Thứ Tư, 7 tháng 6, 2017

Youtube daily Jun 7 2017

I'm apparently one of the few who actually really enjoyed Wii Sports Boxing.

Using the motion controls to punch and dodge was just good visceral fun!

And that might partially be why ARMS hooked me from the get-go.

Because ARMS is essentially a longer-range and deeper version of Wii Sports Boxing boxing,

by virtue of featuring characters that have super stretchy & equipable ARMS.

Yeah, leave it to Nintendo to take something familiar and make it weird.

Like, really weird.

[Show Helix] I rest my case.

Because of the long-range and relatively slow speed of your punches, ARMS rewards patience

and precision much more than it does randomly flailing about.

Learning how to control both ARMS independently and simultaneously, including curving them

mid-attack with a twist of the Joy-Con, is essential--but it's also a little bit like

rubbing your stomach and patting your head at the same time.

Especially since you can equip different ARMS for each, well arm, making both function very

differently from each other, which can be a little tricky to keep in mind.

Some ARMS are slower, but heavier, and can punch right through an opponent's, well,

punch, others may come in at a steep angle making it harder to dodge, and others yet

fire projectiles for some super long-range combat--which is saying something in a game

like this!

And that's not even to speak of the elemental attributes that each ARM can gain by charging

up, such as ice that slows down your opponent or electricity that disables their ARMS.

Really, choosing your ARMS is just as important as choosing your character--and learning how

they complement each other is pretty important.

Speaking of characters, the eclectic cast immediately stood out to me as being among

Nintendo's best yet, featuring unique designs that are fun and iconic, such as Spring Man's

coiled blue hair, or Min Min's noodle arms and ramen locks.

The attention to detail is truly fantastic, even with the animation, such as how Twintelle

walks with clear purpose, or even how the robotic Byte & Barq move stiffly, like an

ancient Disney animatronic.

These characters really do ooze personality.

And that's not even to mention how different they play, such as how Ribbon GIrl can control

the air with her ability to jump repeatedly, or how Ninjara can briefly vanish from sight

to throw off your opponent.

And then there's the complete freakshow that is Helix who--well, you can see for yourself

Between the 10 characters and 30 equipable ARMS, that's a whole heck of a lot of possible

combinations, which can be a bit intimidating.

Especially since the game doesn't do a particularly great job of explaining the pros and cons

of each ARM, leaving you to learn primarily through repeated exposure.

Which wasn't much of an issue for me since I found fighting 1 on 1 incredibly addictive--at

least when facing human players.

But the game also features a tutorial mode that'll walk you through the basics, and

then lets you choose specific gameplay elements to focus on, such as guarding, or blocking

grabs.

Of course, you may just want to hop into the Grand Prix to try things out, which is essentially

ARMS' Arcade Mode, but is available for both 1 or 2 players.

In it, you'll fight your way through 10 rounds of opponents in mostly 1 on 1 battles,

with the occasional sporting event thrown in the mix too, such as Skillshot, which is

a race to break the targets, B-Ball, which is ARMS version of basketball, except instead

of a ball, your goal is to grab your opponent and dunk them instead, and finally, there's

V-Ball, which is Volleyball ARMS' style, where you want to keep the ball away until

it explodes on the opponent's side of the net.

The sporting events aren't particularly deep, but are a fun diversion and help mix

up the action,

Unfortunately, beyond a couple of final challenges I can't yet talk about, the Grand Prix is

remarkably barebones, consisting almost entirely of content from elsewhere in the game.

The general presentation is pretty lackluster, with no real story at all, and only a brief

character introduction before each battle.

Even Biff, who had a commanding presence in the ARMS Direct, has lost his voice and instead

makes only high-pitched Inkling-like sounds, which kind of sucks the energy out of the

otherwise high-octane experience.

Now to be fair, a barebones arcade mode isn't atypical for fighting games, but I do feel

it's a giant missed opportunity to explore these eccentric characters more in-depth.

What you see is what you get--they don't even get a proper ending.

And it's for that reason that after a couple of playthrough, I was pretty much done with

the Grand Prix.

Instead, I'd much rather spend my time online in order to take on actual human opponents--and

fortunately, ARMS mostly nails it in that sense.

