Thứ Năm, 9 tháng 8, 2018

Youtube daily Aug 9 2018

NOW LISTEN MY NEXT GUEST IS AN ACTRESS THAT

GOT HER START ON THE DISNEY

CHANNEL.

SHE STARRED ON SUITE LIFE ON

DECK.

EARLIER THIS YEAR WE SAW HER IN THE FEATURE FILM

"LIFE OF THE PARTY" ALONGSIDE

MELISSA MCCARTHY.

YOU COULD CATCH HER ON NEW NETFLIX SHOW

"INSATIABLE" STARTING TOMORROW

AUGUST 10TH. LADIES AND GENTLEMEN PLEASE WELCOME

MAKE SOME NOISE FOR

THE ONE AND ONLY, THE

MAGNIFICENT DEBBY RYAN, YEAH!

THANK YOU.

THANK YOU.

GOOD TO SEE YOU.

GOOD TO SEE YOU.

I FAILED TO MENTION SHE PLAYS

MULTIPLE INSTRUMENTS.

SHE'S A

SINGER/SONGWRITER/TAPDANCER/EXCE

LLENT PAINTER.

YEAH.

AND SHE DOES CROCHET.

YEAH, IT WAS REALLY KIND OF

THEM TO ALLOW ME TO PAINT ALL

THE MURALS ACROSS THIS STUDIO.

IT WAS A NICE ARTISTIC OUTLET

AND TO DESIGN AND FORGE ALL THE

AWARDS, TRULY I FEEL BLESSED.

YOU ACED IT.

GIVE A ROUND OF APPLAUSE FOR THE

PAINT JOB SHE DID.

I'M FAMILIAR WITH IT.

"INSATIABLE" FROM WHAT I'VE SEEN

SO FAR IS A GREAT SERIES I THINK

A LOT OF PEOPLE SHOULD WATCH FOR

A VARIETY OF REASONS.

IT TAKES ON A LOT OF DIFFERENT

ISSUES.

IT'S A FUN SERIES.

IT'S FUNNY.

IT'S A LOT OF DIFFERENT

CHARACTERS IN THIS SERIES.

IT TAKES ON SOME ISSUES LIKE FAT

SHAMING.

YOU KNOW, BUT IT DOES IT IN A

VERY UNIQUE WAY THROUGH A

VARIETY OF EXPERIENCES.

THE SHOW'S CREATOR, LAUREN

GUSTAS LOOSELY BASED SOME OF THE

THINGS ON EXPERIENCES SHE HAD AS

A KID AS WELL, RIGHT?

UH-HUH.

WHY DO YOU THINK PEOPLE

SHOULD SEE THIS SERIES?

UM, I THINK THAT, YOU KNOW,

WHAT WE SPEAK TO IN THE SHOW --

UH-HUH.

-- IS WHEN YOU JUDGE A BOOK

BY ITS COVER, NOT ONLY ARE YOU

POTENTIALLY CREATING REALLY

INTENSE DAMAGE THAT YOU MIGHT

NEVER BE ABLE TO KNOW OR

MEASURE, BUT ALSO YOU'RE ROBBING

YOURSELF OF THE EXPERIENCE OF

GETTING TO KNOW SOMETHING SO

GORGEOUS IT COULD BE BELOW THE

SURFACE, WHICH I THINK IS VERY

MUCH TRUE FOR THE SHOW.

SO I THINK AS -- THROUGHOUT THE

COURSE OF THE SHOW AND THIS WILD

KIND OF FEVER DREAM OF A RIDE

THAT THESE CHARACTERS GO ON IN

SEARCH OF FINDING IDENTITY AND

FILLING THAT HOLE OF HUNGER

WITHIN OURSELVES, YOU KNOW, THEY

FIND THEMSELVES IN SOME PRETTY

INSANE PLACES, AND THINGS GET

PRETTY WILD AND SO I THINK IF

YOU WATCH THE SHOW, UM, I'D LOVE

TO HEAR -- I'D LOVE TO HEAR WHAT

EVERYONE THINKS.

I'M SURE THAT'S GRATIFYING

FOR YOU AS AN ACTRESS YOU'RE

PART OF A SHOW THAT'S ALREADY

MOVING THE NEEDLE.

YEAH.

YEAH.

IT'S REALLY OPENING UP SO

MUCH UNDERSTANDING, I THINK AND

TO BE ABLE TO HAVE A VOICE IN SO

MANY CONVERSATIONS -- AND I

THINK THROUGHOUT THE COURSE OF

THE SHOW WITHOUT GOING INTO

SPECIFICS -- SPECIFIC SUBJECT

MATTER, THERE'S A LOT THERE --

YEAH.

-- AND THERE'S A LOT THERE

THAT'S PRESENTED AND NOT

COMMENTED ON.

ESPECIALLY THE FAT SHAMING --

IT'S DEFINITELY COMMENTING ON

THE DAMAGE OF IT, BUT DEFINITELY

AWARENESS OF SHAME AND TROUBLE

THAT IT COULD CAUSE WITHIN A

PERSON WHO HAS EXPERIENCED THAT

AND SLUT SHAMING AND VIRGIN

SHAMING, ON EVERY END OF THE

SPECTRUM, THERE'S SO MUCH

JUDGMENT AND SO MUCH FOR US TO

FEEL THAT WE NEED TO HIDE OR

FIX.

WOW, MAN.

DEBBY RYAN, MAN.

THERE'S MORE REASONS WHY YOU GOT

TO WATCH THIS!

[ APPLAUSE ]

YOU GOT SEE HER CHARACTER.

YOU DO REALLY WELL AT THIS.

AND, IT'S A FUNNY SERIES.

WE'RE GOING TO TALK SOME MORE,

OK?

WE'RE GOING TO TA;L SME MORE OKAY.

For more infomation >> 'Insatiable' Star Debby Ryan on Why Fat-Shaming Needs to End | TRL - Duration: 3:31.

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Ron Paul slams tech giants for censoring libertarians - Duration: 5:29.

For more infomation >> Ron Paul slams tech giants for censoring libertarians - Duration: 5:29.

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Pavê de Chocolate, Café e Amendoim (Sugestão para o Dia dos Pais) - Duration: 2:49.

For more infomation >> Pavê de Chocolate, Café e Amendoim (Sugestão para o Dia dos Pais) - Duration: 2:49.

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SOCIEDADE DA VIRTUDE E A VERDADE SOBRE A TERRA PLANA - Duration: 3:43.

Exactly 15 minutes ago, a factory exploded and completely destroyed the suburbs

of Megalopolisville, with absolutely no warning and taking authorities

and the population completely by surprise

and everyone wondered; where is the Society of Virtue when no one even knew they needed them

I can't believe this, thousands of dead people

And it's not just thousands of people... There are thousands of that kind

that we believe deserve hashtags on Twitter

We have to do something!

Yeah, the only problem is that it is usually more efficient to do something before something happens

It gives a much better result

That's exactly my idea!

What do you mean?

What if, Big Bang started flying around the earth, taking several laps around the planet

I don't know if I understand...

If he flies fast enough, he can make the earth start spinning backwards

and then everything will start to go back as well

As if he was going back in time and we can stop the explosion at the factory

Back in time? He can do that? Oh wait up, so you're saying that time that that bomb went off

because I got there late, or that truck that hit the school because I wasn't paying attention

and went to the wrong address or that fire that I couldn't put out

because I had an insane hangover, it was all Big Bangs fault??

