond 28m,

it actually does more damage at 35 per shot!

This unique feature was not in the game at the beginning of Operation Velvet Shell.

I still have data from the suppressor tests that I did around that time and back then

the drop-off profile was 33 - 18.

The weird damage profile we see today has been around for ages though, I managed to

dig up a support ticket I created in September of 2017 that highlights the issue to Ubisoft.

In my opinion, it makes no sense for a gun to become more powerful at longer ranges,

especially not an SMG firing 9mm pistol ammo.

But I double checked these stats only yesterday to make sure that they are still accurate -and they are.

So at this stage, I have to assume that (as bizarre as this feature is) it seems to be

intentional and here to stay… or maybe it's just gone completely under the radar, who knows?!

I also double checked the PDWs behaviour with a suppressor attached and the damage is 28

at all distances, so at least this weird long range damage feature is kind of consistent, I guess.

What does 35 points of long range damage mean in comparison to other Rainbow Six guns?

Well, it makes the PDW not only the most powerful SMG at these ranges but it is also stronger

than any assault rifle or any machine gun, making it the most powerful full-auto long range weapon.

It can even keep pace with Blackbeard's SR-25 Designated Marksman Rifle which also

does 35 damage at range.

In fact, only a handful of single shot weapons (slug shotguns, pistols and DMRs) can beat

the PDW9 at range… sooo yeah no, I still think this has to be a mistake.

It's inconsistent with the rules that apply to all other guns and totally nonsensical

that the only attacker SMG should be so dominant at long range.

But that's how it is and how it has been for about a year and a half now, so what do I know?!

Fire rate interestingly is exactly the same for both of Jackal's primaries and 800 is

a good bit above the 746.7 RPM average for assault rifles b ut slightly below the 818

RPM average for SMGs. But not by much.

Combining the single shot damage with the fire rate gives us the damage per second output

and so of course the C7 is much better than the PDW up close but because of the weird

drop-off, the PDW becomes the more powerful gun at 30m plus.

Compared to the average 538 DPS of the assault rifle class, the C7 is a great gun at close

range and in fact, it is only beaten by Fuze's AK-12.

The long range rifle average is 314 DPS so that is a bit of a weakness for the C7.

At close ranges, the PDW9 is also the second best in its class (beaten by the MP7) and

comes in significantly above the 403 DPS average.

At longer ranges it is quite simply one of the most powerful guns in the game, only beaten

(in theory) by the BOSG and the Keratos.

But iron sight, single shot weapons vs. a full-auto 50 shot SMG? Yeah no…

For me the PDW9 is quite simply the best long range weapon in the game.

Because why the hell not?!

So for short range fights: bring the big arse assault rifle; for long range fights: bring

the pistol calibre AR-15 clone. Makes sense.

The shots-to-kill charts pretty much confirm this theory.

At short range the PDW pretty consistently needs one more shot to down or kill than the

C7 except against level 1 armour (where it's the same) and against level 3 armour, with

Rook plates and leg shots (where it's two more).

And because the fire rate is the same for both guns, that means that at regular Rainbow

Six combat ranges the PDW9 takes around 75ms extra to down and opponent (apart from the

two exceptions I mentioned earlier).

At long range, you can see that the C7 really begins to struggle, taking between 5 and even

up to 12 shots to down or kill an opponent, while the PDW is basically unchanged except

for needing only 4 shots against level 2 armours with Rook plates.

And unsurprisingly, the long range time to down or kill is hugely tilted in favour of the PDW.

Capacity is also much better for the PDW and that's a good thing because reloading the

gun is significantly slower.

The C7 is an amazingly fast gun to reload: the best assault rifle in the game and even

faster than most SMGs with the exception of Frost's C1 9mm.

The PDW9 on the other had is the slowest reloading SMG from empty and only just a little quicker

than the 2.7s of Vigil's K1A for a tactical reload.

This kind of reinforces the current long range role of the PDW even more, because the last

place you want to be when going through a 3.4s reload is right in front of an opponent.

