DID THE TEAM HAVE A PARTICULAR
PHILOSOPHY IN THEIR WORK.
[SPEAKING FOREIGN LANGUAGE]
[SPEAKING FOREIGN LANGUAGE]
>> SO MY GOAL FOR THIS NIOH 2
WILL BE A PROPER EVOLUTION, A
NATURAL EVOLUTION, NOT DRAMATIC
CHANGE, NOT OBVIOUSLY
DETERIORATE, BUT WHAT IS --
BECAUSE IN THE FIRST TITLE,
ALTHOUGH WE ARE VERY HAPPY WITH
HOW IT WAS RECEIVED, BUT THERE
WERE THINGS WE COULDN'T
ACCOMPLISH AT THE SAME TIME.
I WOULD LIKE TO STRENGTHEN WHAT
WE DID WELL, AT THE SAME TIME
FIX SOME OF THE ISSUES THAT
COULDN'T BE DONE IN TIME.
SO, YEAH, THAT'S WHAT I LIKE TO
SEE HAPPEN IN THE NIOH 2.
>> WHAT ARE SOME OF THE LESSONS
THAT THE TEAM LEARNED DUING THE
DEVELOPMENT OF THE FIRST GAME
THAT YOU ARE KEEPING IN MIND
WHILE DEVELOPING NIOH 2?
[SPEAKING FOREIGN LANGUAGE]
>> TEAM NINJA, WE ARE KNOWN FOR
CREATING ACTION GAMES.
BUT NIOH ON THE OTHER HAND IT
WAS FIRST ACTION RPG THAT WE
EVER DEALT WITH.
IN SOME OF THE GAME BALANCING,
IN THE RPG DEPARTMET, AND SOME
OF THE GAME UPDATES HAD CERTAIN
ISSUES THAT PLAYERS MIGHT NOT
NECESSARILY WERE HAPPY WITH, SO
THAT IS SOMETHING I WOULD LIKE
TO IMPROVE ON AND WILL DO BETTER
THIS TIME.
>> BEFORE WE GET TO THE
QUESTIONS WE CAN RUN FOOTAGE OF
THE GAME ON THE BIG SCREEN FOR
THE AUDIENCE AS WE GET TO THE
NEXT QUESTION.
I AM INTERESTED TO SEE HOW THE
STORY FITS INTO THE STORY OF THE
LARGER CHARACTER DEVELOPMENT
YOUR TEAM HAS DONE SO FAR.
[SPEAKING FOREIGN LANGUAGE]
>> YES, IT TIES IN WITH THE
FIRST STORY.
HOW TIME AND SETTING, THOSE WE
WILL REVEAL IN THE COMING DAYS.
TO ME, I FEEL THAT PEOPLE WHO
HAS NEVER PLAYED NIOH 1 COULD
ENJOY THE STORY.
IT WILL BE EVEN MORE SO FOR
PEOPLE WHO DIDN'T -- SORRY.
FOR PEOPLE WHO ACTUALLY PLAYED
THE FIRST GAME.
THIS IS JUST SALES TALK, BUT
NIOH, RIGHT NOW IS ON SALE.
WE WOULD LIKE TO INVITE PEOPLE
WHO HAS NEVER TRIED THE GAME TO
GIVE IT A TRY.
>> NICE PLUG.
>> DID THE WAY THAT PLAYERS
REACTED TO THE FIRST GAME
INFLUENCE THE TEAM WHEN CREATING
NIOH 2?
>> CAN YOU REPEAT THAT QUESTION
AGAIN?
>> DID THE WAY THE PLAYERS
REACTED TO THE FIRST GAME
INFLUENCE THE WAY THEY
APPROACHED NIOH 2?
[SPEAKING FOREIGN LANGUAGE]
>> WE DID TWO DEMOS BEFORE THE
FIRST NIOH WAS LAUNCHED.
TRULY GRATEFUL FOR ALL OF THE
FEEDBACK WE RECEIVED FROM OUR
FANS.
HAVING SAID THAT, AFTER THE GAME
WAS LAUNCHED, ONE OF THE BIGGEST
REQUESTS THAT WE HAD WAS TO HAVE
THE CHARACTER CREATION.
THAT'S SOMETHING WE ARE GOING TO
IMPLEMENT IN THE SECOND ONE.
>> OH, COOL.
>> PLAYERS WILL DEFINITELY BE
ABLE TO CUSTOMIZE ALL OF THE
DETAILS INCLUDING LIKE GENDER
AND RACE.
>> ANOTHER THING THAT I AM
CURIOUS ABOUT, WHAT DO YOU THINK
MAKES THE SERIES OR MAKES THIS
GAME UNIQUE OR SETS IT APART
FROM OTHER THIRD PERSON ACTION
ORIENTED GAMES?