My fault?

So you could have kept me from taking those pictures of Black Badness sleeping naked

with my cell phone that was stolen last week?

My god! How have you been so irresponsible, Big Bang?

Wait, what?

Every time the elevator door closed in my face when I was late,

every time I spilled soy sauce on my shirt, every time I hit my toe on my bed,

you could have avoided all this by turning the planet Earth around and making all humanity go back in time

You're a monster Big Bang! A monster!

Guys you don't understand, this is not how this works

Oh really, now you're gonna say it's scientifically impossible

to go back in time by making the earth spin backwards?

What are you talking about? That's one of the dumbest ideas I've ever heard!

Doesn't make any sense!

Of course it doesn't, you know why? There is no terrestrial globe!

The earth is flat! I didn't want to freak you out but that's the truth

The earth is an island n the middle of space, with ice around it

for water not to fall off, with a glass vial on top as if it were Tupperware

There is no way to spin a flat earth the other way!

okay, so that makes a lot more sense now.

I discovered this when I wanted to go to the moon to find evidence of man landing there

but I found out that this was also a lie created by the government to hide the truth

In fact it's all very obvious, clear and very well grounded with facts and evidence

What is the truth that the government wants to hide, then?

Nobody has a clue!

I can't believe you're making this up just so you don't have to go back in time

and keep me from spending $300 on the color bombs in candy crush, using Majestic Credit card

What?!

If the earth is like a disc, you can spin it backwards like a DJ!

The earth doesn't spin! If it did, people and things would just fall off

What about the Sun? You can see we move because of it

The Sun and the moon keep moving above the earth

Hmm now you lost me a bit... how does the Sun not melt the glass then

Exactly because the Sun keeps moving, so that way the glass doesn't get hot enough to melt

For more infomation >> SOCIEDADE DA VIRTUDE E A VERDADE SOBRE A TERRA PLANA - Duration: 3:43.

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Data Visualization Workshop: From Start to Finish - Duration: 1:05:08.

Just to kind of give everyone a baseline of what the

expectations are for today, I'm kind of assuming that if you're here you're

interested in, one, either if you're interested in web development,

or you're interested in how people like myself are putting together

visualizations and how to specifically work with a

specific audience, so in my case, I work with a lot of faculty members, so in that

case I'll be walking through one particular project and making

sure that I talk about all the little steps in between that are not so much

coding development, but mostly understanding that user

group that I'll be developing for. So again, if you're interested in the

web development side, we'll have some information about that, and we'll be

talking a lot about the human factors so that connection between the person and

the actual sort of final product if you will.What I'm going to do now is share

my screen. There are a couple slides with this

that are going to have some sound. I typically don't like to do this, kind of

going online, and kind of having a secondary video playing while

I'm doing my presentation, but I have a couple small videos, they're only

about two to three minutes long, in total, but hopefully this will work out as it

should. So let me share my screen and, again, if someone in the chat can

just kind of let me know that you guys can see what I'm seeing in terms of the

presentation on my screen, again, that would be very helpful, just to make sure

that we're all starting at the same sort of place.

Thank you everybody! So let me get started here... Okay, so let

me make this full screen and start going.. Okay.

So I go to this place one second sorry... Actually, it'll be fine right where it is,

so I'm going it down just a little bit. Okay so yes, just getting started

with this, basically the idea of today is to start to talk about

starting a project and hitting the end of the project as well,

All the little steps in between. The project I'll be talking about is

actually a project I worked on about a few months ago, with one of the faculty

members here at Huck Institute for Life Sciences. Specifically, we're going to be

walking through the first conversation to looking at the

data to getting some prototypes together to sort of finding a final sort of

product and at the end of all of this. So basically, we'll be walking

through all those sort of incremental steps, and hopefully you'd be able to

pull some information from how this development process actually

goes through and how we refined the prototypes and ideas and

get to a final product. A little bit about myself, I should mention my name is

Patrick, Patrick Dudas and I actually would like to do a little special thanks

to Institute for CyberSciences who helped me market this particular workshop and

in terms of Teaching and Learning with Technology, when I have the live version we

have a room set up for Althouse Labs, and they're nice enough to lend me that

location for those particular talks. A little bit about myself, my PhD is through the

University of Pittsburgh where I was specifically an information scientist and I

was specifically looking at data visualization, social media, and data

mining, and I actually currently support a large portion of the

university here at Penn State through the Huck Institute for Life Sciences,

Institute for CyberSciences, and the Eberly College of Sciences as well. A

couple things I'll make note of is

the fact that when it comes to these workshops, I kind of

think about this in terms of four different dimensions, when we talk about

sort of this development process, one is the UI/UX, which stands

for user interface and user experience, so basically a lot of stuff that we'll

talk about today, the data and how we put the product together, coding

in terms of developing the ideas and putting them to a point

where we can actually see them online or put them in a way that we can

make use out of them. And finally, Art, so aesthetics or

how things are looking and how if it's eye-catching or was

something where it gets people involved or interested in

what the story we're specifically trying to tell is. At the

bottom of the screen I have my github accounts, dudaspm, and in one second

I'm actually gonna showcase that. If you go to my github account, I'll throw that

link into our chat, so if you go there you're going to be able to see

something called DataWorkshop, and in there you're going to see all the

workshops that I've developed for specifically that and had some code involved with it,

and what we'll be doing is working with workshop 5. So I'll kind

of leave it there for now, but if you're interested, you can check out that to

get resources, there are a number of different things I'll be talking

about, I'm not going to go into all the specifics of all these projects if you

will, but if you're interested you can always go here and utilize this to actually

run your own sort of visualizations, specifically for that one. So again, all

the resources used today will be located here. The final product that I ended up

putting together, there's actually a couple, so...

Sorry, should've had this, I forgot to keep this rolling... but the

final product for this was actually, I'll show right now was

looking at connecting data, specifically about antibody counts

and how and when that data was being collected, so this top plot here, and we

were mapping that specifically to a histogram at the bottom here, but I'll

showcase the data as well as we move forward, and you're going to find that

it's not a lot of you know, we've got five different columns of information, a

lot of data points, but for the most part, kind of simple idea, and what

the professor or the faculty member was trying to do is to walk

somebody through an example animation. So this was a video we put

together, and this was our final product specifically for that. And I'll kind of

let it play out for a couple more seconds here, but we'll get to

most of these steps today, and you'll have access to a lot of the code that

you're seeing here, the text box is not presented, but for everything else is

actually presented to you if you want to, again, you can reproduce this particular

graph later on if you would like to.

So i just showcased the final product. So today, what we'll be covering specifically is the

development of the project in terms of some human factors, and human factors is

exactly how it sounds, just specifically it's basically thinking about that end

user, the person sort that will be utilizing something like this, and it

goes into a lot of those topics in terms of design. I'll walk you through the

project itself, we'll talk about something called "paper prototypes" and

how you can think about them, utilizing something called iterative design.

Front-end analysis is basically getting to know your end user better basically,

getting to know that information so you can design specifically

for that user group and then finalizing our project.