ADS time benefits lie squarely with the PDW once again.

As an SMG, it already comes with a much quicker baseline time of 300ms and if you choose to

attach the angled grip, you can improve that by a further 40%, down to 180ms.

Now back in the day, the C7E used to also have the quick ADS of the SMG class.

This benefit was in the game for quite a number of seasons and only in a recent standardisation

exercise was the C7 slowed down to match all of the other assault rifles.

So, while it used to be amazing, it's now just an average rifle and therefore not as good as the PDW.

As you can see in the comparison images, the hip fire spreads while standing still or kneeling

are very similar for both guns but the C7E has a definite advantage when prone, while

the PDW9 gets a massive boost while jogging(so that's moving without holding down the

"walk" or "sprint" keys).

While moving, this not only gives the PDW an advantage if you choose to take a risk

and spray down an opponent without aiming but it will also give you a further advantage

when aiming in on a suddenly appearing enemy.

From the moment you press the aim button, to the moment you are fully aimed in, the

spread decreases linearly until the gun becomes perfectly accurate and if the spread starts

out smaller, you will get to a decent level of accuracy slightly sooner.

I mean at the end of the day, the advantage would be a couple of frames, so yeah hip fire

spread is not really a huge factor but I would still take the better jogging spread over the prone one.

And last but not least, rec*oil!

In the charts, on the left side for each gun is the default recoil and as you can see,

the PDW9 is slightly better in terms of vertical recoil and also has far less of a tendency

to spread out over time.

In the game's code, the randomised movement from shot to shot is governed by a stat called

the recoil diamond and for the C7 the diamond becomes quite large after 3 shots.

The PDW drifts off to the right slightly but the grouping remains much tighter.

The second chart for each gun gives us the improved recoil with the muzzle brake and

vertical grip attached and in that configuration the PDW becomes relatively easy to control.

And specifically for this comparison, I also included a third chart for the C7 with the

vertical grip and compensator and even though the compensator does nothing to control the

vertical muzzle climb, the recoil diamond becomes much more manageable and so there

is a decent argument to be made for using the compensator instead.

Which attachment is right for you?

I would say that if you tend to use short bursts, the muzzle brake is better, since

the first three shots become really easy to control.

If you tend to go for mag dumps instead, you might be better off with the benefits provided

by the compensator instead.

It's up to you but all in all, I would say that the PDW wins the recoil comparison whichever

C7 option you go for.

In fact, I ran some practical tests to compare the controllability of the two guns in different

configurations and while the PDW was much easier to control with the vertical grip attached,

I would say that for short to medium bursts, you could well get away with using the angled

grip which will take your ADS time below that of the pistols; a huge bonus in certain situations.

And so let's try to summarise this.

Which gun is the better choice for Jackal?!

Well, it's definitely not an easy conclusion to draw since each have their own strengths and weaknesses.

The average combat distance in Siege is just under 10m so the C7's close range power

is far more valuable than the bizarre long range capability of the PDW.

And with the same fire rate on each gun, I would say that the C7E takes the crown when

it comes to killing efficiency.

It also has unbelievably good reload times, which is another bonus.

But on the other hand, capacity and ADS time are much better for the PDW, as is the jogging

hip fire spread and that can make the PDW a very good gun for aggressive pushes.

If you can tolerate the additional recoil while using the angled grip, the 180ms ADS

time can allow for amazingly fast snaps and that's pretty much the thing with the PDW.

Despite being a long range power house, when you get in close, you will want to go for

headshots as much as possible and if you have the aim, the fast ADS time and low recoil

of the gun can allow you to do just that.

If you're more of a "just for fun" style of player and you tend to get most of your

kills with body shots, then I would say that the C7 is definitely the way to go but for

those confident on their headshots, the PDW9 with the right setup can offer some significa nt benefits.

So at the end of all that, all I can say is that: Jackal has really good guns, full stop

(except for the ITA12L shotgun – It's really not a great shotgun and why bring that

when you also have access to a pistol shotgun?

