Hello everybody, n welcome back to Real Warfare 2 northern Crusades. Today we
are going to see 17th battle in the campaign mode of this game. Do you remember
the movie kingdom of heaven? when in the last siege Saladin attacks the
Jerusalem; something like that happened here. The only difference is, in that
movie weaker troops civilians, irregulars, they were inside the castle;
defending it from the Saladin. This time the weaker troops that means
player troops, they are outside the castle and we are assaulting it. So let's
see what we have! We have almost twenty troops starting from mounted sergeants
{sergeants, foot sergeants}
archers {marksman Crossbowman Crossbowman} pikemen, then{ pikemen} yes, we have
two companies of pikemen {Horseman} Horseman and our Commander {Commanding Officer} and we are still using or
using our irregular archers, but one of the team {archers}
we are using second tire Archer. They are probably Russian. Along with the siege
we have got four free trebuchets, maybe they are from our allied factions and we
also bought one mangonel. This Mangonel looks better like ballista. Every siege
unit in this game is carried by nine footmen, Be it Tower or Trebuchet or it can
be a catapult or anything. let's see what we have in enemy here. All
our troops, half our troops are irregulars, first rank that is lowest rank and
other 10 troops are mix. We are having almost 20 troops and the enemy is having
young retinue's swordsman, that is third tire infantry. They are having three
units of third our infantry and many units of second tire infantry swordsman.
and one two three four five
six seven eight nine ten, they're having ten units of second tire
archers. These archers are enough to wipe out our entire army. Then at the rear gate
we are having one, third tire cavalry, mounted pikemen, and third tire cavalry archers.
And at the front gate
we are having one cavalry archer unit and two mounted pikemen, that is third
tier cavalry. So let's begin the game {to combat}
The hardest part of this game is first five minutes.
Cavalry at the gate, they are having some purpose, lets see.
The left flank is under attack by this cavalry and the right flank,
Cavalry from the rear gate, they are moving to engage us. So we have to
divide our army between two flanks. you have to use archers, one pikemen on
left flank, one pikemen & archers and some other infantry on right flank. and
in-between some archers and our trebuchets and our mangonel.
I tried many times, but whenever I missed something, these cavalry always maneuvered
around my troops and try to get behind them. sometimes I used my cavalry my
Knights to encounter them but when they attack each other front to front these
Lancers the give us huge damage. 50% of our Cavalry can die in one stroke. So
this time I used the archers to lure this cavalry towards my pike man.
I kept the archers in front of them.
and this time they came straight towards my pikemen
and m using my other infantry units to support these pikemen.
and the archers behind them. They will fire on this cavalry..
but to cavalry archers.., m engaging them only with archers.
Similarly on right flank you can see this in detail.
the cavalry archer and the cavalry both are coming.
Archers are in the front, pikemen behind, Two-Handed Axeman, 2nd tier infantry, they
are behind Pikemen to support them.
The archers will take first fire from the cavalry archers and also they will lure
the cavalry to attack them. my cavalry from left flank is now here to support
right flank.
if this cavalry tries to maneuver against me, around me
I'll use these militiamen to block their path. Every time I try that still some of the cavalry manages
to sleep away that's why I'm keeping my other cavalry Knights on the right side
They will take care of those loose cavalry..
then there are these cavalry archers, just in time
You can use the trebuchets and mangonel to attack these cavalry units.
But beware, do not destroy or open these walls until this cavalry is dealt with.
because you will have to fight both armies. the infantry, archers
and this cavalry units otherwise...
Do not rush towards the cavalry archers to..., they are the worst
enemy of your cavalry or units, even your knights. Engage them only with archers
Cavalry archers are one of the most expensive and most dangerous units in this game.
So we are using three archers on right flank to attack the cavalry Archers and
four archers on left flank to attack this cavalry archers.
Also out of my 2...4 trebuchets, I'm keeping 2 of them reserved & 2 of
them to attack these cavalry archers. They are not very accurate but we will try some of them.
