(RECAP) The Grey Wardens are leaving shortly
girl, and you will be joining them.
This is not how I wanted this, I'm not even ready.
You must be ready. Alone these two
must unite Ferelden against the
Darkspawn. They need you Morrigan.
(Recap) There are three main groups that we have
treaties for: The Dalish Elves, the
Dwarves of Orzammar,
and The Circle of Magi. I also still
think that Arl EAmon is our best bet for help.
(RECAP) I am Leliana, one of the Lay Sisters of
the Chantry here in Loethering.
Why so eager to come with me?
The Maker told me to.
I had a dream, a vision!
Very well, I will not turn away help when it is offered.
(RECAP) I am Sten of the Beresaad,
vanguard of the Qunari peoples.
Who did you murder?
The people of a farmhold,
eight humans, in addition to the children.
That's... horrible.
I agree.
I have the key to open your cage.
I confess, I did not think the priestess
would part with it.
She agreed to release you into my custody.
(RECAP) The name's Bodahn Feddic, merchant and
entrepreneur. This here is my son, Sandal.
Say hello, my boy.
Hello.
Roads been mighty dangerous these days, mind if I ask what brings you out here?
It's a bit complicated, but you're welcome to come along.
BODAHN: Ahh! It's good to see you my timely rescuer!
Bodahn Feddic, at your service once again.
I saw your camp and remembered
the kind offer that you made the last
time we met, and is there anywhere safer
for a poor merchant and his son to sleep?
I think not!
I'm perfectly willing to offer you a
fine discount, for the inconvenience of
our presence. How does that sound? Good? Yes?
ELISSA: You're free to stay, just mind yourselves.
BODAHN: Wonderful!
Thank the kind lady. Won't you boy?
SANDAL: Thank you kind lady.
BODAHN: We won't be a bother
to you and your companions, I assure you.
If you should need enchantments, simply
talk to my boy, otherwise come speak with me.
ELISSA: So what's your story, exactly?
BODAHN: Well, if you're really interested I suppose it
wouldn't hurt to tell you. I am
originally from Orzammar. The famed
Dwarven city that lies beneath the
stately Frostback Mountains. I was a
merchant there, too. Merchants Caste. These things
are in the blood, you know. You can't just
leave them behind. I ran a fairly
successful business - rare artifacts, you
know. Old things, grand things. The Nobles
loved them. Reminded them of the lost glory days, I suppose.
ELISSA: Lost glory?
BODAHN: Our kingdoms once spanned the length of Thedas. From
majestic Orzammar,
to Kal-Sharok, to glittering Darmallon,
far to the west. They say the gold and
silver veins ran so thick through the
stone of Darmallon, that the entire
city sparkled. The Darkspawn took it all
of course, one by one the old thaigss fell,
and then all that was left was Orzammar.
But we were talking about how I ended up here, weren't we.
One day, a noblewoman came to my
stall. She looked around for a bit, and
then started shrieking, in dismay.
Apparently, she believed that a pair of
bracers I had for sale once belonged to
her brother!
He'd been lost in a cave-in, you see,
while on an expedition to clear out the
Darkspawn from one of the tunnels
running close to the city.
They were made specially for him, they're unique!
she shrieked.
He stole them from my poor brother's corpse!
She had me arrested on the spot, of course.
Nobles... they're touchy like that.
ELISSA: And... did you steal them?
BODAHN: Well... I didn't steal them! You see, I'd
been paying these caste-less thugs to
venture out into the deep roads for me.
The lost thaigs, they're full of things that
people left behind... sometimes you can
find a treasure! Something worth a little gold!
ELISSA: It's better to do something with
them then, leave them to rot.
BODAHN: That's exactly how I see it! The noble woman, she
wasn't too happy with the... "theft" of her
brother's bracers. I don't know what they
planned for me, and I didn't want to find
out. Bribed the guard that was watching
me, and took off for the surface first
opportunity I got. Never looked back.