So ARMS essentially offers 3 ways to play online.

Party Match, Ranked Match, and with Friends.

Party Mode will probably be the primary draw for most people, as it's available from

the get-go, and is slightly more casual in that you don't earn any kind of rank here.

Instead, you're thrown into a lobby with a handful of other players , which the game

then subdivides into different groups for every match, before mixing it up for the next

one, and so on and so forth.

And this is simply brilliant, as it not only ensures there's a constant stream of players

to challenge with almost no downtime between matches, but it also gives you the chance

to familiarize yourself with some of those players over the course of several battles,

without having to take them back to back to back.

It almost fosters a tiny little community--albeit one in which you can only communicate via

a shake of the player icon.

Furthermore, pretty much every mode in ARMS is up for grabs here, with the game deciding

randomly for each group, whether it be a one on one battle, any of the sporting events

we mentioned earlier, or some others we haven't mentioned yet, such as the Hedlok battles,

where everyone works together to take down a common foe, or 3 & 4 player free-for-alls,

or the team-based 2 vs 2, which can be both fun, as well as, completely chaotic

The sheer variety here ensures no single activity ever gets tiresome, and also helps prevent

any one player from dominating round after round, since each game demands a slightly

different skillset.

And in a really smart twist, those who do end up dominating for too many rounds in a

row, will find themselves handicapped at the start of the next round, with either 75%,

50%, or 25% health, depending on how many times they've won.

But to make up for the disadvantage, they'll be rewarded more coins than normal if they

win, which can be used to purchase additional ARMS.

While the automatic handicap it sure to annoy some players, it's a great way to keep the

Party Mode dynamic and interesting, without frustrating those who may not quite be on

the same skill level as another.

But for those who take their online matches a little more seriously, Ranked Battle is

where it's at.

This is the no nonsense way to play ARMS--1 vs 1 only, no items, no handicaps, Final Destination--okay,

maybe everything but that last part.

Because it's catering to a more hardcore crowd, it only becomes available after beating

the Grand prix on level 4 or above, which ensures that everyone is at least somewhat

competent at the game as a baseline--and your exact skill level will be reflected in your

rank, which increases or decreases with every battle.

But unlike Party Mode, there are no lobbies to be found here--instead, the game will Search

for a player for you to battle while allowing you to continue to playing the game offline,

such as in Grand Prix or Versus mode.

Unfortunately, it was difficult to fully test this during the Review phase due to the lack

of eligible players, and as a result I experienced some significant delays when waiting for a

match, but that should be less of an issue once more people are playing

Regardless, I'm not quite sure why Nintendo didn't just use a lobby system similar to

Party Mode, because while it's pretty cool that you can continue to play the game while

it looks for an opponent--I think it'd be preferable if it didn't have to search at

all and just threw me in with those looking for a little more hardcore action.

Finally, there's the Friend option, which lets you create a lobby for people on your

friend list only--and you can even choose to lock it behind a passcode if you want to

restrict it even further.

Here you can choose exactly which game types you want to play and set the rules however

you want, including how many points are required to win overall.

Regardless of which mode I played online, the connections were nearly flawless across

the hundreds of matches I played--even when fighting players overseas.

I experienced only a couple of dropped connections and maybe a handful of matches that had any

noticeable lag was at all.

If I didn't know better, I might have almost been fooled into thinking I was playing on

a LAN, which is remarkable not just for a fighting game--but especially a Nintendo game.

And not only is ARMS the most stable online game I've experienced from Nintendo, but

it's by far the slickest too.

I love how the game dynamically groups people together inside bubbles, which makes it easy

to see at a glance who's fighting who, and in what stage, with a visible clock hand that

counts down the time.

You can even track other people's games as their health bars and status are updated

in real-time.

It's one slick package and certainly bodes well for the future of Nintendo online .

But I do have a few complaints.

First, I wish 1 on 1 battles were a little more common in the Party Mode, as I'm also

not a terribly big fan of the 3 or 4 player free-for-all battles.

Because of how the camera is setup, it's pretty much impossible to have a good view

of what everyone is doing at once, making it way too easy for you to be attacked from

off-screen.

The additional players also require the use of an additional button in order to switch

targets, which feels cumbersome--especially since it isn't always easy to tell who you're

locked-on to.

