Chủ Nhật, 19 tháng 8, 2018

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Hydaelyn, Eorzea, The Black Shroud – Gridania.

Hidden in the eastern reaches of Aldenard, Gridania stands as a testament to the bravery

and will of the Gridanian people.

This peaceful and nature loving city-state would find itself in the center of attention,

as the curtain fell on the Sixth Astral Era, and Dalamud descended above the Twelveswood.

Gridania's history can be traced all the way back to the year 660 of the Sixth Astral

Era.

The second migration wave of Hyurs has driven the Elezen to the Twelveswood, where they

planned to construct their new home.

However the Twelveswood was guarded by Elementals, who viewed the Elezen as nothing but intruders,

and almost immediately started attacking them, in an attempt to drive them out of their woods–

or kill them, if necessary.

This came as a huge surprise to the Elezen, who knew nothing about the Elementals.

They didn't understand what was attacking them, or why, and was powerless to retaliate.

After a while, the Elezen finally realized that whatever was attacking them was not going

to stop, and they had no means to defend themselves, so they fled underground – where they would

start construction on a new settlement.

Fifty years later – in 710, the Hyur population of Eorzea had increased so much, they started

inhabiting The Twelveswood as well.

They discover the underground settlement the Elezen had constructed, and a war broke out.

A war that would last for 30 years.

In 740 of the Sixth Astral Era, the Elezen and Hyur finally realized that they shared

a common goal – to avoid the wrath of the Elementals.

They decided to put aside their differences, forming a pact betwixt Hyur and Elzen that

they may prosper together beneath the Twelveswood.

Together, the two races constructed Gelmorra – a massive subterranean city, safe from

the Elementals.

The city-state would prosper and grow for centuries.

It all changed in the year 1076, when a Hyurian Conjurer by the name of Jorin Lightheart finally

manages to commune with the Elementals – and talks are held in Peacegarden.

In the end, the Elementals permit the Gelmorrans to settle in the Black Shroud.

And in 1077 construction began on the forest city-state of Gridania.

A Hamlet was constructed the same year, where materials needed for the construction would

be harvested and crafted.

This hamlet would be known as Quarrymill.

And that's how Gridana was born.

The City-State's flag represents the story leading up to the City-State's birth.

The golden color representing the lands of the Twelveswood filled with the Elemental's

power.

The white lily on top signifying mankind's first congress with the Elementals in Peacegarden,

and the Entwined serpents originate from Gelmorra, proclaiming the goodwill and unity of Elezen

and Hyur in constructing Gridana.

In 1.0, Gridania was the second most popular City-State.

Although it was still miles behind Ul'Dah.

Gridania only really saw high traffic during the latter half of 1.0's life, when Louisoix

was introduced to the game.

This should come as no surprise to anyone, but Gridania used to be one zone in 1.0.

Unlike Ul'Dah and Limsa Lominsa, there was no further division in Gridania.

It was just – Gridania.

For simplicity we'll be covering what we today refer to as New Gridania in this part.

Gridania could be entered through any of the two entrance bridges encompassing Jadeite

Flood – Berlends Bridges to the West and Mistalle Bridges to the East.

These bridges acted as the zone's loading tunnels, covered in bright red fabric that

was very prone to the game's intense bloom.

During daytime passage, it was best not to look at the screen until you had passed through

them entirely.

The covering is obviously there to hide the assets popping in as they load into the zone,

however the bridge did offer some openings that allowed you to catch a glimpse of the

Jadeite Flood and the forest surrounding the City-State.

Like the name suggests, the Mistall and Berlends bridges were a series of bridges, 3 in total,

connecting to landmasses at certain points along the way.

We'll be entering through Mistalle Bridges, as it is the entrance used in ARR.

At the end of the bridges, you finally get to the entrance of Gridania.

With the iconic watchtower and Waterwheels turning in the background.

As you'll most likely notice in this episode, this portion of Gridania mostly survived the

Calamity unharmed.

But there's especially one spot that got a real beating after the Calamity.

This road right here used to a major headache for every 1.0 player in Gridania.

Due to the game's lack of a jump function, maps had excessive amounts of invisible walls

to prevent players getting stuck.

And no invisible wall would be more infuriating than the one near the Carline Canopy in Gridania.

The road leading down from the northern part of Gridania would pass down here, and connect

with the road at the bottom.

And the invisible wall would go ALL THE WAY DOWN.

No jumping or sliding down the side – no- you'd have to walk all the way down.

This became such a big grievance for players, the devs eventually moved the wall back to

this lamppost, easing the pain somewhat.

In ARR however, the path is smashed entirely.

Good riddance.

The Carline Canopy itself remained more or less unchanged between versions.

Only real difference being the lighting and slight graphical updates in ARR.

