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It wasn't so long ago that Capcom released Ultra Street Fighter II: The Final Challengers

as one of their earliest efforts for the then-fledgling Nintendo Switch, and yet the arrival of Street

Fighter 30th Anniversary Collection barely a year later is likely to leave Nintendo fans

asking, "Ultra Street Fighter what now?"

That's because 30th Anniversary Collection almost completely invalidates Ultra Street

Fighter II just by its mere existence.

Super Street Fighter II Turbo — which Ultra Street Fighter II was based on and modified

from — represents just one of the 12 games included in 30th Anniversary Collection's

generous lineup.

And with full online play supported for four of the most popular games in the collection

as well as a wealth of well-considered supplementary content for the game's exhaustive Museum

mode, it's hard to argue with everything on offer here.

If it already sounds like I don't have much of anything negative to say about Street Fighter

30th Anniversary Collection, well, that's because I don't.

Now, hardcore Street Fighter players will likely point to a few perfectly valid grievances,

such as the fan-favorite Street Fighter Alpha 2 being one of the offline-only titles or

Training Mode only being available for the four online-enabled games.

But for casual World Warriors like myself and, I suspect, all but the fussiest of pro

players, 30th Anniversary Collection represents Capcom's most exhaustive and exciting compilation

of playable Street Fighter history yet.

Included in this 30th anniversary celebration are the original Street Fighter, five different

iterations of Street Fighter II, the entire Street Fighter Alpha trilogy, and all three

versions of Street Fighter III — for a grand total of 12 Street Fighter games that are

playable offline, either solo or against a friend via good ol' head-to-head versus

play on a single console.

And even if Capcom had simply left it at that, it would be hard to argue against such an

exhaustive lineup of games.

But Capcom instead went the extra mile, making four of the most popular games in this collection

— Street Fighter II Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha

3, and Street Fighter III: Third Strike — fully playable online and over local wireless.

Now, like I said earlier, while it's certainly a shame that specific fan-favorite games like

Street Fighter Alpha 2 aren't also playable online, I feel like the four games Capcom

did choose to update with online play are well positioned to please the widest possible

swath of fans and are well representative of each distinct " era" of Street Fighter's

gameplay.

And here's the really good news: based on my pre-release tests at least, Capcom has

not treated the online portion of 30th Anniversary Collection as an afterthought.

While it's true that online matches were hard to come by in the days leading up to

this review and I still haven't managed to find anyone playing Street Fighter II Hyper

Fighting online, I'm pretty confident that has more to do with the limited pool of people

playing 30th Anniversary Collection prior to release and I don't expect to have matchmaking

issues once the game is publicly available.

Why am I not all that concerned?

Well, because the online matches I did get into — whether by searching for a casual

or ranked match, joining an existing lobby, or having the game find me a challenger while

I played Online Arcade mode — were pretty smooth and enjoyable across the board.

Now, that's not to say I didn't encounter any lag or input delay, particularly during

a couple of Third Strike matches, but the majority of my online brawls in Third Strike,

Street Fighter Alpha 3, and Super Street Fighter II Turbo were stable and lag-free, if not

always perfect.

Of course, an online match is only as good as the Internet connections of its participants,

and indeed, any connection problems I encountered while playing online during the review period

seemed to occur on a player-by-player basis.

But I will be further testing 30th Anniversary Collection's once the game's public release

has introduced the requisite load on the game's servers, and if the online play doesn't

pass muster under real-world circumstances like it has during the review period, I will

be sure to post an addendum to my review saying so.

As far as the experience of actually playing the collection's 12 included games is concerned,

these ports all look and feel to be as arcade-perfect as one could possibly want from a collection

such as this.

That said, it is important to note that these are arcade ports, so those of you who grew

up with the console versions of these games may be in for a bit of a surprise.

Still, the fact that Capcom has wisely seen fit to issue a day-one patch in response to

fan feedback that adds a local versus mode for all 12 games — as well as a fully-featured

training mode for the four online-enabled titles — means that while 30th Anniversary

Collection remains firmly focused on recreating each game's arcade experience, it still

delivers some of the console-focused modes and conveniences that players at home have

come to expect.

30th Anniversary Collection includes the usual smattering of display size options, allowing

you to play any of the 12 games at their original aspect ratio, with the image stretched to

fit just the vertical edges of the screen, or with the image stretched to fit the entire

screen itself.

You can also turn on image filters approximating the appearance of a CRT TV or old-school arcade

cabinet if you so desire, and the included border art for each Street Fighter series

represented here look especially nice on the Switch's screen.