Some kind of on-screen indicator would probably help.

The 3 player battles also feel a little unfair since it encourages players to stay out of

the fray until one of the other is KO'd, which can be frustrating.

Local multiplayer is similarly solid, with the game running at a rock steady 60 frames

per second even with 2 player splitscreen.

Although it does take a hit with 3 or 4 players, dropping down to a steady 30.

But no matter which mode played, I had a blast learning the intricacies of the gameplay as

well as getting a handle on the dual Joy-Con motion controls, which is how I primarily

played the game.

I found them to be reasonably accessible, while also affording an impressive amount

of dexterity.

Movement is handled by tilting both Joy-Con in the desired direction, with your thumbs

resting on the shoulder buttons that handle Dashing and Jumping.

You then punch the air to punch, and twist the Joy-Cons like a dial to curve your punches

in the desired direction.

And I truly loved how the motion controls felt...delivering blows and KO's by punching

the air just feels good, and I never felt at a disadvantage to those using standard

controls.

That is, until I did...

Because once I started facing more challenging opponents, both offline and online, the cracks

in the motion controls began to show, as they didn't quite afford the accuracy or response

time that I ended up needing.

One major problem I repeatedly encountered involved Guarding, which is performed by tilting

both Joy-Cons inward--if done too quickly, it would cause my character to punch instead--which

is a MASSIVE problem when trying to block an incredibly damaging special attack, and

instead end up eating the entire thing instead.

And since the game lacks any way to remap the controls, I was essentially forced to

try to drop my Joy-Cons in favor of a standard controller, where Guarding is performed with

a click of the left stick instead, in order to stay competitive.

But besides allowing me to more easily Guard, I was surprised to find that the Pro Controller

really might be the superior option across the board, allowing me to move around and

steer my punches with even greater precision--even if I did lose the ability to curve both ARMS

independently.

Unfortunately, while the standard controls did make me more competitive, it also took

away some of the game's appeal, as the motion controls were simply a lot more fun to play

with--and worked well enough...until they didn't.

Because of this potential imbalance, I wish the game would show you what controller setup

your opponents are using.

And furthermore, it'd be nice if ARMS took a page from Mario Kart's book, and allowed

you to set up a Friend Room where motion controls are required as an option

Those complaints aside, I truly had a great time playing ARMS--especially online.

The gameplay is unlike anything I've played before, and it hooked right from the get-go.

I simply could not get enough--especially of 1 on 1--and learning the game's unique

intricacies felt rewarding, both locally as well as online with the game's fantastic

Party mode.

Oh, and I haven't even mentioned the game's eye catching art style and overall great presentation,

Grand Prix aside.

Even the music is incredibly catchy.

So in case you couldn't tell, I like ARMS a lot.

But as with all fighting games, the metagame is sure to evolve as time goes on.

And sure enough, even in my pre-release play sessions, I've found that ARMS seems to

reward a more defensive playstyle at higher skill levels--which in my experience, often

led to some boring battles as both players played keep away, waiting for the other to

strike first leaving them exposed.

And that style of play doesn't excite me quite like the more casual, but faster paced

matches I had played before--so it'll be interesting to see how the game evolves over

time--especially since Nintendo's promised that more characters and content will be added

as well.

Thanks for watching and make sure to subscribe to GameXplain for more reviews and everything

else Nintendo Switch as well.

For more infomation >> ARMS - REVIEW (Nintendo Switch) - Duration: 12:19.

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Fun Baby Care - Learn Colors Kids Games - Hannah's High School Crush - First Date Charms - Duration: 10:10.

have a nice day

For more infomation >> Fun Baby Care - Learn Colors Kids Games - Hannah's High School Crush - First Date Charms - Duration: 10:10.

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Gain More VIEWS and SUBSCRIBERS on YouTube with Good SEO - Duration: 4:21.

So I heared that you want to grow your youtube channel and gain more views organically.

I will tell you how I gained over 10.000 subscribers in only 8 months by applying tips and strategies

from Brian G Johnson.

Hey guys.

I'm Criss, welcome to Eye Stocker, the place where you will find Adobe tutorials ,tech

videos but also videos like this one where I'm sharing my experiences as a YouTuber.

