Chủ Nhật, 3 tháng 6, 2018

Youtube daily Jun 3 2018

Howdy folks and welcome to the Friday show which this week has become a guide instead

of the usual g-log, as today, we'll be looking at every weapon you can install on your ship

in No Man's Sky and seeing what each does best.

<title>

When it comes to weapons in No Man's Sky, theyre actually pretty diverse, each one does

something better than the others with very little crossover, on top of that, I will say

at the beginning of this that preference plays a big part here, if you like a weapon over

another weapon that performs far better at what you want to use it for, it doesn't mean

you're making the wrong choice, most weapons can be used on their own to great effect,

you just may require more titanium to replensih your shield due to longer fights.

I'll also be discussing every weapon and showing testing footage of those weapons in their

highest DPS layouts, it is by far the most effective and other than some potential unlikely

situations, DPS is what you should be going for over Damage per shot.

That being said, we'll also take a look at what can be done with very limited space and

so little to no upgrades.

So let's get riiiiiiight, into revieeeeews

<1 Positron Ejector>

The Positron Ejector is an impressive piece of tech, it has an insanely high DPS, so high

in fact that when fully upgraded to the highest DPS layout it reaches 41,405 Damage Per Second,

this is almost 6 times the DPS of the next highest weapon which is the Cyclotron Ballista

at 7,043.

All of these numbers are of course, before any bonuses your ship may apply.

Now with all that in mind, we come to the shortcomings of the Positron Ejector, this

is primarily it's very widespread, so wide that getting 3 or so of its 20 projectiles

per shot to hit, takes a fair bit of skill and for you to be quite close to the enemy.

Its range is also lacking at only 400, but as the spread makes it useless at even 400

in comparison to other weapons, it's not such an issue.

The Positron Ejector has a few uses, however, one requiring great skill that you must learn,

and that is if using within a rotation.

If fighting within a rotation, you may choose specific weapons that perform at different

ranges, the Positron Ejectors place here would be right as the enemy is touching your nose

you switch for a last-second volley of power.

Using in this way it could become quite effective but would require massive amounts of practice

and of course for you to have your weapon orders committed to muscle memory, this is

not so much for the casual player.

The other use I would say is when very swiftly taking out an entire fleet of freighters for

their goods.

Freighters are huge, even their cargo pods are huge and don't tend to fly off, so all

or most of your shots will hit, meaning the Positron Ejector's full power can be called

upon to take what is theirs very quickly with even just the base unit.

<2 Photon Cannon>

The Photon Cannon is the one ship weapon in No Man's Sky that absolutely every player

will know, and that is purely because it is a mandatory weapon for every ship, it's placement

is guaranteed and unchanging, it will always be located in the first available slot in

the top left.

This can present some anguish in fighters, as even a max slot fighter hosting the full

38 may have the slot below the Photon Cannon's main unit inaccessible for use, and unless

the 3 below it and the 6 to the right of those are available for use, the maximum layout

cannot be achieved, this results in a 3.9% decrease in fire rate and a 4.5% decrease

in damage.

The layout of the upgrades is the same 3 by 3 layout, only detached from the main unit.

The Photon Cannon is a rather useful weapon, it is a somewhat expected and generic machine

gun, in essence, firing single projectile shots at a high rate, with the main module

only it is the highest rate of fire weapon, though with all upgrades optimally placed

it becomes the second.

The Photon Cannon has a fast projectile speed, which is technically 4th out of the 6th for

Projectile speed, but at 1,800 compared to the 2,000 of Infra-Knife and Positron Ejector,

with the Phase Beam being instant, it's not that far off from the joint second place.

This allows the Photon Cannon to be used well in Dog Fighting as it's real time to shine,

yet takes second place in that when it comes down to pure effectiveness, it's superior

being the Phase Beam.

But it's worth is not just in one singular use, it's worth is in everything, it is the

Jack of all trades, master of none, but I mean this in a good way, not as a derogatory

dismission.

