Hello
Hello. Hello. I don't think this thing is working. Hey naturals, what's up?
It's your American English teacher Gabby Wallace here for go natural English
And in this video you are going to learn how to improve
Your phone skills to sound more like a native
Natural English speaker. I know these days that everybody prefers to text like does this thing even work for phone calls anymore?
I mean everybody just
texts
but there are certain situations when it just makes more sense to have a phone call or you
Have to have a phone call
Like maybe you have a phone interview
Or maybe you have to make an appointment and you need to actually speak
With your voice on the phone and in that kind of situation
you need to sound like a
clear natural
confidence
fluent English speaker because we can't rely on things like gestures or
Lip-reading or the written word like we can for text so I'm gonna teach you a lot of things in
This lesson about how to speak more clearly more
naturally on your next phone
Conversation so this is gonna be super helpful and I want to invite you if you would like to learn more with go natural
English with our ebook the English fluency formula
I have a free sample for you to check out so you can click right up there on
The card to get your free sample. Oh my gosh
and in that for example
You're going to learn so many strategies to help you to improve your English and speak more naturally
So a week ago
this video presentation from Google's sundar Pichai came out where he was presenting the new
Assistant and it blew my mind. I was insane how
natural this
Robot sound I mean really the Google assistant not a real person
but she sounded just like a real person to me and to
The real person that she was calling so I thought we could actually take a look at this video clip
It's sure and analyze. What makes this
robot this machine
sounds so natural because if we can analyze that and if this machine can sound like a
Natural native English speaker then obviously, so can you because you're a human right?
So if this machine can do it, then you can definitely do it. Okay, so let's take a look
Let's say you want to ask Google to make you a haircut appointment on Tuesday between 10:00 and noon
What happens is the Google assistant makes the calls seamlessly in the background for you?
So what you're going to hear is the Google assistant actually calling a real salon to schedule the appointment for you
Let's listen
What time are you looking for well at 12:00 p.m
We do not have a quality available. But closest we have to that is a 1:15
Do you have anything between 10:00 a.m. And
12:00 p.m
Depending on what service she would like. What service is she looking for?
Just a woman's haircut for now. Okay, we have a 10 o'clock
10:00 a.m. Is fine. Okay. What's her birth name?
The first name is Lisa
Okay, perfect. So I will see Li five ten o'clock on May third
Okay, please Thanks great. Have a great day. Bye
Hi, so the first word that we have here is just a simple greeting
Hi, but let's pay attention to the intonation
It goes up and down and it sounds very friendly. You can even repeat while you're watching this to practice with me
Hi, so it's different than just a flat intonation. Hi, that sounds a bit
gruff a bit aggressive a bit
Not very nice, actually. So if we go up and down hi, it sounds so nice
so our first thing to focus on is
intonation
next we're gonna take a look at how we can stress words blend sounds together as a sound more native-like in our
pronunciation and
Use intonation again in order to indicate that we have an open
kind of
Question that we're inquiring about in this conversation. We're asking about booking a haircut
So again, the question was or is that it's not even a question
It's a phrase but it's it's it's stated in a way where the intonation goes up at the end. So that sounds like a question
I'm calling a book a woman's haircut for a client
For a client so the intonation is going up and this is sometimes referred to as up
Speak because this is not actually a question. It's a question would be something like
may I book a
Haircut for a client and of course at the end of this question
The intonation would go up because we're asking may I but this is a statement, but it's phrased
Like a question because we're ending the statements in an upward intonation
So if you're calling to inquire about an appointment
Or you're asking to set a certain time or you're kind of asking permission
Like can I may I if that's the intention even though that's not the way you phrase the sentence?
Well, then your intonation can go up and that's quite common in the United States in North American English
Haircut for a client I'm calling a local woman's haircut for a client
So let's look at how we're pronouncing the words and how they're blending together. I'm calling
book
We don't say I'm calling we say I'm calling to book call in to book a woman's haircut
for a client we don't say for a client for a client so
Those words that are not
Stressed get blended and the sounds change slightly
so because we're stressing other words like
haircuts and
client and of course the main verb
Calling and book then other words are not stressed and those sounds get a bit mushed or blended together
So I'm calling
to
book a
Haircut for a woman's haircut, it's but again haircut is stressed more than women's
for
Clients so stress words are really important to say more
Strongly so louder and longer than the non stressed words
Which kind of get blended together and that's part of what makes this machine sound so natural
I'm looking for something on May 3rd. Um
this little pause is so
important and it's kind of ironic because most language teachers would tell you not to say
Um when you're speaking English when you're presenting or when you're practicing English, don't say it
Um, it's a filler. It doesn't mean anything. It's not academic
Well, you know what? It may not be good for your presentations
I mean academically speaking and it doesn't mean anything but it makes your speech sounds so much more natural
um, I think it's a good idea to use, um every once in a while because it is a
it is a marker of
Natural English speech so if you want to sound more natural use, um, not all the time
But every once in a while you notice in conversation, it's only used once I'm looking for something. I'm a third
I'm looking for something on May 3rd. So we're using words like I'm looking for something on May 3rd
Looking first so this is a common way to express
What date you would like or?
something that you are
Searching for I'm looking for something on May 3rd. So why do we say something?