While it goes without saying that the Switch's various control options are ill-suited to

the precise directional inputs Street Fighter games require, all but the most serious players

will likely find that the Pro Controller and Joy-Con are good enough for casual play in

TV and handheld mode, respectively.

Fortunately, fight sticks are available on the Switch for hardcore fans who require them,

allowing players of all stripes to interact with 30th Anniversary Collection's games

in the manner that suits them most.

So we've established that 30th Anniversary Collection generally delivers on its promises

when playing one of its 12 included games on- or offline, but how does it fare when

browsing all of the bonus content tying it all together?

Well, Derrick has been taking the PS4 version of this collection for a spin while I've

been playing the Switch version for this review, and we both agree: 30th Anniversary Collection's

Museum mode delivers and then some.

In addition to a super-detailed interactive Street Fighter timeline recounting the series'

entire 30-year history from 1987 up to the present day, the Museum also offers a wide

range of detailed character profiles for nearly every fighter appearing in the games represented

here, a music player collecting the songs for all 12 games, and a "Making of" section

featuring genuinely cool curiosities such as the original Street Fighter's pitch document.

It's all really great stuff, and serves as a fantastic complement to the games included

here, filling out 30th Anniversary Collection's supplementary content in an exciting, meaningful

way.

One especially cool aspect of the Museum that I feel deserves particular mention is the

sprite viewer, which is baked into each character's profile and offers up a selection of that

character's in-game sprites to browse through at your leisure.

Even better is the fact that characters appearing in multiple generations of Street Fighter

games have each of their incarnations represented in the sprite viewer as well, so for example,

the sprite viewer for Chun-Li includes not only some of her animations from Street Fighter

II, but Super Street Fighter II, Street Fighter Alpha, and Street Fighter III as well.

Considering how the Street Fighter series is well-known for producing some of the finest,

most iconic sprite art and animation of all time, this particular aspect of the Museum

feels especially well-considered and is a huge plus.

The Switch version of 30th Anniversary Collection has one exclusive feature in a special Tournament

Mode that can be used when playing Super Street Fighter II locally, but it requires four Switches

to use so naturally, I wasn't able to test this out myself.

Obviously the appeal of this mode will be very limited given the hardware required to

use it, but the fact that it's included at all is a nice bonus for Switch owners who

play with other Switch-owning friends regularly.

Despite everything Street Fighter 30th Anniversary Collection does so right, there is one area

in which I have found it to be seriously lacking, and that's in the design of the menus and

other user interface elements tying all of the collection's content together.

Now, granted, this is an arguably minor point compared to the representation of the games

themselves, the quality of the online play, or the breadth of the Museum's complementary

bonus content.

But when you consider the inspired, franchise-appropriate designs of the UIs and menus in other recent

Digital Eclipse offerings like Mega Man Legacy Collection and The Disney Afternoon Collection,

it's hard not to wonder what went wrong here.

The menus and overall UI in 30th Anniversary Collection are perfectly functional, of course,

but that's about all they are — functional.

They otherwise look and feel completely devoid of any personality or branding that would

make one feel like they're playing a collection celebrating 30 years of gaming's most important

fighting game franchise.

This extends to the music used for the various menus as well, which unfortunately consists

of the emptiest, most forgettable, zero-excitement rearrangements of classic Street Fighter tunes

I think I've ever heard.

Now again, none of this is a particularly big deal in light of 30th Anniversary Collection

really sticking the landing in all the ways that matter most, but it's worth mentioning

nonetheless.

I also encountered a single bug in the form of some major stuttering that began as I started

up Street Fighter I, but that only happened once; backing out to the Home menu and relaunching

the game quickly fixed it, and it hasn't happened again since.

Hopefully this can be fixed in a future patch, but it's a very minor issue all things considered

and it certainly hasn't negatively impacted my experience with the game in any meaningful

way.

And really, that's a perfectly apt summation of my time with Street Fighter 30th Anniversary

Collection in general.

There's a staggering amount of content on offer here, and the promise of 12 arcade-perfect

ports spanning Street Fighter's 30-year history is largely delivered on.

Sure, playing with the Switch Pro Controller or Joy-Cons makes for an intrinsically flawed

control experience, but that's not a fault of the collection itself and I otherwise love

what Capcom and Digital Eclipse have put together here.

All early signs point to the online play being solid even if it needs further testing, and

the utterly exhaustive, well-curated Museum content is sure to be a treat for Street Fighter

historians.

Other than a strangely bland, completely forgettable user interface that doesn't exactly feel

celebratory, Street Fighter 30th Anniversary Collection is an excellent birthday present

for fans of the 2D fighting series that started it all.

Hey, thanks so much for watching!

If you enjoyed this video, please hit that Like button, subscribe to our channel, and

follow us on social media using the links in the video description below.