8 months ago when I had 4000 subscribers, I discovered Brian G Johnson's channel,

which is focusing on tips and strategies on how to grow a YouTube channel.

I subscribed to him, watched his videos and then I applied his tips and tricks on a Photoshop

tutorial that I made for my channel.

And here is the proof: this video was posted in September 2016 and now, after 8 months

it has 250.000 views.

So if you ask me, yes, the tips from Brian G Johnson helped this video to rank better on YouTube

and Google because of the SEO strategies, the search engine optimization strategies.

I am applying the same strategies even now, and after 8 months I gained over 10.000 subscribers.

And hey if you have a YouTube channel, put it down in the comments and please write there

what kind of videos do you make and how many subscribers do you have right now.

People will see your channel in the comments and if they are interested in your content,

maybe they will subscribe to you.

To grow on YouTube, your content should be good in the first place, but in the same time

it's not the gear that will make your video gain more views or bring you more subscribers.

The gear will only help you to step up the quality regarding video or audio.

In fact, here is what you need to care about if you want to grow on YouTube.

So check this out: here are 3 things that I learned from Brian G. Johnson.

The content should be good, your story should be good.

If the story is good, people will stay and watch your video longer.

And this means RETENTION.

And retention means WATCH TIME, which YouTube highly rewards right now.

SEO (search-engine-optimization).

You need to learn how to write a relevant title, a description and how to choose good

keyword pharses You need to create attractive thumbnails.

If you want more tips and tricks like these and you wanna drive more views to your channel,

Brian G has lots of videos you can learn from and this is his book which will be available

on Amazon in a paperback version starting with 19th of June 2017.

I will provide you a link in this video, so stay tuned.

It's called TUBE RITUAL - VOLUME 1 and it has a foreword written by the amazing Derral

Eves.

The back cover is very creative, look!

It's a youtube video with 1 Gazillion views and it has some comments.

And one of those comments is my comment.

Look..

Eye Stocker! You see?

Hey everyone!

I am on Brian G Johnson's book!

I can't believe that! Oh my God! Wow!

Brian, thanks for sending out this book, I really appreciate it! High Five!

Until this book will be available for sale, make sure you check out Brian G's Youtube Channel,

as well as his Facebook Group which has thousands of creative people there, ready to help and

answer your questions about YouTube.

All the links are in the description of this video, I will also drop you a link to Amazon

and if you will access it on June 19th, you will be able to buy this amazing book.

I definitely recommend it if you want to succeed on YouTube organically.

And If you need a good camera to start doing YouTube videos click on the screen right now

to watch my review for the Canon g7x II.

Smash the like on this video, don't forget to subscribe to Brian G and of course to my

channel and see you next time.

I'm Criss, buh bye now.

For more infomation >> Gain More VIEWS and SUBSCRIBERS on YouTube with Good SEO - Duration: 4:21.

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THE SIMS 3 FUNNY MOMENTS p1 | Walid Sami - Duration: 3:40.

Try to ignore this introduction ...

What's up guys

Today

I'll do something different

Something i wanted to do long time ago ....

Cool you guys gonna watch this video ...

And you gonna tell me what did you like about it

What you didn't like about it

That's it

Hello

As you can see

Some cunts created us in this game

Because they wanna look like thugs and shit

But the probl...

Shut the fuck up , you talk to much !

Fuck , you ruined the video !

Like he can't even shut his mouth !

" Anas "

" Ayoub "

" Hamza "

" Walid "

Hamza ! Come up here , you need to see our room !

Im eating right now , look for Anas

Im in the toilet , don't come , look for Ayoub

* Hi Sanae *

Umm , this is so delicious

Walid !

Seek for Ayoub and look what he's doing !

What the fuck are you doing ?!

Nothing nothing !

Im just texting " Sanae "

Sanae ?!

Wait where's Hamza ?

Uhuum , im looking for a girl that i can trust her and she trust me as well ...

I think you're the one ...

Thank you

HAMZA !

Umm , this is so nice and delicious , who made this ?

Ayoub made it

He's more like our chef

Guys i wish that Sanae was here , i missed her

Allo , Sanae , can you come ?

Wow ! The pool is huge !