We're not talking about a thing. We're looking for a time. We're looking for an appointment
So why don't we just say I'm looking for an appointment on May 3rd. Well
Natural English is sometimes really general. Sometimes people use words like
Something and sometimes and thing and that's really common
So again, you don't always have to use the more academic word
If you want to sound more natural more like a native speaker
You can use general words sometimes on May 3rd again
the intonation is going up because we're kind of asking for information here and May 3rd is
Stressed because this is the most important keyword in the sentence. They're like, give me one
The best part of this google assistant conversation was when she uses
the sound or the filler word
Mm-hmm, everyone cracked up because this is so
surprising from a machine because this is something so
natural and so human to use a filler
So another key takeaway is to use fillers sometimes as I mentioned. Um
Might not be something that your teacher would recommend but it's very natural just like. Mm-hmm
so when you're listening when you're waiting when you want to show that you are hearing your
Partner or the other person on the phone line use fillers like this. Mm-hmm
That means I'm listening or I'm waiting or what time are you looking for? Well
At 12:00 p.m. Next at 12:00 p.m. So I'm looking for some at 12 p.m
The intonation is going down to confirm and to say that you're looking for the specific time
Do you have anything between 10 a.m. And
12 p.m. Uh
Again, this natural pause and natural filler is something that distinguishes
humans from machines we use these natural fillers to think and to make our speech
More flowing so use these again not all the time every time but every once in a while
Um. Mm-hmm. It's gonna make you sound a lot more
Natural so we also are blending sounds together depending on which words are stressed or unstressed
Do you have anything between 10 a.m. And
12 p.m. So, do you have anything between 10 a.m. And
12 p.m
So you can see where the words are stressed and doors that are not stressed are blended and do not do
You but do you do you have anything?
Just a woman's haircut for now
Just is another very natural word meaning only or simply but we use it a lot
also for now is a nice way to
Confirm what you want at this moment, maybe next month
You want something additional just a woman's haircut for now and notice that we stress haircut. We're not stressing
Just or women's because they already know it's a woman
We're stressing haircut because that's the service that we want for now. Okay, we have a 10 o'clock
10:00 a.m. I'm
Confirming the time 10 a.m
Is fine when you're confirming information, you can drop your intonation down 10 a.m
Is fine and notice the way that we say fine, it's not fine. It's fine
So it's longer and we have that little up-down intonation today
I'm fine, and that sounds really nice and friendly unlike today. I'm fine. So
longer and up-down
Intonation sounds very friendly just like I mentioned in the beginning
When Google assistant said hi not high
You know, okay look their birthday
The first thing that believed that now this is interesting because we have up speak again the first names Lisa
It's because we're expecting to be asked more
Information. The first name is Lisa and I expect maybe the person at the hair salon would ask for the last name or the
Phone number or give me some additional information. So again, the upwards intonation indicates that the conversation will continue
It's not over yet. Okay
But this last sentence. Okay, great
Thanks has a downward intonation and that is confirmation that the conversation is
Ending and we have that upward downward information on grade. Okay, great. It's a bit longer
Thanks, so you can see how we can use intonation in so many ways to show our
Our attitude that we're nice and we're friendly we can also use intonation to say that we are
Awaiting more information or we know that the conversation is not over yet
we can use natural pauses and filler words like um, uh or
Mm-hmm to show that we're listening or to just sound more natural we can use
Stress to make sure that our communication is clear and we're getting the key words, really
strongly
clearly
communicated haircut
10:00 a.m. 12:00 p.m
Lisa
Those are all very important words in this conversation
So how can you improve you're in to sound more natural and have better phone conversations? Well, first of all listen to more
native
Natural conversations, it could be between Google assistant, which it's so weird to say that she sounds natural
But she does because so many
Linguists have put so much
research and
investment into actually figuring out how to make Google assistant sound natural and it's working so you could listen to these
Conversations and of course listen to real human conversations, which is something that we do inside the go natural English fluent communication
Course you can also
Practice because once you listen to the conversations, you're going to improve your knowledge
Really focus on what you're hearing. Not just the vocabulary word. Not just the
The words themselves, but really listen to the information
Listen to the stress. Listen to the pauses. Listen to the filler words that you're hearing and
Practice those now before you practice them in a real life conversation