Yeah, no forget that thing.).

The C7E is one of the best assault rifles in the game and the PDW9 is pretty much just

as viable if you can take advantage of the benefits it has to offer.

Most players will probably feel more comfortable with the C7 and the added power definitely

makes it more forgiving at closer ranges but hey, why not give the PDW a go and see how

you do… especially if, for some reason, you end up taking a lot of engagements at

more than 30m because the PDW is probably the best long range weapon in the game… for now.

Because maybe that's a bug after all and not actually intended (even though I reported

it almost one and a half years ago) and maybe, just maybe we might see this getting fixed at some point.

Until then, which of the two guns do you prefer to use?

Do you run the PDW at all and if so, do you use the angled grip?

Let me know in the comments section below and feel free to also give me your suggestions

on which guns to compare next!

And with that, as always thank you for watching, I hope you enjoyed the video and I will see

you in the next episode!

For more infomation >> PDW9: Best Long Range Gun In The Game - Rainbow Six Siege - Duration: 13:54.

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Jayme Closs' Family Speaks Out After Missing Wisconsin Girl Found Alive | TODAY - Duration: 3:06.

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Lindsay Lohan Talks 'Beach House' And Her Mentor, Oprah | TODAY - Duration: 5:32.

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Chris Pratt's New Diet, The Daniel Fast, Has Anchors Talking | TODAY - Duration: 1:24.

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Safety Gadgets: Former Secret Service Agent's Tech For Self-Defense | TODAY - Duration: 4:26.

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Mitch McConnell Blocks Bills To Reopen Government And Republicans Are Angry - Duration: 4:10.

On Thursday, Senate majority leader Mitch Mcconnell twice had the opportunity to reopen

the federal government and twice denied that opportunity to actually happen.

Here's what happened on Thursday in the Senate, there were two separate bills, one that would

have provided funding for the Department of Homeland Security, uh, another that would

have provided funding for all of the other government agencies that are currently shut

down through September 30th.

These were Democrat backed bills, a similar to ones in the House of Representatives that

also have bipartisan support over there.

Mitch Mcconnell refused to allow discussion on these bills, effectively killing them.

So as of right now, Mitch Mcconnell's, the one guy standing in the way of reopening the

federal government.

Here's why that's important is things we've been talking about all week.

First and foremost, today, our federal court system runs out of money.

Our federal court system runs out of money.

We have furloughed government workers applying by the thousands for unemployment benefits,

which is going to put an enormous strain on this system.

We have hundreds of thousands of government workers either working and not getting a paycheck

or not working and not getting a paycheck.

And here's the thing today, this Friday today, um, their, their stories going around and

even pictures in some cases of air traffic controllers showing the paychecks that they

got today for the last couple of weeks.

And the paychecks read $0 and zero, zero cents.

So air traffic controllers, you know, the folks who already have a crazy stressful job

trying to make sure planes don't crash into one another.

They're not getting paid for it at all.

TSA agents are not being paid.

You know, I, I'm old enough to remember when there was a whole lot of concern over the

safety of air travel in the United States.

You know, that's why the TSA exists because we were so concerned about somebody horrible

getting through and doing unspeakable acts of terror here on the United States soil.

And now we're just like, screw it.

We're not going to pay you.

We're not going to reopen the government.

Even though you are vital.

And I know there's some conservatives out there who call these folks non essential.

If you think air traffic controllers and TSA agents are nonessential, then you absolutely

know nothing about American history or world history for that matter.

These people are vital.

These people are suffering.

And Mitch Mcconnell doesn't give a damn.

Mitch Mcconnell would rather show his party that he is not going to bend, he is not going

to break.

He is going to stand behind Donald Trump for this unnecessary border wall.

And Mitch Mcconnell was very soon going to find himself with allies that include maybe

Lindsey Graham.

And that's probably about it.

Uh, maybe Steve King over on the house.