ELISSA: you're quite lucky to have done so well.
BODAHN: I thank the stone every single day!
Now, is there anything the boy, or I, can get you?
ELISSA: You didn't mention your son in your tale...
BODAHN: Ah, yes. I'm married to a fine woman, back in
Denerim, it's true. She'd give me a
son if she could, but that's not likely
to ever be. Sandal here, I found him in
the Deep Roads years ago, abandoned I
think. But he was never quite right in
the head. I took him in, and I brought him
with me when I came here to the surface.
He may not be my blood, true, but I think
of him as one.
SANDAL: We left Orzammar.
BODAHN: That's right boy, maybe one day we'll see it again.
ELISSA: That was generous of you.
BODAHN: It's not as if I don't benefit, mind you. Turns
out the boys are natural working with
enchantments. He might have even been
lyrium addled, I never thought of that
before, to be honest. Happens sometimes.
He can work an enchantment into just
about anything however, given some time.
Could probably open his own shop, if he knew how.
SANDAL: Enchantment!
BODAHN: (laughs) Well, he does seem to enjoy it at least.
One of those tranquil fellas actually called him... eh,
what was it now...? A savant!
I had no idea such a thing existed.
ELISSA: What enchantments does he do?
BODAHN: He can fold lyrium into almost any weapon or piece
of armor! Though naturally, some of the
more extravagant materials
will take more lyrium than others. It's
a process that some of the master
smith's back in Orzammar will perform.
But! My boy here is just as adept at it,
isn't that right boy?
SANDAL: Enchantment!
BODAHN: And there, you have it!
[Theme Song]
ALISTAIR: I once heard a really old legend about
how the Hound Warriors, in the days of
the old tribes, would feed their mabari
the flesh of the vanquished!
DURGEN: (whines)
ALISTAIRL Well, that's what I heard anyway. It would
sometimes be human flesh!
DURGEN: (gags)
ALISTAIR: Oh, like you can tell the difference! For all you know,
maybe you've already been fed something;
Someone!
DURGEN: (whines)
ELISSA: I'd never feed you another human being!
ALISTAIR: It's not cannibalism if he's
eating it, you know!
DURGEN: (growls)
LELIANA: Yes?
ELISSA: I'd like to talk.
LELIANA: Well, here I am.
ELISSA: This... vision of yours...
LELIANA: I knew this would come up sooner or later.
(sighs) I don't know how to explain, but I had a
dream. In it, there was an impenetrable
darkness. It was so dense,
so real. And there was a noise, a terrible
ungodly noise. I stood on a peak and
and watched, as the darkness consumed
everything. And when the storm swallowed the last of the sun's light,
I... I fell.
And the darkness drew me in.
ELISSAL: So it's just a dream. Why say it's a vision?
LELIANA: I have had dreams. This was... different somehow.
When I woke, I went to the Chantry's gardens, as
I always do. But that day, the rosebush in
the corner had flowered! Everyone knew
that bush was dead. It was gray and
twisted and gnarled, the ugliest thing
you ever saw! But there it was,
a single, beautiful rose. It was as though
the Maker stretched out his hand to say,
even in the midst of this darkness, there
is hope, and beauty. Have faith!
ELISSA: And this made you want to help me?
LELIANA: In my dream, I fell.
Or... maybe I jumped. I'd do anything
to stop the Blight. I know that we can do
it. There are so many good things in
the Maker's world, how can I sit by
while the Blight devours everything?
ELISSA: The Chantry says the Maker has left us.
LELIANA: He's still here.
I hear him in the wind and the waves.
I feel him in the sunlight that warms my
skin. I know what the Chantry says about
the Maker, and what should I believe? What I feel in
my heart? Or what others tell me?
ELISSA: Are you saying the Chantry is wrong?
LELIANA: They said my ideas were blasphemy, but is it so bad
if what I believe gives me comfort?
If it could give someone else comfort?