I break this presentation up into two sections basically and I have sort of

markers as we go through the presentation you'll be able to

see this. One is the technical side so, what programs do I need to start this

type of work if you if you're interested, how do I get these

applications to work properly, create graphs and things of that nature, and

then on the human factors side, we're going to talk about steps to design, how

do I talk to a specific audience or target a specific

audience, and how many designs I actually need to get a

good final product. So we'll start off with the human factors side of this

conversation, and there's a number of different topics that I could hit on, but

I'll just mention a few of them, again a lot of these have to go into a

lot of the final products and final designs when I'm putting them together,

one of the best resources for something like this is a wonderful book by Don

Norman called The Design of Everyday Things,

I utilized it before for classes when I was teaching students, and it's

still something I use today. And the design aspect he talks about

is concerned with how things work, how they're controlled, and the nature

of interaction between people and technology. But specifically, he talks

about different appliances, dishes, or you can see here he has a coffee pot, he

talks about basically anything in terms of design, so it's not just limited to

webpage design or data visualization design, it's meant to be sort of an open

discussion about any type of design. So a couple things in terms of why we see

poor design, it's one of those situations where we don't notice it until we

actually see it kind of situation, where if we see

good design we kind of just sort of take it for granted, unless it's something

that's sort of novel or so remarkable in some way shape or form, but we notice

this poor design. Basically you can think about this in terms of, something that I

always think about when it comes to poor design is whenever you go to a

shopping mall like a or a grocery store or something like that and you go to the

checkout aisle, and you go to swipe your credit card and you notice that the fact

that there's no sort of standardization with those types of devices, so in one

situation, you might have to ask, "How do I swipe? Do I put my chip in?" You know,

different button layouts, things of that nature, so that's sort of a

broad example of poor design, basically having all these different

ways to do the same sort of interaction. When it comes to design, a

lot of things in terms of trade-offs occur, why do we have these

trade-off? Things like cost, a specific aesthetic choice, maintenance, experiences

that matter, but most importantly when it comes to

human behavior there's a lot of assumptions that are made and it comes

from the fact that people assume that because they're a person, that they

innately understand the human behavior behind all contexts -- which is

not the case. We have one perspective, and so we need to know and understand the other

perspectives as well. This first slide is actually one of those videos

I'll be showing now, but basically on the left hand side you should be able to see

John Norman, basically he's on the left hand side there, and what he'll be

talking about is something called a conceptual model. Basically, a conceptual

model is an intuitive layout or arrangement of an

object and helps design, and how well basically we apply our past

experiences to that particular project or object specifically. So

it's basically if we can design for that conceptual model,

we're gonna have a better chance at designing specifically so more people

understand it intuitively. So I'm gonna play this and hopefully everything works

as planned...

One of the things both of us have talked about for a long time is the

importance of a conceptual model. The fact that, you know, the designer has some

model of what this thing is, and the person using it is trying to figure out

what the model is, and the only thing to go on is the device itself. And you said

you had trouble with this and it looks to me like it's a pretty straightforward

bowl, so what's the story? Well I came across this at a hotel in Stockholm,

Sweden, they had a whole big stack of jumbled up for us to put our breakfast

cereal in and so I made the mistake of putting my breakfast cereal in it. I

poured the cereal into the bowl, and then I added some milk, and I do like my

milk, so...

All the way up to the rim yeah, because that's just the way I like it and then I

put it down on the table. Now that does not require a warning

notice, that requires a redesign. So the conceptual model of a bowl is that is flat

and horizontal and that's what people expect... and as long as you're holding it this way it looks like it is right?

Yes and particularly the way it was jumbled, one bowl on top of the other,

now, what it was intended for was to make a nice presentation, for having

the chef fill this bowl, and then a waiter bring it out to your table

so they'd pressed it into a different service. So wait a minute, you found this in a hotel

in Sweden?

Alright, I'm gonna pause it there but if you're interested, you can watch the rest of

this, but again just sort of gives you a little bit of introduction to what a

conceptual model is, and when it breaks down some of the issues you

might run into. Keep an eye on the chat as well... Okay, the next topic we'll be

going into is

going to be something called affordances and anti-affordances. So when

we're thinking about the bit with like a visualization or any kind of web page

specifically, we're going to be thinking about making things intuitive

and making sure that people know that there's some sort of relationship

between what they're seeing and how to interact with it.

And affordances are basically that relationship between an actual object

and noticing how to use that particular object

intuitively without having to have instructions or something to

tell us exactly what it is. I have two examples, I'll go over this, the

top right-hand side is actually a bad example of affordances, which is a little

bit easier to showcase versus good affordances kind of idea. But what

you see is basically, if you've ever gone to, I see this a lot in terms of like

movie theatres, but it's basically that bar that goes

between the two doors, and so when you walk up to it you walk the wrong side

and all the sudden you're pushing on in and kind of walking into the door kind of

situation... You know you're supposed to push it, but you're not sure what angle

to come from to actually interact with it.

On the bottom right hand corner is something called an anti affordance so

we're trying to make people not do a certain action, so this is sort of a

great example of that, where they use lines on the road and basically, the

lines get closer and closer together. And what that sort of tells the person as

they're driving is, even though they're trying to slow down to go 25 miles an

hour, it's a situation because the lines are getting closer together, it's

actually causing them to slow down even more, because it looks like the lines are

sort of coming at the same speed which is going to kind of make us want to slow

down a little bit more in that regards.

And so that's the idea of that affordance versus anti-avoidance idea. A signifier

is basically attached to that affordance idea, it's more or less just a marker or

sign or signal of some sort, so an exit sign is a very good example of

this, basically it's telling you specifically what to do or what the

action is that can occur at that point. So basically, if you want to be really

good at design, you're going to have a signifier plus the affordance, but you

can get away with either-or, but for the most part if you need a signifier, it

basically is kind of one of those situations where maybe it's not as

intuitive as you would like it to be, so just a different way of

looking at it. One another topic is the idea of mapping and this is sort of

mapping relationships between objects in this regard. So my

example here at the bottom of the screen is, we see that we have a situation

where we have some various layouts of a stovetop, and

so on the bottom left-hand corner, we have more of a very

poor design in terms of the mapping is sort of incorrect, it's very

difficult to actually figure out which of those knobs goes to which of

the burners. And it gets a little better as you kind of move from left to right.