But, uh, Republicans are starting to break.

They're starting to fracture.

I can, even last week, there will were many Republicans in the House of Representatives

willing to sign onto bipartisan legislation, had just reopened the government without the

border wall.

As this continues, as this drags on, we're going to see more republicans breaking ranks.

We're already seeing them come out in the media and say, this is unacceptable.

We got to reopen.

We've got to do it.

And ironically, on Wednesday of this week, Donald Trump came out and said, no, there's

total unity behind me.

All Republicans are with me.

They're not.

You got two or three powerful ones behind you.

And the rest of them are freaking out because they understand when they go back to their

constituents, they are going to be the ones blamed for this disaster.

And they don't want to face those consequences.

They don't want to lose an election because Donald Trump and Mitch McConnell refuse to

admit that they've screwed up.

But that is exactly what's happening today.

For more infomation >> Mitch McConnell Blocks Bills To Reopen Government And Republicans Are Angry - Duration: 4:10.

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El horóscopo de hoy, 11 de enero de 2019, por el astrólogo Mario Vannucci | Un Nuevo Día | Telemundo - Duration: 3:04.

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😎⏯CÓMO Instalar DRIVERS MTK preloader en Windows /7 /8 /8.1 /10 para {32 bits y 64 bits} mtk65xx - Duration: 3:06.

hi how about youtube friends welcome to a new video of this

channel and good this time we're going to learn to install the mtk drivers

preloader of our device Chinese whether from Chinese origin we're going

to extract the file that I'm going to leave in the description we are going to accommodate a

little here, it's a very simple let's unzip the file

and well let's go now to my team or this equipment once the file is extracted

so let's right click and let's choose the admin option

we wait a moment we accept if he asks us for some confirmation and

we wait for this window

the equipment manager we are going to click on administrator

dispositives ready now let's see how we already have

loaded a preloader, let's play in COM ports and LPT, if you do not see this

option you can choose another one for example my team only the

you select to enable, now we let's go up to action and you

We give to add legacy hardware, well we touch on that option and it's going to

open this window we will click next we choose here the second

option that is to install and we give next we leave here as we are going to

click on next again

ok we click on next and good let's go and

We take in examining and we will look for the folder that we unzip is

only one file here I'm returning we're going to open

the folder: Windows Driver Mtk Preloader, we do

Double click and that other window will open

we double click on auto installation, smartphone driver and here we choose

our processor if it is 64 or 32 bits we double click on infs and

we choose: usbcom.infs, We accept you accept and accept

here we choose the Preloader USB vcom port, we click on next when

we select and as we see it has already been finished to install the USB preloader vcom port

we click to finish and as we see I have already created a new port because

I already had one installed now I have two and good friends if they liked to comment,

like and subscribe to my channel and See you at the next opportunity

until next time

For more infomation >> 😎⏯CÓMO Instalar DRIVERS MTK preloader en Windows /7 /8 /8.1 /10 para {32 bits y 64 bits} mtk65xx - Duration: 3:06.

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Starting a Second YouTube Channel? - Duration: 7:49.

What do you do when you're interested in too many things?

Hi everyone!

Before starting this channel in May 2015, I researched about how to film and edit videos

and asked for a cheap tripod and a bigger memory card as birthday presents.

I was planning to make this an art channel, but right from the start I've had a problem

narrowing down my topics.

A few of my first videos were about traveling and nature and gardens and DIY.

Speed painting videos take quite long to film so those other ones were easier to start with.

As my channel developed, I tried to concentrate just on art and crafts.

I also made some more technical tutorials about how to edit scanned art using GIMP and

so on.

Then I tried making ASMR and over time that became a stable topic for my channel, but

I pretty much stopped making DIY videos and tried to make most of my videos revolve around

art somehow.

Speed paintings, art tutorials, real time ASMR art and art related tutorials with different

software.

I've been thinking for over a year that my channel is too broad, it's not for one specific

person.

I don't think many people who watch my videos are interested in watching every video I make.