I know what I know, and no one will ever make that untrue .
STEN: Why are we stopping?
ELISSA: We're working together, I think I should get to know you.
STEN: There are Darkspawn to be fought,
is this delay needful?
ELISSA: Are you alright?
You were in that cage for weeks.
STEN: You are concerned? No need. I am fit enough to fight.
ELISSA: I've never seen a Qunari before.
Tell me about your people.
STEN: No.
ELISSA: No? Why not?
STEN: People are not simple.
They cannot be summarized for easy reference
in the manner of: the elves are lithe
pointy-eared people who excel at poverty.
ELISSA: A little hostile, aren't we?
STEN: Many humans have said that to me. I do not understand
it. if I were indeed hostile you would be bleeding.
ELISSA: So this is you being calm and helpful?
STEN: Couldn't you tell?
ELISSA: You said you were in the army.
STEN: I am.
ELISSA: What made you decide to become a soldier?
STEN: Decide?
I am a Sten of the Beresaad.
I did not choose to be who I am anymore than you did.
ELISSA: Why would the Qunari send soldiers here?
STEN: The Antaam are the eyes, hands, and mouth of the Qunari.
We are how my people know the world.
ELISSA: Doesn't that make your view of things a little skewed?
STEN: Compared to what?
ELISSA: You only learn about people you conquer.
STEN: What does anyone truly know of the world?
The world changes; we change.
The Antaam observe what we can, just as you do.
There is no point to this, we are keeping the Darkspawn waiting.
ELISSA: What's your hurry?
STEN: What a strange language you speak. You say hurry where I would say duty.
ELISSA: It's not your duty to handle the Blight, though.
STEN: No, it is yours. And you are chatting with me instead.
MORRIGAN: What do you wish of me?
ELISSA: I'd like to ask you something.
MORRIGAN: If you must...
ELISSA: Is Flemeth really what she seems to be?
MORRIGAN: (laughs) Well that depends, does it not?
What does she *seem* to be?
ELISSA: Human...?
MORRIGAN: Oh, she certainly was human. Once.
Tell me, how much do you know of the tale? The one
that the Chasind still tell of my
mother, to frighten them into obedience.
ELISSA: I've heard a little of it.
MORRIGAN: No doubt such a tale has mutated much over time and
telling. I can relay what Flemeth once
told me herself, and you can decide
whether or not is the truth, if you desire.
ELISSA: That sounds interesting.
MORRIGAN: As the tale is song by the bards, there was a
time when Flemeth was young... and
beautiful. A fair lass in a land of
barbarian men. The desire of any who saw her.
ELISSA: Just how long ago is this?
MORRIGAN: Many centuries. Before this land was even
named Ferelden. The tales say, that
Flemeth fell in love with Osen, The Bard -
and fled the castle of her husband the
dread Lord Conobar, and that he swore
vengeance for her infidelity.
In truth, my mother claims that 'twas Osen who was her
husband, and Conobar the jealous Lord,
who looked on from afar.
Lord Conobar approached young Osen and offered him
wealth and power, in exchange for his
lovely wife... And Osen agreed.
ELISSA: He sold his wife to another man?
MORRIGAN: The life of a bard is a poor one, and love fades
in the wake of hunger. 'twas was Flemeth who
suggested the arrangement.
All would have been well had Lord Conobar kept his end
of the bargain. But he was a foul man, who
bargained with coin he did not possess.
Osen was led off to a field and slain,
left for dead. Flemeth spoke to the
spirits and learned of the deed -
and swore revenge!
ELISSA: She spoke to spirits? Or demons?
MORRIGAN: Spirits first. And 'twas they who slew Conobar.
Flemeth did not turn to the demon until...
much later.
Lord Conobar's allies chased Flemeth, you see.
Chased her to the Wilds, and there
she hid. There she found the demon. And he,
made her strong. The legends all speak of
the great hero Cormac - he who defeated
Flemeth and her great army, when she
invaded the lowland centuries later.