Well then come to swim

Sorry i didn't come ready and prepared

No No ! there's no problem about that

Uf ... Guys im so sorry but i got to go right now it's too late

But you just arrived now

" Samhini " is gonna start soon

Guys im going to sleep

Yes ! This is the right time !

Sanae !

Hamza !

Oh ! Yes !

Can i come ?

Yeah , come please !

Oh yeah !

Walid what the heck are you doing here ?!

Im the one who should be saying that !

Bruh you're a kid , it's midnight !

* TALKING *

Im going to eat ...

For more infomation >> THE SIMS 3 FUNNY MOMENTS p1 | Walid Sami - Duration: 3:40.

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Piña Colada Icebox Pie | Southern Living - Duration: 2:34.

(upbeat tropical music)

The Piña Colada Icebox Pie

is one of our top-rated Southern Living desserts.

It combines a crunchy layer of nutty, pecan shortbread,

a luscious, rich and creamy cheesecake layer

with a sweet, indulgent candy-like pineapple layer.

All topped with the lusciously fresh whipped coconut creme.

When you are making this pie,

it's really important to press the crumb mixture

all the way along the sides and edges of the pie plate.

If not, you'll end up with a thick, uneven crust

that won't be able to hold all of the filling.

The pineapple is a ubiquitous symbol

all across the south.

It represents hospitality,

a trait that is as Southern as sweet tea.

Pineapples are said to represent a sense of welcome,

good cheer and graciousness

In Colonial times,

hostesses would use pineapples

as the centerpieces to many of their banquets.

They were kind of expensive at the time,

so some hostesses would actually

rent a pineapple for a day.

Later on that night,

it was brought back to market

where it was resold to a more wealthy family

who could actually eat it.

Today, it's a lot easier to get your hands on a pineapple

and Southerners take use of it.

We put pineapples in just about anything.

(gentle tropical music)

Icebox pies are great southern desserts

because you can set them in the fridge,

let them chill and just forget about 'em.

They're great to whip out

to share with your neighbors,

bring to any kind of summer party,

and just great all around.

One of the great things about this dessert

is that you can top it with just about anything.

Piña Coladas can go with a coconut layer,

pineapple, freshly shaved coconut,

toasted coconut,

you could even garnish it

with a little bit of fresh pineapple mint,

and save some of your nutty pecan shortbread

to kind of crumble on the top, if you'd like.

I made this icebox pie for a summer party last year,

and one of my friends said,

"This tastes like a vacation in your mouth!"

I couldn't agree more.

It's like the pineapple upside-down cake, but better.

(upbeat music)

For more infomation >> Piña Colada Icebox Pie | Southern Living - Duration: 2:34.

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Big Pharma Sees Huge Money As Drug Pushers - Duration: 8:31.

So Pap, we've been talking about the opioid addiction epidemic that we have been undergoing

in this country now for many years at this point, and it's only been in the past couple

of years I think where there has been an awareness of what was the dynamic that created this

widespread addiction, not just for prescription painkillers, but for heroin, which ended up

being basically a replacement for these prescription painkillers.

You were explaining to us that the way that this stuff gets put out there, the way that

this addiction happens, is that first off, the company manufacturing the drug claims

that it's not addictive, even though initially it was set to be prescribed for acute situations,

just coming out of surgery, perhaps maybe dealing with certain types of cancer, pain

associated with that, for short periods of time.

They come in and say, 'This is not addictive,' and in fact, Dr. Jones down the street, he's

finding it's very effective if you've got a bruised leg or something, or he's got a

patient who had a surgery on his colon, and he's been on it for six months.

Yeah, so give him Oxycontin for a few days, he won't have any problems with it.

Well look, when these companies were making these representations, the lawyers who were

making the representations to the FDA, the medical officers who were supporting those

representations, and the executives for the company all knew, every one of them knew,

that they were lying.

There's no other way to dress this up.

Their own information showed them how addictive it was, so they thought, 'Well, okay.

If we can push it through the FDA even though the FDA was hesitant, even though they said,

Well, gee we think it's addictive, but we're going to back and show you it's not addictive.'

Then once they got it into the market, once it's there, the real problem that people always

miss is what they call the tail of the event, and that is where you're out there, you're

selling it, the lie is out there, and the tail is how long does it take people to catch

up with the fact that they lied to us four years ago?