Mangonel still reserved.
whatever they try; they try to pass your troops, or come near them..
but do not engage with your infantry. But remember in first video I said, this is the
game of human soldiers. when your soldiers see the enemy dying, they get inspired,
they get excited and they attack on their own. That's what happened here.
two handed pikemen, they saw it that {Cavalry} archers are taking damage
and they raced towards them in happiness. and
in the meantime, they lost 15 soldiers just by reaching them, when reaching them.
so I had to send my sergeants, to help them.
some times while evading, the cavalry archers get stuck. then they can be easily
killed, but that happens rarely.
or by some glitch.
now it is time
to attack these walls. let's move our army our infantry our archers in position.
the siege units, they all can move, they all got wheels & 9 drivers.
but they can not run. Their speed will be normal.
in the meantime, I don't know why these archers are on the ground not on
the walls, that's a good benefit to us. But AI must have some other plan for them.
see the infantry, archers, the overall infantry units
they all are very stronger than our current army.
what AI is doing for them? or planning for them?
lets see how they look like..
archers,
3rd tier...
young retinue's swordsman.
They all are moving towards the wall.
and they are all gathering at one place. Watch their flags.
they kept some units here,
then they are gathering towards something.
Hmm.. they see we are damaging their wall.
right now we are planning to destroy wall near this tower. I will put our,
mount our archers on these walls. but let's see
if everything goes like our plan or something different.
also we are talking about the 'kingdom of Heaven'. In that movie when the wall was breached
by trebuchets,
the defensive units inside, citizens they hold that hole for long time.
Now the enemy inside is overconfident. Let's see what they do..
if they hold that wall, then we are in danger. If they sally out,
we might get them trapped
we might create a Trap for them.
the T rebuchets are moving in place. We are taking forth Mangonel...
{militiamen marksman crossbowman}
{militiamen, foot Knights} when I click troops from Polish or Teutonic faction
they give me some confirmation message {foot sergeants} When I click units from Russian
or Prussian they may or may not give the message. Like see I have this Russian pikemen.
before Russia became our enemy I use.., I got anyhow their pikes, some of their
footmen, then I upgraded them into pikemen.
We are moving our units near the wall, so as soon as its breached
We'll try to scale these walls.
but wait, whats happening here? the wall is breached...
the enemy units they are very close to that hole.
the archers are moving forward.
if we try to rush our infantry now...
these archers are very close
they can kill us, wipe us even before we scale these walls. So we have to go for a new plan.
what do we have here?
See whats in these trebuchets..
second this one has lost all of its ammo
whiling firing at the cavalry archers. Good thing we reserved ammo of 2 trebuchets.
they still firing at the enemy, the broken enemy. We'll try to attack these
archers with our trebuchets and mangonel if our arrows and our stones can
parabolically go beyond these walls then we can use this crowd and kill many of
them in few shots. That will be going to panic them for sure.
sometimes in Replay, your units do not behave as they should or
as they actually behave in battle. especially the siege units. Sometimes might behave
different.
if things are going slow let's accelerate the game time
Acceleration started.
lets change deployment.
Whenever siege units move, they push aside units.
They need more space to move.
Now we are trying to use our mangonel to attack these archers.
lets try to get it in position.
acceleration stopped. Our trebuchet is also in position.
In actual game they attack these
walls and the units and that.., the units beyond it because of that,
so all these archers will be damaged and these are archers behind they also got damaged.
what I did was to use trebuchets, see their limit, the range is
use different trebuchet. See the range. and ask it to fire
at the longest range. so the stones will not hit the wall; it will go beyond them
and for once it did. Otherwise the rush.., many stones
They all were just crushed on this wall, smashed! we can say.
after that what we did, we also attacked this wall again to make this passage little
larger. So mangonel can shoot some arrows here. but in Replay it may not be
showing. Since the wall passage was cut in two sections at least here it's only
in one section
we can see the 5 archers, 15 archers..., 5 archers they have lost.