And then full mapping is basically a very intuitive mapping between those two

different types of layouts if you will. I can attest to this because this

is actually, what you're seeing here, is actually my stove top, and I used some

white circles to highlight where the burners are specifically but for this it's

sort of the same situation. If, you know, the top right-hand corner is actually

where one goes to, bottom right-hand corner is two, top left is thre, and then

four is the bottom left hand corner. So it's not intuitive in terms of making

that connection between what we're seeing on the right hand side and

how the actual burners are laid out. And it's caused some issues before, luckily

no one's ever been burnt or anything like that, but it's just one of the

situations where it's something you see a lot in terms of poor

mapping between the two objects being

involved here. Okay, so in terms of our our client, if you will, the faculty

member I was working on, so we kind of hit some of the basics in terms of the

human factors side, we're getting now into the project, there's a faculty

member, Maciej who's here at the Huck Insitute of Life Sciences, and basically

he approached me to help him put together an animation or a

visualization to promote some of his research, and so basically he reached out me, he's a

mathematic, statistics, and that nature, and so he came to me and said, "Hey,

could you help me with a visualization that I'm trying to put together?" And for

the most part, here's the data set, first I'll make note, there's obviously no

human data to connect to any individual or anything like that, it's very

very very high level in terms of he had an antibody count and, don't ask me what

disease or virus he's talking about, I specifically meant to kind of keep

this at a very very high level. So basically, there was an antibody count or

a value, so that's what you see on the left hand side, and a date where

this information was taken, so a test was done, and an infection date. So an actual

infection date. So the idea was the relationship is going to be, if it has a

higher antibody count, we'd assumed that the infection was a lot farther back, or

vice-versa in terms of lower values. This gets us into one of our topics, one of

the main topics that I'll be talking about in terms of putting together some

ideas if you will. And this goes into this idea of sketching. So sketching is

basically a very quick and crude way of actually getting ideas on a piece of

paper, and what we'll do is I'll sit down and we'll think about things in terms of

you know developing ideas and working with a faculty member to

communicate these ideas via piece of paper and a pencil. Great for

design choices, ideation, putting together these ideas.

It's also to kind of think through the ideas, force ourselves to kind of

visualize a lot of the medium, and also helps in terms of

getting a common ground between myself and the faculty member. Also I can come

back to these records in terms of I have these designs, so I can come back to

them and say "We started here, how did we sort of move from that process?"

and sort of reflect and communicate between each other as I

already mentioned. So this is actually one of the things I use utilize a lot in

terms of my design I have a sketchbook and a number of colored pencils. And what

I'll do is I'll sit down with that faculty member, and I'll open that up in

terms of the colored pencils, and I'll let them sort of walk me through and use

colors and draw out what they're thinking

specifically, so it allows me to actually very easily connect to them and

ask questions without doing a lot of design aspects. I know this is a

little bit difficult to see, I think it's a little bit better in the actual

presentation, but this was actually one of our first drawings and

our first starting point if you will. And as you can kind of see here, the

top graph and the bottom graph kind of emulate a lot of what we've seen,

the final product. Basically having the antibody account going up the

the y-axis, and having the year, in this case it says 2013, and then mapping

it back to some sort of histogram if you will. So this is our first

conversation piece to kind of get us going in terms of seeing

putting an idea together. I have a couple other sites I'm going to

show here, but one of the nice things about doing these sketches is

the fact that I'm not developing anything. There's not a lot of

expectation in terms of this development process, we can have an easy

conversation, I don't have to code something, come to him, come back and

sort of situation, again, this is just a good starting conversation and

again, a lot easier for me to take that piece of paper and throw it

away versus doing a lot of coding and development beforehand. So this is again

that first sort of way of looking at this if you will.

I have a couple quick little examples, I'm going to kind of share about 20

seconds of each of them, basically there is --

Sorry, let me mute that... we don't need to sound for these ones, but for these ones

basically, they're just kind of showing you different ways of doing paper

prototypes. So on the right hand side, we have a situation where they just think

you know - picking a piece of the paper, folding it up, layering on top of one

another, a lot more sort of I'll say more you know a little bit more fidelity in

terms of the prototype, but for the most part it kind of gets that idea across

pretty quickly. The one on the left hand, basically, I'm just

going to skip forward, it's a very very detailed paper prototype if you

will, so again I won't go through the entire video, but it kind of gives you an

idea of how elaborate some of these can be actually. So they're using some

sticks to actually move and have the changing of the character, the hair of

the character, facial features, things of that nature

kind of they have a sort of player in there, they're designing a game of some

sort, and so they have a lot of detail and a lot of movement and stuff like

that, again, a little bit more detail than I usually get into but for the most

part, another kind of cool way of actually doing game design in

this case, without having to do any kind of coding. Okay, so now we're going to be

walking into the more technical side of things. So to this point, we've kind of

walked through the idea of putting together, thinking about

the project and how we're starting that particular project. This first step is

actually getting us more into the conversation of, if you're interested in

developing a web project or something like that, how you would

actually go about doing so. I'm going to spend a little bit of time in terms of

going through some of these steps, but for the most part the

instructions are available through the presentation, but if you run into issues

please let me know we can have a conversation after this one today, but

for the most part, this is to me is one of the more

straightforward ways of doing this. When it comes to

running a web server, if you're on a Mac they natively have this

installed for you, but for Windows you have to actually install something to

get a web server actually up and running. So to do this, I provided a link, and I'll

kind of walk through this a little bit...

Apache is a open-source product, basically it's sort of a way for you to

download and install, it's a the web server of some kind... If you

already have access to web server, a whole lot of this information you don't have to worry

about, this is just if you're interested in development and you want

to do something that's local to your machine. The one I recommend is the

Apache lounge, so that button there... And if you are again, the Windows user

more than likely you're going to use that win64 version for most modern systems.

So we just click on that and it will have a zip file at that point. All I need to do

at this point is, if I unzip this, so open it up, I''m gonna have a folder called

Apache 24, and all I need to do is open up my C-Drive, and

drop it in there. I'm not going to do that now, because I already have one installed,

but you just take it over and drop it over here. And for us, that's all you need

to do to kind of get things installed if you will, again, it's one of those

situations where I really like this installation because it doesn't really

"install" anything per se, you're just running the actual server when you need

it and when you don't need it kind of situation. Again, Macs have this built in

natively, so you actually don't need to do anything specific for

that. So as I already mentioned, you'd go to the Apaches, sort of drop it into the C

folder, and you have it installed there. One thing I'd would like to mention and

I do recommend this very much so, is the fact that if you would run this Apache

application, basically it kind of opens your computer up to be a web server. It's

actually what they would utilize on any kind of web server. So one thing you do

want to edit is something in the, it's called the "httpd.config" file. It's basically

the config file for Apache. And what I'll do is, I will open mine on

here, so it's located at C:\Apache24 and then inside the config folder...

Config and then inside

there, there's going to be a file called "httpd.config". For Mac users, it's going to probably

be on a different location, I kind of list ones that I've ran into, so I have

that tested here. And all you need to do is actually just open up this file as a

text file, so let me open that up, I'll expand this a bit... And for the most part

the main thing we want to change is, and you can either search for this or just

scroll down, is this section right here. In this case originally it's going to

look like this and it's going to say "Listen 12.3

4.56.78:80. What we want to do is just add a line here that says "Listen",

and then this specific number sequence. So 127.0.0.1 : 80

and all that means is it's only going to listen for

traffic from that particular IP address which is

actually your local machine. So basically it won't allow any outside

connections, it'll only let you as a developer go to

this particular IP address, and you're the only one that

is going to be able to see this. So it doesn't open up any kind of issues or

anything like that, but basically it sort of locks it down so only traffic that's

going to be utilizing your webserver is just your local machine specifically.

And so what you'll do is make that edit, you'd save it, you'll see I saved it...

Come back here... Again, you do that for both Mac and for the PC versions. You still

have the documents, and what we need to do now is basically start the web

server, if you will. And again, I kind of like this because you're going

to be actually starting the server, turning it off as well. Again, if you have

access to a department web server that you can develop on,

that's the best scenario, but if you wanna have a local instance this is

going to be how you're going to do it. I have both the Mac version and

the Windows version, so for Windows, all you need to do is actually go to your

little window icon at the bottom, and type "cmd", and this is going to bring up

something called the command prompt.