The Photon Cannon is already there which gives you a one slot advantage by only requiring

9 to meet its capacity while all but the Phase Beam and Rocket Launcher require 10.

It can be used effectively in both movement based fighting and static defensive fighting.

<3

Phase Beam>

The Phase Beam is that first weapon that really gets you going, it is often present on new

ships you may purchase and has some impressive power.

The Phase Beam is an instant hit weapon that fires 2 projectiles per shot, it appears aesthetically

as 2 continuous lasers but is, in fact, shot based, this is likely due to ease of programming.

The Fire Rate of the Phase Beam is actually the slowest of all and completely unchanging

due to the lack of Fire Rate upgrades, but this doesn't stop it being incredibly powerful.

Its statistics are deceiving in many ways, if you look at the DPS, it is the lowest when

not counting the Rocket Launcher, and you shouldn't use DPS to measure the Rocket Launcher

as I'll cover shortly.

The low DPS, however, is made a complete non-issue via a special attribute the Phase Beam has,

which is the lock-on it exhibits.

Provided you have the enemy ship in range and within the sizeable reticule of the Phase

Beam, both lasers will hit the vessel directly and all of that damage will strike.

You will not lose shots here and there, they all hit for full force, and that lack of literal

collateral damage brings the Phase Beam up to be the most powerful Dog Fighting weapon

out there.

During a dogfight with heavy movement, your enemy is being rather evasive and annoying,

any weapon that has travel time will be missing quite often even if you have a perfect aim

to hit in front of its movements as when the enemy changes direction, those shots already

on route are going to waste, but the Phase Beam is instant and locks on fairly easily,

this allows you to make every shot hit if your dexterity is high enough.

It also has by far the greatest heat time at 9.45 seconds before overheating, which

is fairly crazy, it's not too far from double the next longest, which is the Photon Cannon

at 5.71

The Phase Beam does, however, have a drawback, and this is that it requires charging regularly.

You could last most fights from a full charge, with only large-scale fights such as the Sentinel

5 Star and maybe 4 Star requiring charging throughout, which can still be done easily

via the quick menu, in the same way, that you recharge your shields.

Plutonium is cheap, and most will carry a stack within their ship or cargo, so this

really isn't a big issue.

It should also be noted that while all main units except for the Rocket Launcher and Photon

Cannon have charge bars insinuating they require charging, only the Phase Beam actually requires

charging, the other 3 weapons that display this bar never use up that charge and so remain

fully charged.

The Phase Beam also carries a rather substantial Pro to, and that is it's inventory footprint,

due to the lack of Fire Rate upgrades, the entire Phase Beam only takes up 7 slots, and

is by far the best weapon suited for filling your Technology slots, which at only 2 slots

high puts a real drawback on housing anything but the Phase Beam or Rocket Launcher.

<4 Infra-Knife Accelerator>

The Infra-Knife Accelerator is a colourful and fun weapon, it's projectiles are not all

that powerful, but it shoots 2 of them at a time and has the highest rate of fire of

the lot, with an increase of over 25% from the second place Photon Cannon.

The Infra-Knife Accelerator is very much similar to the Photon Canon, it has the same general

uses, but is slightly worse at everything than the Photon Cannon for the most part.

As far as the numbers go, it actually beats the Photon Cannon for DPS, though only very

slightly, but has a massive drawback when it comes to overheating.

When comparing to the Photon Cannon, the Infra-Knife Accelerator isn't too far from half the time

till overheat, and as they both have the same cooldown time, it's quite a drawback.

Due to this, I would suggest that you pulse instead of just holding down, learn through

practice the length of time before it starts to go into the red, if you time it right a

fraction of a second is all that is needed to reset its time to overheat.

Doing this can make it an effective weapon for sure, especially in movement heavy fights,

that being said it is still only third in that respect.

The Infra-Knife Accelerator does have a hidden pro, however, and this is it's innate and

subtle locking on.

I would liken it to Aim-Assist present on consoles, this is a system which subtly assists

the player in hitting the target to make up for the fact you are using a controller versus

a mouse.

