What's going on everyone, Ash here for another round
of Super Smash Bros.
Ultimate music identification!
It seems I set something of an expectation for
myself among fans with my original video identifying
the music used for all the short character trailers
that debuted during the game's E3 blowout, as many of
you have been asking me for more in-depth coverage
of Smash Bros Ultimate's soundtrack since then!
Well, ask and you shall receive.
With so much new content being revealed in the Super Smash
Bros.
Ultimate Direct on August 8th, music included, I thought
it would be a good idea to take another pass through
the Direct and identify all the music that can be heard
throughout as the soundtrack for Smash Bros.
Ultimate begins to take shape.
But I'm not stopping at just the Direct.
After all, my original video covered the short character
trailers up through Ridley — and as we all know, five
new fighters have been revealed since then, so I'll be
touching on their character trailers as well!
But before we get started, make sure to check out my original
video going in-depth on Smash Bros. Ultimate's soundtrack
if you haven't already — you can find a convenient
link to it in the video description below.
Also, please note that the time stamps I mention in this
video refer to Nintendo's own upload of the Smash
Bros.
Ultimate Direct, which can be found on their official YouTube channel.
With that said, let's get started!
The first song we hear in the Direct, at the 1:22 mark, is
of course a brand-new rearrangement of "Vampire
Killer" from the original Castlevania, which kicks in just
as "Simon Lashes Out!" pops onto the screen.
While we don't know yet who is responsible for this
arrangement, the first Castlevania game's soundtrack
was composed by Kinuyo Yamashita and Satoe Terashima.
But as we already know from the Direct,
"Vampire
Killer" is hardly the only song from the first Castlevania
game that has been rearranged for Smash Bros Ultimate.
About 30 seconds later, at 1:52, we can hear a
new take on "Nothing to Lose" as the trailer introduces
Dracula.
Then, as "Richter Crosses Over!" flashes onto the
screen at the 2:15 mark, a new rendition of "Divine
Bloodlines" from Castlevania: Rondo of Blood begins
playing.
As with most of the other Castlevania tracks, we can't say yet who did this arrangement
but Castlevania: Rondo of Blood's soundtrack
was originally composed by Akira Souji, Tomoko
Sano, Keizo Nakamura, and Mikio Saito.
It's hard to say whether this next one counts or not
since it's so short, but I've included it for the sake of
completeness!
At 2:40, a fresh take on the original Castlevania's "Stage Clear" jingle plays
as the crossover logo for Smash Bros.
Ultimate and Castlevania appears.
At 2:59, we get an encore performance of what we're
almost certain is the same rearrangement of "Vampire
Killer" that can be heard in Simon's reveal trailer.
Jumping ahead a bit to 4:16, we get a taste of another
Castlevania 1 track being rearranged for Smash Bros.
Ultimate — "Out of Time,
" in this case.
"Out of Time" the song, that is — we're nowhere near
out of time for this video, as we're still just getting
started!
The same rearrangement we heard earlier of the original
Castlevania's "Nothing to Lose" returns at around the
5:05 mark, when the Direct starts going into detail about
the role Dracula himself plays as a stage boss.
Then at 5:38, we switch gears to an epic rearrangement of "Dracula's Castle" from Castlevania:
Symphony of the Night, which is a natural fit for the
reveal of that game's protagonist Alucard as an Assist
Trophy.
A general overview of Richter closes out the Castlevania-focused portion of the Direct,
and as such the same rearrangement we heard earlier of
"Divine Bloodlines" from Castlevania: Rondo of Blood
returns here at 6:06.
Moving on from Castlevania, at 6:53 a subtly new
rearrangement of "Id (Purpose)" from Fire Emblem
Awakening accompanies Chrom's reveal as an Echo
Fighter.
In fact, the differences are SO subtle — at least
in the parts we've heard so far — that I need to take a
quick detour here to issue a minor correction for my
original music identification video!
I mentioned in that video that the original game version
of "Id (Purpose)" was used for Robin's character trailer,
and it turns out that's only half-correct.
I got the song right, but rather than the in-game version,
Robin's trailer uses what seems to be the same rearrangement
used here in the Direct for Chrom's reveal.
Thank you to everyone who pointed this out!
Bringing our attention back to the Direct, for the reveal
of Dark Samus at 7:36 we get to hear more of Yasushi
Asada's rearrangement of the Kraid's Hideout theme
from the original Metroid, also known as Brinstar Depths.
I say "more" because a preview of this track
has been available on the SmashBros.com website since E3, so make sure to go check it out
if you like what you're hearing!
Different renditions of the Smash Bros Ultimate main
theme can be heard a total of four times throughout the
Direct, with the first coming in at 8:17 as Chrom and
Dark Samus are detailed.