Otherwise, keep it on GameXplain for more on Street Fighter, the Nintendo Switch, and

all things gaming.

For more infomation >> Street Fighter 30th Anniversary Collection - REVIEW (Nintendo Switch) - Duration: 9:23.

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What is Local SEO vs SEO? - Duration: 1:55.

Hi everyone! Marc Charette here from workpics.com. I've just been wanting

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House Keys, House Cleaners & Security Codes - Duration: 10:44.

House keys.

Should I give my house keys to my cleaning lady?

That's an excellent question and we're going to talk about that today.

Hi there. I'm Angela Brown and this is Ask a House Cleaner.

This is a show where you get to ask a house cleaning question

and I get to help you find an answer.

Now, today's show is brought to us by MyCleaningConnection.com,

which is a resource hub for all things cleaning.

You'll find all kinds of products, best products, best recommended products.

You'll find company uniforms.

You'll find everything from different reading, topics, blogs, tips,

helpful hints, recommended books.

There's all kinds of stuff at MyCleaningConnection.com

Now, on to today's show, which is from a variety of house cleaners that wrote in.

We get this question one or two times a week, and it is a compilation of everybody's question.

Here's the question.

Number one.

It comes from homeowners who want to know,

"Should I give my house cleaning lady a house key

because I'm very uncomfortable doing that."

And then the next question is from the house cleaner who says, "What happens if the homeowner

does not give me a key?

And if they do give me a key, where do I keep it and what happens if I lose it?"

Okay. So that's a variety of questions and today we're going to talk about house keys.

All right, so the very first question is this.

Let's talk about it from the homeowner's perspective because the homeowner is hiring you and you

are a perfect stranger coming into their home.

This is their most valuable asset, all of their prized possessions live here,

and you're a perfect stranger, and they kind of don't want to give you a house key.

I totally get that.

Now, as a small business owner, you have to overcome that as an objection because when

a customer is going to hire you, they're already putting some faith and trust in you, but they're

not ready to give you the keys to the kingdom.

And so you shouldn't expect it.

Be okay with not having a key to their house.

So, for the first few months while you're in this weird phase of proving yourself,

you have to make sure that whatever they want to do is fine.

If they don't want to give you a key, that's fine.

If they want to give you an alarm code, that's fine.

If they want to hide it under a rock in front of their house, that's fine.

If they want to give it to a neighbor to give to you, that's fine.

It's completely okay whatever the customer wants to do, as long as the customer is comfortable.

As you prove yourself as a house cleaning company, the customer will gain more confidence in

you, and then they will feel more comfortable giving you a key if that works for them.

There are customers we've had that never gave us a key and that's okay.

Whatever they are most comfortable with, that's what works.

Now, the next part of the question is what happens if you are the house cleaner and you

do not have access to the house?

Okay.

That's problem because you have a certain amount of time that you're scheduled to work.

If you show up to a customer's house and you do not have access to their house, you cannot

do your job.

It becomes important and crucial that you've made arrangements with the homeowner to have

access to their house during the time scheduled.

As a house cleaner, here's the first way that you're going to prove yourself and you're

going to prove yourself that you are worthy of earning a key.

Number one. You're going to show up on time.

If you say you're going to be there at 9 o'clock in the morning, oh my goodness, be there at

9 o'clock in the morning.

Don't show up at 11 because they've stayed at home to let you in because they're not

comfortable giving you a key.

Now you' ve screwed up their morning because you lied and you were two hours late

for whatever reason.

So, show up when you say you're going to be there because that builds trust.

When you do what you say you're going to do, that builds trust.

All right.

Having said that, let's say that you get locked out.

You get to a customer's house, you do not have access, they did not leave you a key,

there you are stranded.

You need to have policies and procedures in place that say if you do not give me a key,

here is the penalty or here is what happens next.

Some people charge a lockout fee.

Like, hey, we got locked out of your house.

That's going to cost you $25.

That either inspires the person to be there, but here's the catch, if you're not there

on time, it's not fair for you to charge them a lockout fee if you showed up at a random

different time than what you promised and they were there waiting for you at the promised time.

See? That's kind of a catch-22.

You have to do what you say you're going to do in order for them to do what they say they're

going to do.

It's faith in each other.

All right.

Next thing.

If they do give you a key, you need to have a system in place.

Now, at our office, we had a lock box.

The lock box has coded key colors.

There's not a number and there's not a name on any of the keys.

In the event that a key gets lost, and this answers the question what happens if a key

gets lost, it's a weird random key out in the ether without no identifying information.

We don't know if it goes to any of the thousands of homes in this neighborhood or thousands

of homes in a different neighborhood.

Nobody knows where it goes.