It's also the primary reason that competitive games don't cross-platform, as, without the

assist on consoles, the mouse is too powerful, and with aim assist on consoles, the controller

is too powerful.

This lock-on aim-assist effect I observed while testing is quite substantial in making

the Infra-Knife Accelerator an effective weapon.

Though with all that it is still a second to the Photon Cannon, but not by all that

much, making this a very clear preference play, so which of the 2 do you just like better.

<5 Rocket Launcher>

The Rocket Launcher is an interesting one for sure, it is a single module weapon with

no upgrades that's general use is on your first ship, giving you a large amount of power

in the simplest form possible.

It's DPS is just awful as it's Fire Rate is 0.1 per second, but it's cooldown time is

only 5, which skews the results a little.

The Rocket Launcher is not any good at all in a battle with more than one weak ship when

on its own, but it is certainly useful.

The Rocket Launcher's use is in its super high damage projectile, it deals 3000 damage,

it also has a super high range at more than triple everything else.

This allows you to start on the Rocket Launcher as the ships come toward you, and aim up your

shot, it is not assisted as such but is quite accurate, you have a narrow reticule that

must be placed perfectly, and luckily, you have quite a distance to aim up this shot

before other weapons can be used.

Take your shot, then switch to another weapon, likely the Phase Beam and enjoy the extra

3000 damage you just got off on the enemy which likely ensured it's destruction.

This takes practice to get your timing right, but once you master it, the Rocket Launcher

can become a cheap and effective addition to your lineup, that adds without replacing.

You can thank 7101334 for showing me the potential of the Rocket Launcher that I had previously

written off.

<6 Cyclotron Ballista>

The Cyclotron Ballista is a frankly ridiculous weapon, in the best way.

The Cyclotron Ballista fires 2 high powered projectiles per shot at a rather low speed

when fully upgraded it will fire more than 20 of these high powered projectiles per second

resulting in the Cyclotron Ballista taking the 2nd place for DPS behind the Positron

Ejector.

This is no weapon for movement fighting, this is what I would refer to as a defensive weapon.

You stay still and what for the enemies to come in range, the second that reticule goes

red, you start firing and by the time the first shots start hitting the enemy, you have

almost finished firing your volley.

Using this method you can get the majority of shots to hit which will destroy almost

any enemy assuming you're are in a fighter.

This will not fully destroy a skull ship however which has more than double the health of a

3 star.

The Cyclotron Ballista is also one of the best choices for filling a very small space

for a weapon such as on a hauler built solely for trading, giving the hauler a powerful

yet cheap defensive weapon.

The Cyclotron Ballista can be used in movement, but it is far surpassed in its effectiveness

by the Phase Beam, Photon Cannon & Infra-Knife Accelerator in this circumstance.

When on a ship made for battle, the Cyclotron Ballista is most definitely at home but should

certainly be paired with another weapon that is more suited for movement.

I would not advise using a Rocket Launcher before switching to a Ballista, the Rocket

Launcher does have a great advantage of being able to aim and fire far above the range of

the ballista to get an extra shot in, the drawback is that the Rocket launcher will

fire it's Rockets at twice the speed of the Ballista, which will cause the ship to turn

away before the Ballista fire reaches it.

It is far more beneficial to stick purely to the Ballista switching to something like

the Phase Beam as either the volley ends or the enemy turns off.

This means that it is largely pointless to have both the Rocket Launcher and the Cyclotron

Ballista.

<Weapon Ranking>

To keep things simple, I have split the very basics of battle into 2 distinct situations.

These are Static and Movement based fighting.

I'm fully aware that there are many intricacies to battle and certain weapons will shine in

specific techniques, but these techniques are usually built privately by the individual

player, and for the most part, Static and Movement covers everyone well.

For static, which is when you stay still in one location and wait for the enemy to come

to you, giving you an effectively still target from your perspective, the Cyclotron Ballista

is by far the superior, dealing an insane amount of damage that has the upside of having

your enemy turn off just in time to overheat and cooldown your weapon for the next run,

that is of course, if the enemy even survived.