It takes a very long time, and in the process the company continues going off and telling

doctors, 'You can use it for everything, doctor, not just acute situations.

Use it for everything.

They're going to be fine.

There's no addictive quality to it,' and it's as addictive as heroin, and companies

knew it, Sam.

They knew it.

Okay.

Let me ask you this, because we know that the state of Ohio is as of this week, is suing

five major drug manufacturers because they misrepresented this.

We also have a situation where you have literally, I don't know what the ratio is, but some crazy

ratio of pills to people in places like West Virginia.

What is, Pap, from the standpoint of an attorney, from a plaintiff's attorney, who's going to

go and hold these companies to account?

It's one thing when they go in and misrepresent what they know is false about the addictive

qualities- Yeah.

You can do it with statistics, Sam.

You can say, 'Look, you knew, Purdue, that you were pushing this much of this product

into this neighborhood,' neighborhood.

You can break it down.

You're going to see it.

The cases we're going to be involved with are cases where you actually have communities,

like they may be townships, or they may be cities, or counties, where they knew that

if you have a population of X that anytime you know the population and anytime you look

at the amount of the product going into that population by its very statistical number,

they're flooding it, and it's intentional.

Now, where Ohio has messed up already is they went after the wrong people.

Rather than suing the manufacturers at first, they should have gone after the counties.

I don't know why they didn't do that.

Excuse me, the distributors.

They should've gone after the distributors because the distributors are the direct link

between the county and the product, okay?

I think they have some bad advice if you want to know the truth, but attorney generals sometimes

they act on just partial information, but the way to handle this case is to go after

the distributors first and then work your way up to the ... Put the company in a situation

where they know they're next.

So the distributor knows there's an algorithm?

Yes.

There's no way we can be selling this many pills to this size population ...

Correct.

Correct.

... without there being a problem almost definitionally.

Oh yeah.

Sam, there's statistics.

There are metrics that have been around for decades that show them ... As a matter of

fact, there's statutory language that lays out in some instances what that ratio should

be.

This isn't rocket scientist.

I mean, this isn't rocket science.

So you don't have to show, as a plaintiff, you don't have to show that that distributor

was having conversations like, 'Wow.

This really indicates ... This indicates there's a problem there,' but that they should've

known or that there's statutory obligations for them to know or that it's just ...

Yes.

Yes.

... irresponsible business practice.

It's not that they knew ... You don't have to say they knew.

You have to say they should have known, they could have known based on the information.

Once you get to that threshold, you show the damage.

Sometimes this can even be brought in terms of a public nuisance, okay?

The public nuisance is you've pumped so much of this garbage into our neighborhoods that

our children are addicted, the streets aren't safe, robberies increased, murders increased,

crime's gone up.

You've created a public nuisance here in our backyard.

Now, there's some obstacles to getting to public nuisance, but that's generally what

you're trying to show, a county ... Now, here's the real point, Sam.

When a county has to pay for all this, the public hospital has to pay for this, the healthcare,

the rehab, they have to pay for everything.

This is a strong lawsuit we're going to be involved with for a while, but we're going

to go after the distributors.

That's my focus.

We just have about a minute and a half left, but I know from experiences of a friend of

mine that the doctors, they don't ... It's very difficult, and I think it's even difficult,

my understanding is, if you're addicted to these things, sometimes it's hard for you

to realize you're addicted to these things ...

Oh, yeah. ... because whatever initially sent you into

having to have pain management, it's hard for you to disaggregate what's a function

of my addiction or withdraw and what's a function of what initially caused me to need pain management?

The mental process, Sam, is that I'm going to take one more tonight to sleep, but I won't

do it tomorrow.

Then I'm going to take one more tonight to sleep, but I'm not going to do it tomorrow.

By day 15 you're hooked.

Right.

The doctor's not aware of it.

They're under the belief that you can't be addicted, that you're just dealing with pain.

Mm-hmm (affirmative).

Exactly.

Exactly.

Well, it's fascinating, it is I think encouraging at the very least to see state governments

and to see attorneys like yourself deal with this, because it hopefully, even though there

are hundreds of hundreds of millions of dollars for these companies to make, even with the

cost of doing business of paying out maybe some penalties, hopefully it will slow down

and inhibit the use of these things, which are destroying so many lives.

