Hello ladies and gentlemen.
Firzjberg here with new Diablo video.
Since new season is getting closer and new patch is out i think it is time to summarize
all the info based on patch notes and ptr's leaderboards.
Here, in my video i will share my personal thoughts for each class and sets with all
pros and cons that i found out while playing on PTR and share it to you.
if you barely understand my speech be sure to turn ON subtitles.
You can also check my previous videos on this channel to see more gameplay for each set
from patch 2.6.1 So let's get started.
First class is Barbarian. Generally speaking all sets have been updated in matter in numbers.
Wrath of the Wastes set is boosted even more and can easily fit into top leaderboards +
it is really good set for non-stop speedrifting because of Whirlwind.
This build is simple and doesn't require a lot of extra legendaries except one rare Skull
grasp ring and Istvan blades for late pushing.
Two Bul kathos swords are optional and used mostly at the beginning of season for example.
As for top Greater rifts it is capable of 105+ levels with good trash and map.
Immortal king is shining in next patch 2.6.1 with 4 piece Raekor combination.
Hammer Barbarian with Istvan blades does insane damage in huge pack of mobs and has good mobility
because of Furious charge skill.
It can probably be used in speedruns and bounties as well but you will need to maintain Berserker
skill for increased damage from IK set.
Raekor and IK itself, if use them seperately without combining deal less damage for leaderboards.
Raekor can be seen in the leaderboards rarely but pretty viable now, as for 6 piece IK set
, it is pretty strong with Ancient Hammer build.
Immortal king is also one of the starter sets in season 12.
It will grant you 7 items including two handed set weapon for a good start.
Might of the Earth or Leapquake build is the same old earthquake barbarian but with increased
6 piece bonus damage from Avalanche, Leap, Slam, (Spear) and ofcourse Earthquake.
Nothing else changed.
I personally think it is the hardest set to play because it requires a lot of attention
to what skills you hit and how to maintain damage boosts from different items.
Unfortunately this set is weaker than Whirlwind and Immortal Hammer Barbarian, and even more
it is very slow in speedrifting and bounties.
Next class is long forgotten for me Crusader who will return in patch 2.6.1 because all
4 sets have been drastically buffed.
All of them are in leaderboards and there are a lot of build variations especially for
renewed akkhan set.
Akkhan set got more damage from 6 piece bonus.
sounds like nothing new but old legendaries have also been updated and now provide extra
space to settle your playstyle.
Blessed shield, Condemn or Heaven's fury.
All in the leaderboards right now.
Also Akkhan set have some builds specifically for speedfarming and that probably makes it
the best set for Crusader.
Roland set is quite average compared to other sets but can still remain in leaderboards
with his Sweeping attack build.
Not really good one for speedfarming and mostly played only in greater rifts.
I assume you will rarely see this set in regular rifts or bounties.
Seeker of the light remains the same top leaderboards build as usual.
No new build variations, only slightly increased damage from Blessed hammer to keep this set
competitive with others.
last set is Thorns of invoker that has become a death machine on the battlefields.
Thorns damage is tripled compared with old set.
It has insane toughness and damage in Greater rifts when you are hit by enemies.
I think it will be the best set for hardcore players who prefer to push risky levels and
survive easily.
There is only one problem that Invoker has slow performance in speedrifts because the
more trash attacks you the more damage you deal but in rifts it mostly doesn't work because
some mobs will attack other players and will be killed by others before you reach them
at all.
However if you build perfect invoker with top rolls and high paragon, all enemies including
elites can be one shotted easily
Next class is Demon Hunter.
Marauder set is going back to leaderboards since the set itself, manticore crossbow and
quiver got buffed as well.
Unfortunately there is only one build variation for this set and it is Сluster Arrow grenades.
Same playstyle and same role in greater rifts, as for speedfarming it is quite slow compared
to the following sets.
Unhallowed essence set can now be played without grenades build to stay in leaderboards and
require only 6 piece set, quiver and bow for multishot.The rest is up to your discipline
resource.
Grenades build will be mostly for solo greater rifts while regular 6 piece unhallowed for
both - speedruns and Greater rifts.
Natalya set is buffed only in numbers.
This set was a big disappointment to me until now.
Before patch 2.6.1, this set was rarely seen anywhere especially in the leaderboard and
there was only one viable build with Fan of knives skill similar to LON demon hunters
where you have to charge up fan of knives skill to 30 stacks . For me it was incredibly
annoying even in solo pushing.
Other skills did no damage at all in high leveled rifts and you could die easily.
But now there is some room for experiments and this set is really good to start next
season.
As i mentioned Natalya is rewarded in season 12 and you will receive 7 pieces including
one handed Crossbow.
Shadow's mantle strikes back with boosted Impale and can now replace Trag'oul Necromancer
as a boss killer, speaking of Inarius set it will require more field testing but from
my personal observations Inarius will win anyway because of Skeletons insane phylactery.
Shadow set is really good in surviving and dealing insane damage especially for solo
targets and can also be used in speedfarming rifts or bounties.