I have 3 main topics I'd like to make videos about and those are art, ASMR and tech.

I don't like the idea of having to keep up multiple channels, but I think I'm at a point

now that I want to start a second channel.

This channel will continue to be an art channel and I'll keep the ASMR videos on this channel

for now, too.

I'm probably holding down the growth of this channel by doing both art and ASMR videos,

but I can't really justify starting a new channel for ASMR and I also have like 50 or

60 ASMR videos on this channel already and I don't know what I'd do with them if I'd

start a new ASMR channel.

So, I'm thinking of starting a new tech channel, which would be about website content managements

systems and comparing them, web design and development in general, video editing, my

filming gear, maybe image editing, too.

I think any art related tutorials like how to edit photos or scans of your art or make

patterns and so on, I would still post on this channel since they're useful for artists

specifically.

But anything that doesn't fit on this channel would go on the tech channel.

So, that means videos like the website wire-framing and layout design I made in 2017.

And the reason I would start a tech channel over an ASMR channel is that it just has more

advantages.

It's about the field I'm studying now, IT business, so I think being able to showcase

your skills by making tutorial videos is an advantage in finding work.

So, not only is it something I'm interested in but it would be useful career wise.

With the current YouTube partnership thresholds on subscriber count and watch time I of course

won't be able to monetize the videos with Adsense for a long time, but if I do get to

that point, I see that type of channel being more lucrative than an art channel and certainly

more so than an ASMR channel would be.

And I can also use affiliate links for the gear and software I showcase in the videos

so that's another possible source of income and again since the equipment is a bit pricier

than art supplies, it has the potential to make more affiliate revenue than art supplies.

But that also requires an audience and it will take time to build.

I haven't made the channel yet, I have a few videos filmed or planned out but not edited.

I don't think I'll even try to make weekly videos on that channel, they might be more

sporadic, but I would like to make little video series so that I'm uploading a few videos

in a row about the same topic so that there's something to come back for.

I'll still continue to post once a week on my art channel.

I have no idea what I want the new channel to be called.

I had problems coming up with the name of this channel and I ended up just using the

title of my blog that I started in 2011, except that was called Ivy Lily Crafts and I changed

that to Ivy Lily Creative so that it doesn't narrow down my topic to crafts.

I'm not happy with that title, but I couldn't think of a better one.

For the tech channel, I don't know if I should use my real name or think of a brand name.

So, if you have any ideas for a name for a channel about web design and video production

for beginners, please tell me in the comments.

You can also tell me if you have any video ideas you'd like to see on that channel.

I've been using WordPress and Drupal in my uni projects and work practice so I'll probably

do videos on those.

I've also tried Wix and my own blog is made with Blogger.

And as for the video side, I'm thinking of showing my filming setup and the cheap gear

I used when I first started and the things I've upgraded since then.

I actually ordered some new gear last month and one of those things arrived faulty so

that will be an unboxing video with a twist.

You have to try to find the positive in crappy events, too.

I'd also like to show the different video and audio editing software I've used, both

free and paid and how I edit different types of videos, since it's a different process

for ASMR and for speed paintings with voice over.

All in all, I want to share things I'm learning about business, video making, website design

as I'm learning it or it's still fresh in my mind.

Or do you think I should start an ASMR channel instead of a tech channel?

I have been thinking about that too since I'm worried that there are people who like

the art tutorials and other art content, but are put off by the ASMR videos even though

they're art related too.

Or on the other hand that people who watch my ASRM videos, don't care about my other

art videos and that's hindering the growth of my channel.

So, by making another channel for ASMR, I could separate those two topics.

But I don't want to have 3 different channels.

So, tell me what you think in the comments.

Have you had similar struggles of being interested in too many topics and not being able to choose

between them?

Thanks for watching and see you next week!

For more infomation >> Starting a Second YouTube Channel? - Duration: 7:49.

-------------------------------------------

Business [Update #2] - Duration: 1:09.