And all we need to do is navigate to where the actual application is. And so what

I'll showcase is a couple really quick commands

to get this actually accomplished. And this is true for not

only Windows, but also for Mac or Linux or anything like that. The command is C

as in Charlie, D as in David, and then space dot dot, and all this does is

basically, if you see here, it says "C:\Users\pmd19", if I run that it moves me

back one folder. Then I do that again and it takes me to the C Drive. And now all I

have to do is CD, and that means change directory, to Apache, and then into bin.

And so now, I'm inside that bin folder.

So right now I'm in the bin folder, and all I need to do to start this actual

server is type in httpd.exe, and hit enter and it'll start. I already have one

running so it won't let me run it again I'm you know because it's obviously

already running for me and so I'll run this, and basically as long as this

command propmt is open, the server is running. If I want to turn off the

server, I click the exit, the little X button, and

the server's off. And again, this is going to be something

where this allows you to actually have a web server to actually

develop and put your programs and start developing in that environment

if you will. Let me minimize this... Okay, and for Mac it's a little bit different,

you're gonna open up a Terminal, and to do that I have some instructions up at

the magnifying glass you just search Terminal, and then you just have to run

this particular command. And that'll get things going for you. And to test this

all we have to do is go into a browser, so in this case, although my browser is

obviously already open, and what you would do is type in either

127.0.0.1, which I'll do now, it's going to be a little bit different on my

end versus what you'll see on your end, this is going to show you all

the projects that I'm working on, because I don't have the particular file...

I've used this a lot, let's put it that way. You can either do that, or do something

called localhost. And if you type out localhost, it will be the same exact

thing. And again, localhost and that 127.0.0.1 is all local

to your machine, it's not going out to the internet at all. It's basically just

running everything locall. And what you should see on your end, if you're just

doing this for the first time, you should see a window that pops up and it says, "It

works!". And that's it basically, if you see that, it's working for you as an

attendant. The last thing I'll make mention of is, just to get

things going with our project today, what we're going to do is we're going to go

to our github account, and github is a way to sort of publicly make

projects available, it's a free service for people to utilize... So again,

something where if you're working on a project and you want to get

other people's feedback on it and you're okay with it being in the public

space if you will, github is a great way to do that. Let's go to github

real quick... And when you go to that particular site, again, this is gonna take you

to dudaspm, my github account/Data Workshop, which is the workshop for this

particular Data Visualization Workshop. You should see a button over

here that says clone or download. You're going to click on that, and you're going

to see an option for download zip. So you see at the bottom left hand corner, it

downloaded, I can now open it, and what I want to do is actually drop that into...

we're going to go, under C:, we're going to go to Apache, and then when you put, if

you have projects you're going to start working on, where you want to put those

particular projects is the folder called htdocs. So I open up that, and

again, for you it's going to just have one single file, but for me cuz I have a obviously a lot

of projects that I'm working on, you're going to see a lot

more folders in here. But all we need to do is

unzip the folder and then drop it directly

into your htdocs folder. And you should see a file that's called Data

Visualization-master. And in there you're going to see a couple projects

which is the ones we see right here, and we can actually start looking at some of

these projects. So if you go on your web browser, and go localhost, and you find

that DataWorkshop-master, workshop5, and then let's say we

start with start.html... There you go, you should see that webpage pop-up, and it

should say "very basic webpage" or we can do basic, and you should see that

basic webpage visualization pop up for you as well. Just trying to keep an eye on the

chat in case there's any kind of questions... so yes this is how you go

about starting this whole process to actually get starting on

development. So for the most part, if you can get to this point, you can start

putting these projects together and developing some of these actual web

projects or data visualizations, web data visualizations as well. Ok, back to the

presentation, one thing I'll make note of is the fact

that in terms of text editors that are available, the one I typically use is

something called Notepad++, here's a link to it. It's what you saw

here... So basically it's nice because it has different tabs so you can sort of

see different pages you're working on,

it'll also encode each of the pages as well,

so if I go, and let's say I choose this index page, it's going to

encode things, so comments are specific color, numbers are a certain color

as well so it just helps in terms of making it more readable in that regard.

So here is our first design. And so basically, I took the data that we

talked about already, and just plotted this out. And what I'd like to do is

just talk a little bit about designing a very basic web page and

how we got this first visualization put together. I'm not going

to spend a ton of time on the further projects, only because

the focus today is on getting things started.

But again, if you're interested, all the source code is made

available to you. So mine starts HTML, if you're new to development this is

basically what a web page is. This is, any web page in terms of what you go to, you

know Penn State or Google or anything like that, this is the basic structure of

an HTML page or a web page. You have some tags that sort of start and have

a little slash, it's sort of end thing, that sort of tells you that this is an

HTML page, and then you have two specific parts: you have the head or the header

and then the body. Basically the body is what you see when you go to that

web page. So if I go through here and

save, and go back to here, and check that out. You see I made a little small change in

the body and now that's showing up on the webpage now. So that's just sort of

the basic structure if you will. Now in terms of the visualization and

again, I'm not going to spend a ton of time, I also try to go through and add

documentation throughout this, so if you have any questions you can kind of refer

back to this and hopefully kind of walk through it. I use something called D3 to

do most of my visualizations, so let me show that real quick. D3 stands for

data-driven documents, again, open source, free library to utilize, it's something

called JavaScript, so it's basically if you get into development,

Java Script is the programming language if you will of web pages,

one of the more basic front ends if you will in terms of

coding or development. D3 is a wonderful library to try

out different types of visualizations, definitely a little bit of a learning

curve to it, but it still gets you kind of going in terms of some of these ideas.

If you're interested in something that's a little, again, this has a

little bit of a learning curve to it, if you're interested in

getting baby steps into data visualization, I'd highly

recommend checking out something called Vega-Lite. I'll show that right now...

Again, free to utilize in terms of it's open source in that regards, has some

great examples, so examples here, very straight, a lot easier to walk

through some of these examples, a good starting place if you're

interested in getting into making some of these data visualizations, try

this out first. It uses D3 for a lot of what you're seeing, so basically once you

get a good handle on this, coming back to D3 you have to learn some of the

little nuances and stuff like that, but again, it's sort of a nice little way to

get your feet wet if you will to getting some data

visualizations together. So for ours, again, what we're doing is we're creating,

D3 uses something called SVG or scalable vector graphics, vector graphics

is sort of the way it's generating these plots. It's reading in a file and it's

mapping it to an XY coordinate plot, and what we're mapping is basically the

date that data was being collected, and the antibody value. So it's using that

sort of as our plot, let me bring that back up real quick... There we go.