Next class is Monk.
Inna's set is pretty the same as before with slightly increased damage.
It performs well in Greater rifts with exploding palm weapon or Shenlong fists similar to generator
monk. even if there are no new builds for this set, Inna is still essential in meta
for healing and protecting allies.
Uliana set is returned once again in the leaderboards.
the damage of Exploding palm is increased from 250% to insane 2100%.
same as Inna it performs really good only in greater rifts up to 110.
Farming rifts is not the best choice here as it requires good density on maps to nuke
all enemies.
Monkey king or Sunwuko is the top number one set in the leaderboard thanks to few updated
legendary items for Wave of Light and Lashing Tail Kick. This set is super strong and fast
in every aspect of the game - rifts, bounties, and greater rifts.
while Lashing Tail Kick is the best skill for speedfarming, Wave of Light is preferably
used for pushing up to 115.
From my point of view Sunwuko has high chances to be in new meta speeds.
Maybe 3 Sunwuko monks and one Shrine monk for pulling enemies.
that is my speculation.
Thousand storms just like Inna set, has been slightly buffed and got no new build variations.
the best use of this set is only one solo pushing build with Shenlong fists equipped.
According to PTR leaderboards it is the least used set compared to other monk's sets and
viable only up to 100 Greater rifts.
As for Necromancer, he can still remain at top positions in solo and group runs.
All 4 sets are buffed even more and there was only one nerf that affected globes spawn chance
which has been abused for the entire season in Rathma speeds and 2-3 player pushing.
I haven't tested this meta on PTR and For me it is still unknown whether this meta will
stay or be replaced by another classes.
In 2.6.1 Rathma's mages are buffed to 1000% damage + Scythe of the Cycle to 400% instead
of 300% which still remain overpowered for rifts and greater rifts.
Inarius set has been buffed too but it is not so popular in solo greater rifts.
On new build variation for this set is thorns pets which can easily do 100 Greater rifts.
Some players still prefer inarius for farming rifts but in my opinion Rathma is the best
because of insane damage coming from mages.
Yet inarius is still the best boss killer set in 4 player meta thanks to one skeleton
phylactery that endlessly stacks insane damage on a single target.
Pestilence set will now be a replacement for Trag'oul Necromancer in solo pushing or speed
greater rifts.
Skills and gameplay is the same, there are only 2 differences here - Corpse Lance no
longer drains your health and hits an enemy after consuming a corpse.
Trag'oul set is simply the same.
Same damage, same skills, same builds, but life spending abilities will now cost less
life.
Slow trash killer but deadly against (elites).
for Witch Doctor we have Helltooth set which has a great use with Gargantuan for rifts
and pushing, or with Firebats for pushing in solo and group similar to Arachyr set.
Both sets are great in matter of toughness and damage and can easily compete to each
other but Helltooth has more build variations for specific activities like rifts or bounties.
Jade harvester set is back in the leaderboards for solo pushing.
With Ring of Emptiness and Sacred Harvester this set has good toughness and damage for
100+ greater rifts.
Unfortunately Jade is not really fast and mobile in rifts and bonties as it requires
to cast haunt and swarm for each new pack of mobs.
Zunimassa set can finally return in the leaderboards with doubled damage but build variation is
still poor here.
With new Gargantuan ring and fetishes belt Zunimassa can be played up to 100 greater
rifts but it still feels weaker compared with other sets.
Also this set may be useful in rifts and bounties because of huge army of pets like Helltooth.
and the final class is Wizard.
Delsere set from my perspective has big chances to be useful in speedrifts and greater rifts
with all these arcane or frozen orbs but there is only one drawback in this set that requires
to cast slow time skill on every crowd or single enemy and keep them always inside of
this bubble for damage boost.
without this skill, Delsere will be pretty useless.
classic 6 piece Firebird is back once again with Archon skill.
But if you are tired of archons you can play non archon meteor Firebird Wizard which is
able to play 105+ greater rifts and he is quite good in rifts. despite the fact that
Firebird set itself has been slightly boosted only in numbers, more different legendary
items can now diversify the playstyle.
Vyr set can be used now without Tal rasha's pieces and can be easily played in 100+ greater
rifts with Chantodo wand and Manald heal ring if you still prefer archon ranged abilities.
Vyr is perfect for speed rifts and bounties especially with In-Geom sword and also Vyr
is the starter set in season 12.
Tal rasha remains untouched with the same set bonuses however it has a lot of build
variations that can compete with other wizard's sets and classes.
Meteor wizard is one newly added build for Tal rasha in 2.6.1.
It is really strong in greater rifts and rifts and it doesn't require Archon skill at all
which is really cool.
Meteor or archon Tal rasha are ok for everything, you name it - bounties, rifts, greater rifts
up to 105+ but Meteor build will certainly freshen up gameplay.
Well, If you have any questions don't forget to leave a comment and i will try to answer to
everyone's messages.
Also if you like this video don't forget to subscribe to see more content and support
my channel.
Thank you for watching and listening.
Have a nice day!
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