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Hello tankers!
In today's episode we'll be talking about
the upcoming changes in supplies and overdrives.
We'll also be announcing a new Weekend giveaway event with cool prizes.
If everything goes according to plan, in the next week or two,
we'll be implementing a massive update that will affect supplies and overdrives.
Let's start with supplies.
We'll be changing how the Repair kit works.
It will heal a big chunk of your hitpoints upon activation,
and then will heal the rest of your health bar over several seconds.
More importantly, if you receive any damage during that period of time, healing will stop.
This will make the Repair Kit more fair.
Right now, the Repair Kit heals you over two seconds,
which makes you almost invincible during this time.
We want to make Tanki a little fairer for players without supplies.
Also, close combat turrets such as FireBird, Freeze and Isida,
now suffer a lot in supply-battles
when wasting their energy bars against healing enemies.
The experiment that took place in Spring,
gave us some very useful data.
One of our general goals
was to make it possible to destroy enemies who use supplies ALL THE TIME.
Based on this data,
the active time of Double Armor, Double Damage and Speed Boost,
will be decreased,
while cooldowns will take longer.
Moreover we'll be decreasing SMART cooldowns.
We want to decrease smart cooldowns
to make it possible to have a full set of supplies faster,
for when you're on your way to the enemy base.
But you need to understand
that if you choose to activate a full supply set,
you'll be vulnerable for a while after that.
We also decided to drop one of the mechanics we used in the experiment.
It is when supply cooldowns do not reset after respawning.
It didn't achieve its goal,
which was to weaken a bit those players who spam supplies.
It also had some side effects like
"you're dead, you've respawned in your base,
and you can't do anything against your enemies."
Now about the interface.
Sound effects will indicate when supplies are activated,
and when they run out.
When a supply becomes available after a cooldown,
the game will alert you with both a sound AND a visual effect.
This means you won't have to pay attention
to the supplies panel at the bottom of the screen.
Now let's talk about overdrives.
As many have already guessed,
this mechanic will be returning to the game as a permanent feature.
It will be implemented in the game together with the changes in supplies.
Here's how the final version will work:
Overdrive's active time will be decreased,
to correspond to the active time of supplies after the update.
Just like before, the progress indicator will fill up
with every kill, flag or other action you perform for your team.
However, this will NOT happen while Overdrive is active.
This is how Supplies and Zero-supply worked during Tanki's last Birthday celebrations.
We did this to eliminate situations
where 2 or 3 tanks use the feature in quick succession
after killing enemies in their base right after they have respawned.
This update will also include new interface elements
a new Overdrive progress indicator,
and an icon that appears above your tank when Overdrive is ready to activate.
Of course if you prefer not to use this new game mechanic,
you can also deactivate it when creating a PRO battle.
Will we ever implement the Overdrives with flying tanks and atomic strikes
that you proposed in the special forum thread?
You'll find out in upcoming VLOGs.
Stay tuned!
We haven't had a giveaway event in a while.
So this weekend, we're having a crazy weekend giveaway.
This time the rules are a bit different.
The number of kills has changed, and you can do it across two days,
without having to eat and sleep at your PC for 24 hours.
Here are the rules
Tankers need to make 400, 900 or 2000 kills in TWO days, in NON PRO battles.
It's quite a challenge, BUT we've increased the rewards!
400 kills bring you 3 gold boxes.
900 kills bring you 5 gold boxes, and 3 days of Premium.
And if you can hit 2000 kills in two days,
you will get 10 gold boxes, 5 days of Premium, and the Steak paint,
if you don't already have it.
Moreover, on Monday, the 26th of June,
we'll be randomly choosing 3 players who have made more than 2000 kills,
and we will reward them with a Dream tank
consisting of a fully upgraded turret, hull and protection module of their choice,
available at their level.
And to make this weekend more exciting,
we're also having some discounts in the Shop and Garage,
plus 50% increased battle funds in non-PRO Battles.
All the details about the event, are on the homepage.
Last week, the English eSports team, together with the Broadcasting team,
organized a live stream for a cool new event called The Arena.
In it, two prominent clans from the community
ALL KIND, and PENGUINS
battled for 4 rounds to see who would capture the most flags.
The interesting part was that the map
was announced to the teams just ONE hour prior to the event.
Additionally, the map was one that isn't usually featured in eSports events.
This means that the teams had just one hour
to prepare their strategy for an unfamiliar map.
Moreover, each team member had to have a different hull and a different turret.
In the end, ALL KIND delivered a crushing defeat
and are now the current champions of The Arena…
that is, until someone knocks them down!
Stay on the lookout for future live streams of The Arena.
Find out whether the next challenger will manage to dethrone ALL KIND,
and watch the event LIVE for a chance to win LOTS of crystals!
Last week, you had to shoot a video on the Opposition map,
wearing the Metallic paint.
Let's watch the winning video.
For next week, we'd like you to take part in the Tanki Challenge.
The task has been prepared by our V-LOG helpers group.
Hey everyone!
Here is the task for the CHALLENGE.
You need to shoot a video where you jump from this roof on the Future map…
and land on this yard...
ON YOUR TRACKS.
The first team that manages to accomplish this,
will get 200 thousand crystals to split between its members.
Your team can have a maximum of 4 players.
Use the Orange paint.
That's it for today.
Make sure you don't miss any of our upcoming episodes.
See ya!
Last week the Ricochet fired into a group of tanks.
You had to guess how much damage it would deal in total.
The correct answer is 1840 — option D.
Here are our winners.
And here's the next question.
Where will Wasp stop?
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