And so we see at the bottom we have all the years of the data that's

provided to us and antibody value. And it goes from, I think basically, right

above 0 to about 1800. So basically, this is where we started. So we started

with that first sketch, and then here is basically the first conversation and the

first thing that I actually coded for the faculty member. So

is our first design, and what I'm going to do is get back here. Oh,

one other thing I'll make mention of is that while you're developing, you might

want to double check and you might run into errors or

issues with the code, it is coding so obviously there's a way to debug

this type of information and I'll show you how to do this

in Chrome, so let me do that right now. So in here I have my project up and running,

and what you can do is, if you click the dots over here and go to More Tools and

then developer tools, or Ctrl-Shift-I, if you want a shortcut, you're gonna have

a prompt show up and basically in here is your development tools and

specifically under this console is where you're going to see errors that sort of

pop up. So let me make an error... So save, and refresh... it's

going to say, "Oh we ran into an issue!" Basically this combination of letters I

just put on here is not defined. So it's not a variable, it's not a string, it's

basically just.... it's an error. So it tells me where it is, it tells me which

line it's on so it can highlight it so it's easy for me to debug it, come back, make

sure everything works okay, save, reload and... no errors. Everything is good,

basically. But as you develop more code, you're going to use this debugger or

console down here to make sure that things are working properly or

if you get any errors you're going to be able to check here

and see specifically where that actual code is referencing and where the

error is actually specifically occurring. So a great way to sort of debug things.

So I kind of wanted to walk through this, and so we have the technical level we've

talked about, getting our web server up and running, securing it so it basically

only listens to that local traffic, we moved our project into our htdocs folder

so we can actually run and utilize this, and we talked very basically of

what makes up a web page and hopefully you have some links now that you can

check out and see as we're developing how we actually

developed this particular project. So moving back into the human factors side

of the conversation, we're going to start talking about something called front-end

analysis and what front-end analysis is basically, they're common

questions I'll ask a faculty member when I'm starting to develop these projects.

Who are the end-users that are going to be utilizing this and in what

type of environment will this be utilized? What are the tasks, so what

does he need to have accomplished, or what will his users need to have

accomplished? And what functions, what things does the system have to

do to facilitate completing those particular tasks?

The first thing we'll talk about is something called the "User analysis", again

that's who's going to be utilizing this system? One of my biggest pet peeves when

it comes to teaching this particular thing to students, is the idea that when

I talk to students I'll ask, "Hey, you know when we talk about users, who's using

this system?" A lot of times I'll get feedback from them

saying, "Well, everyone's going to be using this particular sort of thing,"

Everybody is my user group, basically. And so I would tell them, I have

this slide pop up and say, "No," that you can't assume that everyone is

going to utilize what you're trying to put together. Difference between

another faculty member seeing this information versus my three-year-old

daughter seeing it kind of situation. Like, there's going to be some specific people

that are going to be utilizing this particular webpage or visualization, and

we need to design specifically for that. Things to think about in terms of user

analysis, age, gender, educational level, reading ability, basically a lot of task

relevant skills and familiarity to the product idea as well. So for us

it was basically fellow researchers or doctors, roughly 25 to 60, gender, both

male and female, and then familiarity to the product they would be familiar to the

concept, but the idea itself is very novel, so it's basically a novel way of

actually presenting this information.

Environment goes into where this is going to be utilized, and this is

actually more crucial than most people think. Typically you'll think

about things like location, temperature, or lighting, things like that, weather

or noise, stuff like that, and again that's more for any types of system. So for

us, we had to consider the fact that he wanted to present this information at a

conference, which he did not know if he would have Wi-Fi access, it was meant to

be during a presentation, and also he wanted to provide a voiceover while

he was showcasing this particular visualization. And that's why the

final product ended up being an animation. He could download it, embed it

into one of his Powerpoints, and just push play, and have it play out as well.

Another thing that this brought up is the fact that while we

were developing it and if we're going to be using it for an animation, we actually

had to talk about putting a script together, so he would give me

information so I knew where pauses needed to be, and where text needed to be

as well. So a couple crucial things were learned through the environment

analysis. Tasks basically is, what do

users need in terms of what tasks are they

interested in having and how do we accomplish those tasks? So the functions

needed to do that. For us it was, present a novel idea that showcased the two

specific scenes and the function basically means the visualization

would have to smoothly transition between those two different scenes. So

basically, when data was at the top of the screen and then moving to

specifically the other visualization at the bottom. Task

number two would basically show small examples to build to larger ideas, and so

for us we decided, instead of showing all the information at once, we were just

going to showcase one specific year, so 2015. So basically, taking the entire set

and then specifically stopping and talking about specific

points first, then introducing a year, and then giving the whole data set

at that point. So couple things, design for short video, something that

can be embedded into a PowerPoint, and develop a script for small data

set to one year, to all the data. In terms of design, one of the best ways to

actually go about doing a design- process, if you will, is the idea of

iterative design process. Sometimes, it's a situation where

I'll kind of reference some of the students I've worked with over my time

of teaching and things of that nature, they always kind of

would have a project and a deadline for a project, they would put

all the projects, you know, they would develop the project, and at the end of it

they would just hand over the project to the teacher. So they would turn in the

assignment if you will. And in situations where something like this is going to

used in a presentation, we need to have sort of a back and forth between myself

and that faculty member. So we will start with basically that sketch, first

draft, second draft, third drafts, all these drafts basically till we get to

a final product. And that's basically this iterative design process. I'd like to

showcase it, I'm only going to show about two minutes, I think two

and a half minutes, of this particular TED talk, it's about eight minutes long, I

highly recommend maybe coming back to it, and checking out the rest of it, but it

talks about the iterative design idea. It's specifically for something

called the Marshmallow Challenge. So I'm going to mute myself here, and put this

back in place. So again, I'm only going to show a couple minutes of this.

"Several years ago here at TED, Peter Skillman introduced a design challenge

called the Marshmallow Challenge and the idea is pretty simple: teams of four have

to build the tallest freestanding structure out of 20 sticks of spaghetti,

one yard of tape, one yard of string, and a marshmallow, and the marshmallow

has to be on top. And though it seems really simple, it's actually pretty hard,

because it forces people to collaborate very quickly. And so I thought this was

an interesting idea, and I incorporated it into a design workshop and it was a

huge success. And since then, I've conducted about 70 design workshops

across the world with students and designers, and architects, even the CTOs

of the Fortune 50, and there's something about this exercise that reveals very

deep lessons about the nature of collaboration and I'd like to share some

of them with you. So normally, most people begin by orienting themselves to the

task: they talk about it, they figure out what it's going to look like, they jockey

for power, then they spend some time planning, organizing, they sketch in, they

lay out spaghetti, they spend the majority of their time assembling the

sticks into ever-growing structures and then finally just as they're running out

of time, someone takes out the marshmallow, and then they generally put

it on top and they stand back and, ta dah! They admire their work. But what really

happens most of the time is that the 'ta dah' turns into an 'uh-oh', because the weight

of the marshmallow causes the entire structure to buckle and to collapse. So

there are a number of people who have a lot more uh-oh moments than others, and

among the worst are recent graduates of business school,

they lie, they cheat, they get distracted, then they produce really lame

structures and of course, there's teams that have a lot more tada structures and

among the best are recent graduates of kindergarten. And it's pretty amazing, as

Peter tells us, not only do they produce the tallest structures, but they're the most

interesting structures of them all. So the question you want to ask is, "How come?

Why? What is it about them?" And Peter likes to say that none of this, none of

the kids spend any time trying to be CEO of Spaghetti Inc, right? They don't spend

time jockeying for power, but there's another reason as well and the reason is

that business students are trained to find the single, right plan, right? And

then they execute on it. And then what happens is when they put the marshmallow

on top, they run out of time, and what happens? It's a crisis! Sound familiar?