Another change is related to a system that received an overhaul in ARR.

The Airship Landing.

The actual ticket hall remained the same between versions, but in 1.0, once a ticket was purchased,

you would be let past the barrier, so you could walk down and wait for the airship yourself.

This would allow for a great view of the gigantic waterwheel whenever the Airship Landing was

empty.

Moving out of the Carline Canopy, we make our way up towards what today is known as

the Gridania Aetheryte Plaza.

In 1.0, it was only known as the knot – with a small pond where the Aetheryte Crystal resides

today.

The pond still exists to this day, with the Aetheryte plaza simply having been built on

top of it.

The Knot was also the home of the Chocobo Stables, as well as vendors that are still

there to this day.

Following the path to the North East, you'd have what felt like an eternity to walk before

reaching the Archers' Guild.

And the inside is almost entirely the same as before the calamity.

The only real changes are the NPCs which have all been swapped out with new ones.

But there was always something about the outside of the Archers' Guild in 1.0 that fascinated

me.

It was one of my favorite areas in 1.0's Gridania.

Looking back at it, I can kinda see why, but it might just be because the rest of 1.0 Gridania

was so dull and overgrown.

This large open area just felt like a breath of fresh air.

In ARR this was built on further, with a platform for archers to shoot arrows at targets, and

this large tower-looking thing.

They've also opened it up a bit more, for even more freshness.

Moving back to the Knot, just south of it, you'd find The Oak Atrium, and the Carpenters'

Guild.

This location has not seen a lot of changes between versions.

In fact, they haven't even finished this thing.

They've had 5 years to complete it, but… they've made NO progress.

Tsk, I think this Lalafell has been pretending to work on it for all these years…

Crossing the Black Tea Brook, into the area you'd expect to find the Adders' Nest,

you'd actually find nothing of interest, except for this round building.

Oh, and the playground, which also remains more or less the same today.

The second entrance and exit of Gridania was Berlends Bridges, accessible through White

Wolf Gate.

This gate is locked to new adventurers in ARR, but will open after adventurers reach

lvl 29 and complete a quest.

At this point you might be asking yourself why Gridania was only the second most popular

City-State, and arguably the worst before Louisoix was introduced and the invisible

wall was lowered?

Well here's the aetheryte Plaza.

Located next to Holly Avenue, the Aetheryte plaza was placed far away from most of the

city-state's amenities.

Only exception being the Market Wards which were placed fairly close.

But if you were a lancer, archer, or leatherworker – or gods forbid - a Conjurer, you were

in for a long trek.

Knowing what we know today, the original idea was to place aetherytes inside the Adventurer's

Guilds, as depicted in the opening cinematic, but they quickly realized that this would

lead to massive congestion.

Their solution seems to have been to place the aetherytes as far away from the zone's

hot spots as possible.

The Market Wards for some reason not being part of the equation.

While this almost worked in Ul'Dah, it was a near death sentence for Gridania, which

was already getting complaints about its cramped tunnel-like streets, dim lighting, poor optimization

and bland textures.

The criticism got quelled somewhat with the introduction of the Aethernet system in 1.21,

which made the city-state more accessible, but it didn't excuse the poor layout of

the city-state.

Gridania had a difficult birth, and an even more difficult existence in 1.x.

However the adventurers who called Gridania home soon came to love their City-State, despite

her horrendous layout and color palette.

The 1.0 theme of Gridania might have helped as well.

It was called "Born of the Boughs", and sounded like this:

And with that, we've reached the end of this first part of 1.0 Gridania's history.

Thank you for watching.

Remember to subscribe so you can get notified when the second part is up.

If you enjoyed this little look at Gridania, please leave a like, and drop me a comment

down below if you've got anything to add to this, have a story to share, or just a

reaction to what we've explored today.

I'll be back in the next episode of RoaR!

Until then Eorzean, may you ever walk in the light of the Crystal.

For more infomation >> [FFXIV] Gridania - 1.0 vs ARR | RoaR | Part 1 - Duration: 12:29.

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White House Officials Say Trump's Abuses Of Power Are Just Getting Started - Duration: 4:09.

According to a new report in the Washington Post this week, Donald Trump is not happy

with only revoking John Brennan's security clearance, even though the guy deserved to

have his security clearance revoked, he wants to go after more people.

It's not enough.

There's still more critics of him out there, and he has got to take them down.

Now, before I get into that, let me reiterate something I said the other day, and that is

that John Brennan is a horrible human being who deserves no sympathy whatsoever for having

his security clearance revoked.

He's a man that should have been thrown in prison a decade ago, yet was allowed to walk

free after being the architect of the Bush administration's torture policies.

I have no sympathy for him getting his security clearance revoked.

What does drive me insane is why it was done.

Trump did it not because he realized that Brennan was a horrible person.