All lies.
ELISSA: Which? She never invaded or he never defeated her?
MORRIGAN: The truth of the matter is
that there was never an invasion! As
Flemeth tells it, the Chasind never
raised an army under her banner, and she
never fought with any warrior named Cormac.
Cormac led a brutal civil war against his own people!
And later claimed it was to vanquish evil that had taken
root amongst the lords. Thus, he was
hailed a hero. Flemeth was only attached
to the legend much later. Perhaps 'twas
due to the great war with the Chasind
that eventually came, but Mother claims
not to know how it began.
ELISSA: How is it that Flemeth has survived for so long?
MORRIGAN: The demon within her has transformed her
into... something else. An Abomination,
perhaps some would say. I know not.
I only know my mother is clever, and she is part
of the Wilds as it is part of her.
But she is no immortal. She bleeds. A blade in
her heart would kill her, like any other.
Were it lucky enough to find her.
ELISSA: Aren't Abominations usually insane horrors?
MORRIGAN: How often is this usually?
Always?
If not always, then when is it not true?
There are more things in this world, and the
next. Than you or I could ever hope to
understand. What Flemeth became is a
mystery. I suspect, even to her.
ELISSA: Well, the legend tells of Flemeth having many daughters.
MORRIGAN: You ask if I have sisters?
I have asked of this myself. The stories
tell of many Witches of the Wilds, after all.
Not just the one. And these tales
existed long before I did.
Flemeth refuses to speak of other daughters, if they existed.
So, should I believe I am her first?
I doubt that, too.
ELISSA: Why would she refuse to speak of them?
MORRIGAN: The Chasind tell of a
falling out between Flemeth and her
daughters. They say that one day she
hunted them all through the wilds, and
ate their hearts.
It may be true. I have never seen another
witch, or heard of one. Perhaps one day
Flemeth will eat my heart as well.
ELISSA: Do you believe her version?
MORRIGAN: I do not believe everything that Flemeth claims.
Oft it seems her bitterness has colored her
memories. But on the whole, yes. I believe
this tale, if not all.
ELISSA: An interesting story, thank you.
MORRIGAN: Flemeth tells it with far more embellishment than I,
but you are welcome. Dare I ask of your own mother?
Few are Abominations of legend, 'tis true,
but I find myself curious nevertheless.
ELISSA: My mother died... recently, in fact.
MORRIGAN: Ah, then you have my sympathies, for what it is worth.
Which is very little, I am certain.
It matters not, let us move on.
ELISSA: Do you want to talk about Duncan?
ALISTAIR: You don't have to do that.
I know you didn't know him as long as I did.
ELISSA: That doesn't mean I don't mourn his loss.
ALISTAIR: I... I should have handled it better.
Duncan warned me right from the
beginning that this could happen. Any of us
could die in battle. I shouldn't have
lost it - not when so much is riding on us.
Not with the Blight... and everything.
I'm sorry.
ELISSA: There's no need to apologize.
I'd... like to have a proper funeral for him.
Maybe once this is all done, if we're still alive.
I don't think he had any family to speak of.
ELISSA: What about the other Grey Wardens?
ALISTAIR: I don't know? I have no idea what the Grey
Wardens do for their... when they fall in
battle. Have you had someone close to you die?
Not that I mean to pry, I'm just...
ELISSA: My... entire family was murdered. Just recently.
ALISTAIR: Oh?! Oh, of course! How stupid of me to forget!
Here I am going on and on about Duncan and you...
I am so sorry.
Thank you, really. I mean it. It was good
to talk about it, at least a little.
ELISSA: Any time Alistair.
FELIX DE GROSBOIS: Ehh... You'll have to forgive me if I seem a bit nervous.
Not many people traveling in this part
of Ferelden. Of course, that's part of my problem, isn't it?
Mule got spooked by a wisp and ran off
into the woods - now what do I do?