It's just a key.

But when it comes back to your office and it goes on a particular color-coded nob, what

happens is that matches up with something that's inside Keeper.

We use Keeper because it's a secure online system that has a whole bunch of passwords.

It's where you can keep computer passwords or you can keep your bank account information

or whatever the private information is that you store.

We've used Keeper for years.

It's proved very success for us and very secure.

What we do in there is we keep the customer's address and their alarm code if they give

us an alarm code for the garage door or for the home.

Now, as a house cleaner, here's what you have to know.

If you have a key to a customer's house, they still have an alarm code.

Though you might be able to get in, if they're not expecting you, you could set off the alarm

and that could trigger the police.

Now, a lot of fear that homeowners have is that their house cleaner is going to come

when they are not at home and wipe them out and steal all their goods.

I don't know why, but unfortunately there are a lot of people who have had bad experiences

over the years, and they take to online forums and then lots of people from around the globe

that have had different kinds of similar experiences will jump in and rehash their bad scenarios

with house cleaners stealing their stuff.

The reality is, house cleaners, for the most part, don't steal stuff.

There are a few bad eggs out there that have ruined the reputations for many.

But for the most part, people that come into your home are people that are coming in to

bless your life.

They're coming in to clean up your space.

They're coming in to make your world a better place.

They're not here to rip you off and steal your stuff.

They're here to make a paycheck and if they steal your stuff, you're not going to keep

them employed and they're not going to get any more money out of you.

It's kind of a catch-22.

That doesn't work long-term as a plan.

If they steal your stuff, they have whatever they stole for that moment, but they lost

you as a customer, and they've burned their reputation.

There's nothing you own as a homeowner that is worth the reputation of a company.

Nothing.

Because once that reputation is ruined, you've ruined it for how long?

It takes years to rebuild the trust of customers.

It's not worth it to steal stuff from anybody's house ever.

It's just not worth it.

As a homeowner, you need to be comfortable in the people that you hire.

My suggestion is that you double check their references.

Make sure these people are bonded and insured.

Now, I get told this on a daily basis.

There are homeowners who will tell me, "I prefer to hire a big company, like a franchise,

because the independents, I don't know where they're coming from.

I don't know who they are.

I don't know their friends and relatives and who they're going to bring with them on the job.

A regular, reputable company is going to have a lock box, and they're going to be insured,

and they're going to have all these other things that I feel secure giving my information

to a company."

So, if you're only a small business operator, you have to instill this kind of trust in

your homeowners.

That's going to take some time to build that trust.

Now, one thing that I will tell for both sides, this is the house cleaners and the homeowners,

is that with the current modern day alarm systems, they have what's called a

cleaner's code, and it is designed for house cleaners, and pet sitters, and people that come to your

home and access your home while you're away.

Everybody is allowed their own private code.

You can ask your house cleaner what is your code

and they can give you a four or five digit code.

That four or five digit code lets you in their house and it sets off an alarm or it sets

off the cameras or whatever it is to let them know, okay, my house cleaner just entered

my house.

Now, they can watch you on the security cameras, they can watch you work, whatever.

When you leave the house, that also is a lock up code, okay?

So, you lock up when you leave and now they know that you're gone.

That is the only window as a house cleaner you are authorized to be

inside that person's house.

If you come in at any other time, the code doesn't work.

It's only allowed, it's programmed like from Tuesday from 12 until 4.

If you come in Thursday from 12 until 4 without having made arrangements, you could set off

the alarm that calls the police.

For all parties concerned, we need to have trust in each other.

We need to earn the trust.

We need to earn the respect.

We need to have rules in place that says a homeowner will grant us access

to the home during a certain time.

Then as the house cleaner, you need to guard that key with your life.

If you have employees, let them check that out at the beginning of the shift, they bring

it back at the end of the day.

We don't want any loose customer keys floating around in anyone's purses or pockets, or going

through washing machines, or getting dropped below the seats of people's cars.

We don't want that.

We are responsible for our customers' keys and they go in a lock box at the end of the day.

If there's an alarm code or a security code, that goes inside a Keeper.

That is not on any scraps of paper.

It's not on post-it notes.

It's nowhere visible where anybody who could break in will ever see it, including friends

and family members and anybody who may swing by and pick you up from work.

It is completely 100% secure to protect your privacy of your customer.

That's how that needs to work.

All right.

That's my two cents for today.

House keys.

It's a really big part of our job because if you don't have a house key, you can't access

a house, you can't do your job.

All right. That's my two cents for today.

Until we meet again,

leave the world a cleaner place than when you found it.

For more infomation >> House Keys, House Cleaners & Security Codes - Duration: 10:44.

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