For more infomation >> Business [Update #2] - Duration: 1:09.

-------------------------------------------

Bird Box Sex Challenge | Jill and Jack Sex Comedy | Pillow Talk TV web series - Duration: 2:53.

Nothing... You look horny. Yes! Well spit it out already. Is this another sex roleplay thing?

Even better. It's a game. Oh, I like games! No BUTT STUFF.

It's not that type of game Jack. Good. The Bird Box Challenge! Like the movie? Am I missing something?

Bird Box sex challenge. Ohhhh.

Jill Jack do the Bird Box sex challenge.

Please explain it anyways.

Did I mention it was my idea? Did I mention it was my idea?

I think it may have been Jill's idea. Yes!

I'm ready. Where are you? Shhh, you're ruining it.

Marco. Shut Up. Polo.

Jill and Jack shoot blind.

I'm on the bed naked, come find me. I feel underwear. What's this doing here?

Kinky, sexual, dirty, adventure.

This should be easier. Just get it in there, okay, I have two holes. I'm feeling

around. Feeling around. Don't poke me there. That hurts!

Okay here. Here. Maybe here. Okay okay let me just put it in. All right.

Whoa! Oh okay, now I see the light.

Ooh. I'll poke harder. Stop. Harder.

Nope he's out... here?

Jill and Jack keep playing.

Oh, Jill is that you? Yes, I found you big boy. Ready for level two?

Umm. You like that? I like that, I mean I like this. Please don't stop.

Next time maybe you let me stop peeing before you grab me. Oh.

Follow me into the bedroom, if you can find me. What? Oh damn it. I can't see anything.

We totally crushed that challenge. The sex was decent, but the challenge rocked!

Just decent? I mean, let's play again. I need to play this game again.

I demand a perfect score. I am NOT a decent lay. I am a great lay.

For more infomation >> Bird Box Sex Challenge | Jill and Jack Sex Comedy | Pillow Talk TV web series - Duration: 2:53.

-------------------------------------------

KILLER IN PINK | Hitman 2 # 24 - Duration: 9:36.

wait what wait what is this what the fuck why did I just fly away oh my god it

Ianisin here and welcome back to hitman two

now we left off where we've completed the Aelwin Augment pacified ten civilians

with the fish and pacified Finley Henry now this time it's the big mooney

flamboyancy while we're dressed up as a disguise or mascot we have to keep it on

for the whole mission otherwise we will fail and we have to kill levy Ackerman I

think that's how you say his name with the battle axe and while wearing the

mascot outfit so let's go ahead and do it alright so here we are

now although there's the mascot well right there

his head he's got a green shirt on and not the blue one now I can't go that way

because well that's the exact same way I went the last time and you maro I didn't

have a gun because it was a big environment with people and I didn't

have a gun and he could first me and yeah I wouldn't get caught with anything

and but this time I do have a gun so I can't go that way otherwise I'll be

considered a hostile so I got to go this way the game really wants you to take

alternate routes anyway because you know go to the same direction like the main

like the most obvious place or yeah most obvious path to go it's just not really

it's just kind of boring because no like it's like really like for hitmans um

we're hit man's uh you know style you really think he would want to go in the

main direction well sometimes he do but most of time he's like no I don't really

feel like it alright see him up there it's like he's

talking to his ex on the phone trust me I've been there it's not a good

sign Oh medium bread eats me up with Ciara

knocks that must be must be that guy out there yeah I know you're dumb just even

saying it out loud parking ticket hell I need that for okay I'm good I'm good I'm

good I'm good I'm good I'm good I'm good I'm good

oh look he's glitched there the bit of it um oh that was glitch now alright now

I gotta find a battle-axe damn I hate I hate looking for certain items cuz you

know in a big map like this you know it just takes for a while and you end up

anything some of the parts out but I'm gonna try to keep it in as much as I can

okay so he's up there pretty much for Robert Knox's so yeah I want to see if I

can get a free ticket in there I like her voice from the south exactly what we

get right there yeah I'm gonna have to be stealthy and yep that's what I like

doing but first how I freaking do I have a I don't have a lot pick son of a bitch