ELISSA: Just what are you doing out here?!
FELIX: Ahh, waiting for my helper to find the damn mule,
of course. Freezing!
Oh... oh I suppose you meant what am I out here?
As in, this part of the country. Allow me to introduce myself:
Felix de Grosbois. Merchant and entrepreneur, at your service.
ELISSA: I am Elissa. Pleased to meet you.
FELIX:I don't normally take this route, but with the war
I was hoping for a bit of luck and good weather in the mountains.
Sadly, I've had neither! (sighs) This trip has
been one miserable disaster after another.
I don't suppose you'd... consider
helping a fellow out?
ELISSA: Help a fellow out... how?
FELIX: Of all the other things that went
wrong, the worst is this artifact I
bought in Jader. It's a control rod, I'm
told - for a golem. No point in me keeping
it however, as I'll never get to use it.
But, eh... maybe you could?
ELISSA: What does a control rod do?
FELIX: The dwarf I bought it from said it
activates and controls a golem. So long
as you have it in your hand, the golem
does what you say. *Might* be useful, no?
I mean, you look like the sort who could use one, yes?
ELISSA: How do I know this will even work?
FELIX: The fellow I bought it
from is a long-standing contact. He
didn't want to come to Ferelden however,
with all our... hmm troubles.
He said he got it from the man who owned this golem,
but to be honest I have no idea if it will work.
Hence the low, low, price... (laughs) what do you say?
ELISSA: How much do you want for it?
FELIX: Nothing. I just don't want to have to lug around
something it might be taken for a
gemstone by some bandit. To be honest, I
don't even know if it'll be useful to
you. I paid too much to simply throw it away.
ELISSA: What's the catch?
FELIX: The catch?! Yeah... I, uh
suppose it is a catch, isn't it?
The catch... is that, the Golem didn't come with the rod.
it's supposed to be down in a
village down south, waiting to be activated.
Even if I could get down there,
which I can't, I understand the place has
been overrun by Darkspawn.
That's not such an issue for adventurous types like
yourself, surely. Or I'm hoping that so, at least.
ELISSA: Yes. I think I could use it.
FELIX: As I mentioned before, you'll find the golem
down south. In a town called Honnleath.
I'll mark it here on your map.
Just hold up the rod, and say "dulef gar"
That will wake the Golem up, so I'm told. I hope it works.
ELISSA: And if it doesn't?
FELIX: Maybe you could look up the fellow who owned the golem before?
If he's still about, that is.
Best of luck to you then.
Now. I guess it's up to me to find that mule me-self.
LELIANA: It looks like... like a golem, doesn't it?!
An actual golem, and not a statue at all!
I wonder how it ended up here, of all places.
ELISSA: Dulef gar!
VILLAGER: By the Maker, we're saved!
MATTHIAS: You... weren't sent by the Bann, were you... to save us?
ELISSA: I wasn't sent by anyone.
MATTHIAS: So we could have just
starved down here? The Bann gave up on us?
Huh...I suppose I should be grateful that
someone came at all, then. Thank you!
But... if you weren't sent by someone, why
are you here? If you don't mind me asking.
ELISSA: I'm looking for whoever owned that statue outside.
MATTHIAS: The statue outside?
Why would? - Oh! I think I see...
You bought the control rod, didn't you?
You came here looking for Shale!
[Sound of the barrier dispelling]
MATTHIAS: That damnable golem brought us nothing but trouble!
My mother sold the rod years ago after it killed my father, and good riddance!
ELISSA: Killed your father?! What do you mean?!
MATTHIAS: My father's name was Wilhelm, mage
to the Arls of Redcliffe, and a hero in
the war against Orlais. And what did he get?
One day, my mother found him outside
the tower... with so many broken bones she
could barely recognize him!
And Shale standing over him. just like it
is now! My father deserve better than
that! But if you really want to wake
Shale up, well... it's yours now.