Pap, really appreciate your talking to us about that.

All right, Sam.

Take care.

For more infomation >> Big Pharma Sees Huge Money As Drug Pushers - Duration: 8:31.

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BRUNO MARS THAT'S WHAT I LIKE DANCE CHOREOGRAPHY DANCE VIDEO - Duration: 2:08.

BRUNO MARS THAT'S WHAT I LIKE

For more infomation >> BRUNO MARS THAT'S WHAT I LIKE DANCE CHOREOGRAPHY DANCE VIDEO - Duration: 2:08.

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Vermont governor vetoes state budget, sets stage for special session - Duration: 1:55.

GOVERNOR PHIL

SCOTT AGAINST

THE STATE'S

TEACHERS UNION

AND

STATEHOUSE

DEMOCRATS,

RAMPED UP

TUESDAY, WHEN

SCOTT VETOED

THE STATE

BUDGET.

NEA PRESIDENT-

THE

LEGISLATURE

WORKED REALL

HARD TO PUT IN

IT MANY OF THE

THINGS HE

ASKED FOR AND

IT'S A BALANCED

BUDGET AND IT'S

KIND OF

SURPRISING

THAT HE'S

HOLDING ALL

VERMONTERS

HOSTAGE AT THIS

POINT

SCOTT IS

INSISTING ON A

UNIFORM

STATEWIDE

HEALTH PLAN

FOR TEACHERS

INSISTING ON A

UNIFORM

STATEWIDE

HEALTH PLAN

FOR TEACHERS--

WHICH HE SAYS

IS THE ONLY WAY

TO MAXIMIZE

SAVINGS FOR

TAXPAYERS.

HE REPEATED

THAT IN HIS

PRESS

CONFERENCE

LAST WEEK.

SCOTT- $26 M A

YEAR IN

ONGOING

SAVINGS IS A LOT

OF MONEY TO

ANYBODY -T O

ANY CHECKBOOK.

WE MUST TAKE

THE TIME TO

ENSURE WE

ACHIEVE THAT.

HE SAID IN A

STATEMENT

TODAY---

WITHOUT A

MECHANISM TO

ENSURE THE

SAVINGS ARE

ACHIEVED,

THESE BILLS

CURRENTLY

CREATE AN

ENVIRONMENT

THAT WILL EAT

AWAY THE

AVAILABLE

SAVINGS AND,

THEREFORE, OUR

ABILITY TO

LOWER

PROPERTY TAX

RATES."

BUT THE UNION

IS DEAD SET

AGAINST A STATE

WIDE HEALTH

PLAN AND

ACCUSES SCOTT

OF DC STYLE

POLITICS.

TUESDAY

AFTERNOON -

THE 2017

VERMONT

TEACHER OF THE

YEAR AND TWO

WHO HAVE HAD

THAT HONOR

JOINED THE

VERMONT N-E-A

PRESIDENT TO

DENOUNCE THE

VETO.

SUSAN KOCH,

THE 2016

VERMONT

TEACHER OF THE

YEAR- I

ENCOURAGE THE

GOVERNOR TO

REVERSE

COURSE AND

STOP HOLDING

THE BUDGET

HOSTAGE. IT IS

THAT SIMPLE.

DESERVING

STUDENTS

FAMILIES AND

EDUCATORS

NEED A

BALANCED

BUDGET IN

ORDER TO

THRIVE IN OUR

STATE

THESE

TEACHERS SAY

THEY ARE

WORRIED ABOUT

A GOVERNMENT

SHUT DOWN...

THE GOVERNOR

SAID LAST WEEK

- HE WON'T LET

THAT HAPPEN.

SCOTT- I THINK

IT'S IMPORTANT

THAT WE SEND A

MESSAGE WE

HAVE TO DO

WHAT'S RIGHT. I

WON'T PUT VT IN

A POSITION OF

ANXIETY

WITHOUT A

BUDGET. AND

GOVERNMENT

WILL MOVE ON

SCOTT SAYS HE'S

CONFIDENT THEY

WILL COME TO A

RESOLUTION BY

THE JUNE 21ST

VETO SESSION.