The second and last in this category would be the Rocket Launcher and Phase Beam Combo,

aim your rocket, wait until the second the enemy itself fires, alerting you that the

Phase Beam range has been reached, and fire your rocket while immediately turning to Phase

Beams to finish off.

The big downside of the static approach is that in fights involving more than one enemy,

you will be taking an incredible amount of damage and must replenish your shields constantly,

this isn't really too much of an issue, it's just a little boring in comparison.

When it is one on one, you will take almost no damage and obliterate the enemy.

For Movement, which is when you and or your enemy is moving to your perspective, the Phase

Beam certainly wins, largely due to its instant projectile speed and lock on effect, with

the Photon Cannon, coming in second and the Infra-Knife Accelerator Third.

Movement-based fighting requires more practice and general skill, anyone can stand still

and drown in titanium, which is why I usually do it, but it takes practice and skill to

really fly about avoiding enemy fire while tagging them yourself, it's also by far the

most fun of the 2.

The Positron Ejector doesn't really fit anywhere as a solid contender, it's uses are too specific,

you have to get close and aim very well, if you specialise in tailgating your enemies,

it could certainly be the best weapon for you as with the x2 bonus it would be dust

in a second.

I think there are very few who will use that weapon effectively, but I quite like that

we have it.

<Layouts>

For the Layouts I have decided to not show a big old slideshow of different builds on

screen and instead have linked the highest DPS layouts for all weapons in the description,

it's right next to the timestamps for the sections of this video in case you wanted

to skip back or forward to a particular section.

There are also some suggested full builds to meet different criteria, whether it's defensive

Hauler or the most minimalist fighter ever, it's all down there.

All builds are shown using Ket's Layout Editor, a fantastic web app created by the mighty

Ket that allows you to build and share you Ship, Multitool, Exosuit and Freighter layouts,

giving you all of the information for the build, like Damage, Rate of Fire, Cooldown

Time, Time to Heat, Range, Velocity, everything.

And don't forget that you can copy that shareable URL and paste it into the Technology Planner

Calculator on xainesworld.com to find out all of the resources required to build it

as well as any quests you may have to complete, or nanites you'll need to get the blueprints

and even the race rank.

<Tips>

As far as tips go, I would suggest fighting away from Asteroids unless you need the iron

for your shields.

The reasoning behind this is that if like me, your fighter is pretty full of tech, you

want some slots to pick up items from the ships, so you put your Titanium for your shield

recharging in your exosuit or Exosuit Cargo, unfortunately, if you fight around an asteroid

field, you will hit asteroids, which means you'll pick up Iron, this iron will go into

your ship.

When you go to Recharge an item, it will display the materials for recharging from that inventory

first, so by picking up iron in your ship, it will present the iron as the first option

along with any other Oxides in your ship, then your Exosuit, then your Exosuit Cargo.

Especially if using the quick menu as a reflex without looking, you will charge you shields

with a minute amount of iron which won't charge them much at all, yet leading you to believe

they are full.

You could just keep an eye on it, but I find greater peace of mind in knowing the titanium

fully charged the shields.

This may seem obvious to some, but remember that hitting a ship on its backend, will result

in a multiplier for your damage, this is a massive advantage and makes movement fighting

all the more tantalising.

If you wish to flee from Sentinels, they will not stop chasing you if they are already about,

you must destroy the current squadron and as soon as the pulsating warp circles appear,

boost away, you will lose them doing so, if you are fighting a nearly endless stream of

sentinels on the 5th star wave and are running low on Oxides, you can cut the waves short

early by flying the Sentinel ships out of loading distance from the Sentinel Freighter,

you will still have to destroy the current squadron but at least you won't get any more.

To escape a confrontation before it begins, immediately summon your freighter and fly

in before they appear and it will cancel.

A space station can be used to end a current battle.