ELISSA: That's great! It murdered its master?!
MATTHIAS: Look, I know you probably have more important
things on your mind, but... I really need
your help. I know you already saved my
life and I'm grateful, but my daughter is
inside the laboratory. She was afraid, and
ran too far in before I could stop her.
I don't know how she made it past my
father's defenses. One of the men tried
to go after her; he was killed.
But... you could find her, couldn't you?
ELISSA: What killed this man who went after her?
MATTHIAS: There are defenses my
father put down here to keep strangers
out. I knew about the barrier I... had the
key for that, but the rest of it... well we
never came down here. Ever.
ELISSA: How do you even know she's still alive?
MATTHIAS: I don't, it's true.
I'm terrified that something's happened to her and she's lying in there, injured.
I can't leave here until I know
for certain. Surely you can understand that!
ELISSA: I'll see if I can find her.
MATTHIAS: You will?!
Thank the Maker!
My father's laboratory is just past the
next area, I think. She has to be there!
AMALIA: What do you mean you've never climbed a tree?
Don't cats like to be in trees?
AMALIA: Oh look! Someone's come to play!
You have come to play, haven't you?
We're playing a guessing game. It's better with more people.
ELISSA: We? Who is we?
AMALIA: Kitty and me, of course!
You don't see anyone else here, do you?
Anyway... you should go if you're not going to play.
Kitty finds you distracting.
ELISSA: Sure... Let's leave! You can bring the cat.
AMALIA: I can't go! Kitty says she can't come, and I'm
not leaving her. She'd be lonely.
DURGEN: (Growls)
KITTY: hmm... I would not suggest leaving in such
hostile company anyhow, Amalia.
Look how they act!
ELISSA: Step away from that creature, Amalia! Hurry!
AMALIA: No! Leave me alone! Kitty!
KITTY: Nothing you say will convince
Amalia to go with you. She loves only me,
now. I am her friend... while you are just a stranger.
ELISSA: What have you done to her?!
KITTY: I have done nothing! I am all but powerless.
The mage made sure of that, didn't he?
I cannot leave this chamber. No, Amalia
found me - after decades of isolation, her
company is... welcome.
AMALIA: (sighs)
KITTY: It seems we are at an impasse so, let me propose...
a compromise, of sorts. Release me, mortal.
And let me have the girl. Let us return
to her father, and leave this place forever.
ELISSA: Let you have the girl?! You mean possess her?!
KITTY: That's such a crude way of putting it.
I do not wish to harm Amalia.
I merely want to see your world through
her eyes! Is that so wrong?
ELISSA: I'll free you and you can have the girl.
KITTY: Thank you! You are very gracious!
The mage's wards hold me within this chamber, and only a mortal
may approach them. There is a trick to
disarming the wards, but I do not know it.
Perhaps you will succeed, where the girl failed.
AMALIA: Oh! This is so exciting!
Kitty is going to be free!
I've always wanted a cat, and Kitty is so perfect and pretty!
AMALIA: I like it when Kitty sings to me.
Father doesn't like cats, but he never met kitty!
Kitty says grandpa Wilhelm locked her up in this room, isn't that awful!
Kitty is my best friend!
I was thinking about the Sun, silly! (laughs)
Oh! It's a flower! is it a daffodil?
I like daffodils!
KITTY: Yes! I can feel the magic fading!
Ohhhh! I had forgotten how it feels not to be caged!
AMALIA: Kitty? What's happening?
KITTY: A wonderful thing, my dear. For both of us.
ELISSA: Keep your hands off the girl, demon!
KITTY: Betrayal! You will not take the girl, she is mine!
DURGEN: (Barks)
AMALIA: Kitty, you're scaring me! I won't let you inside me!
I won't!
MATTHIAS: You did it!
You freed her! Thank you so much!
AMALIA: I'm sorry I ran away, daddy. I was so scared!
MATTHIAS: It's all right butterfly, you're safe now.