>> [SPEAKING FOREIGN LANGUAGE]
>> THE CLOSE QUARTER COMBAT
SYSTEM WE HAVE SOME VERY
JAPANESE -- WE HAVE CERTAIN
ELEMENTS THAT ARE UNIQUELY
JAPANESE STYLE LIKE THE KEY
PULSE AND THE STANCES OF THE
WEAPONS.
IN ADDITION TO THAT, MAYBE THE
FACT THAT BOTH THE PLAYER AND
THE ENEMY HAVE THE BAR, THAT'S
SOMETHING UNIQUE TO NIOH.
>> EXCELLENT.
>> JUSTIN, YOU WANT TO TAKE THE
LAST ONE?
[SPEAKING FOREIGN LANGUAGE]
CHLOR CLEAR
>> OO
>> JUST TO SUPPLEMENT AS WE ARE
WATCHING THE TRAILER, HE
POSSESSES THE POWER OF YOKI.
SAMURAI VERSES YUKI, SAMURAI
VERSES SAMURAI.
WE WILL HAVE YUKI VERSES SAMURAI
AND YUKI VERSES SAMURAI AS WELL.
YOU WILL BE ABLE TO FEEL SOME OF
THE YUKI SKILLS AND YUKI MOVES.
THIS SHOULD BRING THE ACTION
SYSTEM TO THE NEXT LEVEL.
>> LAST QUESTION, WHAT DO YOU
THINK IS THE MOST IMPORTANT
THING THAT THE TEAM NEEDS TO GET
RIGHT WITH NIOH 2?
[SPEAKING FOREIGN LANGUAGE]
>> FIRST OF ALL, AS A MASS CORE
GAME, WE WILL MAKE IT SATISFYING
AGAIN, IN THAT I WOULD LAKE TO
MAKE HIM MORE -- THIS SOUNDS
WEIRD, WE WANTED TO HAVE MORE
SATISFYING DEATHS FOR PLAYERS.
[SPEAKING FOREIGN LANGUAGE]
>> WHILE TEAM NINJA WILL DO ITS
BEST TO BRING EVERYBODY THE BEST
PRODUCT, WE DON'T WANT IT TO BE
JUST OUR SUBJECTIVE OPINION, SO
AS WE DID IN NIOH, WE BRING
EVERYBODY THE FREE DEMO AGAIN TO
GET YOUR FEEDBACK AND MAKE THIS
GAME RIGHT.
>> THERE YOU GO.
>> TOM, WE HAVEN'T HEARD FROM
YOU AT ALL.
I WAS WONDERING IF YOU WANT TO
GIVE A MESSAGE TO ALL OF THE
NIOH FANS OF THE WORLD OVER
BEFORE WE LET YOU GO.
>> SURE.
YOU KNOW, FIRST OF ALL WE WANT
TO THANK EVERYBODY FOR MAKING
NIOH A SUCCESS, AND HAVING SAID
THAT, I THINK JUST TO KIND OF
DRAW A COMPARISON OF WHERE WE
WERE AND WHERE WE ARE AT, I
THINK WITH NIOH IT WAS OUR FIRST
TIME GETTING INTO THAT GENRE,
AND TO BE QUITE HONEST, YOU
KNOW, AS PART OF OUR TEAM, WE
WERE A LITTLE BIT CAUTIOUS, AND
IT WAS SORT OF TREPIDACIOUS IN
THAT SENSE.
I THINK THIS TIME AROUND, WITH
THE EXPERIENCE THAT WE HAVE
GAINED, AND OBVIOUSLY ALL OF THE
ENCOURAGEMENT AND THE SUPPORT WE
HAVE, WE HAVE GAINED A LOT OF
CONFIDENCE AS WELL.
THINKING BACK, THERE WERE A LOT
OF THINGS WE DIDN'T GET TO DO.
BUT THIS TIME AROUND, I GUESS
THE SIMPLE WAY FOR ME TO PUT
THIS IS, THE GLOVES ARE OFF.
WE ARE GOING TO GO IN HARD.
I HOPE THE FANS ARE READY FOR
IT.
I THINK THIS EXPERIENCE IS GOING
TO BE, YOU KNOW, CLOSE TO WHAT
WE HAD IN MIND.
I CAN'T WAIT FOR YOU GUYS TO
PLAY IT.
>> THANK YOU, GENTLEMEN, SO MUCH
FOR BEING HERE.
THANK YOU EVERYONE FOR WATCHING
AT HOME.
THAT WAS A LOOK AT NIOH 2, AND
HEARING FROM THE TEAM NINJA
CREW, AND IT'S SO NICE TO HAVE
THEM HERE.
IT IS ALSO NICE WE ARE ABOUT TO
SEE MORE FROM ANTHEM FROM
BIOWARE IN JUST A FEW MINUTES.
DON'T GO
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