He did it because he viewed Brennan was a threat.

Now, according to this report by the Washington Post, two senior administration officials

spoke to them and said that, yes, Trump wants to do this to more people.

He wants to go after even more enemies, even more critics, and make damn sure that everybody

understands that if you go after the president, he's going to go after you, too.

Now, according to this report in the Washington Post, these aides and other people in the

White House have told him, "This is probably a bad idea.

It seems like something that's easily going to backfire on you."

But he doesn't care.

They said specifically if Trump wants to do it, he'll just do it.

There is no reasoning with him.

There is no talking rational ideas with him.

He is an angry, feeble, old man that is not used to being told no.

At this point in his life, it's too old to teach this old dog new tricks, so he's going

to do whatever it is he wants to do.

But as Jake Tapper actually pointed out earlier this week on CNN, what he's doing is inadvertently

connecting the dots for Robert Mueller.

These people he's going after, it's not just because they say bad things about him or because

they don't support him.

It's because he's afraid of what they know and what they could possibly tell investigators.

But by picking them off one by one, stripping them of security clearances or firing them,

he's really laying out a roadmap that Robert Mueller could easily follow to know who to

interview next and get information from.

So, yeah, this whole thing, whether it's through the Mueller investigation or just through

the massive public backlash that's happening, is going to backfire on Donald Trump.

Eventually, he's going to fire somebody that doesn't ... Or, excuse me, revoke the security

clearance of someone who doesn't have a horrid history like John Brennan does.

He's going to fire or revoke a security clearance for a truly sympathetic character.

He always takes things a little too far, and that is exactly what these aides are worried

about.

The Brennan thing is easy to brush off because Brennan's a horrible person.

But not all these people are.

Eventually, he's going to pick on the wrong person, the public's going to turn on him,

Mueller's going to get even more evidence, and everything will come crashing down for

Donald Trump.

At least that's what these aides happen to believe.

And I think a lot of the public happens to believe that as well.

Trump is out of control.

This is a disgusting abuse of power that he is engaging in right now.

I have to imagine that a lot of people in the Republican party are freaking out about

this right now because the last thing they want before the midterms is for Trump to do

anything stupid that would even come across as remotely being an abuse of power.

Yet here he is right now, abusing every single power of the Office of the Presidency, just

a few months before those midterms.

That's not going to end well for anyone with an R next to their name on the ballot this

year.

For more infomation >> White House Officials Say Trump's Abuses Of Power Are Just Getting Started - Duration: 4:09.

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BATALHA EPICA FT(BIOONS) - Duration: 8:01.

For more infomation >> BATALHA EPICA FT(BIOONS) - Duration: 8:01.

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حظك اليوم الاثنين 20-08-2018 فى التوقعات اليومية للابراج بقلم عالمة الفلك د. نيفين ابو شالة - Duration: 6:18.

For more infomation >> حظك اليوم الاثنين 20-08-2018 فى التوقعات اليومية للابراج بقلم عالمة الفلك د. نيفين ابو شالة - Duration: 6:18.

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Top 10 baby girl names in Spain 2017 - the best baby names - www.namesoftheworld.net - Duration: 1:16.

Top 10 baby girl names in Spain 2017

LUCÍA

SOFÍA

MARÍA

MARTINA

PAULA

JULIA

DANIELA

VALERIA

ALBA

EMMA

Namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

For more infomation >> Top 10 baby girl names in Spain 2017 - the best baby names - www.namesoftheworld.net - Duration: 1:16.

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USNS Comfort dispatched on humanitarian mission to South America - Duration: 4:55.

For more infomation >> USNS Comfort dispatched on humanitarian mission to South America - Duration: 4:55.

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Kiratto Pri☆Chan 20 Vostfr (Pub) (@PrettyTrad) - Duration: 0:30.

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10 nombres de niñas más puestos en España 2017 - nombres de bebé - www.nombresparamibebe.com - Duration: 1:12.

Top 10 baby girl names in Spain 2017

LUCÍA

SOFÍA

MARÍA

MARTINA

PAULA

JULIA

DANIELA

VALERIA

ALBA

EMMA

Namesoftheworld .net, the web with all the names in the world: baby names, pet names, business names and boat names.

For more infomation >> 10 nombres de niñas más puestos en España 2017 - nombres de bebé - www.nombresparamibebe.com - Duration: 1:12.

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Welcome to My Youtube Channel! - Duration: 0:30.

Hi everyone! My name is Eva Madelynn and welcome to my youtube channel! So this

YouTube channel is going to have a lot of different types of videos on it. The

videos that I'm going to be posting are going to be about health, fitness, and

lifestyle! If you like those videos please subscribe down below get excited

for my future videos! So thanks for watching and hope to see you soon!

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