All the bad creatures are gone.
You'll need a phrase to activate Shale.
It's dulen harn. I wouldn't want the
thing, but it's obvious you can handle
yourself just fine. Now we should go,
and quickly! Thank you again. We owe you our lives!
ELISSA: Dulen harn!
SHALE: I knew that the day would come when
someone would find the control rod.
And not even a mage this time.
Probably stumbled across the rod by accident, I suppose.
Typical.
ELISSA: How do you know I'm not a mage?
SHALE: It thinks these crystals are simply
for sure, I see? Huh!
I stood here in this spot and watched the wretched little
villagers scurry around me for oh... I have
no idea how long. Many, many, years.
LELIANA: Oh you poor dear! That would be... really, really boring.
ALISTAIR: And the villagers had no idea they were being watched? Creepy!
SHALE: (sighs) I was just beginning to get used to the quiet, too.
Tell me, are all the villagers dead?
ELISSA: Well, not all of them. No.
SHALE: Some got away, then. How unfortunate.
ELISSA: You didn't care for them, I take it?
SHALE: Familiarity breeds contempt, as they say. And after 30 years
as a captive audience... I was as familiar
with these villagers as one could possibly be.
Not that I wish their fate on them, no. But it did make for a
delightful change of pace.
ELISSA: I'll bet...
SHALE: Well go on then, out with it.
What is It's command?
ELISSA: Why are you calling me "It?"
SHALE: Entrenched sense of perversity.
The last one who held that damnable rod used
to call me Golem.
"Golem fetch me that chair!"
"Do be a good Golem and squash that insipid bandit!"
And let's not forget, "Golem pick me up, I tire of walking!"
It does have the control rod, doesn't It?
I am awake so It... must.
ELISSA: "It" certainly does, right in "It's" hand.
SHALE: I see the control rod, yet I feel...
Go on, order me to do something.
ELISSA: All right... walk over there.
SHALE: And, uh... nothing!
I feel nothing!
I feel no compulsion to carry out It's command.
I suppose this means the rod is... broken?
ELISSA: Shouldn't you be happy about that?
SHALE: hmm... I suppose if I can't be commanded
this means... I have free will, yes?
It is simply - what should I do?
I have no memories beyond watching this
village for so long. I have no purpose.
I find myself at a bit of a loss...
What about It?
It must have awoken me for some reason, no?
What did It intend to do with me?
ELISSA: Well I don't *intend* to do anything with you.
SHALE: Ah. How... unexpected.
Yet refreshing.
I suppose I have two options, do I not?
Go with It, or go elsewhere?
I... do not even know what lies beyond this village.
ELISSA: wWat do you want to do?
SHALE: I watched this village for so long, unable to move or act.
My memories of anything before are... vague at best.
So I have no idea what I want to do.
I'm glad to be mobile, is that not enough?
ELISSA: You... killed your former master.
SHALE: Did I?
I remember that I had a former master.
The mage with the furry brows who poked and
prodded and barked orders!
Did I kill him?
I hope I did kill him!
Perhaps the last order he barked was "Golem! Stop crushing my head!" Hah!
ELISSA: I notice you don't call him "it."
SHALE: Yes. I'm just funny that way.
ELISSA: Are you gonna keep calling me "it?"
SHALE: Yes, very likely.
ELISSA: And how do I know you can be trusted?
SHALE: I have no idea. How does it trust anything else without a control rod?
ELISSA: Good point...
SHALE: They haven't killed It yet, I consider this a good sign.
ELISSA: You're welcome to come with me.
ALISTAIR: Are you... certain you want to bring that... *thing* with us?
It could be dangerous... and large!
ELISSA: Think of it as a portable battering ram.
ALISTAIR: Good point. Better it than me, anyhow.
SHALE: I will follow it about then... for now.
I am called Shale, by the way.
ELISSA: I'm Elissa. Pleased to meet you.
SHALE: This should be interesting.
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