Based on the instrumentation, we believe this might be the "standard"
version of the main theme, likely to be used for the game's
opening if there is one.
The Direct then shifts to the topic of stages at around
8:58, which is when a new rearrangement of the Termina
Field theme from Zelda: Majora's Mask kicks in.
While this same track was briefly teased in the
character trailer for Young Link, we get to hear quite
a bit more of it here in the Direct.
It's no surprise to hear Super Mario Odyssey's "Jump
Up, Super Star!" kick in at 10:15 with the formal reveal
of the New Donk City Hall stage.
But this is also an interesting case, because even though this
is the original version of the song, it's arranged
in a way we haven't quite heard before.
While we can't be 100% certain at this point, the various
instrument layers as well as the vocals seem to be
somewhat interactive here, appearing to only kick in
after the New Donk City band members and Pauline herself have been physically tagged by players.
Whatever the case, as much as I'm looking forward to
the stage itself, I'm even more excited to see — or
rather, hear — exactly how this works!
At 11:03 we can hear a tune that will be familiar to any
long-time Smash Bros. fan, being of course the Dream
Land theme from Smash 64.
But this song didn't originate in Smash — it actually began life
as the Gourmet Race theme from Kirby Super Star and
was rearranged by Hirokazu Ando for its Smash
64 debut.
A medley of the athletic and ground themes from New
Super Mario Bros. 2 starts playing right after the
number of stages is revealed at around the 11:37 mark.
This track debuted back in Smash 4 and was arranged
by Yusuke Takahama.
Moving on, the reveal of the super-cool Stage Morph
feature offers up two more tracks to identify.
First, at 12:24, is Shogo Sakai's long-enduring Smash
Bros. Melee rearrangement of the Brinstar theme
from the original Metroid.
Then, about nine seconds later at the 12:33 mark, Ryo Nagamatsu's Smash 4 medley
of the Ballad of the Goddess and Ghirahim's Theme
from Zelda: Skyward Sword kicks in as Brinstar
fades from view and is replaced by Skyloft.
—
As the My Music segment of the Direct is introduced at
around 13:07, we can hear a fresh rearrangement of
"Splattack!"
, the main title theme from the original Splatoon.
But this isn't the first time we've heard this
track, as a tiny portion of it can also be heard in
Inkling's character trailer.
Remember when I said that different renditions of the
Smash Bros.
Ultimate main theme can be heard four times throughout the Direct?
The second of those examples kicks in at the 13:46 mark, right
after the total count of music tracks is established.
We think this may in fact be the menu version of the
main theme, as it differs from the standard version in
much the same way the standard and menu versions of
the Smash 4 main themes differ from one another.
This is just our own speculation, though — there's
no way to know for sure at this point!
Now, hang on to your GameCube controllers because
the rest of the My Music segment gives us a rapid-fire
smattering of seven more tracks to identify, so there's a
lot of ground to cover in a short period of time.
Here we go!
Accompanying the Town and City stage at 14:03 is
Kazumi Totaka's rearrangement of the main title theme
from Animal Crossing: Wild World, which is returning
from Smash Bros. Brawl.
We can hear another track returning from Smash Bros.
Brawl just four seconds later at 14:07, with Seiji
Momoi's take on the main title theme from Pokémon
Red and Blue accompanying the Kalos Pokémon League stage.
Hirokazu Ando's mega-popular Green Greens rearrangement from Smash Bros Melee then kicks
in
another four seconds after that, at the 14:11 mark.
The Green Greens theme itself, of course, dates
back to the very beginning of Kirby's career and comes
from the original Kirby's Dream Land.
Just moments later at 14:15 we get our first taste of a
brand-new take on the Parasite Queen boss theme from
Metroid Prime.
And as the Direct so kindly confirms for us, this rearrangement comes by way of Motoi
Sakuraba.
After that is Seiji Momoi's rearrangement of the Star Fox
main theme from Smash Bros. Brawl, which kicks in at
14:25.
Then ten seconds later, at 14:35, we can hear the
Smash 4 rearrangement of the Balloon Trip theme from
Balloon Fight, courtesy of Hirokazu Tanaka.
Wrapping up the tracks for the My Music segment at
14:55 is a completely new arrangement of the main
theme from Luigi's Mansion, a tiny portion of which can
also be heard in the character trailer for — who else?
— Luigi.
Next, starting at 15:23, the entire Rules segment of the
Direct introduces what seems to be an all-new medley
of music from Wrecking Crew.
This is an oddly specific choice considering the fact that another and
entirely different Wrecking Crew medley already debuted
in Smash 4, but we're not complaining!
The Smash Bros.
Ultimate main theme then appears for a third time at the 17:04 mark, kicking off
the Battle Modes segment of the Direct.