If you are performing the role of a filthy pirate, then ignore the sentinel ship that

appears after attacking your first freighter, it is weak, so is perfect for ignoring while

you pillage a fleet or 2 of freighters before finally taking it within your sights for immediate

expulsion.

Your weapons will be in the order that you have them in your inventory, this is specifically

the main weapon modules, with that in mind, you should where possible choose you locations

wisely.

If performing the Rocket Phase combo, you should place your Rocket Launcher before your

Phase Beam Module with no other weapon between them to ensure your Phase Beam is the next

weapon after your rockets.

<outro>

If you have any tips of your own, please do put them in the comments to help out your

fellow travellers, and of course, if you disagree with anything I've said or have more to add

I'd be happy to read it down below.

Also this week, we will finally vote on the name for my fighter, a few weeks ago I asked

for people to suggest names for my fighter and we had a few interesting ones, so now

you can all vote for the permanent name of my beautiful dart.

The choices are

Destroyer Falcon Lancer S71

SS Shadaisy ICI Calamity S7

Tangerine Cremator Daisy

Lancelot Bill

Bluebird Bumblebee oder Stinger

Vote by writing the name of the one you want to pick in a comment, and I'll tally the votes

in 2 weeks once I'm back from my festival.

If you liked this video then hit that like button, subscribe and think about checking

out my Patreon, a dollar a month is a great way to support the channel and the work I

do, we also have an awesome discord that is growing constantly.

But above all, have an awesome day folks!

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Title: Simontive 6 Episode 26 Conflict Starting

Simon: This picture should be good enough to show off!

Mr. Dinosaur: It looks like Simon's Island is protected as we speak. There has been no international visitors since that monster has arrived.

Simon: I forgot to tell you the monster can attack us anytime, and it can speak.

Mr. Dinosaur: That is crazy. I must tell Kimon to come back right now, so we can prepare a large animal cage upon capture.

Kimon: I'm back from New York! The people in New Jersey are very jealous of us and still claim their state is better, and they say Long Island looks like a hot dog.

Simon: We got the monster. It's near Rhino, and we have to get there quickly.

Airport Rabbit: We are ready to face off the former DTO group! We will do this for money and status!

Penguin Jr.: I predict we will deal with a three way conflict with DTO and the monster.

Yi: We are ready for everything. We must claim Dogland as part of my country under China!

Erik Wamboldt: Also, we must ensure dogs get unequal treatment for their crimes.

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Diplo - Stay Open (feat. MØ) [CC Lyrics] - Duration: 3:32.

Diplo - Stay Open (feat. MØ)

Even in the darkest hour

You don't have to search so hard

You're the one that holds the power

Now's the time to play your part

If you could see your true colours, you wouldn't have to try so hard

Hiding under all these covers, we all work the way we are

It's the same with me and you and everybody

All hold tight our breath while waiting for the party

So many doors, so many closed to us

Oh, baby, my heart's open

You know that I stay open

Lost in the night, standing outside the club

Oh, baby, my heart's open

You know that I stay open for you

Baby, I can read the stars And I see how they shine for you

Don't cave yourself up in the darkness So many better things to do

Wish you could see your true colours Don't be afraid to play your card

The sky is open, you should follow We all work the way we are

It's the same with me and you and everybody

All hold tight our breath while waiting for the party

So many doors, so many closed to us

Oh, baby, my heart's open

You know that I stay open

Lost in the night, standing outside the club

Oh, baby, my heart's open

You know that I stay open for you

You know, you know

Oh, you know, you know

Open for you

It's the same with me and you and

All hold tight our breath while waiting for the party

It's the same with me and you and everybody

All hold tight our breath while waiting for the party

So many doors, so many closed to us

Oh, baby, my heart's open

You know that I stay open

Lost in the night, standing outside the club

Oh, baby, my heart's open

You know that I stay open for you

<3

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Gila National Forest Ben dem KRQE investigators have