And these units, swordsman, they have also lost few soldiers.
that because of that stone & Mangonel Damage. See the dead bodies here.
that's a mangonel arrow.
This time they really lost 15 archers.
that is surely going to panic them. Because of
that they may try to charge out, Sally out, and that will be benefit for us. If they do
that then instead of moving in, we will create a trap for them
we're still trying to get our some of our infantry..., trebuchets....
and mangonel... let's accelerate again
acceleration stopped.
See even small hills can block your arrows.
that's happened with.. that's what happened with my mangonel
So instead of that, I will move this mangonel forward, This wall section was not there.
It was already removed.
And Now our Mangonel was actually firing on these archers.
that's why they are panicked.
they have lost more than half of them.
And as expected,
the swordsman and archers, they are ready to sally out.
archers are holding here
swordsman trying to come out.
We also have to move our archers and army, prepare for the reaction.
see they are flashing green. it means they are seeing the dying enemy and they are excited.
I don't like this at first. but they're human soldiers.
see the arrows are focusing at one passage that's good for us.
one of the enemy archers moving forward.
swordsman they are trying to charge here
I moved my, some of my infantry to left flank, trying to create a semi-circle around this passage
{marksman crossbowman} See my archers are moving, {foot Knights}
foot knights, "what are you doing there?" there position was actually here.
See these swordsman, when they were coming out, all of our archers attacked them, and they started evading like
a broken troop, but our militia, we were hiding them from archer fire, they got in their way.
so we are trying to move our infantry little aside so that running enemy will have some space to run.
Otherwise they will fight to death. and that is not good for us.
See our troops are flashing green, that means they are exciting.. they are getting
excited.
When they are excited or when they are scared, in both conditions they fail to
obey orders properly. Oops, most of the infantry was o n left flank,
we are going to engage them there.
right flank... ooh
enemy have 4th tier infantry, old retinue's two handed axeman,
On our right flank our archers are in evasion mode, they ran back
And we have kept two infantry units to give them support here.
they are engaging melee units
also cavalry, we are using on right flank to support
this 3rd tier infantry tried to attack our archers
but they got hit by arrows
and our cavalry & infantry braked them.
see this, this is interesting.
they were evading, they were not retreating, and they were no t broken.
so when they got out of the damage area they came back,
& they are again trying to get our archers. while our most of the troops are engaged on left flank
& on this passage. The passage we are keeping under constant fire.
because of that, anything that tries to come out of that passage..gets obliterated.
Now enemy infantry is totally obliterated.
so we are sending in our cavalry to take out these 7... 1, 2, 3, 4, 5, 6, 7 archers
It is very difficult job for them but they must do it.
we are also trying to send our infantry units inside but they are currently engaged on
outside.
keep this infantry units under fire or they will come back. Even while running
them, if some of our archers get in their path, they will be damaged,
both our archers and the enemy infantry.
I sent my sergeants towards right, and {mounted swordsman} swordsman to left
and m using my Knights to alterntely attack both sides.
see these archers and the trees
This is not a good spot for cavalry.
Always remember to engage every archer
otherwise they will fire over knights.
Check these sergeants. mounted sergeants {mounted sergeants} We had 50 mounted sergeants.
we lost more than 20, just in attacking these archers.
so u can imagine how dangerous these archer are.
sergeants are 3rd tier cavalry, and these archers are 2nd tier archers.
still they killed so many of sergeants.
so remember, engage every archer in melee with your cavalry.
when u switch attacking units, some of the cavalry will keep engaging the first unit
and others will go to second unit.
This is the castle of Swietajano (Prussia)
and with overconfidence they sallied out, and gave us our victory.
That's all for today friends. This is how you win the first siege
in Real Warfare 2 Northern Crusades.
Enjoy the game, it is available on Steam & Gamersgate.
Thank you for today.
{foot pikemen}
Trebuchets bye-bye!
Không có nhận xét nào:
Đăng nhận xét