We can only make an educated guess for now, but we believe this
iteration of the main theme to be the Battlefield version
given its
overall similarities in instrumentation and tone to the
Battlefield version of Smash 4's main theme.
Now this next one is quite interesting.
Those of you who watched my original music identification video
already know that Diddy Kong's trailer uses an entirely
new rearrangement of "Bonus Room Blitz" from
the original Donkey Kong Country.
But as it turns out, that was only part of the story.
Not only do we hear more of this brand-new track
starting at 19:21, it isn't long before it transitions from
"Bonus Room Blitz" into "Simian Segue,
" revealing this track's true nature as a Donkey Kong Country
medley I already know I'm going to go "ape" for.
Sorry... had an Andre moment there.
Moving on to the 20:24 mark, the Pokémon segment of
the Direct also sees the debut of a completely new
rearrangement of the trainer battle theme from Pokémon
Sun and Moon.
Now if you know me at all, you know how hyped I am
about this next track.
Right after Zero kicks off the Assist Trophy segment, at 21:37, we hear an
X-tremely cool new take on the Central Highway theme
from the original Mega Man X.
Considering the Mega Man tunes in Smash 4 were
limited to just the Classic series, it's great to see the
track list expanding to include the X series here in
Smash Bros.
Ultimate.
Could this mean we'll see a few music selections from other Mega Man spin-off
series like Battle Network and Legends?
Only time will tell, but we sure hope so!
Moving on to 23:14, it's little surprise that the Rathalos
theme from the original Monster Hunter accompanies Rathalos's reveal as both a boss and an
Assist Trophy in Smash Bros.
Ultimate.
This track was originally composed by Masato Kouda.
23:40 marks the final appearance of the Smash Bros.
Ultimate main theme in this Direct, and honestly, we're
not sure which version of the theme this might be.
We just don't have enough to go on at this
point.
The instrumentation doesn't match what we're
guessing are the menu and Battlefield versions from the
previous examples, but it also doesn't quite sync
up with the E3 2018 version that can be heard on the SmashBros.com
website.
This leaves us to conclude that it could simply be a
different portion of what we believe to be the standard
version of the main theme heard at 8:17.
It could also be the Final Destination version of the theme,
but for now we're going with
the former.
The very last song we hear in the Direct, at 25:31, is
another brand-new track — this one of course being the
sped-up rearrangement of the "Gangplank Galleon"
theme from Donkey Kong Country that kicks off as
"King K. Rool Comes Aboard" slams onto the screen.
As the SmashBros.com website tells us, this arrangement comes to us from the ACE duo of
Tomori Kudo and Hiroyo "CHiCO" Yamanaka who,
along with Kenji Hiramatsu, are responsible for much
of the music in the Xenoblade Chronicles series.
Now, while that may bring us to the end of the Direct,
we're not quite done here as I still have the music for
five new character trailers to touch on.
As it turns out though, there actually isn't much to touch
on at all, as most of these tracks debuted in and are repurposed
from the Direct itself.
The character trailers for Castlevania fighters Simon
and Richter Belmont use the same new rearrangements of "Vampire Killer" and "Divine Bloodlines"
that can be heard in their full-length reveal trailer
as well as in the Direct segment summarizing their moves and
mechanics.
The music for Chrom's character trailer is something of
a funny coincidence, as it utilizes the original game
version of "Id (Purpose)" from Fire Emblem Awakening,
which I originally said was used for Robin's trailer
before learning that the version in Robin's trailer is
actually a subtly new rearrangement.
This song was originally composed by Hiroki Morishita.
As you may recall, the My Music portion of the Direct
revealed a brand-new rearrangement of the Parasite
Queen boss theme from Metroid Prime.
As it turns out, the character trailer for Dark Samus uses
that very same track, the arrangement for which was handled
by Motoi Sakuraba.
And finally, King K. Rool's character trailer uses the
same new rearrangement of Donkey Kong Country's
"Gangplank Galleon" theme that debuted in his full-
length reveal trailer, which I just covered as part of the
Direct itself.
Once again, the ACE duo of Tomori Kudo and Hiroyo "CHiCO" Yamanaka are credited
with this arrangement on the SmashBros.com website.
And with that, this round of Smash Bros.
Ultimate music identification comes to a close!
But as always, we want to hear what you think.
Are you excited about the new music tracks revealed as part of the Smash
Bros.
Ultimate Direct on August 8th?
Which ones are your favorites, and what other songs do you still
hope to see represented?
Let us know your thoughts in the comments below, and
as always, if you enjoyed this video please hit that Like
button and make sure to subscribe to GameXplain for
more on Super Smash Bros Ultimate and all things
gaming.
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