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thousand 223 acres in the Gila National Forest the Buzzard fire started last

week east of reserve New Mexico there are more than 500 people there helping

fight the fire and stop it from spreading crews on the Buzzard fire have

been using fire to remove fuels along controlled lines to halt the spread of

the fire and help hold the lines the night shift was reinstated so

firefighters could take advantage of favourable conditions for burning

operations the area around the fire remains closed for public safety

roadblocks have been set up by local law enforcement closure information is

available here smoke will affect surrounding areas winds from the south

may bring more smoke from fires in Mexico fire officials say it is now at

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Bangalore is the South India's most alive city. Nnow it is called Bengaluru. It

is the capital of the state Karnataka. Malls, parks, pubs, theater, cafes art

galleries, palaces- at any given point Bangalore is buzzing and live with

activity.

Bangalore Palace built in 1887 by Maharaja Chamarajendra Wadiyar X. He was the 23rd

Maharaja of the kingdom of Mysore between 1868 and 1894. Tthe palace is

inspired by England's Windsor Castle. This evocative Palace Tudor-style

architecture with fortified towers, arches, green lawns and elegant wood

carving in its interiors. The Royal family still lives there. In top 10 list

Bangalore Palace is number one.

Built in 1954 Vidhan Soudha is a landmark of Bangalore next to Cubbon park this

enormous building is a massive example of neo-Dravidian architecture with

four domes on its four corners. It now houses the Legislative Chamber of

Karnataka government as well as accommodates many government departments.

Vidhan soudha is number 2 in this list.

Hindustan Aeronautics Limited is India's first and only aviation museum which has

a large collection of aircraft models, photographs, fighter planes and

helicopters. There are also aircraft simulators a

mock air traffic control tower and an Aero modeling Club besides a reference

library at the centre established by Hindustan Aeronautics Limited.

The Visvesvaraya Industrial industrial and technological museum, VITM constituent unit of the

National Council of science museums, Ministry of Culture Government of India.

It was established in memory ofBharat Ratna Mokshagundam Visvesvaraya.

He was popularly known as Sir MV and was an Indian engineer, scholar, statesman and

the 19th Diwan of Mysore, who served from 1912 to 1918. It provides a

brief history of technological development in the country and houses

many technical inventions.

The Lalbagh Botanical Garden is home to the India's largest collection of rare

tropical and subtropical plants as well as many centuries old trees. This

expansive garden started out as a private Mughal-style garden for the

city's Royal Rulers. It was established in 1760 by Hyder Ali and later extended by

his son Tipu Sultan. It's focal point is the majestic glass house built in 1889

to commemorate the visit of the Prince of Wales.

The Bannerghatta Biological Park, popularly known as BBP, has been integral part of

Bannerghatta National Park and emerged out as an independent establishment during the

year 2002. Bannerghatta biological park is located about 22 kilometers south

of Bengaluru City. It is one among the few places in the world where

wildearness is preserved so close to a big city.

Tipu's Summer Palace situated inside the Bangalore fort area.

Tipu Sultan's palace was was originally built by Chikkadeva Raya in mud. Later, Hyder

Ali started reconstruction the indo-islamic architecture. This was

completed by this son Tipu Sultan in 1971.

National Gallery of Modern Art was opened in 2009. It is the third such one

in India the others are in Delhi and Mumbai. It is housed in a colonial

mansion with a garden setting and has two interconnected wings. The old wing

features works from the early 18th century up until India's independence

while the new one displays works from a large number of modern and contemporary

artists

The Big Bull temples it is also known as Nandi temple is one of the oldest

temples in the city of Bengaluru. The temple is popularly called as a 'Dodda

Basavana Gudi' by the locals and is the biggest temple dedicated to Nandi in the

world. Nandi the Bull is the mount of bhahana

of the Lord Shiva and Guardian deity of Lord Shiva's abode Kailashagiri;

according to Hindu traditions.

Cubbon Park provides Bangaloreans with over 300 acres of sprawling greenery in

the heart of the city. It is a popular place for workers, joggers, nature lovers

and anyone who just wants to laze around.

The park was named after the former commissioner of Bangalore

Sir Mark Cubbon.

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