who guards huh shit screwdriver now I'm not trying to kill you're telling me I

can't go through that door really and all the doors that's the oil one you

can't go through that's messed up

shit all right I'm back got my lock pick I'm going up on my way

upstairs in a good stealth way yep nope the hell it's like soon as you

think you're safe nope how do I get Oh perfect perfect get

ready to go up get that booty the big moody yep exactly what they say not a

freakin mascot may look like a girl but it's actually a guy what this idiot

can't see that wow he's got glasses on - and that's the scary part

come here yeah I'm in here I'm not supposed to be in here come check me out

checked out my nice moody all right hang on wait wait - the door closes okay wait

hey go go go go gotcha get get get him out of the way

put him in this big thing Oh oh those somebody right there wait hang

on I could just go for it but screw it gotcha

I was gonna say wait till he turns around but hey I'm just gonna go for the

kill or go for the pacify I mean I take chances you got to do what you got to do

you got to take risks in life okay sometimes they're worth that sometimes

you just screwed up all right maybe I gotta go up maybe one floor one

more floor but who knows yeah probably one more floor I'd even

know this was here I really did not know hang god wait slut just get on to

freaking of course I got a hang first trespassing that's fun

Oh God watch out for cameras I mean this may look like a freaking nice peaceful

area but hey it's hostile or not or not really but I'll consider trespassing

okay that's the scientist right there but first I gotta find a battle-axe

that's Jesus Christ I totally forgot about that

whoa who sees me well yeah good hiding good hiding go I'm

good I'm good yeah you do that where is a battle-axe ah perfect

look totally not expecting it and I already found it

wait hang on lure him over here

get in the preps ding screw it I'm sorry

get-get-get ran out of boys tape just knock him I had to kill the guy or I had

to kill one of them because well I got too nervous and yeah

alright here's an escape route oh man get off your lazy ass oooh hey Mike

there's a camera a little box right there but you know what disable it just

say but while you're here just hurry up go I want him to hear it

yep good thing I got my lockpick and safer the berry into wait what wait what

is this what the fuck wha I just fly away oh my god I just flew away what

Dale what the heck is that in the top right that just get drunk I don't know

what it is but that's certainly not hitman all right

that's eliminated four he's eliminated when I get one star still it's that was

kind of tough because well you had to go all the way up to the top without

getting cited and you know with the mascot I felt like if you're new to hit

me how do you expect anybody to do that I mean seriously all right skip ball

what's the next one Oh kill two of them

uh hang on okay so kill him with the mascot God look at his face it's like

somebody had a freaking uh a game I don't know

but Gustav Gerber yep same thing as him who's this nerd hey Tony Mac eliminate

and Tony Mac and an explosive or with an unsound what a Scott really why are they

coming up with these stupid conditions I guess some people if they want to rush

and just get through it automatically but I guess what it is what it is but

that's it I hope you enjoyed and I'll see you on the next video for baqia and

Tony Mack Gustav Gerber and we'll pick it up from there so I'll see y'all then

Ianisout

For more infomation >> KILLER IN PINK | Hitman 2 # 24 - Duration: 9:36.

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Updesh Rana #LIVE On Indian Army || Grand Salute To Indian Army - Duration: 21:17.

Updesh Rana #LIVE On Indian Army || Grand Salute To Indian Army

For more infomation >> Updesh Rana #LIVE On Indian Army || Grand Salute To Indian Army - Duration: 21:17.

-------------------------------------------

Top 5 Kitchen Gadgets That You Should Buy in 2019 | Moments - Duration: 4:40.

Get the latest on new gadgets and electronics, including detailed reviews, product information, and trends.

These Top 5 Kitchen Gadgets in 2019 that you can buy right now.

These awesome everyday kitchen Gadgets are very useful, Save your valuable time and make your life more Easier.

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