IN MONTPELIER,

ABBY ISAACS

NBC5 NEWS.

THE LEGAL

BATTLE OVER

THE FUTURE OF

For more infomation >> Vermont governor vetoes state budget, sets stage for special session - Duration: 1:55.

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Jeep Wrangler PIAA Night Tech Headlight Bulb (2007-2017 JK) Review & Install - Duration: 4:16.

I'm Ryan from extremeterrain.com, and this is my review and installation of the PIAA

Night Tech headlight bulb, fitting all 2007 and up JKs.

Today, we're going to talk through the installation of this bulb.

This is a one out of three-wrench installation.

However, you are going to have to remove the grille to change out your headlight bulbs,

and the whole process will take about 30 minutes.

But we'll talk more about that in just a second.

These bulbs are for those of you who are looking to replace your burned out or worn out factory

housing headlight bulbs in your JK.

These are going to give you a good bit more light, but they're still a direct H13 replacement.

You don't have to worry about the light source being a different distance from your reflector,

which can cause glare or cause hotspots, or light thrown in areas that you don't want

it.

So this is certainly going to be an upgrade.

But it's going to be one that you're not going to have to think or worry too much about if

it's going to work out properly.

This is a direct swap for your factory bulb.

Now, there are certainly other options out there.

You can go with an LED bulb.

You can go with a full LED projector or an HID projector.

You can even just swap out your factory headlight buckets, your lenses and your reflectors,

for something that's going to have a different pattern, and then use these bolts inside of

those.

Again, a lot of different options, and all of them are going to fall in different places

on the light output and the beam pattern scale, as well as the price scale.

These are going to be an H13 bulb that will not only plug directly into your factory headlight

wiring harness, but also with a simple quarter-turn, connecting to the back of your factory headlight

housings.

These are going to be a 55-watt/65-watt bulb.

So they'll put out 55 watts of light at the low beam, and 65 at the high beam.

The light is right around a 3600K on the color temperature meter.

So it is going to be a little bit more toward the yellow, toward the daylight side, where

LED we usually see around 6000K, which is a little bit more pure white, a little bit

more on the blue end of the spectrum.

Because they're a direct replacement, of course, these are going to be a DOT-approved bulb.

These have a one-year warranty from PIAA, which is a nice feature.

You are putting out a little bit of money for these.

So if you were to have one burn out in that first year, you're going to be able to get

a replacement from them, which is a nice peace of mind.

Getting these bulbs installed is going to be a pretty simple one out of three-wrench

install.

It will probably take you around a half-hour to complete.

Now, the first step in getting these bulbs installed is going to be removing the six

plastic clips across the top of the grille, then giving the grille a tug to completely

remove it from the Jeep.

After that, you can remove any screws that are holding the headlight retention rings

in place to allow you to remove the headlight housing itself, unplugging it from the wiring

harness.

Finally, give the bulb a quarter-turn to remove it.

Install the new one by giving it a quarter-turn clockwise, and reverse the process, plugging

the new bulb and headlight housing into the wiring harness.

Set the headlight housing into the headlight bucket, replace the headlight retention ring,

and finally snap your grille back into place and replace the six clips across the top.

You are going to need to give yourself a little over a half an hour to complete this.

But it is an easy process, and anyone can do this in their driveway.

From a price standpoint, I think these are fairly priced.

You are going to be at right around $60 for a pair of headlight bulbs.

But because of the light output you get from them, again, I do think it's worth it.

So if you're looking to replace a burned out or worn out factory headlight bulb on your

JK and you want something that's going to give you a little bit more light output, I

think these are going to be a nice option while still saving you money and labor over

replacing your headlight housings, or stepping up to an LED or an HID projector.

So that's my review of the PIAA Night Tech headlight bulb, fitting all 2007 and up JKs

that you can find right here at extremeterrain.com.

For more infomation >> Jeep Wrangler PIAA Night Tech Headlight Bulb (2007-2017 JK) Review & Install - Duration: 4:16.

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💦 Le Sons De La Pluie Le Plus Relaxant Pou Dormir Calmement 💦 4 Heures 💦 - Duration: 4:01:31.

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Thanks For Watching :)

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