Right? Okay, what kindergarteners do differently, is that they start with the

marshmallow, and they build prototypes, successive prototypes, always keeping the

marshmallow on top, so they have multiple times to fix it and build prototypes

along the way. So designers recognize this type of collaboration as the

essence of the iterative process, and with each version, kids get instant

feedback about what works and what doesn't work."

Okay, and yeah, again, a couple more minutes, he

goes into a conversation about how when incentives are used as well,

how that changes the construction, how well it actually is

done in terms of a complete structure, kind of a cool initiative for

that as well, so check it out if you're interested. But it sort of

highlights specifically

the idea that, you know, basically, we have to think about design

processes in terms of iterative design, it can't just be a final marshmallow on

top of the design process. Last thing in terms of just things to

consider, critiquing, I kind of bring this in here just to, on the last

two sort of points, basically, you know if you're working and you're

working with that faculty member, you want to make sure that when you get

feedback you're getting an idea of why they have that

particular feeling, so you can make sure you design specifically between, focus on

that why and make actionable suggestions. So basically when you're trying

to get feedback, make sure we have a good plan put in place for

the next iteration if you will. So back to the technical side of things, so this

was our first design, and basically I sent this out, we started working

from there, I have a couple little emails back and forth, couple

of the things, one of the nice things about starting at this level it

was, one, we were able to find an issue with my code in terms of, I've mentioned

that this was months, when actually it should have been weeks, so they should

have been basically per week and then per year as well, and so we were able to

correct that, I had some questions about the data and the max values, as you

can see there was a lot of max values up here and I was wondering

about that and I was able to get that feedback to get our second

round put together. Things I learned from that process was that anything that had

a value of zero or N/A, we need to remove it

Month should be mapped to week specifically, not you know, month to month,

kind of situation and...

we were concerned with, we were comparing the date taken that of the antibody

value and the date that was

taken versus the antibody count itself, so a histogram

final display. And so here, the second iteration of this basically put

these two ideas together, so we have our two plots, and I'll show that real quick

here... Second design, and so this was the second design, and so basically we see a lot

more data being filled in because I changed it from months to weeks, we also

have a couple of simple interactions at this point, so anything

with a N/A value or zero is immediately removed, which happened to be values

basically around 150 and lower and

so, we got that out of the way, and then the next thing we did was I wanted

to transition smoothly from the top plot down to the bottom plot and that's what you're

seeing here right now. This worked in terms of getting some ideas together,

but we weren't satisfied with that version as well. So what we talked

about, and I'll talk about that right now. First of all, the first animation needed to

be quicker. It was basically very quick we didn't need to really see that

information so that had to be sped up a bit. That is in batches, one of the

things that I was told about was, because of these weekly pooling

of information, or testing, or something to that effect that a lot of the the

information was actually pooled, you know, so you can actually see specific sort of

patterns in the data... And I'll maybe refresh this so you can kind of see that

there is data, gap, data, gap, data, gap, data, gap, and so on and so forth. And so could

we use that to our advantage to tell our story?

Okay, the next thing is also to slow down the second animation. Originally as you

can see here, basically, I'll just say random values were

being moved from the top to the bottom, and we needed to show that in a more

elegant way as well, just to tell that story better. And so, I'm sorry, the

wrong image here, but I'll show you the final one for what we have... This is our

third design, so a couple things we wanted to be changed on this is that we decided to

color code, these weekly bins if you will, and again you can see

data, nothing, data, nothing, data, nothing, so we were able to, I'll just say,

loosely cluster all this information. We're focusing on just from 2015... well

one other thing we did but that I didn't mention specifically was we had a common

x-axis, so we have a date/time lined up so we can tell that if something is

happening up here, we can map it directly to the same timeline. Now when I

click, very quick, get rid of that data, click again, and we transition and what

it's doing now is actually transitioning from the lower values up to the higher

values of the antibodies. And you can kind of see the lower values map farther back

versus the higher values, which makes sense in that regard. So I'll let just

kind of play out for a second here, but this was our takeaway in

terms of one of our good final products if you will.

There was a couple designs in-between all this and whatnot, but for the most part, this

is what we were looking to accomplish and tell that

specific story. A couple other things: Basically, you know, same at the top and

the bottom, we've kind of already mentioned a lot of this informatin, what

we learn in terms of, we also filtered the data and clustered basically on that

weekly data collection. So if you're interested, say you design,

you put together this animation, and now you want to put it together in

terms of recording it and creating a natural animation. For Mac

users, I think they might natively have something that you can use to record

your screen, but if you're a Windows user, I highly recommend something called the

Open Broadcast Software or OBS. A lot of people are utilizing this now

for recording videos and putting them on YouTube or on streaming

services that are out there, but it's a very easy way to record actual

video for your project. So it's also free as well, so you can play around

with it and actually record some of these animations and so you can do that

for projects as well. And one other thing I'll mention about that, is when I finish

up a video, sometimes PowerPoint has some issues with encoding issues or something

to that effect. Another website, it's free to utilize if you're only using for it

for a smaller project, called Cloud Convert, you drop your video file, your

mp4 or whatever that your video is, and then you can change it to different

formats, make sure it's the right encoding for PowerPoint and all that stuff,

so this is a great resource to utilize. So yeah, that kind of hit

specifically everything I wanted to talk about today, we talked about

going through some of the human factors of design, things to consider, ideas to

consider as well, we talked about how we sort of approach projects in terms of

things to consider in terms of affordances, anti-affordances, conceptual

models, mapping, everything of that nature. And so you kind of get

that relationship, also we talked about introducing the project and

walking through some of the basic steps, we talked about paper prototyping

and that iterative design process, some of the common questions I

get into in terms of that front-end analysis, so who are we designing for?

What environment will be utilized? And then finalizing that project. So

from here, I'd like to thank everybody for coming out today, I'd like to stay on

the line here just so if there are any kind of questions, I can answer them now,

if there are follow-up questions, feel free to email me at

pmd19@psu.edu and i'll be happy to follow up with you in that regard as

well. If there's any kind of clarification, always feel free to email

me in this regards, but again, I'd like to thank everybody for coming out, this is

our last workshop for at least the summer, hopefully we'll be coming back

with these in the fall, so if you have any suggestions, again, email me or check

out the survey that I'll be sending out probably tomorrow morning, and provide

some feedback so I know how to design some of these for moving forward. So

again, thank you for coming out, I'll keep an eye on the chat here...

So if there's any questions, if not, again, thank you for coming out today and

I appreciate everyone taking the time to check out designing some data

visualizations and the human factors involved with it.

You're welcome everyone, I very much appreciate you guys coming out to

hear me talk today, so again feel free to email me or contact me, and I'll be

happy to have a follow-up with you as well.

So there's a question in terms of the video, I do record these and I send

this off to the Institute for CyberSciences and they actually will have it on their

YouTube page, so if you check out their YouTube page, again, it's ICS or Institute

for CyberSciences, their YouTube page through Penn State, well, they're a

Penn State Department and they have a YouTube channel, you'll eventually see it

up on there as well, so it will be made available afterwards.