I highly recommend one strategy that I use with my students which is
recording yourself
Listening to yourself and also sharing that with other people who can give you feedback
That's something that we do inside my course as well, but you can learn strategies like that that you can do on your own
No matter if you take a course or just study on your own and those are the kind of strategies that I teach
Inside the go natural English eBook the English fluency formula
So record yourself listen compare yourself to other
Natural or native English speakers, and then finally practice in the real world make a phone call
I remember the first time that I made a phone call in Spanish. I was so nervous
I was sweating from every pore of my body, but
practicing makes perfect practice makes perfect as they say is so
Make some practice phone calls make some just easy
and phone calls
I mean you could make a reservation at a restaurant you could cancel your reservation at the restaurant
You could make an appointment for a haircut just like in this example
You could call one of those customer service hotlines and ask questions about
An item or a service or product? There's so many ways that you can practice your English without really
feeling like
there's big consequences if you make a mistake, or if they can't understand you so make use of
Those little opportunities to practice and that's how you gain confidence and improve your fluency
Okay
so I hope that you enjoyed this analysis of the Google assistant and the tips for improving your
English on the phone for sounding more natural and native like if you'd like to get all my best tips strategies and
Practice for learning English should check out the English fluency formula ebook right over there
You can get a free sample when you click up there if you'd like to continue watching
Amazing go natural English videos here on YouTube. Click right down
There and if you haven't subscribed yet and what are you doing? Make sure you subscribe and hit the bell to get
Notifications. Thanks so much for watching and I'll see you next week in the next English tip video. Bye for now
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VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.
Subtitles by Carlos Álvarez V. for MayaTubers ^_^
if you will found any error into the subtitles please write to mayatubers@gmail.com Thanks ! ♪ ♫ music of the intro ♪ ♫
♪ ♫ music of the intro ♪ ♫
Welcome Back to MayaTubers!!! to another tutorial with me I´m Carlos Álvarez Velázquez,
and today's Tutorial is about generate Displacement Map known in Spanish by (Mapa de Desplazamiento)..
we are going to be able to transform a simple plane like this to this floor with just one click
❤ it's cool ❤
I will teach 2 methods to get the displacement map in Maya with VRay
1º Method is to apply the Displacement of Maya to a Material of V-Ray Mtl
2º Método es aplicar el Nodo de V-Ray Displacement a un objeto poligonal
I remove the image from here
I will also teach you how to correctly configure the VRay Displacement Quality and Control
to do it correctly, (fine) and not incorrectly, (brute)
you can define correctly and avoid errors when using the Vray Displacement Material
and finally I will teach you with all these textures
using one of my workflows to get a realistic material but using only the textures
until you reach this final result ❤
well MayaTubers strong hug and see you in tutorial Bye !!! ☺
hey !! What's up MayaTubers !! ☺ before starting the tutorial
I show you where I downloaded the Free Textures so you can follow all the steps
It's an online store of textures, but a free section called Freebie, Freebie! hehe
where we find 4 very good materials in 4K and 8K totally free, register and download them!
for this tutorial I'm just going to use the textures in 4K
I show the texture Ambient Occlusion = AO to create shadows, give more depth or create dirt ...
one of the best Bump type textures I've seen in a long time, so I will not use the Normal Map
the Color or Fuzzy Map that lacks saturation but we will arrange it inside Maya with a Node
Very important the depth texture, Depth that with this we will use the Vray Displacement Map
We could use the Normal map for the Bump or the Displacement Map, but we have other better textures
then for the Displacement Mat. we will use the Texture Depth and for the finer details the Texture Bump
and for Reflections we will use the other 3 textures, Roughness, Glossines and H.Glossines
after the presentations haha we go to the Maya Autodesk to begin with the tutorial ☺
the scene is very simple with a floor and the lighting of the tutorial of the Virtual Model with VRay in Maya
os dejo aquí el enlace del tutorial ☝
let's do a quickly Render IPR
so you check that I don't have anything applied to the ground
but before I start I explain very quickly where are the 2 methods to use Displacement Map
1º Applying the Displacement Map Native of Maya to a Material of VRay Mtl
it's there, for all the materials for V-Ray, Arnold, Corona, RedShift, etc.
and so simple how to follow the steps of the video, well we go back and eliminate the connections
2º Method is to use the VRay Displacement Node for one or several objects, for this we select the soil
right from the Menu Shelves of VRay and we apply for example the Single VRay Displacement or
Menu > Create > V-Ray > V-Ray Displacement > Single ...
It´s the same, we select the Single... and we create the node that we see in the OutLiner and within the Node
we find the ground, all the objects that are inside the Node will have the same Displacement
then, we can with the middle mouse button, MMB, drop all the objects inside the node, dragging them
It is very simple!! hehe but now Where do we add the texture to VRay Displacement?
well from the Attribute Editor select the Object or selecting the Node VRay Displacement
Click in the Checker > Select File We select the texture Depth
It is very well done
already applied, remember to have a correct UVs Let's do a Render IPR
So in my example, the Displacement Map is barely visible because I have scaled 50x times the size of the scene
It is very big, I have done it to teach you to modify the value of the displacement, look do you see very little the effect hehe
How can we change the value of the Displacement Map?
we select the object and go to in the shape tab, in this example is FloorShape
click in Attributes > VRay > Displacement Control
here we can define the Amount Displacement, you put a value between 1 ~ 5, and I need put the value 50 because my scene is bigger
Magic! that great floor just in a second, very easy ❤ ❤
I love it! i go center ithe camera because it has been displaced by applying the Displacement Map
IMPORTANT: Now you may have a problem if you are using objects with Smooth or Hard Surface, because of the configuration
that has VRay by default go to the VRay Settings > Settings
with a Max Subdivision of 256, this high value is not a problem for the Displacement Mat, but yes, if you have ...
if you have activated the ViewPort Subdivision in Overrrides + the value of 256 in Max Subdivision will have a big problem
so I recommend that whenever you put the value in 4 for the Smooth Subdivisions
y el Max. Subdivision lo configuras en el Displacement & Subdivsion Quality independientemente in each object
Now I do render with the value Max. Subdivision in 4, it looks like a bump hehe
...
How do we configure the Max. Subdivision specifically?
with the object selected go to the tab FloorShape and activates the, Attributes > VRay > Subdivision & Displacement Quality
now yes, we can change it, for example, from 4 to 28, which I think will be sufficient subdivisions. Render IPR
we already have the Displacement Mat Subdivisions configured again and correctly. ! I love it!!!! ❤
but, What is the Edge Length and what is it useful for? first I put a high value, for example 8
you will see what happens if I do an IPR Render
At first sight the error is not appreciated, but I will expand an area and make an IPR Render in Full HD 1080p
now yes!, look at this area, i make a zoo Do you see those serrated edge?
it´s need more definition in the length of the edges, but with 8 reduces the times of renders, but in exchange we
generates errors at the edges... everything is bad for me hehe, bad and bad..
How do I solve this problem? - giving more definition to the edge, with a lower value in Edge Length
we lower this value, but it is important that you never go below of 1,000 if you have a normal computer
because the increase in time to load the scene in the memory and in render times will drastically increase
but in one should not give problems just take a bit more of time in load the scene with the Render IPR
only calculates this once, the first time, once calculated the others renders are to normal velocity
I hope that my computer don´t leave me as a liar haha .. because my computer is new and powerful haha
I leave the Review of the i9-7940X Computer here ☝
good has not taken long time haha is already calculated and now you see the difference are not have the serrated edge
it looks great and the improvement is amazing with a good definition
⌚ I'm going to make a comparison, this part does not need transcription, it's repeating the same, check the video ⌚
Image 1 is A = Left = Bad Definition Image 2 is B = Right = Correct Definition
the difference is impressive, if you have few resources and/or don´t need as much definition put the value 8 instead 1
now we are going to finish the material with all the textures that we have downloaded, this is one of my workflow for
this type of textures, I leave everything as before and launch an IPR Render to verify that everything is correct
You see, it calculates faster, it only takes more time the first time ❤
we start with the workflow to create materials with only textures, it suits you because this method is
similar for users who use Substance Painter ... well we open the Hypershade > go to Node Editor window
pulsa la tecla tabular y escribe "File" y selecciona File Texture, uff esta todo muy pequeño jeje zoom
we load the Roughness Texture to place it in the VRay Material Reflection
TIP: you can invert the texture, but I like more to use it as comes by default
..Ops.. haha sorry Let's activate the Render IPR first and we check that the soil has no reflection
We select the VRay Material and with the middle mouse button, MMB, we drag and drop the File in the Reflection slot
look at the floor has shines and gives a feeling of being wet hehe ❤
but we can correct this excessive brightness with the 2 textures of Glossiness
I explain this Workflow or method as an example, because there are thousands and you can use the textures to your liking hehe
the important thing is that you understand how works and the workflow