Again if there's any follow-up questions, please let me know, I'll be happy to

address them, if not, again, thank you for coming out today!

you

you

I'm going to close up things on my end here if there's any follow-up questions

please feel free to email me I'll put my email address in the chat : feel free to

email me and I'll be happy to follow up but I'm going to close out for today

again thank you for coming out today!

For more infomation >> Data Visualization Workshop: From Start to Finish - Duration: 1:05:08.

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Bitte keine Entschuldigung – Joyce Meyer – Mit Jesus den Alltag meistern - Duration: 25:01.

For more infomation >> Bitte keine Entschuldigung – Joyce Meyer – Mit Jesus den Alltag meistern - Duration: 25:01.

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সাত ভাগে কুরবানির আসল রহস্য | আব্দুর রাজ্জাক বলে যাবে মতিউর রহমান বলে যাবে না কিন্তু কেন ? - Duration: 11:58.

AK Computer Network

Have Done This Video

For more infomation >> সাত ভাগে কুরবানির আসল রহস্য | আব্দুর রাজ্জাক বলে যাবে মতিউর রহমান বলে যাবে না কিন্তু কেন ? - Duration: 11:58.

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Alerta por redadas históricas de ICE | Al Rojo Vivo | Telemundo - Duration: 2:30.

For more infomation >> Alerta por redadas históricas de ICE | Al Rojo Vivo | Telemundo - Duration: 2:30.

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Caen estafadores que fingían ser familiares de víctimas | Al Rojo Vivo | Telemundo - Duration: 1:24.

For more infomation >> Caen estafadores que fingían ser familiares de víctimas | Al Rojo Vivo | Telemundo - Duration: 1:24.

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Julión Álvarez espera normalizar su situación legal | Al Rojo Vivo | Telemundo - Duration: 2:32.

For more infomation >> Julión Álvarez espera normalizar su situación legal | Al Rojo Vivo | Telemundo - Duration: 2:32.

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Tras las rejas líder del cartel de Tepito | Al Rojo Vivo | Telemundo - Duration: 2:38.

For more infomation >> Tras las rejas líder del cartel de Tepito | Al Rojo Vivo | Telemundo - Duration: 2:38.

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El momento en que un acusado de violación muere baleado | Al Rojo Vivo | Telemundo - Duration: 0:44.

For more infomation >> El momento en que un acusado de violación muere baleado | Al Rojo Vivo | Telemundo - Duration: 0:44.

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Mujer drogada dio a luz en el baño de un restaurante | Al Rojo Vivo | Telemundo - Duration: 0:33.

For more infomation >> Mujer drogada dio a luz en el baño de un restaurante | Al Rojo Vivo | Telemundo - Duration: 0:33.

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Marisela revela con cuál de sus exparejas cantaría | Al Rojo Vivo | Telemundo - Duration: 2:38.

For more infomation >> Marisela revela con cuál de sus exparejas cantaría | Al Rojo Vivo | Telemundo - Duration: 2:38.

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Juez ordena regreso de madre e hija deportadas | Al Rojo Vivo | Telemundo - Duration: 0:59.

For more infomation >> Juez ordena regreso de madre e hija deportadas | Al Rojo Vivo | Telemundo - Duration: 0:59.

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Serias advertencias por usar cremas para blanquear piel | Al Rojo Vivo | Telemundo - Duration: 0:41.

For more infomation >> Serias advertencias por usar cremas para blanquear piel | Al Rojo Vivo | Telemundo - Duration: 0:41.

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Revelan video del interrogatorio de Nikolas Cruz | Al Rojo Vivo | Telemundo - Duration: 0:40.

For more infomation >> Revelan video del interrogatorio de Nikolas Cruz | Al Rojo Vivo | Telemundo - Duration: 0:40.

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Contractors Blame Homeowners For Their Insufficient Stucco Work - Duration: 3:57.

Home builders and contractors are ripping off consumers with subpar stucco work, and

this is leaving homeowners with thousands of dollars worth of damages to their homes.

Now, this has been a case that's been out there a long time.

I mean, this case has been ... we've seen one iteration after another.

We see the stucco business, the contractors, the really big producers of this, the big

appliers of this saying it's always the homeowner's fault.

And see, what homeowners do is they say, "Well, I can't do anything about it 'cause it must

be my fault."

That is one of the biggest lies in this industry.

It discourages them from going to trial, it discourages them from going to court.

The truth is, they will win 85% of the time if they'll take their case to court.

What's your take on this case?

Well another problem, too, is that people don't even realize if they get this bad stucco

on their house, that they should call the contractor back and at least confront them

about it.

But what's happening here?

We have these home builders ... it's happening a lot in Florida, especially South Florida

... doing stucco on the exterior of homes.

They're trying to get as many done each week as they can, so they're cutting corners.

They're putting it on far too thin below what the regulations require.

They're not putting a lattice framework behind it that it's supposed to adhere to.

They're applying directly to the outside of the home, which is improper and again, against

regulation.

So obviously, as it dries, it shrinks, it begins to crack, these people's homes are

now ... basically all the elements can get to it, insects.

Okay, we were-

But the real bad part is the moisture damage that leads to serious problems with the home.

You were writing about this story in the National Trial Lawyer Journal a couple years ago, because

all of a sudden we start having these homeowners that absolutely can't even afford to stay

in their home.

They can't get a second mortgage 'cause their home is destroyed.

The stucco has expanded, it's got cracks, seepage into the underlying wood.

The big problem that they have is mold.

Okay?

After that begins, the house is destroyed with mold.

There's no safety aspect to this at all.

Right.

I mean, if you have black mold in your home, you gotta get out.

So then they would go to the bank and they would say, "I need to get it fixed," and the

bank would say, "No, we're not going to fix it.

This is a tear down."

So they got a mortgage out there, they have no home, they can't rebuild their home, and

their only avenue was to go after the stucco builders.

What I saw happening, as I think we talked about before, what we see is we see this industry

trying to scare the bejesus out of these people, "You did something wrong.

You should've put more paint on it.

You should've filled up the cracks.

You did something wrong, homeowners, and if you take us to court, we're going to bankrupt

you in court."

That's what these builders actually did.

We saw that firsthand, didn't we?

Well, yeah, and they go and they argue, and they say, "Did you put the all weather caulk

on the cracks?

'Cause that was your responsibility.

We didn't tell you that, but you should've done that anyway.

Yeah, you should've used the oil based paint because it makes a better sealant on the outside."

They try everything they can to blame it on the homeowner, even though that homeowner

did nothing wrong in this instance.

The contractors, the home builders, they broke the rules, they did it improperly.

They knew they did it because they wanted to get as many done as fast as possible to

make a bigger profit, and you're left holding the bag.

Yeah, interesting thing, it can be done right.

If you go to Greece, Greece and Italy, they did this thousands of years ago, the stucco

is still there.

And it's the same process.

It's the same thing, yeah.

It's exactly the same process, but the builders wanted to save money, so they cut corners,

they did it quickly, they did it under a contract trying to make a little extra money, and then

left this disaster with the homeowner.

For more infomation >> Contractors Blame Homeowners For Their Insufficient Stucco Work - Duration: 3:57.

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Faker Masters of The Universe Action Figure Super 7 | jSALEj #23 - Duration: 0:45.

j SALE j

Faker 🌌 Masters of The Universe Super 7 Reaction Figure 🌌 Wave 4

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