We repeat the same operation but with the Texture Glossiness and we apply it in the Material Glossiness
now the brightness has changed, it is almost matt, it is logical if it is stones, but before continuing an advice
If you want to change the values provided by the texture, add the RemapValue node after the file and play with the values of the curve
It would be the same method that I explain later with the Color texture, but using the RemapHSV node go to 16:20
We continue: We unlocked the High Glossiness from VRay Mtl, because we still need to define some mirror reflections
We repeat the same operation but with the Texture H.Glossiness and we apply it in the H.Glossiness of Mtl
It is perfect because it has the exact shine to the stone w0w, I like it! ❤
We repeat the same operation but with the texture and the applications in the bump of the material
En el Bump del Material tambien puedes usar la Textura Normals, cambie el Map Type, usa el que más te guste
but I will use the texture Bump because is very well made and will give us that extra contribution of definition in the details
IMPORTANT: if you are using the default scene of Maya put in the Bump Mult. 0.150 ~ 0.250
but since my scene is very big, I need a big value, so I will use the value 15
the Bump Delta Scale value you change it to 0.100 both you and me too, yeah I love! it looks more defined ☺
I will make a comparison of the material with Bump and without Bump, it does not need transcription, Watch the video ☺
Image 1 is A = Left = with Bump Image 2 is B = Right = without Bump
we have achieved that subtle contribution of definition, I recommend not to abuse the bump channel of a material
in the Color section I will add too the texture of the Environmental Occlusion
I will make 2 channels for the color, one with the texture of Color only and another with Color + Ambient Occlusion
so for this we repeat the same operation and load the texture Ambient Occlusion
if you do not have this texture AO, you could use the V-Ray Dirt, do you want me to do a tutorial for V-Ray Dirt?
write it in comments of this video and I will do it to you !! well with the texture AO you can get create extra shadows or create dirt
for this we repeat the same operation and load the texture Color or Diffuse
I think there this need more saturation in the color texture, we load the RemapHSV node !!
drag the File that containing the Color texture and drag it to the RemapHSV > Color, watch the video
now we enter the saturation curve and modify the maximum and the minimum without abusing
the minimum value we raise it very little since if we abuse. this will greatly increase the saturation of the texture
look at the video and I put nice numbers in the values, minimum: 0.150 and maximum: 0.850 hehe
already has a little more color or saturation ❤
We are going to use a mixer of Maya, it's very similar to when we use Photoshop or the Composite in 3DsMax
the Node is "Layered Texture", not to confuse it with LayeredShader, ok? and then for the first layer we are going to
for the 1st Layer we use the Ambient Occlusion, with the MMB we drag it to the Color of the Layer 1
Now the layer is not green but blue, this is all correct
we created the 2nd Layer, pressing in this area with the MLB and we already have a new Layer in green
We select the 2nd Layer and after we drag the texture of the Color in the slot of color of the 2nd Layer, watch the video
the blend mode of the 2nd Layer you change it to Over or to None, it doesn't matter for this example hehe
the 1st Layer is really above the 2nd Layer, I want that the 1st layer multiply the one below, change the blend mode to Multiply
good, it's darker, then we are going to do 2 examples, 1st under the Alpha to 0, this is same to turn off the Ambient Occlusion
good before there is that apply the Layered Texture in the Color of the VRay Material hahaha, well it is already !! hehe
Currently the Ambient Occlusion is turned off, let's do an IPR Render and I save it.
OMG this is Incredible!! I like it!! I like very much!! ❤ we wait a bit for the Render to have more definition
Remember this render is without AO, I keep it. Now I will use the AO to give more shadows and depth to the Color
If I want 55% of AO, I have to modify the Alpha to 0.550 of the 1st Layer
we obtaining a 55% of the AO multiplier on the texture of the Color, IPR Render and Comparison
you can see that he has AO hehe especially in the darkest areas ... stop the IPR Render and we compare
Image 1 is A = Left = with AO Image 2 is B = Right = without AO
for my opinion it improves! What do you think? you are not obligated to use it if you don't like it hehe
This is my little workflow that I have prepared for you when you are using textures of the type
Substance Painter, Textures Purchased and / or created by you by scanning or painting
I hope you have learned how this type of textures and Displacement works in VRay for Maya more or less
❤ I leave you with the Final Renders and Trailer ❤
What did you think about the tutorial? Did you like it? ✎ If you have any idea of new tutorials put 1 comment
♪ ♫ and you already know SUBSCRIBE if you have not done it yet !! and give me a LIKE ♪ ♫
♪ ♫ and if you know a person who is interested in this material, SHARE IT with that person ✎
♪ ♫ a strong hug MayaTubers and see you in the next tutorial Bye!! *^_^*
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